Setting up his cart, Bartleby hangs a large sign:
Services:
* Craft Armor - nonmagical, any kind even mithril, or darkwood
* Craft Magical Wondrous Items
* Scribe scrolls (Clerical spells through 3rd level)
Also the following items are for auction/bid:
oil(potion) of darkness (CL3) 150gp
scroll of certain grip (CL3) 75gp
potion of undetectable alignment (CL3) 150gp
Shield of Living Steel 60gp
nunchaku +1 1000gp
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Riggar looks at Bartleby and gives him a sturdy handshake. Looks like I got some competition, any of the others coming? The old town just seemed to dry up overnight. Hopefully we have better luck here
After exchanging pleasantries, Riggar will set up his anvil and makeshift work station. He then turns to the various passerbyes and townsfolk, I am a second generation smith, I have lived in or near the forge all my life. I specialize in making any sort of armor you can imagine, including that from special materials. I can also turn out fine quality weapons as well. Stop by, take a look...my craftsmanship will speak for itself!
So, I can make any masterwork armor, and any masterwork weapon you could think of. I will also give discounts and deals to PCs, so as not to price gouge. I usually make it for 60-80% of fair market value. I still make profit, and you don't pay full price :)
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6
Riggar wrote:
Riggar looks at Bartleby and gives him a sturdy handshake. Looks like I got some competition, any of the others coming? The old town just seemed to dry up overnight. Hopefully we have better luck here
After exchanging pleasantries, Riggar will set up his anvil and makeshift work station. He then turns to the various passerbyes and townsfolk, I am a second generation smith, I have lived in or near the forge all my life. I specialize in making any sort of armor you can imagine, including that from special materials. I can also turn out fine quality weapons as well. Stop by, take a look...my craftsmanship will speak for itself!
So, I can make any masterwork armor, and any masterwork weapon you could think of. I will also give discounts and deals to PCs, so as not to price gouge. I usually make it for 60-80% of fair market value. I still make profit, and you don't pay full price :)
She looks over his shoulder then turns and stands before him
Hello hello! So many weapons huh? I dont have a lot of gold at the moment, but will have eventually. How much for claw blades?
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Kit'Arr wrote:
She looks over his shoulder then turns and stands before him
Hello hello! So many weapons huh? I dont have a lot of gold at the moment, but will have eventually. How much for claw blades?
I feel like an Orc for asking this, but what exactly are those miss. Never heard of 'em
After she describes them and explains them to him.
Okay, I could make those for ya. It'll cost ya 150 gold piece? I think I should have them done in about six to seven week would be a conservative time frame. Perhaps earlier if I get in a good groove. Sound acceptable? as he extends his hand to hopefully confirm the deal.
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6
She thinks for a bit then gives him a toothy grin "Deal. As soon as i have the gold to pay for it, im still very new to all this adventuring business" she laughs mirthfully
Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7
Janji sticks his head up out of a nearby barrel. "Did someone say 'free stuff'? Because I'm very martially inclined, and very poor. Do you think you could spare a whip?" Bluff:1d20 + 8 ⇒ (18) + 8 = 26
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Janji wrote:
Janji sticks his head up out of a nearby barrel. "Did someone say 'free stuff'? Because I'm very martially inclined, and very poor. Do you think you could spare a whip?"
I can make ya one. Pay me cost of materials at ya got a deal, it should be 3 silver piece for 'er
welcome everyone again to my shop. I have a few good deals, these items were collecting dust. They need a good home, perhaps you will put them to good use.
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6
Riggar wrote:
Okay, I could make those for ya. It'll cost ya 150 gold piece? I think I should have them done in about six to seven week would be a conservative time frame. Perhaps earlier if I get in a good groove. Sound acceptable? as he extends his hand to hopefully confirm the deal.
"Does this deal still stand?" she comes by his shop
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Your the third or forth person to request that. Well, it'll run ya 700 gold piece and take 'bout four months to hammer out. Hope that helps ya budget yer funds little lady
Riggar takes his usual half-down payment and begins working on the weapons for the lady. He smelts the steel the pounds it out, taking caution to ensure the blades are sharp to his clients liking. After 3 months, both are done and he accepts the remaining balance of the bill.
Kale approaches Riggar's store. Mister Riggar, would you be able to make me a Mithral Breastplate? I know you are a busy dwarf--please don't take offense if I ask Master Bartleby to do it if your queue is too full.
After getting a response, he'll also ask Do we have a bowyer in the vicinity? I am considering a bow.
Hmm, Mithril Breastplate huh. Well, considering it is gonna take more mithril to be able to make such an armor. I could do it for 3000gp. And the time it would take me to craft it would be around 17 months to complete. That is me putting some extra effort behind it as well, but not taking any chances to mess up either.
AS far as a bowyer goes, I was never interested in making them. I am unsure if I have seen such a man or woman here to make them. f you look around, you make hopefully find someone. If not, I can try my hand at it, but I don't guarantee I will be any good at it.
I knew we had someone in the other thread, but I don't remember if they transferred over. I could try my hand at it, but I am not specialized. I would be rolling with only a +7 (aka. basic bows, basic composite longbows or a +1 strength rating comp longbow)
Female Human Superstitious and Surprisingly Intelligent Barbarian 2
So I think I'm in? Also is everyone still at their stations?
Not far behind the kobold, a large woman enters the marketplace much more apprehensively. Although Kala's travels had already introduced her to urban life, it hadn't made enduring the hustle and bustle much easier. She steps carefully around the various stalls, trying not to bump into anyone as she looks to see what each stall sells.
The first stall that grabs Kala's attention is one run by a drow. Upon noticing that the stall is called "Rifiki's Emporium of Magic", she hesitates for a moment and uneasily turns away. The second stall she spots is a cart belonging to a halfling. She pauses to read the sign detailing the services the stall offers. The armour isn't particularly enticing and the mention of magical items and scrolls prompts Kala to look elsewhere.
"Magic this, magic that," Kala mutters under her breath, starting to panic. "Is Kala in wrong place at wrong time?" Her question came out a little louder than intended.
Soon, Kala finds another stall, this one manned by a dwarf. The dwarf appears to be busy with another man so Kala nervously stands back from the stall and tries to determine via observation what exactly the dwarf sells.
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Everyone is still at their stalls. We go with the theory "whatever you purchase from a fellow PC is done between adventures". This way you aren't waiting for a game to conclude before buying
After finishing up with Kale, he looks up to see a new face, How do ya do lass, you be interested in any o me fine wares. I specialize in melee weapons and armor
Female Human Superstitious and Surprisingly Intelligent Barbarian 2
At the mention of weapons, Kala's eyes light up and she hastily approaches the dwarf's shop.
"Hail!" she says enthusiastically. "I am always needing weapons!" She then pauses to think which weapons she needs.
"First," Kala says as she retrieves her earth breaker, "I need big hammer like this one, but made from silver. I hear silver hurts lie-can-frrropes. Second," she continues as she returns her earth breaker to its slot, "I need ... ah, what is it called? It has long wood handle and metal blade shaped like moon. I need one with blade made from cold iron in case spirits of forest are hostile. Third, I need new hunting bow." Kala suddenly remembers that the dwarf specifically said melee weapons. "Oh, never mind. I make my own hunting bow."
In case you didn't understand any of that, Kala wants a silver earth breaker and a cold iron bardiche. She also wants a composite longbow but can make that herself ... eventually. With the gold she currently has, she could probably only afford the bardiche right now.
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Kala Krunn wrote:
At the mention of weapons, Kala's eyes light up and she hastily approaches the dwarf's shop.
"Hail!" she says enthusiastically. "I am always needing weapons!" She then pauses to think which weapons she needs.
"First," Kala says as she retrieves her earth breaker, "I need big hammer like this one, but made from silver. I hear silver hurts lie-can-frrropes. Second," she continues as she returns her earth breaker to its slot, "I need ... ah, what is it called? It has long wood handle and metal blade shaped like moon. I need one with blade made from cold iron in case spirits of forest are hostile. Third, I need new hunting bow." Kala suddenly remembers that the dwarf specifically said melee weapons. "Oh, never mind. I make my own hunting bow."
In case you didn't understand any of that, Kala wants a silver earth breaker and a cold iron bardiche. She also wants a composite longbow but can make that herself ... eventually. With the gold she currently has, she could probably only afford the bardiche right now.
Ya bet I could make you that cold iron weapon. Does it look like this, as he produces a sketch of the weapon.
He thinks for a moment then looks at her, It will be 17 gold coins and 5 silver miss. Is that acceptable for ya.
Presuming its agreed upon, he will take his usual 50% down, and get to work. He collects enough raw materials to make a cold iron bardiche. He works with precision and care, and after a weeks time he is finished. He puts his makers mark near the base of the blade, and marvels slightly at his craftsmanship.
Female Human Superstitious and Surprisingly Intelligent Barbarian 2
Kala takes a look at the dwarf's sketch. "Ya, that is weapon I need," she says in response to his question.
When Kala hears the price, she checks her money pouch. A frown appears on her face. "Hm, your price is good but I do not have silver coin, only gold coin," she informs the dwarf as she starts counting out gold pieces.
Does being done in a week mean that Kala would have the weapon in time for the next adventure? I think I saw something about 4 weeks in the downtime rules but I'm not sure if that was just referring to Craft checks.
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Kala Krunn wrote:
Kala takes a look at the dwarf's sketch. "Ya, that is weapon I need," she says in response to his question.
When Kala hears the price, she checks her money pouch. A frown appears on her face. "Hm, your price is good but I do not have silver coin, only gold coin," she informs the dwarf as she starts counting out gold pieces.
Does being done in a week mean that Kala would have the weapon in time for the next adventure? I think I saw something about 4 weeks in the downtime rules but I'm not sure if that was just referring to Craft checks.
The way "downtime" craft works is: when someone starts a scenario, anyone who has ranks in craft/profession can roll 4 times, and earn 1/2 the total in GP for when the adventure takes place. (Example: CaveToad started a game so I could roll my craft 4 times, or I usually take 10=26*4=104/2=52 in gp I can add to my funds...make sense?
All the week is for flavor. Everything you commission or but will be available for the next game you get into.
17 gold pieces works for me, I won't worry bout the silver. I will see you in a week as he gives a hearty handshake to the newcomer.
Alternatively, if they want to craft something, they can use their craft rolls to make stuff instead of getting money. The idea is to make sure that crafters can't way outearn non-crafters by making unlimited amounts of stuff and selling it.
Everyone, gather round!, says a well dressed Drow, making sure all are gathered in front his his storefront.
Thank you all for making my shop a dream come true. As such, I would like to give back. I cleaned out my stockroom and found a few hidden gems so to speak. They are nit something I envision selling, so I want to give them away. I am holding a raffle, all you have to do is pick the winning number. There will be two prizes: a necklace of fireballs, type I, with (2) 2d6 nodes and a Robe of Needle
So, who wants to get in on the raffle?
So here is the way it works: PCs can select a number from 1-10, one all numbers are chosen or some time has gone by, I will roll 2d10 to determine winners. Winner #1 gets first pick, and winner #2 gets what's left. Simple no :)
Female Human Superstitious and Surprisingly Intelligent Barbarian 2
Kala does not feel good with magic. But maybe Kala can sell dark man's magic? But Kala does not know how many gold coins is price for dark man's magic.
While Kala is thinking, three others have taken some of the numbers. This causes her to get caught up in the rush and blurt out a number without thinking.
The number Kala picks in the rush:1d10 ⇒ 4 "Four!"
When Kala walks away, she says to herself "What has Kala done?"
Its been a week with no other numbers picked. So I am gonna call it here and pick the winners
So, no one else want in...then let's get down to see who the lucky winners are shall we.
He grabs a fine looking fedora, and he drops some pebbles in the hat. He twirls the hat around to mix them up. He chooses a beautiful girl from the crowd to select two stones, so as there is no threat of cheating. She picks the stones, and gives them to Rifiki.
10d10 ⇒ (6, 5, 2, 7, 1, 7, 8, 9, 9, 5) = 59
So, it looks like the first winner is the short gentleman who chose five. The runner-up is the fiery gentleman who chose seven. Congratulations to the winners, and don't forget to stop by my shop sometime
Female Human Superstitious and Surprisingly Intelligent Barbarian 2
Kala returns to the marketplace now a bit richer from her mission. In particular, she has obtained a small supply of adamantine and has plans for using it to make some arrows.
If Kala wants to make arrows from strong stuff Kala cannot say name of, Kala needs better tools.
She browses the shops for some masterwork artisan's tools and soon finds a stall where she can trade in her old ones (and some gold) for some newer ones.
Now where can Kala go to make arrows? Maybe Kala should get tent?
It takes a while for her to find a shop that sells tents. When she finally finds one, she learns that they've run out of small tents, so she purchases a medium one instead.
Then Kala gets an idea. An awful idea. She gets a wonderful, awful idea. Actually, it's not that awful.
If Kala puts up tent in market, maybe Kala can make hunting bows and sell them for gold coins.
So she erects the tent in an area of the marketplace that's quiet enough that setting up a new shop would be possible but not so quiet that nobody comes.
But first, Kala must make strong arrows.
Before opening Kala's Hunting Bow Shop, Kala gathers the required materials for arrow making and begins making some adamantine arrows.
Now to work out the logistics of making a couple of adamantine arrows.
Kale sets up a shop in the marketplace with a sign, Kale's Arms and Armor. Amir, the leopard, watches over his shop while Kale walks over to Kala's tent.
HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Riggar, walks over to Kale's stall. He looks at the various wares.
So, I help you out, and now ye be going to be taking me customers. I welcome the challenge boy, he extend a burly hand for a shake, while giving a hearty laugh.
Female Human Superstitious and Surprisingly Intelligent Barbarian 2
Although Kala would have no trouble making a standard arrow, she just cannot seem to shape the adamantine chunks at all, so she throws said adamantine chunks onto the floor in a fit of frustration.
Maybe Kala should come back to these arrows later. Or maybe Kala should take strong metal to better arrow maker. For now, Kala makes hunting bows.
And so, using her tools and some loose pieces of wood, Kala erects a sign with a crude drawing of a longbow on it next to her tent's entrance, figuring that folks might get the hint that she can make bows in exchange for gold.
Kala then wanders through the marketplace to see if anything particularly useful is being sold. At one point she arrives at a shop selling various construction materials. She hands over a gold piece in exchange for some hemp rope and, satisfied with her purchase, returns to her new shop.
Not long after returning, Kala gets her first customer: a stout, short-haired man with a tattoo on his forehead. The man's demeanour suggests that he wants to get straight down to business.
"Yes," Kala replies tersely, "I make hunting bows. I sell them for gold coins."
The reason behind this, the original poster had to leave and the thread has not been kept up. I will do my best to keep this new thread active and ongoing.
Players from the previous thread are of course welcome to move here, and new players are welcome to join. The goal, is to have a revolving door of players and GMs to keep the fun going :)
I will keep the rules that have been established in place and active and will work of getting the various blocks of "campaign" info copied over fir easy reference.
If you have an idea for a scenario, STAT IT UP AND PLAN IT OUT THEN GATHER SOME PPL HERE TO SEE WHAT HAPPENS :) :) :)
Kit'Arr
Male Catfolk Rogue 1 (Pathfinder RPG Advanced Race Guide 90)
CG Medium humanoid (catfolk)
Init +3; Senses scent; Perception +4
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee 2 claws +2 (1d6+2)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 10, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Catfolk Exemplar (Sharp Claws)[ARG]
Traits dirty fighter
Skills Acrobatics +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7 (+11 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Stealth +8, Swim +6
Languages Catfolk, Common, Gnome, Goblin
SQ cat's luck, catfolk rogue/ninja, trapfinding +1
Other Gear lamellar cuirass, hip flask, pathfinder's kit, pocketed scarf, softpaw boots, master work thieves' tools, 39 gp
--------------------
Special Abilities
--------------------
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Exemplar (Sharp Claws) Your feline traits are more defined and prominent than those of other members of your race.
Prerequisites: Catfolk.
Benefit: You can take the Aspect of the Beast feat (Advanced Player’s Guide 151) even if you do not meet the norma
Catfolk Rogue/Ninja +1/2 bonus on feint and pickpocket checks.
Climbing (20 feet) You have a Climb speed.
Dirty Fighter +1 damage when flanking.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Cool, I will add you to the list, work on getting a proper alias whenever convenient. I will then try to link it up with the name.
Seth, remember to make sure your PC is built properly. 25 point buy, 200gp starting gold. The character creation rules are in the campaign tab along with a lot if ither info :)
EDIT: str (5), dex (7), con (0), int (5), wis (2), cha (2) = 21 point buy unless I am missing something :) ??
Kit'Arr
Female Catfolk Rogue 1 (Pathfinder RPG Advanced Race Guide 90)
CG Medium humanoid (catfolk)
Init +3; Senses scent; Perception +4
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee 2 claws +2 (1d6+2)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 10, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Catfolk Exemplar (Sharp Claws)[ARG]
Traits dirty fighter
Skills Acrobatics +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7 (+11 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Stealth +8, Swim +6
Languages Catfolk, Common, Gnome, Goblin
SQ cat's luck, catfolk rogue/ninja, trapfinding +1
Other Gear lamellar cuirass, hip flask, pathfinder's kit, pocketed scarf, softpaw boots, master work thieves' tools, 39 gp
--------------------
Special Abilities
--------------------
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Exemplar (Sharp Claws) Your feline traits are more defined and prominent than those of other members of your race.
Prerequisites: Catfolk.
Benefit: You can take the Aspect of the Beast feat (Advanced Player’s Guide 151) even if you do not meet the norma
Catfolk Rogue/Ninja +1/2 bonus on feint and pickpocket checks.
Climbing (20 feet) You have a Climb speed.
Dirty Fighter +1 damage when flanking.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
May I please have Kit'Arr, Kale, Randall, Janji, and Yūreinplease report to the link above. When your peeps are officially ready, please make a post in the gameplay thread and from there on I will make the intro post as well as get a map uploaded hopefully fairy soon so you may place your starting spot.
Bartleby and Jack, I know u were next but the level disparity was too much, but I will think of something for you guys as well unless somebody beats me to it :)
Ok I think I will finally have a new mission to run in the next few days. I can take the next batch of characters:
Riggar, level 2
Jack the Smith, level 3
Bubo Sraga, level 3
Meka Magetail, level 1
Leena Almadill, level 4
Kit'Arr, level 1
6 might seem like a bunch, but its not that difficult when its all by post. Its a big range of levels, but it should work well for the particular encounter. Stay tuned if you are listed, I will get a thread up in the coming days for the encounter to report in.
I think I might have to whip up a character for this to get some practice at PbP. As soon as I've made sense of this thread, I'll make something. Probably alchemist, barbarian, gunslinger or sorcerer, depending on what I reckon will end up being coolest.
@ Ace & Objection: happy to have you aboard (potentially as PC and GM). Feel free to make whatever you find to be fun, cool, or just plain odd. Experiment, that is what I feel part of this thread is for. If you have any question, or need the "campaign" tab info explained better; don't hesitate to ask. I am sure someone or myself can explain it better :)
When you got your PC ready, please let it be known in this tab, and I will be happy to add you to the list :)
How do we determine how much HP we a) start with and b) gain each level?
Also I've thought about it and I've decided I'm gonna whip up a barbarian for this partly because I've never played a martial class before and partly because I keep coming up with scenarios for a barbarian to say the darndest things.
HP is Max HD at 1st level, then every level after that you do 1/2 HD + 1. So as a Ranger my HD is 1d10, so at level 1 I got 10+CON HP and at level 2 and level 3 I got 6+CON HP.
I also have a trait that gives me some bonus HP, and I have taken HP as my favored class bonus every level, so I have a few more than that.
I would say take a look at the people available. Presuming that nearly everyone else on the list goes into CaveToad's encounter, then that will leave you with 3-4 PC's mostly level 1. That is also presuming you finish the prep before the current CaveToad group gets done.
Otherwise, you could wait til the group finishes on purpose, then decide what level group you wanna do it for, building the basics, and getting the APL zoned in based on the level you want to run it at.
So, based on this, if I wanted one Hard encounter (which I do, right, since the party can go NOVA on this one encounter) for 4 players, I would do 4 x 100 x 2 = 800XP, which would be a CR 3 monster or two CR 1 Monsters, or 4 CR 1/2 Monsters, etc.
So, based on this, if I wanted one Hard encounter (which I do, right, since the party can go NOVA on this one encounter) for 4 players, I would do 4 x 100 x 2 = 800XP, which would be a CR 3 monster or two CR 1 Monsters, or 4 CR 1/2 Monsters, etc.
In theory, yes. That is a good baseline.
When I did my last one, I guessed how many zombies/skeletons to throw. I didn't see that chart which I may have to use now :)
Make sure you put all the relevant info in her profile.
As far as backstory goes, you can put it at the end of her profile, which is where most people put theirs.
To create an alias profile: First get to the page for the alias, either by clicking on a post by the alias, or by My Account>Messageboard Aliases>click on name. Under the profile tab there should be a "Edit My Profile" link.
Just realised that I had a spare skill rank left on Kala (4 + int mod 1 + skilled racial trait 1 + favoured class bonus 1 = 7). I've put it into Handle Animal, giving her a Handle Animal mod of +2.
I have also put everything in her profile, which took longer than I expected.