Valeros

Harm Fortuyn's page

11 posts. Alias of Ironclad Nomad.


Full Name

Harm Fortuyn

Race

Human

Classes/Levels

Slayer 4

Gender

M

Size

M

Age

24

Alignment

LN

Location

Molthune

Languages

Common, Goblin, Orc

Occupation

Soldier

Strength 18
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 7

About Harm Fortuyn

Statblock:
Harm Fortuyn
Male Human Slayer 4 (Pathfinder RPG Advanced Class Guide)
LN Medium Humanoid (Human)
Init +3
Senses Perception +7
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Defense
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AC:19 (21 with Shield Cloak activated), touch 14, flat-footed 15
HP: 40
Saves: Fort +6, Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee
. . Longsword +9 (1d8+4/19-20) or
. . Shortsword +9 (1d6+4/19-20)
Ranged
. . Light crossbow +7 (1d8/19-20, 80ft range)
Full Attack:
. . Longsword +7 (1d8+4/19-20) / Shortsword +7 (1d6+4/19-20)
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Statistics
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Str 18, Dex 16, Con 14, Int 12, Wis 10, Cha 7
Base Atk +4; CMB +8; CMD 21
Feats: Quick Draw, Iron Will, Dodge
Traits: Imperial Soldier; Courageous
Skills: *Acrobatics +8, *Climb +9, Heal +8, Knowledge(Dungeoneering) +5, Knowledge(Geography) +6, Knowledge(Local) +6, Linguistics +2, Perception +7, *Stealth +10, Survival +7, *Swim +9
*ACP Applies (-1)
Languages: Common, Goblin, Orc
SQ: Studied Target, Track, Slayer Talent, Sneak Attack +1d6, Slayer Talent
Gear: +1 Armoured Coat, Masterwork Longsword, Masterwork Shortsword, Light Crossbow w/40 Bolts, Ring of Protection +1, Shield Cloak +1, Ioun Torch, Slayer’s Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, manacles, a mess kit, rope, torches (10), trail rations (5 days), and a waterskin.), Healer’s Kit, Shaving Kit, Signal Horn, Potion of Cure Light Wounds x 3, 50gp
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Special Abilities
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Imperial Soldier You gain a +1 trait bonus on Heal checks, and it is always a class skill for you.
Courageous: You gain a +2 trait bonus on saves against fear effects.
Studied Target A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
Track: (+2) Add half your level to survival checks to follow tracks.
Slayer Talent: Ranger Combat Style (Two Weapon Fighting).
Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.
Slayer Talent: Ranger Combat Style (Double Slice).
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The soldier before you stands a whisker over 6 feet tall. A striking scar trails the left side of his once handsome face, accentuating the intensity of his cold, steel-grey eyes. He wears his shoulder length auburn hair tied into a neat ponytail, and a clay coloured cloak draped over his back. His battered coat of black studded leather is scarred with the marks of countless conflicts, yet it looks oiled and cared for. A pair of well-worn swords are sheathed on his left hip, easily within reach of his practiced hands.

Backstory:

The Fortuyn brothers were born to parents who held no real love for one another. Eduard Fortuyn, an aging Molthuni soldier, was a bitter and violent man. Helena Roosa, a comely and kind woman, was the daughter of a family of labourers. The Roosa family saw a better future for their daughter when Eduard asked for her hand in marriage, and it was without a thought that they agreed to the wedding.
Years passed, and the couple bore two children; the eldest, Harm, was hale and hearty although very outspoken. The younger boy, Arend, was quick and clever and could charm a beggar out of his last copper. They were incredibly close, as most siblings born only a year apart are, and their early childhood was rife with fun and adventure. It was only a few days after Harm’s seventh birthday that everything changed.
Helena had grown tired of her husband’s abuse, and of the injustice she witnessed daily living among the people of Molthune. She was captivated by stories of the neighbouring nation of Nirmathas, of the freedom and fairness which ruled the day only a few miles to the north of her home. She devised a plan to steal away with her children in the hopes of finding a better life. She would have made a clean break, had her husband not been relieved of his duties early on that fateful day.
Eduard was furious when he returned home to find his wife missing. He took to his horse, and with his hunting hounds began the pursuit of his wife. It was mere hours later that he came upon her, scrambling through the forest with two crying children. She was not alone, of course, and the few slaves who had decided to flee with the lady of the house stood against their vengeful master. Eduard put them down as one would an injured dog, cutting a bloody swath through any who stood against him. Their numbers were greater though, and after felling a half dozen of the rogue slaves the old soldier was overrun. Resorting to desperation, he snatched his eldest son, Harm, from his mother’s arms and placed a knife to his throat.
The combination of whiskey on his breath and his cold, lifeless eyes allowed all who were present to know the reality of the situation. He would kill this boy if they did not leave. Eduard had lost interest in retrieving his property, or his seemingly ungrateful wife and was lashing out to hurt the only thing the woman held dear; he children. He commanded them to leave, and with tears in her eyes Helena promised young Harm that she would return for him. That would be the last time the two brothers would see each other.
Harm’s Story
A few weeks after returning home, Eduard had Harm sent away. He was far too interested in his drink to raise the child, and had resorted to relentless beatings for the tiniest of indiscretions after Helena left. The boy was strong though, and Eduard’s soldierly instinct told him that he would make a great fighter for the cause. He summoned and old comrade, a hobgoblin warrior named Grafni, to take the boy and raise him to become a soldier.
Life with Grafni was brutal. Harm was penned with the younger hobgoblins, orcs and half orcs in a macabre parody of a boarding school. As the only human boy, he adapted quickly to fighting for his place among the social hierarchy. He became a fierce combatant and after ten years he graduated from the brutal training camp as a fully-fledged Molthuni soldier.