PFS: The Godsmouth Heresy (Inactive)

Game Master R D

Initiatives:
[dice=Cornelia]1d20+2[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Olga]1d20+1[/dice]
[dice=Serwe]1d20+5[/dice]
[dice=Sir Dydimus]1d20+4[/dice]

Perceptions:
[dice=Cornelia]1d20-2[/dice]
[dice=Ethendril]1d20+4[/dice]
[dice=Olga]1d20+7[/dice]
[dice=Serwe]1d20+2[/dice]
[dice=Dydimus]1d20+5[/dice]


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Silver Crusade

"I live here. Do you often invaded the homes of others without so much as an introduction before making demands? What did you do to Svilennius?"

Now that you're in the room, you notice that there are two skeletons here, too. They seem mindless.

Diplomacy takes a little time. But, you notice that she hasn't ordered the skeletons to attack.

The undead woman does her best to conceal the decay beneath heavy makeup and cloying perfumes, but it’s a lost cause.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"If you are referring to the hunchback alchemist, he attacked us on sight with his minions. We have sent them all to their eternal rest. This 'home' you have made here is a temple and holy place to some. They have instructed us to find the cause of disappearing corpses, which we believe we have done," Ethendril explains.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

We're Pathfinders soooo... yeah kind of. Muses Dydimus. Um if Snivilous was the hunchback we kind of beat him up. To be fair these catacombs do technically belong to the temple of Pharisma and we were sent in to investigate grave robbing. We found these two bird-men, well I guess one was a bird-woman but I couldn't really tell. I found a couple magic feathers too> The didn't come from the bird men, they were in secret compartments in these too really neat statues. We found a bunch of other cool statues too and they had really nasty traps the we set off which I think is kind of nice since its like we were fulfilling the traps life purpose.....

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia will also accept a heal as well. CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Once they spot the undead woman, Cornelia remains quiet will Ethendril and Sir Dydimus attempt to speak with her diplomatically. She keeps her last magic stone in hand, ready to load into her sling should diplomacy go south.

Silver Crusade

While the halfling speaks, the "lesser" undead in the room tilt their heads in a manner reminiscent of confused dogs. Dydimus' explanation makes both of the mindless skeleton's skulls vibrate. Before he finishes, their heads explode into a fine dust. :-D

The intelligent undead woman sighs, "Really? Did you have to kill Lulu and Fiona, too? Fine. Whatever. I've been thinking about leaving this place anyway." She sighs, and under her breath she muses: "Maybe I could go back and work for the White Lady." (Knowledge(Local) if you're so inclined.)

Assuming that Ethendril takes an action to Detect Evil, the intelligent undead woman does NOT ping as evil. Assuming that someone casts Detect Magic, nothing on her pings as magical.

"I have no quarrel with you. Truth be told, Svilennius was kind of a jerk. I think I will take my leave now. Oh, and if you haven't yet found the secret catacombs (Room 29 on the map), take care; he stored more alchemical skeletons in there."

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Ooooohhhh That is so cool! I didn't even know I could do that! Sorry about that I didn't mean anything by it. Who is the 'White Lady'? She sounds nice. Do you need help getting out of here? You should be carefull cause we fought this one monster that was reall weird, it has a lady body but it's head opened up like this! Sir Dydimus puts his hands on his checks and mimics the sinspawn. It bit Ethendril and made him get all hot and bothered. Which is funny because he is a Paladin or something. But was is even more funny is he was cursed with worms in his belly! Everyonce in a while you can here them move around in there!

Silver Crusade

The lady assesses the innocence in the halfling's eyes, "Um. The White Lady is a magical place where girls like me can find acceptance and work."

Bluff: 1d20 + 7 ⇒ (14) + 7 = 21

If you can beat her Bluff or are merely curious:
The White Lady is a truly disturbing brothel in Ankar-Te.

"Thanks for the advice. I know my way out."

Anyone going to stop her? She's not evil, but Pharasmins abhor undead...

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga will stand aside.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia blinks at Sir Dydimus when the skeletons' heads suddenly explode. "Oh my! Sir Dydimus by what manner did you complete such a feat?" She eyes the strange undead woman, wearily; however, she holds position unless someone else makes a move.

"Thank you for the warning, but may I ask what brought you down here? And what of this Svilennius you mentioned? What was his purpose here?"

Silver Crusade

Well, I thought it might be better than working at the White Lady. Boy was I wrong. Svilennius is obsessed with alchemical/necromantic research. He's had some successes.

Mr. Marrow wanders in at this point--wearing Svilennius' hump atop his neck. He bumps into a wall and falls down.

And a few setbacks...

One of the crawling hands from the pit you discovered before wanders in and starts choking out Mr. Marrow.

And some outright failures.

She glances at the headless skeletons, Lulu and Fiona, and their recent... cosmetic alterations...

He has hard feelings against Pharasmins, too.

Silver Crusade

Back from holidays. Hope you all had a great new year!

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs
GM Engleaktig wrote:
Well, I thought it might be better than working at the White Lady. Boy was I wrong. Svilennius iswas obsessed with alchemical/necromantic research. He's had some successes.And a few setbacks.. He hashad hard feelings against Pharasmins, too.

Sir Dydimus quietly corrects the woman as she talks about the late alchemist. Well, on your way then! Good luck at the White Lady, it sounds nice. Sorry about your skeletons. Honestly I had no idea I could do that! Thanks for the heads up on the other skeletons. Ha! Heads up! Oh, sorry...

Silver Crusade

There's nothing really of any use or value in this bedroom. Though you can tell that Svilennius kept Esme (the not-evil undead) for "entertainment" purposes. She was also his "muse" to create more undead. But she doesn't share his motivations.

Where to next?

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"I see no reason to keep her from leaving," Ethendril says thoughtfully. "I sense no evil in her," he adds. "Though I do have trepidation over allowing the walking dead to roam free."

Silver Crusade

Esme pauses, "Please. I mean no one any harm." She then cautiously moves forward (towards the exit), her hands raised as though indicating surrender. "I've been stuck down here. Svilennius forbade me from leaving. I've been little more than a prisoner with no one but these mindless undead for companions."

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril lowers his blade.

"You may pass," he says.

Silver Crusade

"Thank you." She scurries out of the room.

There's not much else here. You can turn around and go north to the rooms you haven't yet explored. Or you can look through the "secret" rooms behind the statues in the cathedral.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Yeah! Lets go see if I can make some other skeleton heads explode!

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

I say we go back north to those rooms we still have to explore.
If we're closer to that.

Silver Crusade

You're closer to the cathedral, but it doesn't matter. You're welcome to go wherever you like. :-)

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"Let us try the secret catacombs she mentioned," Ethendril suggests. Room 29

Silver Crusade

OK. Is the party in agreement about where to go next? Room 29 is the closest unexplored area.

Following Esme's instructions, you find the secret door to this area. Repeated lines of footprints mark the dust on the floor of this crypt, all leading to an alcove in the northeast portion of the chamber. The burial niches lining the stone walls are empty save for ancient scraps of yellowed linen. At the far end of the chamber, a gate apparently crafted of bleached bone blocks an exit out of the tomb.

But, you all also know that there will be 4 alchemical skeletons in here. Any preparations before you head in? Marching order? Readied actions? Etc?

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Sir Dydimus drinks some water and does some vocal exercises.

Silver Crusade

Sir Dydimus wrote:
Sir Dydimus drinks some water and does some vocal exercises.

Somewhere down the hallway, Dydimus is sure he can hear the sound of bones breaking, popping, and exploding. Sadly, the sounds don't emanate from the area where the alchemical skeletons are supposed to be. ;-P

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6
GM Engleaktig wrote:
Sir Dydimus wrote:
Sir Dydimus drinks some water and does some vocal exercises.
Somewhere down the hallway, Dydimus is sure he can hear the sound of bones breaking, popping, and exploding. Sadly, the sounds don't emanate from the area where the alchemical skeletons are supposed to be. ;-P

LOL

Cornelia agrees with the consensus to move on and investigate. Once they arrive outside the room that potentially holds more skeletons, Cornelia ensures her last magic stone is in her sling and ready to go... "I am ready." She smiles over at Dydimus' silliness.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

You'd think with all my gladiator training I wouldn't be so exhausted yet. Olga looks at Ethendril, I am still young. Will my stamina improve with advanced age? You don't appear terribly tired yet.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril laughs heartily at Olga's comment.

"I am more tired than you can possibly imagine. In my youth, I could bounce right back after taking some blows. I will feel this for weeks!" he groans.

Ethendril takes the lead as they move into the new room.

Silver Crusade

Mr. Marrow wanders in front of the party and unknowingly opens the door and enters the room. The alchemical skeletons are startled and spend their respective turns heading towards the door. (Will post map later today.)

Mr. Marrow somehow found Esme's pillow and is wearing that atop his headless neck now...

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

I wonder if the Pharasites will let us keep him?! Dydimus says hopefully.

Silver Crusade

Sir Dydimus wrote:
I wonder if the Pharasites will let us keep him?! Dydimus says hopefully.

The way that the pillow flops on Mr. Marrow's neck, it looks like he nods "Yes" as Dydimus ponders aloud.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

LOL!

Cornelia giggles at the strange sight of the pillow-wearing zombie until it opens the door to allow the skeletons to approach the party. She begins twirling her sling in preparation to attack!

Silver Crusade

Go ahead and roll your attack. The skeletons' turn was to move. You may all take full rounds.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Gotcha!

Cornelia twirls her sling, taking aim before she lets loose her last magical stone at the nearest skeleton! "Back to your grave with you!"

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril strikes one of the skeletons with his greatclub, which strikes with a great crack.

Greatclub Attack: 1d20 + 5 ⇒ (16) + 5 = 21 for damage: 1d10 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Well! Two down, two to go! Olga? Dydimus?

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Did you share the map?

Silver Crusade

No. But it's not necessary. The enemy is within one move of each of you (even those who only move 20'), and nobody has iterative attacks, yet.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga is not yet too exhausted to lift her greataxe: 1d20 + 2 ⇒ (8) + 2 = 101d12 + 3 ⇒ (4) + 3 = 7 at the zombie.

but apparently she's too exhausted to actually hit anything...

Silver Crusade

Dydimus?

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Sorry been caught up in other stuff, haven't been able to post a really good ramble.

Sir Didymus walks up to the remaining skeleton and and starts to tell it all about his adventres in the Pathfinder Society. He is so excited to see if his voice can cause the skeleton's head to explode he forgets that he has his healing wand in his hand. Just as he gets to the point in on of his stories where he takes his new adventuring friends to the market to get a snack he touches the skeleton with the wand while while accidentally saying the activation words "Apple Biscuits".
Attack: 1d20 + 7 ⇒ (16) + 7 = 23 vs. touch
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

poke poke

Silver Crusade

Sorry, been sick. Will post in a bit.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Sorry, I hope you feel better. Did you have the plague?

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Roll a Fort save to feel better, GM! Get well soon!

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia casts Resistance on you! Hope you're feeling better soon, GM. Take care of yourself and get some rest.

Silver Crusade

Apologies for the prolonged delay. Thank you all for your patience.

The party easily defeats the alchemically altered undead in this room.

A macabre gate made of bleached bones blocks the tunnel to the south. The gate has no obvious handles or hinges.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Glad you're back! Did you eat too much Chowda?

Ha Ha! I did it again! I am even more amazing that I already knew!

Silver Crusade

I wish! Then I would have, at least, enjoyed the chowda. :-)

There's no treasure in this room. Just the gate.

The pillow falls off Mr. Marrow's head when Dydimus makes his proclamation. As he scrabbles around looking for something to place atop his neck, Cornelia notices something odd:

The bodies interred here have no signs, labels, plaques, or anything else to indicate who they were or why they were laid to rest here.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril moves to the gate and looks for a way to open it or bypass it.

str check: 1d20 + 4 ⇒ (12) + 4 = 16

Silver Crusade

Did you mean strength check or perception?

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