Kobold

Yaz'lik's page

10 posts. Alias of Phillip Goettsch.


Race

Male Kobold Paladin 1 HP: 11/11 | AC 16/T 11/FF 16 | Fort +2/Ref +0/Will +3 | Perception +1/Sense Motive +1

About Yaz'lik

Appearance:
Before you stands perhaps the most odd creature you have ever laid eyes upon. A kobold by form, but his reddish scales have such a golden luster they invoke the image of a great golden protector. It carries a curved sword and a dagger on it's hip. The buckler upon the little reptiles arm bears a crest of a dragon over a moon and is polished to a glimmering shine. Additionally, it wears a strong hide armor over it's scales, the masterful craftsmanship of the armor is evident even from a distance. A stout twig is grasped in one of the creatures claws, taller than the lizard is long, the quarterstaff looks to be in good condition.

Yaz'lik
Kobold paladin 1 (Pathfinder RPG Advanced Race Guide 132)
LG Small humanoid (reptilian)
Init +0; Senses low-light vision; Perception +1
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Defense
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AC 16, touch 11, flat-footed 16 (+4 armor, +1 shield, +1 size)
hp 11 (1d10+1)
Fort +2, Ref +0, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +4 (1d3+2/19-20) or
quarterstaff +3 (1d4+3) or
scimitar +4 (1d4+2/18-20) or
bite -1 (1d4+1)
Special Attacks dragonmaw, smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +2)
At will—detect evil
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Statistics
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Str 14, Dex 11, Con 10, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +2; CMD 12
Feats Redeemed Kobold
Traits armor expert, golden scales, inspiring leader
Skills Bluff +2 (+4 when dealing with non-reptilian humanoids., +1 when dealing with other kobolds.), Diplomacy +6 (+8 when dealing with non-reptilian humanoids., +5 when dealing with other kobolds., +4 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +8 on checks when interacting with good creatures.), Linguistics +1, Ride +0, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized); Racial Modifiers +2 Ride
Languages Common, Draconic
SQ pride
Other Gear mwk hide armor, buckler, cold iron dagger, quarterstaff, scimitar, belt pouch, 10 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dragonmaw (Red Dragon [Fire], 1/day) Bite attack deals additional 1d6 fire damage
Golden Scales +2 Bluff and Diplomacy checks with non-reptilian humanoids, -1 vs other Kobolds.
Inspiring Leader +1 CL when casting a spell that grants allies a morale bonus.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Redeemed Kobold (Gold Dragon [Fire]) +2 Diplomacy interacting with good creatures. +2 Charisma for channeling positive energy.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.

Personality:

History: