[PbP Gameday VII] GM Fuzzfoot's #9-04: The Unseen Inclusion *CORE* (Inactive)

Game Master PJP


101 to 150 of 214 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Seeing that Deluge has moved to allow space for Helios, Graff shrugs and continues striking!
Attack 1d20 + 5 ⇒ (2) + 5 = 71d12 + 4 ⇒ (10) + 4 = 14
The tight space restricts his ability to bring his heavy axe to bear and the weapon chips onto the frame of the wall.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reflex: 1d20 + 1 ⇒ (15) + 1 = 16

The fire manages to singe the back skeleton, but everyone who attacks just fails to get through the skeleton warrior's defenses.

Red attacks Helios right in front of him. Luckily, the fighter also has strong defenses.

Longsward: 1d20 + 7 ⇒ (2) + 7 = 9

The blue one readies a strike in case anyone gets in his reach.

Round 4: (Bold may act)
Helios
Deluge


Round 5: (Bold may act)
Daeron (7 dmg)
Graff

Undead: Red (5 dmg), Blue (8 dmg)

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge leaves the sphere on the skeleton in the back, figuring that the front one is going to be bashed to pieces soon. In fact he tries to make that a fact right away.

FS damage: 3d6 ⇒ (6, 5, 6) = 17, DC 17 reflex ST

To hit club: 1d20 + 3 ⇒ (2) + 3 = 5, minus penalties for the corner.
damage: 1d6 ⇒ 5

Or not. BTW this is the last round for the lovely sphere.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reflex Save: 1d20 + 1 ⇒ (18) + 1 = 19
The skeleton catches on (but not on fire!), and dodges the flaming sphere that then winks out of existence.

Round 4: (Bold may act)
Helios
Deluge

Round 5: (Bold may act)
Daeron (7 dmg)
Graff

Undead: Red (5 dmg), Blue (8 dmg)

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff takes an overhead swing due to space constraints...
Attack 1d20 + 5 ⇒ (10) + 5 = 151d12 + 4 ⇒ (12) + 4 = 16
He would like to rampage among his enemies but.....he had allies to consider...

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron, through his comrades throws the alchemist fire.

Fire in the hole!

RTA: 1d20 + 8 + 1 - 4 ⇒ (5) + 8 + 1 - 4 = 10
Fire Damages: 1d6 + 1 ⇒ (5) + 1 = 6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Where'd it land?: 1d8 ⇒ 4

Graff couldn't connect in the tight space, and Daeron's throw is a little off, so the fire bomb explodes behind the wall. (Splash damage to both skeletons though!)

Helios is up. If you would like, go ahead and take both round 4 and 5, as I suspect little will change and you will be up again right after it attacks you.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios again swings his flail.
Attack: 1d20 + 9 ⇒ (15) + 9 = 241d10 + 16 ⇒ (10) + 16 = 26
Swinging back he attacks once again.
Attack: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 16 ⇒ (8) + 16 = 24


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Helios crushes the first skeleton, and then as the next moves forward, he crushes it too. Took a small liberty there.

Daeron has 7 dmg, so you can take care of that before next encounter if you like.

You move on, through a hallway, and come upon another room. Statues of men with hyena heads block the passage leading north from this room. They move toward you.

Initiative:

Daeron: 1d20 + 6 ⇒ (20) + 6 = 26
Deluge: 1d20 + 2 ⇒ (8) + 2 = 10
Graff: 1d20 - 1 ⇒ (20) - 1 = 19
Helios: 1d20 + 5 ⇒ (19) + 5 = 24

Foes: 1d20 - 1 ⇒ (17) - 1 = 16

Round 1: (Bold may act)
Daeron (7 dmg)
Helios
Graff

Statues: Red, Blue
Deluge

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff strides forth to meet the hyena men!
His axe leading the way, he smashes it into the front of the closest one.
Great axe 1d20 + 5 ⇒ (2) + 5 = 71d12 + 4 ⇒ (11) + 4 = 15 Sigh,,,,,

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios presses his attack!
Attack: 1d20 + 9 ⇒ (19) + 9 = 281d10 + 16 ⇒ (9) + 16 = 25


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Helios hits the construct with such force that a great clang echoes through the chamber.

Damage to Flail: 3d6 ⇒ (5, 4, 6) = 15
I am not exactly sure, but I am going to say Hardness 10, HP 10 - so it has 5 damage.

Round 1: (Bold may act)
Daeron (7 dmg)
Helios -- Flail (5dmg)
Graff
Statues: Red (20 dmg), Blue
Deluge

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron tries to understand what make the skeletons animate in the room, while searching for clues. Touching the bones, smelling the area.

Perception: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21

==========in the new room==========
Daeron freezes a few second before going back his senses and moves to attack the statues.

Longbow (vs red): 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damages: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Daeron:
In the skeleton room, you don't know what created the skeletons. But you do determine that the columns were once magical constructs and that the magic animating the columns is Jistkan in origin, based on the symbols carved into the destroyed constructs. You also notice that the symbols contain intentional flaws that would have weakened the constructs or caused them to lose control.

An excellent shot, but the arrow simply shatters against the moving statues hard form.

The statues attack. The red one uses his build-in longsword to swing at Helious, while the blue is occupied with Graff. Both fail to hurt their targets.

Red: 1d20 + 8 ⇒ (9) + 8 = 17

Blue: 1d20 + 8 ⇒ (2) + 8 = 10

Round 1: (Bold may act)
Deluge

Round 2: (Bold may act)
Daeron (7 dmg)
Helios -- Flail (5dmg)
Graff

Statues: Red (20 dmg), Blue

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Seeing the arrow do nothing and the flail practically fall apart after striking the construct, Deluge decides to enhance his club before attacking. If it does fall apart, how hard would it be to find another one outside?

i..e Cast Shillelagh and move.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff steps back considering his axe for a moment.
He then calls forth his Diety's wrath upon these statues!
Casting Spiritual Weapon.
S.W Attacks 1d20 + 5 ⇒ (16) + 5 = 211d8 + 1 ⇒ (6) + 1 = 7

A ghostly menacing greataxe appears and slams itself into the construct with total abandonment!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sadly, the spiritual weapon seems to pass right through it.

If anyone has knowledge(arcana), you should roll to see what you might know about thee things.

Round 1: (Bold may act)
Deluge

Round 2: (Bold may act)
Daeron (7 dmg)
Helios -- Flail (5dmg)

Graff
Statues: Red (20 dmg), Blue

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Seeing that Helios' weapon almost shattered after he strikes one of them, Daeron decides to change tactics and throws an alchemist fire at it.
if Helios is Ok with it!

RTA: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damages (fire): 1d6 + 1 ⇒ (4) + 1 = 5 + take fire on next round


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Well, that seems to burn just fine! Weird, but it works according to the rules.

Round 1: (Bold may act)
Deluge

Round 2: (Bold may act)
Daeron (7 dmg)
Helios -- Flail (5dmg)
Graff
Statues: Red (25 dmg), Blue

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios shrugs and takes his other flail and attacks again.
Attack: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 15 ⇒ (10) + 15 = 25


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The flail misses, and the statue responds.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10

The other one attacks Deluge.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Round 2: (Bold may act)
Deluge

Round 3: (Bold may act)
Daeron (7 dmg)
Helios -- Flail (5dmg)
Graff

Statues: Red (25 dmg), Blue

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Burn: 1d6 ⇒ 1

Daeron takes another flask found earlier to one of his comrade.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Magic club in hand, Deluge steps forward and leans into a mighty

To Hit: 1d20 + 5 ⇒ (1) + 5 = 6

but TOTALLY misguided swing. Expecting a solid connection Deluge does a full 180 with his follow through and ends up with his keester pointing at the statue.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This week must be the week of bad dice rolls! I have rolled like 6 1's too!

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

I'm just glad it wasn't on the Medusa ST I made a couple of days ago.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios swings his old cold iron flail again.
Attack: 1d20 + 9 ⇒ (19) + 9 = 281d10 + 15 ⇒ (1) + 15 = 16
Confirm: 1d20 + 9 ⇒ (15) + 9 = 241d10 + 15 ⇒ (5) + 15 = 20

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff keeps up the pressure!
Spirtual weapon swings 1d20 + 5 ⇒ (5) + 5 = 101d8 + 1 ⇒ (6) + 1 = 7
Graff 5 foot steps in as well. (Please help me move)
Graff swings 1d20 + 5 ⇒ (18) + 5 = 231d12 + 4 ⇒ (7) + 4 = 11

Both him and his spiritual weapon swings for the same target in tandem.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Damage to Flail: 3d6 ⇒ (2, 1, 1) = 4

Helios slams his flail into the first statues, and this time the construct yields to the heavy weapon and shatters. Since the first attack did it in, you may have a move action still. You aren't close enough to re-direct the second attack to the other opponent, right?

Graff's spiritual weapon fails to hit, but then Graff comes in with his (?? Morningstar?) and smacks it hard.

Damage to weapon: 3d6 ⇒ (5, 5, 4) = 14 -Hardness

Blue attacks Graff this time, cutting him pretty deep.

Atack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Round 3: (Bold may act)
Deluge

Round 4: (Bold may act)
Daeron (7 dmg)
Helios -- Flail (5 dmg)
Graff (10 dmg) -- Weapon (14-Hardness)

Statues: Red (36 dmg - destroyed), Blue (6 dmg)

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge will hold action until after Helios goes. Once he has a flank (hopefully), he will take a swing with his shillelagh and then move northwest to provide Graff a flank if he waits for it.

"Flank with me guys!"
to hit, flank: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d6 + 1 ⇒ (2, 6) + 1 = 9

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

For a 1-5 game this encounter is quite punishing. If that was my morningstar, it would have broke. My greataxe isn't doing too well either. I'm likely going to end this encounter without a weapon.

Graff looks at his greatly chipped weapon and shrugs.
The Big guy wants destruction. This would have to do....
Attack on same target unless its dead.
Spiritual weapon 1d20 + 5 ⇒ (1) + 5 = 61d8 + 1 ⇒ (4) + 1 = 5
Graff attacks 1d20 + 5 ⇒ (6) + 5 = 111d12 + 4 ⇒ (9) + 4 = 13


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I agree, I was surprised how tough these guys are. However, I am glad you brought it up because it caused me to re-check your APL and info. You are 4 and APL is 3.75, so we are playing high tier, which you are barely qualified for. Also, I now see that one of the two statues was supposed to be "damaged" to begin with, including the removal of shatter weapons ability and immunity to magic! Looking back through all of the combat posts, this changes two things: your axe is undamaged and the first spiritual weapon attack did hit and do 7 damage.

Deluge strikes the remaining statue with his shillelagh, and with a resounding crack, the hyena construct cracks in half.

Out of combat.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This is a real dungeon crawl... as such, it can move slow in PbP. So stop me if I am fast forwarding too much for your taste, but we can push on I think.

You clean up and regroup after that last encounter, and then proceed to explore the next room.

A7.
The walls, ceiling, and floor of this room are covered in elaborate patterns of countless tiny tiles. The tiles also form three images on the west wall: one depicts a woman in a cloak hovering above a pile of skulls; another depicts the same woman kneeling before a massive fiend; the third shows her in the company of a godlike figure standing before a massive pyramid.

DC 15 Knowledge (religion) check:
You recognize the fiend as Ahriman, Lord of All Divs.

Also, a number of objects are strewn about the room. They include: gold-plated idols of the pharaoh (heavily dented); a lacquered box of stale incense (covered in tooth marks but unopened); a ceremonial platinum dagger (snapped in half ); dozens of pieces of pottery (smashed to bits); six scrolls (chewed up into spitballs and stuck to the ceiling—now
illegible); and numerous objects of gold and silver, all dented, battered, and broken a dozen times over.

DC 15 Appraise or Knowledge (history) check:
You determine that these items date to the reign of the Pharaoh of Forgotten Plagues. You gain one more discovery point.

Continuning on, you find the final room in this tomb.

A well-preserved wooden chest sits atop a platform against the south wall of this room. A series of arcane glyphs burnt into the top of the chest forms a spiral. Iron bindings reinforce the chest, and it has no apparent lock or key. A series of heavy latches keep the lid tightly shut.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Kn Religion, untrained: 1d20 ⇒ 5

Kn History, untrained: 1d20 ⇒ 3

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron heals himself with his wand.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Well done comrades, this fight was tough!

He stars looking around, taking note and trying to observe the guardian statues. He also tries to smell if something is unusual in this room.

Then, he proceeds to the next room.

Looking at all the broken object he says Know. (history): 1d20 + 10 ⇒ (12) + 10 = 22
It dates from the Age of the Pharaoh of the Forgotten Plague!

But I'm not good in religion, is someone able to know something about the three figures?
Without waiting for an answer he tires to draw the three images formed by the tiles.

Perception: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
While looking at the object he tries to find other evidences about who or what was entombed inside, smelling, touching each object.

Once in the final room, Daeron look at the chest, casting detect magic
Perception: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

I was quite prepared to buy new weapons and OMG, immune to magic!
Knowledge (Religion) 1d20 + 3 ⇒ (14) + 3 = 17

"This one depicts Ahriman, Lord of All Divs. Probably not a friend of the big guy. Not too big on classes back then." he shrugs.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Ahriman? That's interesting.

Says Daeron, who writes it in his notes.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge lends a hand by casting Detect Poison on the box and area.

"I'm thinking we just ignore the bad box. I can't think of anything good coming out of opening the thing."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The box is neither poisonous nor magical. You sense some magic inside the box.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Looking at his weapons Helios sighs.He stashes his old one and picks up slitherbane."Not good, not good."
Helios just has one attack.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Oh heavens. Slitherbane.
"That box. Is it safe?"

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"No, its not safe..." you idiot!

"Leave it for the archaeologists. We are just here to make things safe for them."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So, out to report back to Obahar?

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

We need to be sure that nothing dangerous is inside this box or on.

Says Daeron who take his time to study the box.

Perception (take 20): 20 + 11 + 2 = 33

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Helios takes the box, shoulders it and shrugs.
"Back to Obahar!"

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Yes, out we go! We can come right back in, guys, after we deposit the box."

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff shrugs as his companions all but just showed themselves out........

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

if Daeron found nothing on the box, he will use his cloak to cast detect secret doors on his way out to be sure to have forgot nothing.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Sounds good to me.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You find nothing else unique about the outside of the box, so you pick it up and take it out to Obahar.

"Thank you! It seems your mission is complete, so I hope you have a nice voyage home. But first, you should rest. I have set up tents for you. Meanwhile, I will be occupied with studying what you have brought me back."

The next morning, a very excited Obahar comes to wake you up. "The div, the spirit that escaped, it is searching for something... the Dungeons of the Ever-Dying! I don't know what that is, or where, but I have been investigating since I had the visions from the box! Please, can you stay and help discover where this thing has gone, and why? There was some reference to the Lady of Graves... perhaps the Thrice-Shrouded Necropolis is a place to start."

The Thrice-Shrouded Necropolis
Priests of Pharasma, the Lady of Graves, oversee this large graveyard and several small shrines surrounding it. For reasons lost to time, the necropolis possesses three unique traits: the sun’s light shines weakly upon it, causing the graveyard to be dimly lit even on the brightest days; the entire graveyard is under the effects of a calm emotions spell; and sounds in the area are muted.

When you arrive, a mid-ranking priestess approaches you. "Hello, friends. My name is Renofre. Have you come to pray?"

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Actually, I was rather hoping to take a meal. All that walking and whatnot, you know. Though I suppose a graveyard is not the best place to find a descent restaurant. Trail rations again!"

Deluge pops open a bag of dried fruit and nuts and begins picking through it for his favorites.

101 to 150 of 214 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fuzzfoot's #9-04: The Unseen Inclusion *CORE* All Messageboards

Want to post a reply? Sign in.