[PFS] GM Lithrac's The City of Strangers, parts I and II (#1-51 and #1-52) (Inactive)

Game Master Cyril Corbaz


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Sovereign Court

Male Tengu Swashbuckler (Inspired Blade) 2 [ HP 7/18 | AC 18/14T/13FF | Fort +0, Ref +7, Will +0 | Init +4 | Perception +7 | Panache 3/3 remaining | Charmed Life 3/3 remaining ]

Chukka motions everyone to stand to either side of the door, then opens it carefully, keeping himself hidden completely behind it.

Grand Lodge

At long last, someone finds enough courage to open the door and confront the voice. The double doors open into an office which has a rug laid out on the floor over rotted carpet, two salvaged bookshelves, and a small desk with a simple wooden chair behind it. Next to the chair is a grizzled man clad in chain shirt and with a rapier in hand. His other hand is currently pressing something in a depression on his side of the desk. Simultaneously, the porticullises to the east appear to open, and goblin gibberish can already be heard coming from there.

"Pathfinders. I should have known. No matter, your death will preserve the secret for the Shadow Lodge."

Initiative rolls:
Initiative (Agnes): 1d20 + 2 ⇒ (11) + 2 = 13
Initiative (Chukka): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative (Löthan): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Nat): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative (Sedlarjan): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (KS): 1d20 + 7 ⇒ (15) + 7 = 22
Initiative (Goblin): 1d20 + 6 ⇒ (6) + 6 = 12
Initiative (Goblin Shaman): 1d20 + 3 ⇒ (9) + 3 = 12

The apparent leader of this Shadow Lodge band moves around his desk and strikes Chukka before he even has a way of reacting. He manages to land a grazing blow.
Rapier vs FF: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 2 ⇒ (2) + 2 = 4

Final showdown - round 1
1. KS
2. Löthan, Nat, Chukka, Sedlarjan, Agnes
3. Goblins, Goblin Shaman

The Exchange

Human (Chelaxian) Asmodean Witness 5 | HP: 22/22 | AC: 18 | T: 12 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +5 | Will: +1 | Init: +4 | Perc: +6 | Sense Motive: +1 | Speed 20 ft.

Sedlarjan reacts switly and moves around the man. provoking AoO(s)

After that, he slashes as hard as he can at the man, he muscles contracting from the effort.

Masterwork Guisarme Power Attack: 1d20 + 6 ⇒ (20) + 6 = 26 for Slashing Damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15 Threat?

Masterwork Guisarme Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20 for Slashing Damage: 2d4 + 9 ⇒ (1, 4) + 9 = 14 Confirmed?

Dark Archive

1 Bard (Dervish) 1 Sorcerer (Undead blood line) | AC:15(19MageArmor) | FF:12 |T:13 | HP 13 | F +1/R+5/W+4 | Init +3 | Percep +2
Skills:
Acrobatics +5 Bluff +3 Diplomacy +3 Duisguise +3 Know Religion +4 Linguistics +4 Perform Dance +12 Slight Of Hand +5 Stealth +5

Nat steps to the side and attempts to strike the man with a ray of enfeeblement (-4 for shooting into combat)

range_touch: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
strength_damage: 1d6 + 1 ⇒ (2) + 1 = 3 DC 14 Fort Save for half damage
"Ќе биде слаб старец"

Sovereign Court

Male Tengu Swashbuckler (Inspired Blade) 2 [ HP 7/18 | AC 18/14T/13FF | Fort +0, Ref +7, Will +0 | Init +4 | Perception +7 | Panache 3/3 remaining | Charmed Life 3/3 remaining ]

Chukka stabs and bites at the man, attempting to bring him down quickly.

Attack (Masterwork Rapier): 1d20 + 7 ⇒ (19) + 7 = 26
Damage (Masterwork Rapier): 1d6 + 1 ⇒ (4) + 1 = 5

Critical Confirm (Masterwork Rapier): 1d20 + 7 ⇒ (15) + 7 = 22
Critical Damage (Masterwork Rapier): 1d6 + 1 ⇒ (2) + 1 = 3

Attack (Bite, Secondary Attack): 1d20 + 2 - 5 ⇒ (20) + 2 - 5 = 17
Damage (Bite): 1d3 + 1 ⇒ (2) + 1 = 3

Critical Confirm (Bite, Secondary Attack): 1d20 + 2 - 5 ⇒ (4) + 2 - 5 = 1
Critical Damage (Bite): 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Emberkin Arcanist 5 | AC 13, T 13, FF 11 (+4 Mage Armor) | 5 Resist Acid, Cold, Electricity | HP 19/44 | F +5, R +5, W +6 | Init +2 Perc +10

Agnes will cast Ray of Enfeeblement: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 DC 16.

Dark Archive

Human (Cheliaxian) Slayer (Vanguard) 2 HP: 22/22 | AC: 18 | T: 12 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +5 | Will: +1| Init: +5 | Perc: +6 | Sense Motive: +1 | Speed 20 ft.

Seeing the lack of place lothan let his guisarme falling and move to flank with Chukka. provoking aoo.Sedlargan. could you bro move me I m on Phone sry... Moving he draw his sword and finnaly power attack the vilain
Coldiron Greatsword powerattack ,flanking: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 212d6 + 9 ⇒ (6, 6) + 9 = 21

The Exchange

Human (Chelaxian) Asmodean Witness 5 | HP: 22/22 | AC: 18 | T: 12 | FF: 16 | CMD: 18 | Fort: +5 | Ref: +5 | Will: +1 | Init: +4 | Perc: +6 | Sense Motive: +1 | Speed 20 ft.

Löthan, you don't have enough movement to flank with Chukka, unless you want to climb on the table. ;) I made you do a 5' step instead.

Grand Lodge

As Sedlarjan moves in, the freebooter sees the rapier aimed at his lungs, but his armor deflects the blow.
Rapier: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 2 ⇒ (4) + 2 = 6

Sedlarjan strikes with amazing precision and might, cleaving through the man's body from shoulder to toe. He dies instantly, in a mess of blood and flesh.

The goblins can be heard from the other side of the porticullis, but you're quickly able to face them and dispatch them.

End combat!

After checking that there's no one left alive in the compound, you start searching for evidence. Your efforts are met with success as you see that on the man's desk were three letters that he was about to encode before sending. Fortunately, these three letters prove very incriminating - as well as very ominous about the presence of the Shadow Lodge in many cities in Golarion. Rooting the Shadow Lodge out is a task that has only just begun for you, it seems.

This is the end of the scenario, well done! I hope you enjoyed playing through it, even if it was a little more "dungeony" than part 1. Chronicle sheets will be issued in the Discussion thread shortly.

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