
Xexyz |

Like it says in the title, the game will be starting on Tuesday. 25 point buy with PFS legal material. I've decided to play a human invoker winter witch who will be taking a single level of crossblooded draconic/orc sorcerer so I can really pump up the damage of my cold spells. My stats are as follows:
Str 10
Dex 12
Con 14
Int 18+2
Wis 10
Cha 11
The other stat array I considered was this:
Str 7
Dex 14
Con 16
Int 17+2
Wis 10
Cha 11
I decided on the former for two reasons. 1) Having a 7 str makes me nervous. 2) Since I won't have a hex at 1st level, having 3 spells per day instead of 2 will make a difference.
As far as feats, I've got a general idea of what I want through level 15. I'm planning on going the spell perfection (cone of cold) route so that's 4 feats. At first level I took toughness and improved initiative to help with survivability. I'll be taking extra hex at 3rd or 5th level since my archetypes cost me 5 of my hexes. Since crafting will be allowed I'll be taking a crafting feat but haven't decided which one; there's a wizard in the party and we're still discussing which ones we'll be taking.
That leaves 1 feat left over. I'm thinking either spell focus: evocation or elemental focus: cold, but haven't made a firm decision.
My traits are magical knack and a campaign trait that gives me +2 on concentration checks.
As far as hexes I'm less certain. My level 2 hex and the hex I take with additional hex will be 2 of flight, healing hex, and evil eye. I'm leaning toward evil eye at 2 and flight with the feat. My level 6 hex will very likely be the winter witch hex, though I may end up taking it later. I haven't thought about my levels 12 and 14 hexes.
I don't know anything about Jade Regent though, so if there's something pertinent to that adventure path that I should consider for my guild I'd love to know.

Louise Bishop |

Like it says in the title, the game will be starting on Tuesday. 25 point buy with PFS legal material. I've decided to play a human invoker winter witch who will be taking a single level of crossblooded draconic/orc sorcerer so I can really pump up the damage of my cold spells. My stats are as follows:
Str 10
Dex 12
Con 14
Int 18+2
Wis 10
Cha 11The other stat array I considered was this:
Str 7
Dex 14
Con 16
Int 17+2
Wis 10
Cha 11I decided on the former for two reasons. 1) Having a 7 str makes me nervous. 2) Since I won't have a hex at 1st level, having 3 spells per day instead of 2 will make a difference.
As far as feats, I've got a general idea of what I want through level 15. I'm planning on going the spell perfection (cone of cold) route so that's 4 feats. At first level I took toughness and improved initiative to help with survivability. I'll be taking extra hex at 3rd or 5th level since my archetypes cost me 5 of my hexes. Since crafting will be allowed I'll be taking a crafting feat but haven't decided which one; there's a wizard in the party and we're still discussing which ones we'll be taking.
That leaves 1 feat left over. I'm thinking either spell focus: evocation or elemental focus: cold, but haven't made a firm decision.
My traits are magical knack and a campaign trait that gives me +2 on concentration checks.
As far as hexes I'm less certain. My level 2 hex and the hex I take with additional hex will be 2 of flight, healing hex, and evil eye. I'm leaning toward evil eye at 2 and flight with the feat. My level 6 hex will very likely be the winter witch hex, though I may end up taking it later. I haven't thought about my levels 12 and 14 hexes.
I don't know anything about Jade Regent though, so if there's something pertinent to that adventure path that I should consider for my guild I'd love to know.
Apologies it took me time to get to this.
I avoid the Flight Hex. So many ways to get Flight and only so many hexes you can choose from in this build.
The Hexes I have found that work the best are:
Evil Eye
Slumber
those are the main Serious Business Hexes.
Buy Cackle through the blouse.
Are you grabbing the Winter Witch PrC after Invoker+ WInter witch 5/Cross blooded 1? Winter Witchcraft continues to boost Invoker abilities.
I like the PrC to help overcome the Immunities and resist Cold. You can gain that by 8 levels in the PrC.
The Capstone ability however makes up +1 CL and gives another +1 to overcome spell resistance. The +1 CL might make it so you do not need the Magical Knack trait. But that would be up to you the player to make that decision.
As a player I would go with the first set of Stats. a 20 INT is plenty and with a Initiative Boosting Familiar and Improved Initiative you can have respectable Initiative with just a 12 Dex. That is +9 Level 1 and from there you can get items to boost it further. But I do not like being overly Dumpy with my stats when I play. I also find people love to complain about Min/Maxing and Optimizing when they see dumped Stats down to 7. I just avoid those arguments by not doing it.

Xexyz |

Apologies it took me time to get to this.
I avoid the Flight Hex. So many ways to get Flight and only so many hexes you can choose from in this build.
The Hexes I have found that work the best are:
Evil Eye
Slumberthose are the main Serious Business Hexes.
Buy Cackle through the blouse.
Are you grabbing the Winter Witch PrC after Invoker + WInter witch 5/Cross blooded 1? Winter Witchcraft continues to boost Invoker abilities.
I like the PrC to help overcome the Immunities and resist Cold. You can gain that by 8 levels in the PrC.
The Capstone ability however makes up +1 CL and gives another +1 to overcome spell resistance. The +1 CL might make it so you do not need the Magical Knack trait. But that would be up to you the player to make that decision.As a player I would go with the first set of Stats. a 20 INT is plenty and with a Initiative Boosting Familiar and Improved Initiative you can have respectable Initiative with just a 12 Dex. That is +9 Level 1 and from there you can get items to boost it further. But I do not like being overly Dumpy with my stats when I play. I also find people love to complain about Min/Maxing and Optimizing when they see dumped Stats down to 7. I just avoid those arguments by not doing it.
Thanks for the reply Louise. To answer some of your questions:
1. I was initially planning on taking levels of the Winter Witch PrC but since I won't be allowed to take the Prestigious Spellcaster feat I decided against it because I'm already losing a level of spellcasting from dipping sorcerer. The best perk from the WW PrC is the ability to partially overcome immunity to cold, but I'll deal with that by getting a metamagic rod.
2. I ended up going with the first set of stats. Unfortunately the list of familiars that are allowed for the Winter Witch archetype don't have one that provides +4 initiative, so I went with a fox for +2 to reflex saves.
3. I've pretty much settled on taking Evil Eye for my 2nd level hex, but still feel up in the air for 3rd level. I'll make that decision when I get close to reaching level 3, lol.

Louise Bishop |

Louise Bishop wrote:Apologies it took me time to get to this.
I avoid the Flight Hex. So many ways to get Flight and only so many hexes you can choose from in this build.
The Hexes I have found that work the best are:
Evil Eye
Slumberthose are the main Serious Business Hexes.
Buy Cackle through the blouse.
Are you grabbing the Winter Witch PrC after Invoker + WInter witch 5/Cross blooded 1? Winter Witchcraft continues to boost Invoker abilities.
I like the PrC to help overcome the Immunities and resist Cold. You can gain that by 8 levels in the PrC.
The Capstone ability however makes up +1 CL and gives another +1 to overcome spell resistance. The +1 CL might make it so you do not need the Magical Knack trait. But that would be up to you the player to make that decision.As a player I would go with the first set of Stats. a 20 INT is plenty and with a Initiative Boosting Familiar and Improved Initiative you can have respectable Initiative with just a 12 Dex. That is +9 Level 1 and from there you can get items to boost it further. But I do not like being overly Dumpy with my stats when I play. I also find people love to complain about Min/Maxing and Optimizing when they see dumped Stats down to 7. I just avoid those arguments by not doing it.
Thanks for the reply Louise. To answer some of your questions:
1. I was initially planning on taking levels of the Winter Witch PrC but since I won't be allowed to take the Prestigious Spellcaster feat I decided against it because I'm already losing a level of spellcasting from dipping sorcerer. The best perk from the WW PrC is the ability to partially overcome immunity to cold, but I'll deal with that by getting a metamagic rod.
2. I ended up going with the first set of stats. Unfortunately the list of familiars that are allowed for the Winter Witch archetype don't have one that provides +4 initiative, so I went with a fox for +2 to reflex saves.
3. I've pretty much settled on taking Evil Eye for my 2nd level...
Your most welcome. I remember reading it and didn't have time to reply...I should have Dotted it.
1: Well with Magical knack you recover both the Dip and PrC. And at cap stone you are +1 CL and other benefits. The feat is nice and helps you not be further behind on new spell levels but some of your main spells in the Arsenal are Snowball, Flurry of Snowballs, and Cone of Cold.
But if you want to invest in Metamagics or Rods that is a Viable Strategy as well.
2: Fox is good. I like Critters with Flight. A raven has some nice stats and can fly and stay out of melee. But it is hardly going to matter as you typically keep the familiar safe until a familiar stone can be located and you can be more risky with your Living Spellbook.
3: Evil eye is Great. One of the best.
I hope your having fun with it and I hope it does well in play.
I usually roll with the Occult Patron so I have answers to Undead. What did you end up grabbing?

Xexyz |

Your most welcome. I remember reading it and didn't have time to reply...I should have Dotted it.
1: Well with Magical knack you recover both the Dip and PrC. And at cap stone you are +1 CL and other benefits. The feat is nice and helps you not be further behind on new spell levels but some of your main spells in the Arsenal are Snowball, Flurry of Snowballs, and Cone of Cold.
But if you want to invest in Metamagics or Rods that is a Viable Strategy as well.
2: Fox is good. I like Critters with Flight. A raven has some nice stats and can fly and stay out of melee. But it is hardly going to matter as you typically keep the familiar safe until a familiar stone can be located and you can be more risky with your Living Spellbook.
3: Evil eye is Great. One of the best.
I hope your having fun with it and I hope it does well in play.
I usually roll with the Occult Patron so I have answers to Undead. What did you end up grabbing?
1. I do have the magical knack trait to make up for the lost caster level from taking a level of sorcerer, but losing another from the WW PrC was just too much. If I did that I'd be two levels behind in spell casting and wouldn't get 4th level spells until I was character level 9.
2. I thought about an owl but with the emissary familiar archetype my familiar will be in my space all the time so it can cast guidance on me every round.
Since I chose the winter witch archetype, I was locked into taking the winter patron.

taks |

Ability focus (evil eye) works well for your unknown feat. Too bad you can't take it at 1st level - DC 18 would be a sure thing at 1st level. You can at 3rd, however. By level 8, evil eye will have a DC as high as 22 or 23 (10 + 8/2 lvl + 6 or 7 INT + 2 ab. focus), and an effective slumber DC of 25 if you target saves first. Brutal.
I think you'll find the heal hex to be a waste for your concept, fly, too. If you weren't giving up so many hexes fly wouldn't be a bad option, but since you are...

Louise Bishop |

Louise Bishop wrote:Your most welcome. I remember reading it and didn't have time to reply...I should have Dotted it.
1: Well with Magical knack you recover both the Dip and PrC. And at cap stone you are +1 CL and other benefits. The feat is nice and helps you not be further behind on new spell levels but some of your main spells in the Arsenal are Snowball, Flurry of Snowballs, and Cone of Cold.
But if you want to invest in Metamagics or Rods that is a Viable Strategy as well.
2: Fox is good. I like Critters with Flight. A raven has some nice stats and can fly and stay out of melee. But it is hardly going to matter as you typically keep the familiar safe until a familiar stone can be located and you can be more risky with your Living Spellbook.
3: Evil eye is Great. One of the best.
I hope your having fun with it and I hope it does well in play.
I usually roll with the Occult Patron so I have answers to Undead. What did you end up grabbing?
1. I do have the magical knack trait to make up for the lost caster level from taking a level of sorcerer, but losing another from the WW PrC was just too much. If I did that I'd be two levels behind in spell casting and wouldn't get 4th level spells until I was character level 9.
2. I thought about an owl but with the emissary familiar archetype my familiar will be in my space all the time so it can cast guidance on me every round.
Since I chose the winter witch archetype, I was locked into taking the winter patron.
A winter witch must choose her patron from one of the following patron themes: ancestors, deception, enchantment, endurance, moon, occult, portents, stars, transformation, trickery, water, winter, or wisdom.
You had more than 1 choice

Xexyz |

A winter witch must choose her patron from one of the following patron themes: ancestors, deception, enchantment, endurance, moon, occult, portents, stars, transformation, trickery, water, winter, or wisdom.
You had more than 1 choice
Oh, you're right, I totally messed that up. I'll look at those other patrons; the GM is allowing minor tweaks to characters for the first few sessions and I could switch if I wanted to.
@taks - I'll think about that feat. I don't know if I'm going to take the slumber hex. I know it's great but my last arcane spellcaster was SoS based and I'm trying to avoid such abilities for this one.