
| Husarq | 
 
	
 
                
                
              
            
            Husarq crosses to the other ship and engages the hobgoblin.
Power Attack: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 Slashing dmg: 2d6 + 17 + 1 ⇒ (3, 2) + 17 + 1 = 23 Fire dmg: 1d6 ⇒ 2 Bleed: 1d6 ⇒ 1

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            Yep
Excellent! I put Husarq's latest evolution point into upgrading his Fire Resistance to Fire Immunity. He's getting closer to a full-fledged efreeti!

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            Mareq summons up snow and ice from the Frozen Wastes of Auréoles, that place where the plane of water and air intersect, and forms it into a ball that jets directly to the hobgoblin foe.
Casts snowball
ranged touch: 1d20 + 7 ⇒ (14) + 7 = 21
cold dmg: 5d6 ⇒ (5, 5, 5, 1, 4) = 20
Fort save DC16 or be staggered for 1 round

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            Uthred will navigate through the melee and try to get on the other side
of the last foe...double move

|  Berosius | 
 
	
 
                
                
              
            
            "You should throw down your weapons and seek quarter while you still can," Berosius calls out. "You've made my friends very angry."
Magic Missile: 3d4 + 4 ⇒ (3, 2, 3) + 4 = 12

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            reflex: 1d20 + 5 ⇒ (8) + 5 = 13
With some of his wounds healed, Harrow moves toward the remaining enemy. His nodachi held at the ready, he moves toe to toe with the alchemist.
"Harrow already say surrender! He not going to ask again!"
double move

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            "Not smart!" Harrow yells as he strikes.
+1 keen nodachi (adamantine)(power attack, furious focus, cornugon smash): 1d20 + 12 ⇒ (9) + 12 = 211d10 + 14 ⇒ (9) + 14 = 23 
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (10) + 27 = 37

| Husarq | 
 
	
 
                
                
              
            
            Power Attack: 1d20 + 13 + 2 + 1 ⇒ (10) + 13 + 2 + 1 = 26 Slashing dmg: 2d6 + 17 + 1 ⇒ (5, 6) + 17 + 1 = 29 Fire dmg: 1d6 ⇒ 1 Bleed: 1d6 ⇒ 5

|  GM Engleaktig | 
 
	
 
                
                
              
            
            The hobgoblin alchemist reaches for another bomb. His arm goes back for a Hail Mary toss. Everyone can see that he's targeting the Grinning Pixie's sails. Without those, your party and crew might be lost in the storms nearby!
As his arm moves forward, Harrow smashes his gut with a powerful blow from his nodachi. Simultaneously, Husarq's arms strecth impossibly long and the eidolon slashes the hobgoblins quadriceps--forcing the alchemist to his knees.
Still, his arm moves forward to hurl his bomb.
Thankfully, Berosius' magic missiles slam into the bomb a split second before it leaves his fingers.
Bomb and hobgoblin (despite his resist fire) both explode into a cloud of fire and ash.
Combat over!
The remaining sailors aboard the Black Whisper would have surrendered. But, thanks to Harrow's mastery of the Brown Note, they're swimming with the sharks. Literally. When you look behind the boat, there's a trail of blood and viscera.
Benarry explains that she and Captain Faroon have crossed paths numerous times over the years, and that Faroon holds a grudge against Benarry for a heist they both participated in many years ago that didn’t go Faroon’s way. Though Benarry declines to offer further details, she confirms that Faroon is a dangerous arcane spellcaster and a cold-blooded killer who holds a deep animosity for the Pathfinder Society.
Hm. Strange. Nobody can seem to find Captain Faroon aboard either ship. She's also probably too "powerful" to have jumped off the ship due to the Brown Note.

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            "Well fought comrades.... and to you sailors as well....where is your captain so we can praise your deeds to her...?" Uthred says as he looks around. "Does anyone see Captain Faroon?" he asks as he starts to quickly loot the dead bodies.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            "Harrow wonder how other ship not have captain," he says.
"Maybe Harrow scare off like he scare off everyone else. But maybe we find captain later when we exploring. We go to land and look around now?"

|  GM Engleaktig | 
 
	
 
                
                
              
            
            he asks as he starts to quickly loot the dead bodies.
The Black Whisper’s treasure hold contains a modest amount of treasure looted from various ships. Benarry claims the contents of the hold for herself and her crew, but allows the PCs to claim the loot from the boarding party. This is simply GP on your chronicle sheets.
The Black Whisper suffered only a small amount of damage during the boarding action, but the Grinning Pixie was not so lucky. In addition to the ballista bolt embedded in her hull, she has suffered fire damage. Additionally, the ship to start taking on a great deal of water.
“The situation has changed a bit,” Captain Benarry says, eyeing her crew as they begin making necessary repairs.
“I originally intended to join you for this trip into the tomb. But with the Pixie taking on water and all of this other damage—not to mention the time it will take to thoroughly search the Black Whisper—I’m going to ask you to venture into the tomb on your own. our primary goal is the same: explore Hrethnar’s Throne. I want every inch of the third level of Old Sevenfingers’s tomb thoroughly mapped and documented. Beware, I'll bet Captain Faroon is already there." Benarry pauses for a moment, and then lowers her voice.
“Feristal Faroon’s involvement certainly throws a goose in the rigging. I know you’re not hired killers, but she and her team must be taken out. She knows too much and this tomb holds some dangerous secrets. If she ever decided to sell her secrets to our enemies, the Society could suffer greatly and everything we’ve worked for here would be for naught. Also, find out how Faroon gained access to the tomb. There are only two ways I know of to secure access: wait for the solstice, or use the Orb of Stars, which I have right here. As you can see the Gloomspires are still moving. If Faroon has indeed reached the tomb already, she and her team have somehow figured out a way to reach them safely and accurately, even when the damned things shift. Faroon’s smart—a lot smarter than me—so I’m thinking she’s uncovered a secret way to reach the spires that we don’t know about. I want that information.”
Benarry then hands Berosius the Orb of Stars.
"Oh. Remember the pit of life-draining energy called the Oblivion Shaft that connects the second and third levels of Sevenfingers’s tomb?"
She gives each party member one dose of spectre moss. "Use this to descend the Shaft. It doesn’t last long and ye’d be unwise to squander it."
Lastly, Benarry lets you borrow Old Flotsam, her folding boat.

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            "Too bad this Captain Faroon fled the field for I had some insults prepared for the manner of her fighting spirit. A leader leaving her soldiers to perish and die... how very Chelaxian if I do say so myself. " Uthred says after the opposing foe leader is no where to be found. He then listens to the last bit of advice given by Captain Benarry.
Once the folding boat is in the water he tests its seaworthiness before fully getting in it...

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Hm. OK. I'm going to arbitrarily say that Venture-Captain Benarry's group captured a live enemy sailor. From that survivor, you discover that Captain Faroon left a little over an hour ago for the Gloomspires with a landing party. The attack on the Grinning Pixie was meant to be a distraction/delay. And, it worked! Benarry is now unavailable to confront her.

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            "Well then everyone in the boat and let us give chase to Faroon!" Uthred says trying to keep the appearance of being brace after he is convinced the boat can handle the weight.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Harrow agrees. "She already have lots of time to get ahead. Best if we get there fast," he says as he climbs in the Old Flotsam and takes an oar.

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            "Harrow... grab an oar and paddle...like this" Uthred shakes his head and shows the half-wit orc how to paddle...

|  GM Engleaktig | 
 
	
 
                
                
              
            
            "Harrow... grab an oar and paddle...like this" Uthred shakes his head and shows the half-witorc how to paddle...
HAHAHAHA! :-)
Aboard the Grinning Pixie, Harrow's mount, Crypt, whinnies and snorts.  You're all pretty sure that he's laughing derisively at the cavalier.
__________________________________________________
The party heads out to the Gloomspires. On the way, Berosius activates the Orb of Stars, and the spires cease moving.
Though you all clearly remember everything from last time... The trip to the spire and the disorienting effect of the fog seems much more confounding now that you're in a race against Captain Faroon! Every time that you blink and a landmark suddenly seems 50 more feet away, you know that Faroon is that much closer to her goal.
Upon reaching the base of the spire, the you must ascend the narrow, winding stairs that twist around it. Nearly two-thirds of the way up the stairs, you discover a breach in the wall.
The breach, conveniently enough, brings you to a point in the Labyrinth of Hungry Ghosts which is very near to the Oblivion Shaft. You also realize that this means Captain Faroon somehow knew to break through the Gloomspire at this precise point.
You recognize the room where you faced the spirit the last time you were here. This unfurnished chamber is illuminated by three wall-mounted stone braziers to the north bearing continual flame spells. Long gouges mar the walls, floor, and ceiling, and several piles of rubble and broken stonework litter the floor. A heavy black curtain cordons off the far southwest corner of the chamber. The area within 15 feet of the hole to the spire’s exterior contains a permanent silence effect that extends from the floor to the ceiling. (This is where you faced the allips and then were stuck in the hallway with the possessed paladin.)
This chamber has remained abandoned since its former occupants were destroyed many months ago. Old bloodstains and other signs of the battle are still evident here.
__________________________________________________
I'm going to let you guys do any last minute prep and role-play here. Then I'll describe the Oblivion Shaft.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Harrow glares at Uthred as the slayer mocks him. "Harrow know how to paddle! Harrow not know some things, but Harrow not stupid! Harrow say be careful or Harrow show Uthred how to brown note!"
nature: 1d20 + 2 ⇒ (14) + 2 = 16
As they reach the tower, Harrow sees the breach, and after a quick examination, tries to prove a point to Uthred.
"Uthred think Harrow not know anything, but look! Harrow know something important! Ragathiel show Harrow that this hole made on purpose, and not earthquake or natural thing. Uthred know that? Harrow not think so. Somehow other captain know to come right to this place."

|  Berosius | 
 
	
 
                
                
              
            
            "Harrow can hear you!" the half-orc says crossly, assuming Mareq is talking about him.
HAHAHAHAHA! That made me snort my Diet Coke!

|  Berosius | 
 
	
 
                
                
              
            
            "Either Faroon's found notes left by Sevenfingers or he's got a mole in the Pathfinder Society," says Berosius. "We either need those notes or the identity of that mole."

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Harrow Tatterhood wrote:"Harrow can hear you!" the half-orc says crossly, assuming Mareq is talking about him.HAHAHAHAHA! That made me snort my Diet Coke!
Diet Coke through the nose! Sounds painful! Harrow will tone it down. ;p

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            "Before you ask Harrow- he does not mean the kind of mole that burrows in the ground... I saw the look on your face... he means a snitch, a traitor."

|  GM Engleaktig | 
 
	
 
                
                
              
            
            At the Pit of Oblivion: A yawning pit full of crackling black energy dominates the southwestern corner of this otherwise empty chamber. This shaft descends 300 feet. All but the lowest 10 feet of the shaft is infused with crackling negative energy. At the bottom of the shaft is a round door of dark gray stone.
Presumably, at this point, you make use if the stuff Benarry gave you?

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Harrow suggests it is time to use their items to bypass the negative energy in the shaft.
"Harrow ready...we go now?" he asks.

|  Berosius | 
 
	
 
                
                
              
            
            Berosius also rubs the strange moss on himself.
"Yes," he whispers with a laugh to no one in particular and conspicuously not looking at Harrow. "Yes he does! I wouldn't tell him, though. Stop it! That's not nice. "
He suppresses a snicker and assumes an innocent face before turning around.
"I'm ready!" he agrees.

|  GM Engleaktig | 
 
	
 
                
                
              
            
            "Yes," he whispers with a laugh to no one in particular and conspicuously not looking at Harrow. "Yes he does! I wouldn't tell him, though. Stop it! That's not nice."
He suppresses a snicker and assumes an innocent face before turning around.
:-)
____________________________________________________________At the bottom of the shaft is a round trap door of dark gray stone. Berosius pushes on it, but it won't open.
The door is in the floor of the shaft. It's technically a trap door, but I didn't want to use the word "trap" with Pathfinders. :-) You're pretty sure this door will open through the ceiling of some other space.

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Voice to Berosius: "Harrow looks like a million bucks. I'd like to see him with his shirt off, though."

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            Uthred prepares himself much like the others and then checks the door for traps...
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
and if there are traps...
Disable Device: 1d20 + 13 ⇒ (7) + 13 = 20

|  GM Engleaktig | 
 
	
 
                
                
              
            
            Uthred finds no traps, though the door is locked. The half-elf slayer is able to get around the lock with his Disable Device skill.
Beneath the round stone trap door is a large chamber. Its floor is 70 feet below. Dominating one end of the chamber is a massive stone throne, nearly twice as tall as an adult human. Numerous narrow passages lead away from the chamber, as does a much larger hall opposite the great throne.
A brass plaque is affixed to the base of the throne. You cannot read the inscription from where you are. Above this plaque is a shallow cavity.
NEW MAP (I have not put any of you on the map because you're still above the ceiling.)

|  Uthred Wartooth | 
 
	
 
                
                
              
            
            "Looks safe and not locked anymore." Uthred says and then opens the door and stands aside mocking what butlers do in fancy houses...

|  Harrow Tatterhood | 
 
	
 
                
                
              
            
            Harrow casts shield of faith on himself and moves forward.
"Big throne," he says, stating the obvious. "What it say? Someone...else go see," he suggests.

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            "Wait. I shall summon scouts," says Mareq.
Mareq concentrates, unwinding the threads of energy that hold Husarq in place. The efreeti thrall dissipates in a slow puff of smoke that swirls back into his brass lamp.
With his inner eye, Mareq imagines the kaleidoscope of planar energies forming a vortex to the celestial slopes of Heaven.
Number of Archons: 1d3 ⇒ 3
Three lantern archons answer Mareq's call, passing from Mount Celestia to the room in the Gloomspires.
"Scout the room. No doubt something evil lurks within," says the ifrit to his summoned allies.
 
	
 
     
     
    