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Alie follows suit. "North is great with me as well. Remember to get in our regular order. I don't want to be shunted right up to the front," she warns.

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"North it is!" Conan agrees in his booming voice, pleased he could be of use in helping keep his companions ship-shape. He settles forward in the point position again, the greatsword drawn.

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Your hunch to go northwards is confirmed by a vision that passes in front of your eyes shortly after the haunt subsided: several ghostly images are visible, a number of ephemeral robots march into the eastern corridor from the north hall. You clearly recognize the robots you fought at the entrance of the complex.
You soon reach a large chamber, which is laid out like an auditorium, with rows of seats pointed toward a large pane of black glass set into the curving northern wall. You quickly notice that the area contains two cameras in addition to the large monitor. It also has several large vents similar to the one Lumpy triffled with earlier. The black glass on the far wall suddenly lights up, resolving into the image of a dark-skinned woman surrounded by clouds of yellow-green smoke. Her gaze is cruel and imperious, and she exhales poison gas with every breath. “Natives.” Her voice is hollow and cold. “Lay down your weapons and surrender, and perhaps I will permit you to live.”
Map and pictures available in the Slides document.

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Huh, somehow I didn't see the last new post. Sorry, GM!
Conan throws an uncertain look over his shoulder at the others. "Does she know we're not LOCAL to the region?" he stage-whispers.
Turning back to the glass, he clears his throat. "We're not LOCAL to the region, MADAM. That is to say, we're not 'natives'. I myself am from HUNDREDS of miles away," he says earnestly. "The air is CLEANER IN MY HOMELAND. But if we're trespassing we don't want TROUBLE-- but a PERHAPS you'll permit us to live isn't really very REASSURING, MADAM."
Conan locks eyes with Lumpy and Voros during his brief shoulder-glance-over, and darts said eyes at the vents in the walls.
Convey Secret Message via Bluff: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38 DC 38 Sense Motive for the lady, haha, unless you circumstantially want to make it easier given this is not a really obscure message here~
(mental note to self to cast my own Message spell after this scene, since Lumpy's doesn't let me originate messages out to the party)

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Lumpy blinks but understands the cue. He begins walking inside as if pacing while talking, putting away his sword cane as he does. "Yes, perhaps we can come to some sort of mutually beneficial agreement."
He lets Conan take over again and begins trying to disable a vent without the woman noticing.
Not sure what's useful here but gonna roll some stuff in alphabetical order by skill name.
Bluff (To Lie) (Inspiration, Heroism): 1d20 + 15 + 1d8 + 2 + 2 ⇒ (7) + 15 + (1) + 2 + 2 = 27
Disable Device (Inspiration, Heroism, Improper Tools): 1d20 + 30 + 1d8 + 2 + 2 - 2 ⇒ (12) + 30 + (3) + 2 + 2 - 2 = 47
Perception (Inspiration, Heroism): 1d20 + 27 + 1d8 + 2 + 2 ⇒ (16) + 27 + (8) + 2 + 2 = 55
Sleight of Hand (Inspiration, Heroism): 1d20 + 10 + 1d8 + 2 + 2 ⇒ (17) + 10 + (4) + 2 + 2 = 35
Stealth (Heroism): 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14

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"I don't think we need to be all hasty about killing each other. We are here on an exploration. We don't mean any harm. Perhaps you could allow us to pass and we could leave you be?"
Diplomacy 1d20 + 19 ⇒ (7) + 19 = 26

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Lol, how can we disable the vent without her noticing?

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Oh, I'm sure she'll notice. ;) But it might buy a round of getting into position. Although, depending on where the room's cameras are pointed, she may not actually have a complete view of the room...

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Okay. Then, I'll roll a bunch of dice in alphabetical order like Lumpy.
Voros goes the other way from Lumpy and tries to stay as stealthy as he can.
Disable Device, heroism: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Sleight of Hand, heroism: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Stealth, heroism: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32

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The Shade appears to be sneering at you. "Make no mistakes, you are natives of this primitive world. A mutually beneficial arrangement, you say? Perhaps we can. I'm Isirah Tanah. Among others. What I wish for is freedom. You look like capable assistants, which I currently lack. You will aid me in creating a body with which to depart this place. What becomes of this place afterward is of no consequence."

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Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25
Voros turns himself to face the Shade and states with his low and rasping voice.
"You expected a fight? We're worth better, as you already noticed." he says, without the hint of a bluff.

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Elindriel attempts to draw the conversation out, allowing the others the chance to disable the vents and possibly getting more information about their potential foe's limitations. "Why is it that you need assistants? Surely you have control over this entire place, including its guardians?"
Diplomacy: 1d20 + 20 ⇒ (7) + 20 = 27

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"She asks a fair question. If we are merely primitives, how can we really assist you? And, just to be on the safe side, if we do help construct you a body, you won't do anything crazy like trying to destroy Golarion, will you?"

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"I do have guardians, yet they lack the sense of innovation fleshlings are gifted with. For all your primitiveness, you have proven remarkably resourceful. You will make excellent assistants in order to create a perfect elemental form for me, one I can escape this place with." she answers Elindriel, then turns to Alie. "That would be a stupid thing to do. Why destroy the world that hosts me?"
I'm considering that Lumpy hasn't moved to the vents yet. Lumpy, let me know if you wish to see the talking unfold a little more or if you intend to proceed with your plan now. It's more or less the only opporunity to ask questions and try to understand this entity.

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Lumpy will move up to the vents and enact his plan. They aren't marked on the map, so I wasn't sure where to go. :)

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"Isirah, how did you come to be imprisoned here? We have also met someone else who is imprisoned here. We met someone trapped in a mirror that doesn't remember much about how she got there. Do you know anything about that around these parts."

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"An elemental form? What sort of element?" Conan asks eagerly. "Acid would be a very impressive elemental form! I know everyone thinks FIRE IS BEST, but there's a lot of things that don't burn, you know!"
Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18
Conan is pleased his friends are hopefully neutralizing the stinky cloud vents, as he thinks of them.
"Acid is better because it is CAUSTIC. Like WIT. You should definitely go with an ACID BODY-- now how do we make that for you, madam? Must we gather some sort of COMPONENTS for this body?"
Conan thinks this woman is incredibly rude and has no intentions of making her a body, but one of the benefits of coming off as a big moron to everyone is that he's actually a pretty good liar. If you can't dazzle them with brilliance, baffle them with b%*#!#$*, right?
Bluffing to try and keep getting info out of Isirah, or trying to: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37

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"Isirah? That is one of my many names." she replies in a quizzical manner. "You have met... Interesting. I tried to save a copy of myself on that device. But as you can see... the real me is quite intact." Yet the woman sounds unconvincing and hollow when she utters the last sentence, a hint of surprise lingering in her voice after Alie's revelation. She is about to answer Conan when Lumpy steals out of the group in order to disable the vents. Yet for all his talent, the tech-savvy detective clumsily trips on a wire, reveling the tools in his hands to the shade's stern gaze.
"What treachery are you planning, fleshlings? It seems my trust in you was misplaced. Very well, die the most horrible death at the hands of my minions." She exhales a long drawn-out sigh, and a greenish mist appears to form at the edge of the screen. A split second later, the green mist coalesces into three masses of swirling vertices made of pure noxious fumes. The shade remains on the large screen, fixing her gaze on Conan.
init, Lumpy: 1d20 + 7 ⇒ (7) + 7 = 14
init, Conan: 1d20 + 8 ⇒ (4) + 8 = 12
init, Alie: 1d20 + 6 ⇒ (7) + 6 = 13
init, Elindriel: 1d20 + 8 ⇒ (18) + 8 = 26
init, CS: 1d20 + 12 ⇒ (11) + 12 = 23
The Shade's Dominion - round 1
1. Elindriel
2. CS Knowledge (planes) DC 17 to identify
3. Voros, Lumpy, Alie, Conan
4. Isirah's Shade

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Seeing the three elemental creatures appear, Elindriel decides to bolster her comrades as much as she can.
Move action: Begin bard song (Inspire Courage @ level 14 (Banner of the Ancient Kings), 23 rounds remaining)
Standard action: Cast haste
Not an action: 5' step, as indicated on map
Total bonuses: +6 to hit (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings, +1 from haste), +5 damage (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings), +3 to save vs. charm/fear (morale from inspire courage)

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The three hulking whirlwinds approach the party and breathe deadly acidic mists on them!
First breath: Green on Conan, Alie and Elindriel.
Acidic Breath, Ref DC 18 halves: 5d6 ⇒ (4, 6, 2, 2, 3) = 17
Additionally, please make a DC 18 Fort save against poison or take 1d4 Con damage.
Second breath: Red on Conan, Alie and Elindriel.
Acidic Breath, Ref DC 18 halves: 5d6 ⇒ (3, 5, 3, 1, 5) = 17
Additionally, please make a DC 18 Fort save against poison or take 1d4 Con damage.
Third breath: Blue on Elindriel and Voros.
Acidic Breath, Ref DC 18 halves: 5d6 ⇒ (5, 6, 1, 1, 6) = 19
Additionally, please make a DC 18 Fort save against poison or take 1d4 Con damage.
The Shade's Dominion - round 1
1. Elindriel
2. CS Knowledge (planes) DC 17 to identify
3. Voros, Lumpy, Alie, Conan
4. Isirah's Shade

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Save Ref: 1d20 + 18 ⇒ (11) + 18 = 29
Save Fort: 1d20 + 13 ⇒ (16) + 13 = 29
Voros mutters some words as he can't dodge all of the acid. He swiftly throws bombs at the elementals.
He aims the red dot on the map.
Ranged Touch Attack, Rapid, PBS, Elindriel |1: 1d20 + 12 + 6 ⇒ (3) + 12 + 6 = 21
Ranged Touch Attack, Rapid, PBS, Elindriel |2: 1d20 + 12 + 6 ⇒ (4) + 12 + 6 = 22
Ranged Touch Attack, Rapid, PBS, Elindriel |3: 1d20 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Ranged Touch Attack, Rapid, PBS, Elindriel |HASTED: 1d20 + 12 + 6 ⇒ (16) + 12 + 6 = 34
for Bomb (Fire) 1: 6d6 + 11 + 5 ⇒ (6, 4, 3, 4, 2, 1) + 11 + 5 = 36
for Bomb (Fire) 2: 6d6 + 11 + 5 ⇒ (5, 3, 4, 5, 2, 1) + 11 + 5 = 36
for Bomb (Fire) 3: 6d6 + 11 + 5 ⇒ (2, 3, 4, 1, 4, 1) + 11 + 5 = 31
for Bomb (Fire) 4: 6d6 + 11 + 5 ⇒ (3, 2, 4, 5, 1, 1) + 11 + 5 = 32
If one bomb misses, Ref DC 21 to halve 22 fire damage per bomb.
Wow, that was crappy.

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Reflex Save: 1d20 + 10 ⇒ (11) + 10 = 21
Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23
Con Damage: 1d4 ⇒ 3
Reflex Save: 1d20 + 10 ⇒ (5) + 10 = 15
Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
Con Damage: 1d4 ⇒ 1
Reflex Save: 1d20 + 10 ⇒ (10) + 10 = 20
Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8
Con Damage: 1d4 ⇒ 1
Total effect: 8 + 17 + 9 = 34 damage, 1 + 1 = 2 Con damage
Elindriel dodges much of the combined effect of the gas clouds, but can't keep herself from inhaling some of the acidic vapors that sear her lungs.

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Hmm... It seems I forgot some things
Sense Motive: 1d20 + 10 ⇒ (10) + 10 = 20 and Knowledge Religion: 1d20 + 10 ⇒ (2) + 10 = 12 Nope.
Knowledge Planes to identify the creatures: 1d20 + 10 ⇒ (16) + 10 = 26
Elemental resistance ; Special attacks ; Damage resistance ; Hit Dice

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Sense Motive, heroism, DC 15: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 nooope
Reflex save 1, DC 18: 1d20 + 7 ⇒ (8) + 7 = 15 resist acid 5
Fort save 1, antitoxin, DC 18: 1d20 + 15 + 5 ⇒ (4) + 15 + 5 = 24 Pass
Reflex save 2, DC 18: 1d20 + 7 ⇒ (2) + 7 = 9 resist acid 5
Fort save 2, antitoxin,, dc 18: 1d20 + 15 + 5 ⇒ (12) + 15 + 5 = 32 Pass
=24 acid damage; if successful Fort save, 0 con damage?
Conan shifts his grip on his sword and roars a challenge in answer to the acid searing his skin. Bellowing wordlessly, he hacks into the cloudy forms. His muscles bulge, and insubstantial forms arise around him as well, answering the swirling noxious figures.
Attack 1 (Rage, Heroism, PA, bardic, haste): 1d20 + 16 + 3 + 1 + 2 ⇒ (15) + 16 + 3 + 1 + 2 = 37
Damage, adamantine, magic: 2d6 + 22 + 5 ⇒ (1, 2) + 22 + 5 = 30
Attack 2 (Rage, Heroism, PA, bardic, haste): 1d20 + 11 + 3 + 1 + 2 ⇒ (7) + 11 + 3 + 1 + 2 = 24
Damage, adamantine, magic: 2d6 + 22 + 5 ⇒ (2, 6) + 22 + 5 = 35
Attack 3 - hasted (Rage, Heroism, PA, bardic, haste): 1d20 + 16 + 3 + 1 + 2 ⇒ (4) + 16 + 3 + 1 + 2 = 26
Damage, adamantine, magic: 2d6 + 22 + 5 ⇒ (1, 4) + 22 + 5 = 32
Attack 4 - Spirit wisps: 1d20 + 12 ⇒ (8) + 12 = 20
Negative energy damage: 1d4 + 4 ⇒ (2) + 4 = 6

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Voros's four bombs utterly vapolize the elemental! In the aftermath of the blast, nothing remains there. Conan wades into melee and dispatches another one!
Only the red one remains.
@Conan: Yes, it works exactly as a poison. If you succeed the initial Fort save you aren't poisoned, thus don't take any ill effect and don't need to resave the next round, etc.
@Elindriel: For the same reason, you don't take Con damage twice. 1 Con damage total for you. However, you'll need to resave next round, just like regular poison.

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Reflex 1d20 + 11 ⇒ (10) + 11 = 21
Fort 1d20 + 14 ⇒ (19) + 14 = 33
Reflex 1d20 + 11 ⇒ (15) + 11 = 26
Fort 1d20 + 14 ⇒ (2) + 14 = 16
Con damage 1d4 ⇒ 1
Alie casts Resist Energy Acid on herself, expecting more of those acidic creatures to be summoned directly.

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The stern gaze of Isirah's shade falls on Conan.
Hypothetical Dispel Magic check: 1d20 + 11 ⇒ (9) + 11 = 20
The Shade's Dominion - round 2
1. Elindriel and Conan's save.
2. Caustic Stalkers
3. Voros, Lumpy, Alie, Conan
4. Isirah's Shade

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Will, enchantments: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Conan's booming laugh rolls out in the room. "DEAR WOMAN," he informs the scowling visage, "I have been heckled by the WORST OF ABSALOM. You will have to do better than THAT!
"Friends, be aware that her eyes seek to BEND YOUR SOUL to her will."

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What happened to my post? o_o... I guess it got deleted. :(
Non Action
Lumpy steps into a more advantageous position.
Free Action
Lumpy tries to identify the foe.
Knowledge (Planes) (Heroism, Inspiration): 1d20 + 15 + 2 + 1d8 + 2 ⇒ (9) + 15 + 2 + (6) + 2 = 34 - special defenses, special attacks, elemental defenses, vulnerabilities
Swift Action
Having identified the foe, Lumpy tells the party where to strike. "You see, the whirlwind will tend to coalesce in a localized area when..." Inspiration Expertise - +4 insight bonus on attack rolls for 1 round for all these foes.
Move Action
Lumpy centers himself for the next casting of a spell. Psychic spellcasting stuff.
Standard Action
He tries to invade the mind of the whirlwind next to him. Mind Thrust III, DC 19 Will Save for half.
Cast Defensively (Heroism) vs. DC 21: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
Mind Thrust III: 10d8 ⇒ (6, 3, 6, 5, 2, 2, 4, 1, 6, 3) = 38 - DC 19 Will Save for half

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Elindriel imbues her blade with arcane power and slashes wildly at the elemental!
Swift action: Imbue falcata (arcane strike)
Full-round action: Attack red elemental
Attack (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Haste): 1d20 + 12 + 3 + 2 - 2 + 1 ⇒ (9) + 12 + 3 + 2 - 2 + 1 = 25
Damage (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Arcane Strike): 1d8 + 5 + 3 + 2 + 4 + 3 ⇒ (1) + 5 + 3 + 2 + 4 + 3 = 18
Attack (+1 Keen Adamanatine Falcata (Haste), Inspire Courage, Flagbearer, Power Attack, Haste): 1d20 + 12 + 3 + 2 - 2 + 1 ⇒ (14) + 12 + 3 + 2 - 2 + 1 = 30
Damage (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Arcane Strike): 1d8 + 5 + 3 + 2 + 4 + 3 ⇒ (4) + 5 + 3 + 2 + 4 + 3 = 21
Attack (+1 Keen Adamanatine Falcata (Iterative), Inspire Courage, Flagbearer, Power Attack, Haste): 1d20 + 7 + 3 + 2 - 2 + 1 ⇒ (8) + 7 + 3 + 2 - 2 + 1 = 19
Damage (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Arcane Strike): 1d8 + 5 + 3 + 2 + 4 + 3 ⇒ (2) + 5 + 3 + 2 + 4 + 3 = 19

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Will: 1d20 + 4 ⇒ (15) + 4 = 19
Despite Elindriel and Lumpy's coordinated assault, the elemental resists the onslaught! It strikes back at the bard, pounding on her with its wispy caustic fists. The first attack misses, but the second hits Elindriel in the belly, inflicting terrible continuous burns from the acid.
Slam: 1d20 + 15 ⇒ (7) + 15 = 221d6 ⇒ 3
Slam: 1d20 + 15 ⇒ (14) + 15 = 291d6 ⇒ 4 [dice=Extra acid damage (Ref DC 18 as a full-round action to "extinguish")]1d6[/dice]
The Shade's Dominion - round 2
1. Elindriel (10)
2. Caustic Stalker (62)
3. Voros, Lumpy, Alie, Conan
4. Isirah's Shade

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Laughing still at the foolishness of the attempt to corrupt his HEROIC WILL, Conan turns his blade on the next swirling cloud. "Pick on someone your own size, SIRRAH WINDBAG! ...well, closer to it, at least!"
Attack 1 (Rage, Heroism, PA, bardic, haste, Lumpy): 1d20 + 16 + 3 + 1 + 4 ⇒ (7) + 16 + 3 + 1 + 4 = 31
Damage, adamantine, magic: 2d6 + 22 + 5 ⇒ (3, 5) + 22 + 5 = 35
Attack 2 - iterative: 1d20 + 11 + 3 + 1 + 4 ⇒ (10) + 11 + 3 + 1 + 4 = 29
Damage, adamantine, magic: 2d6 + 22 + 5 ⇒ (4, 3) + 22 + 5 = 34
Attack 3 - hasted : 1d20 + 16 + 3 + 1 + 4 ⇒ (4) + 16 + 3 + 1 + 4 = 28
Damage, adamantine, magic: 2d6 + 22 + 5 ⇒ (1, 2) + 22 + 5 = 30
Attack 4 - Spirit wisps: 1d20 + 12 ⇒ (14) + 12 = 26
Negative energy damage: 1d4 + 4 ⇒ (3) + 4 = 7

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Not sure if her Magic would have any real effect on the lady on he screen, Alie tries anyway and casts Glitterdust to try and obscure her vision.
DC 20 Will save to resist.

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Conan scatters the last caustic elemental to the winds! Only the irate face of Isirah's shade remains, glaring at you from the screen. Lidless metal eyes are now fixed on you, turning their attention to Elindriel. They appear to be unaffected by Alie's spell.
The Shade's Dominion - round 2
1. Elindriel (10)
2. Caustic Stalker
3. Voros, Lumpy, Alie, Conan
4. Isirah's Shade

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"Lumpy! Disable the metal eyes!" shouts Voros as he goes towards them.
He tries to disable one of them, using the same technique he used earlier.
DD: 1d20 + 21 ⇒ (12) + 21 = 33

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"Roger!"
Lumpy heads towards the "eye" and tries to disable it.
Disable Device (No Masterwork Tools Out, Heroism, Inspiration): 1d20 + 32 - 4 + 2 + 1d8 + 2 ⇒ (16) + 32 - 4 + 2 + (2) + 2 = 50

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Voros and Lumpy act just in time to disable the two eyes, thus shutting down Isirah's sight. The shade roars in angers as it disappears from the screen. "You can never defeat me! I am beyond your reach!"
End combat!

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Can't fail the Knowledge (Religion)
"Fascinating. This haunt haunts the entire ruin. We'd have to draw it out to actually defeat it." Lumpy straightens his monocle.
"Perhaps we should... explore..." Lumpy wriggles his mustache "report, and cooperate further?" He winks.

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"Wow, so we are going to see her again? She's definitely going to be a thorn in our side. Let's keep going, and see if we can find a way to put her to rest for good."

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"Interesting. What about the speaking device? Could we do something about that too?" asks Voros to Lumpy, which seems to know a great deal about that kind of 'magic'.

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Lumpy studies the devices in the room.
Knowledge (Engineering) (Heroism, Inspiration): 1d20 + 24 + 2 + 1d8 + 2 ⇒ (13) + 24 + 2 + (8) + 2 = 49

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"We should see to the injured before we PROCEED," Conan says. "Who is hurt? I am only lightly singed myself, haha! She does not know I have a THICK SKIN."
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Conan taps himself with one of his myriad wands a few times. "ANYONE ELSE?"

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Alie raises her hand when asked about healing. "They got me pretty good too, if someone could spare a spell."

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Elindriel pulls out a wand and begins tapping herself with it repeatedly...
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

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Alie hands her wand to Conan and lets him apply its power to knit her wounds.
CLW 1d8 + 1 ⇒ (7) + 1 = 8
CLW 1d8 + 1 ⇒ (6) + 1 = 7
CLW 1d8 + 1 ⇒ (7) + 1 = 8

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Conan happily uses Alie's wand on her before returning it, giving her a thumbs up signal. He restores his own wand to its location. "Now THEN! The combat was very confusing what with the GIANT SCREENS and so forth, but am I correct that I heard the LARGE, UNPLEASANT FACE give the same name as the trapped woman in the little glass? Should we... ASK HER ABOUT THAT? Perhaps this is a variation on a MIRROR IMAGE spell."
(I say west simply to have a direction, but, yeah, so Isirah's haunt is haunting this place but also her consciousness is preserved inside our portable plate? Maybe we should ask her if there's a way to set her to rest or something? Or even to see if she has a reaction to what just went down.)

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Alie nods at Conan's thoughts. "Pull out the mirror she is contained in, and let's see what she has to say."