Pendrak and the Treachery at Fangwood Keep (Inactive)

Game Master Choon

Fangwood Keep, a dungeon and infiltration adventure written by Alex Greenshields, was released in April 2013.



Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

This will be the discussion thread for Pendrak's Treachery at Fangwood Keep.


Male Human (Chelaxian) Wizard (Conjuration [Infernal Binder]) 4 | hp 26/26 | AC 16; tch 12; ff 15 | Fort +2 | Ref +2 | Will +3

Virianustinax has been in Molthune long enough to at least be acquainted with Harm, and noticing that Spark is going to be sticking around, insists on trying to educate the goblin in proper manners, and will probably try to teach him to read at some point.


Inarus, checking in.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky is ready to rumble! I'm going to audit his sheet again because I have a nagging getting that I missed something, but any mistakes I find should be minor.


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

"Spark be ready to kill."

Virianstinax:
"Spark need no stupid longshank manners, Very-nasty-ax. Spark be very smart on his own," Spark says, currently picking his nose.

"Ahh! Words! You try to steal Spark's brain!" Spark shouts, running off.

I could see Virianstinax trying to train Spark over time, which would be a long process, but at least takes the edge off of his worse goblin tendancies. It could also be how his knows to read common...though he will never, never try to write. Silly writing steal words out of head and never gives them back; makes one stuid. :)

Hating long words, Spark would probably end up calling Virianstinax 'Very-Nasty-Ax', and pointedly tell you to use your axe against people while in combat despite any explanations. When Virianstinax shows interest in 'domesticating' Spark, I could see them constantly ending up together in missions, and thus knowing each other well.

Harm:
For Harm, I could there being some...differences between them, with Harm being raised by Hobgolins, which look down on goblins and their lack of discipline. Spark of course would take any opportunity to aggrevate this by being that just: his unruly self. I could see them having gone on adventures before, but end up as allies by combat only; the party members that bicker, but still fight together, sorta. He would probably call him by name, though, because it is short, goblin style.

Fenlin:
As for Fenlin, Spark would probably be dangerously curious about his mixtures he's made in the past, but would lose interest unless one would make things blow up. Spark would shorten Fenlin to Fen.

Be ready for a lot of crazy fun goblin antics, as I just got done listening to Critical Role's One-Shot Goblin Go. And if you don't know what Critical Role is, look it up, seriously; it will make your day and feel you with rpg goodness.


Male Human (Chelaxian) Wizard (Conjuration [Infernal Binder]) 4 | hp 26/26 | AC 16; tch 12; ff 15 | Fort +2 | Ref +2 | Will +3

Spark:
"For the last time Sir Spark of the Order of the Flaming Goblin, my name is Virianustinax, not Very Nasty Axe. If you continue in this matter, I will be forced to curse you with writing!"

Bluff: 1d20 + 7 ⇒ (8) + 7 = 15
The more you post, the more I look forward to playing with you, if Pathfinder did one thing right, it was the goblins, and you are great at them. And yes, he will call Spark that every time. Wait until he mentions a deity ;)


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Okay, there are now gameplay threads for both squads. You can find them by going to "Campaign Info," and then scrolling down past the character creation stuff.

We will use the general gameplay thread for IC narrative when you guys encounter one another.

Just keep the posting to the discussion thread (no need for "dots" or anything) until I post the first prompts in your respective threads.


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

Virianustinax:
Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9

"Noooooo!" Spark shouts, running away once more, leaving a very confused looking Fang behind.

Any long titles will only make Spark's goblin ego bigger, as long names mean Very Important People to him. His actual proclaimed order is the Order of Spark and Fang.

Like most goblins, Spark doesn't think much of deities, not really understanding the concept. While he wouldn't have really spoken about it, it certainly may come up. :) His deity is Zarongel, though he calls him by the goblin name of 'Bark Breaker'.


Investigator 2 | Alchemist 2 AC 16 | HP 27/27 | Fort 4/ Ref 9/ Will 3/ Init +2 | Darkvision 60' | Perception +17 |Stealth +9 |

Virianustinax:

Fenlin appreciates the professional nature with which the wizard comports himself. Your tidiness and courteousness are traits that the investigator can relate to. Fendel's esoteric knowledge would likely lead to long, in depth and engaging conversations between the two.

Spark:

"Fen is fine my friend. Explosives you ask? Yes, I know a little something about that."

Fen would initially find the goblin's frenetic energy very distracting. However, he sees that so long as Spark is properly motivated, the goblin can focus (albeit temporarily?). Catching on to the game the wizard is playing, Fen would join in, though some of the long 'titles' may occasionally be along the lines of "Your Odorous Magnificence" or "Your pardon oh Mightiest of Goblin Cacophonous Flatulence!" Not set in stone. If you don't want this, POOF, it's gone.

Harm:

Fenlin enjoys the meticulous and structure with which Harm approaches his day to day life. The rigorous training is something Fen believes he can relate to (though Fen spent his 'training' in labs and libraries). Fenlin also often inquires about life with the hobgoblins, hoping to learn a new kernel of knowledge. The investigator also invests time emulating Harm's movements in the field hoping to one day duplicate his ability to find the hole in an opponents defenses. I won't get the Studied Strike ability for a few levels yet.


Male Human (Chelaxian) Wizard (Conjuration [Infernal Binder]) 4 | hp 26/26 | AC 16; tch 12; ff 15 | Fort +2 | Ref +2 | Will +3

Spark:
I knew I saw that somewhere! I just could not find it.


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

Fenlin:
Spark is found proudly walking around for a day requiring everyone to call him by his new title, Your Odor Magny Incense*. He is rather displeased when most refuse to take him seriously, but finds that Fen is more than happy to take him serious with the new title he bestowed upon him.
*Somewhat jumbled from Fenlin after Spark repeats it incorrectly.

Oh, yes, that could be great. Of course, Spark isn't quite the brightest, and goblins actually like rather horrid names like Your Odorous Magnificence...at least the parts they understand. To Spark, and most goblins, long titles are only for the greatest of 'Very Important Persons', but anything with stuff a goblin thinks is cool is even better to them. And if Fenlin is rather sincere when doing it, Spark will not think twice of it being a true compliment to himself. Though Spark may not understand 'Oh Mightiest of Goblin Cacophonous Flatulence', if most of his long titles sound good to his ears, he'd probably assume that its another good title as well; just don't expect him to be able to repeat it.

Booms, loud sounds, and fire can easily distract Spark for a while, and one he can interact with could keep him for hours, unless something more interesting distracts him. He has had to have his hands healed more than once from 'interacting' with fires. He'd also been more than gullible enough to 'test' experiments if fire or the promise of food is involved.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Looks like Inarus and I are the only nirthmas so far, right?


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

Virianustinax:
Stat Block, Statistics section at the top. Just the one spot, so its hard to find. But Spark will be spouting it out often soon enough. :)


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Stickymitts wrote:
Looks like Inarus and I are the only nirthmas so far, right?

To check into the discussion, yes. I have had recent PMs from Darnel Hemlock (who is going to be a half-orc, not a half-elf), and less recently from Xizek. I'll check in with them.

Addendum:

One thing I should mention, when there is a situation that allows everyone a Perception, Knowledge, Appraise, etc. check, I generally will roll for the party as a free action, just in order to keep things rolling quickly. That said, as I've told my Mummy's Mask players, that does not preclude you from making your own "targeted" or "active" Perception checks, Knowledge checks, or whatever.

So for example, you walk into a room, I allow everyone to make Perception checks for a chance of noticing the giant spider hiding in the darkness at the ceiling, and the fact that the rope bridge spanning the room is old and damaged. Say that everyone rolls low and no one makes it. However, Spark decides to investigate the bridge more closely (perhaps to assess its flammability), rolls really high, and notices that it could only hold the weight of one medium creature at a time. So you still get ambushed by the spider, but you know the bridge is faulty.

In the case of Knowledge checks I usually hand out the information at time where a Knowledge check is specifically lined out in the module I'm running, but again you can make those checks about things I don't bring up. So feel free to make Knowledge (history) checks about Ramsgate or Tamran, use Knowledge (nature) to determine what the plant life is like in the Fangwood, or whatever use other Knowledges for whatever else you might come up with. It may not matter that much, and I may have to make a lot of it up, but it makes for good flavoring for the RP soup.

I'm currently compiling all those skill checks for my own use, so please let me know if anything is off, or changes.


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

Spark would not examine the bridge to see if it was flammable. He would simply set it on fire and eagerly watch to see how well it burned. Wait...did we need to cross that?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Spark the Goblin wrote:
Spark would not examine the bridge to see if it was flammable. He would simply set it on fire and eagerly watch to see how well it burned. Wait...did we need to cross that?

Well, he has a 13 INT, I figure he wouldn't want to waste fire on a soggy old bridge that won't burn-- that would be a time to use explosives.


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

"Ooh. Let Spark set the boom-boom off, Fen. Spark make big boom."


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Hello all checking in here with Darnel from Nirmathas . Sorry it took me a minutes I had to recolve wether Darnel was a half-orc or half-elf, racial identiy can be tricky :)


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Nirmathas:
Greetings folks. It looks like we are a squad for this.

Darnel is the adopted child of a human blacksmith and his wife. We saw his father cut down in front of him by Molthune military for transporting weapons to [b] Nirmaths [b]. Beyond his rolls in combat he still works as an armorsmith which might be one of the ways you know him.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Side note. If I want to get this to pop up in my current campaigns page what do I need to do? It makes it much easier to know when new posts happen.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

If you post in the gameplay thread and then delete that post it will show up in your campaigns tab without any impact on the thread itself


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Thank you sir.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

nirthmas:

Sticky is probably well acquainted with the armorers because he gets hit alot in combat and that takes a toll on the leather. You are also probably well acquainted with the fact that things tend to disappear when he's around, no matter how many times you turn him upside down and shake him. :)


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Actually since we have the separate gameplay threads for each side, I am fine with everyone going ahead and "dotting" in on the main gameplay thread. That way everyone is listed as a player in the campaign info.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

It would be nice if each separate campaign thread got their own sub campaign so posts there show up under the campaign tab


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Hmm, I think I can do that.

Edit: And it is done. There is now a discussion and gameplay thread for each side, as well as this general one. Feel free to post in either as you find appropriate.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Thanks! It helps me keep my responses timely.


Male Human (Chelaxian) Wizard (Conjuration [Infernal Binder]) 4 | hp 26/26 | AC 16; tch 12; ff 15 | Fort +2 | Ref +2 | Will +3

I'm not seeing separate discussion and gameplay posts for Molthune, just a gameplay post, but it is equally as likely that since I am tired an relatively new to the forums, I simply missed it, but I would think it would be fairly obvious.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Molthuni discussion


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Because the thread link was created before the campaign you'll need to click on the very top title of the thread. That should refresh the thread and make the tabs appear.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |
GM Pendrak wrote:
Molthuni discussion

Or click this. That'll work too.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I'm also hoping that IroncladNomad shows back up soon with Harm. His last post I believe was about a week ago. I've been in contact with Seth86, who said he'd make an alias and post in this thread as of yesterday, but I haven't seen it either.

I'm really looking forward to this, and I've got the first several prompts all written up, so as soon as everyone is settled in (and it looks like you guys already have a lot of ideas about connections between characters) we can get rolling.


M Human Slayer 4

Hey guys, sorry for the late check in. I've been absolutely under the pump at work and I'm battling to get this alias up. I'm pulling overtime today and possibly tomorrow, I'm still really keen so if you don't mind waiting or starting without me I'll work at getting my alias and first post done by Saturday


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Okay, its seems like everyone has an alias except for Seth86. I'm considering going ahead and getting started, and hoping he shows up (and if he doesn't then his team gets a GMPC).


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I'm ready when you are, cap'n.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

Same here. Very excited.


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

"Spark be ready, Spark be quick.
In your heart, Spark's blade will stick.
Prepare to fight, no time to sort.
Spark and Fang will capture the fort!"


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Okay, the first prompts are up for both sides. Let me know if there are any questions.


Cavalier 4 | hp 32/32 | Init 4, Per 2 | AC 20, T 15, FF 16 | Fort +5, Ref +5, Will +3 | CMB +3, CMD 17 | +1 Dogslicer +1 (1d4+1/19-20); Challenge, Charge | Fang: HP 40, AC 22, T 13, FF 19, Fort 6, Ref 7, Will 5, CMB 5, CMD 18, Bite +5 (1d6+3 plus trip)

I'm sorry, but I will be leaving the message boards for a while. A previously short venture these past two days has now turned into a full-time position, one that will be taking most of my free time to keep up. With so much time gone, I'm going to have to prioritize what I can keep up with, and playing the great games here is not. So I apologize, but I will not be able to continue for the forseeable future. Please bot/exit me as you see fit.

-Blue Drake.


Male Human (Chelaxian) Wizard (Conjuration [Infernal Binder]) 4 | hp 26/26 | AC 16; tch 12; ff 15 | Fort +2 | Ref +2 | Will +3

Nooooooo!!! That sucks, Spark was great.


Male Fighter 4 | hp 37/37 | Init +5, Per +0 (D-V) | AC 21, T 12, FF 19 | Fort +6, Ref +2, Will +1 | CMD20 | +1 Longsword +10 (1d8+5-19-20x2,S), Earth Breaker +8 (2d6+6-x3,B) Longbow +5 (1d8-x3 Rng 100) Arrows: 40/40 | Orc Ferocity 1/day Status: None

So should one of us petition to take this over as GM and close it out? Not sure how it works on the boards.


Neither do I. Tried PMing him earlier today, but he has not posted in a month or so.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I know how to take one over. I'll do it in the next few days unless one of you beasts me to it.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I have requested these threads be transferred to me. I'll deactivate them when I get GM rights.


Investigator 2 | Alchemist 2 AC 16 | HP 27/27 | Fort 4/ Ref 9/ Will 3/ Init +2 | Darkvision 60' | Perception +17 |Stealth +9 |

Thanks Sticky


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I don't have the molthune thread in my list, so one of those players will have to request for the molthune thread. Sorry. I should have made that clear.

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