DM Random Number God |
Splug tries to swing at the green bat in his face…
1d20 + 8 ⇒ (19) + 8 = 27 vs. AC
…landing a good hit, causing the bat to crash into a dead heap on the cavern floor.
He then moves cautiously to I3.
DM Random Number God |
The Tainted Root Pod takes 2 ongoing damage from Jhadar's Acid Arrow
Jhadar's magic missile passes harmlessly overhead as the root pod advances towards K4. It lashes out with its tendrils…
1d20 + 7 ⇒ (13) + 7 = 20 vs. AC
And Jhadar takes 1d8 + 3 ⇒ (6) + 3 = 9 damage as the tendrils pull him from his hiding spot!
Saving Throw against ongoing acid damage 1d20 ⇒ 5
DM Random Number God |
DM Random Number God |
DM Random Number God |
The intense flame of Jhadar's Burning Hands envelops the pod, missing Splug altogether.
On the Tainted Root Pod's turn it will take 2 ongoing acid damage and become bloodied. Using Root Lash on Splug…
1d20 + 7 ⇒ (8) + 7 = 15 vs. AC
…the grasping tendrils can't grab Splug so the pod shifts to J3.
Save against ongoing acid damage 1d20 ⇒ 4
DM Random Number God |
DM Random Number God |
Jhadar aims to the left to avoid hitting the cave wall but overcompensates and the magic missile flies off at the glowing pool.
On the pod's turn it continues to take ongoing acid damage.
The pod again reaches out at Splug with its tendrils…
1d20 + 7 ⇒ (2) + 7 = 9 vs. AC
…as Splug nimbly dodges out of the way. Splug makes an opportunity attack as the pod tries to circle around him.
1d20 + 8 ⇒ (11) + 8 = 19 vs. AC
Dealing 1d8 + 2 ⇒ (8) + 2 = 10 damage.
The pod attempts to save against the ongoing acid damage.
1d20 ⇒ 14
It is no long affected by Jhadar's acid arrow.
DM Random Number God |
Splug shifts to H2 and continues to attack the pod with his longsword.
1d20 + 8 ⇒ (9) + 8 = 17 vs. AC
1d8 + 2 ⇒ (4) + 2 = 6 damage.
And cuts the tainted root pod in half! The tendrils soon stop thrashing about as the plant body dies.
You are now out of combat and may spend healing surges as well as investigate the area. You gain 200 XP this encounter.
DM Random Number God |
Splug's Perception check 1d20 + 1 ⇒ (6) + 1 = 7
Splug follows closely behind as the two of you work your way over the rubble towards the worked area. You enter the area and the last thing you see is the sudden flare of arcane runes etched into the tiles. Your vision turns white, and your mind is filled with pain.
Against Jhadar:
1d20 + 5 ⇒ (4) + 5 = 9 vs. Will
Against Splug
1d20 + 5 ⇒ (18) + 5 = 23 vs. Will
With his superior mental power Jhadar manages to shrug off the pain. Although Splug is not so fortunate and is dazed until the end of his next turn. He'll only be about to take a single action per round.
You hear malign entities approach and pray to Nethys for your vision to return soon! Roll initiative.
Splug's initiative 1d20 + 5 ⇒ (18) + 5 = 23
Peasant Railgun |
I'll be attending Pathfinder Society tomorrow, so I'll leave you on a cliffhanger. :)
The next update should be Saturday afternoon!
DM Random Number God |
As your vision returns you see that the chamber in front of you is shaped like one-quarter of a circle with a small chamber attached in the west and an area of rune-covered stonework in a wide alcove to the east. Near the center of the arc of the western wall is a glowing circle of arcane sigils with drifts of dark dust on it. It illuminates the room with bright, blood-red light.
In the open doorway to the western chamber, a dark, thin humanoid sways, growls, and gurgles, its green glowing eyes sweeping the room. Behind it, the light of the sigil reveals a ladder in the shadows of the small chamber. Two shapes, each like the upper half of a human made of dark smoke, float in the corners.
Initiative Order
Tainted Wisps 1d20 + 7 ⇒ (17) + 7 = 24
Splug = 23
Jhadar = 13
Tainted Zombie 1d20 + 2 ⇒ (5) + 2 = 7
The humanoid groans, and the wispy shapes shriek as they attack!
DM Random Number God |
Jhadar Kusika |
Free action on Splug's go.
In the oppurtunity Splug presents, Jhadar summons a umbling force from the ether and casts thunder wave.
F3: 1d20 + 4 ⇒ (3) + 4 = 7 vs. Fort
F5: 1d20 + 4 ⇒ (8) + 4 = 12 vs. Fort
1d6 + 4 ⇒ (3) + 4 = 7 and push 1 square.
=====================================
It's then Jhadar's turn, so I cast burning hands, catching all of my foes.
He follows the burst of thunder with a greater wave of magical fire, deeply intoning the arcane incantation.
Zombie: 1d20 + 4 ⇒ (3) + 4 = 7 vs. Ref
Wisp1: 1d20 + 4 ⇒ (14) + 4 = 18 vs. Ref
Wisp2: 1d20 + 4 ⇒ (14) + 4 = 18 vs. Ref
2d6 + 4 ⇒ (1, 5) + 4 = 10
Hanni |
Jhadar Kusika wrote:Cool! Your an aussie huh? I'll roll initiative and eagerly await the return!Woohoo! Praise Desna! I've hit level four!
Unlike last time, I managed to avoid close calls such as getting hit in the face by three light picks.
Huzzah! I have a level 3 gnome sorcerer myself! Not much in the way of conventions in Ireland though!
DM Random Number God |
On Splug's turn, he will provoke an attack of opportunity by leaving G5.
1d20 + 4 ⇒ (4) + 4 = 8 vs. AC
And continue his movement to B4.
Splug uses his Standard Action to charge the zombie.
1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 vs. AC
The zombie turns to face the goblin circling around it putting up its arms to fend off Splug's blows.
Now it's Jhadar's turn. You also get a saving throw at the end of you turn to escape immobilization.
Second Wind lets you spend a healing surge and a +2 to all defences until the start of your next turn.
DM Random Number God |
DM Random Number God |
The blow does not connect as Splug dodges out of the way to hack its legs.
1d20 + 8 ⇒ (11) + 8 = 19 vs. AC
1d8 + 2 ⇒ (1) + 2 = 3 Splug's longsword does not cut as deep he had hoped.
The zombie is now bloodied.
Splug moves to D5. And now we're back to Jhadar.
DM Random Number God |
DM Random Number God |
Sadly the zombie leaves the column of flame unscathed and once again tries to grab Splug from E5.
1d20 + 4 ⇒ (20) + 4 = 24 vs. AC
Ouch! This is going to hurt. The zombie punches Splug in the face and then grabs him by the nose, inflicting 11 points of damage. Splug is now immobilized.
Sensing more attacks to come, Splug cringes and implores you to help. +2 to defences, and Jhadar can make a free attack.
Save against immobilization 1d20 ⇒ 9
Jhadar Kusika |
Angered by the attacks on Splug Jhadar summons all of his arcane might!
Free Attack: Magic missile
1d20 + 4 ⇒ (13) + 4 = 17
2d4 + 4 ⇒ (1, 1) + 4 = 6
Regular Attack: Magic missile
1d20 + 4 ⇒ (3) + 4 = 7
2d4 + 4 ⇒ (4, 3) + 4 = 11
And, if its still standing,
Action Point: Magic missile
1d20 + 6 ⇒ (5) + 6 = 11
2d4 + 4 ⇒ (4, 1) + 4 = 9
DM Random Number God |
Jhadar's first magic missile slams into the zombie's torso leaving a huge wound. The zombie staggers, avoiding the second missile. The third missile slams into the zombie, its momentum causing the zombie to topple over! You can thank Action Surge! for turning this into a hit!
Splug warily goes over to check the body with his sword. The now twice-dead zombie does not move.
You are now out of combat. Splug spends two surges to take his health back to full.