[PFS] GM Derek W's Hall of Drunken Heroes (Inactive)

Game Master Derek Weil

Hall Cellar


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Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

"Count me in as well! I won't let the poor brother suffer in this dream world. How can we help once we're there?"

-Posted with Wayfinder

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc also agrees to help. No one should be a prisoner in any way or form.

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Aye, I'm ready when you are.

What the GM meant is that We used some minute long buffs when we found the priest expecting a fight but nothing happen for a while so in the time it took help to arrive our buffs ran out. We can re-buff before leaving if we still have uses left.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

"Ye got me help too. Demons in any realm should be exterminated. Mousie, guard us while we sleep."

Adaxis strokes Mousebanes head while offering him grub worms from a pouch.

Approximately how much time has past? My guess is 15 minutes since the short cleric battle and another 15 minutes since Dunnamast's convulsions. Stoneskin and Air Walk each have 100 minute duration assuming they exist in the dream realm, so I will reduce them to 70 min and 85 minutes, respectively.


Technic Siege/Full Map

Ok, I don't think the transportation to the dream realm will cancel any active spells, but it's not very clear. If you like you can take another round or two for buffs before jumping in. But there is a ritual spell with unspecified duration to get you there, so I'd recommend things that last minutes, not rounds. And Adaxis' estimates are pretty close, so we'll go with that. Your really long spells are still up.

Up to 2 buffs can be cast during this time.

Osprey volunteers to go as well, then explains that he will try to question Brother Dunnamast while you hold the primordial demon at bay.

Xersus speaks:

"Teleporting to the dream realm should not cancel your spells, but it will take some time to complete the ritual."

He arranges everyone so that all are seated around Brother Dunnamast and holding hands to complete a circle. Then he sets up his devices, incense, and assorted components and begins to weave a strange spell.

Moments later, everyone’s flesh turns cold, vision blurs, and all color washes to dull gray. The surroundings fade and soon nothing exists but a dull, twilight void.

You experience the sensation of falling at first, then floating. Slowly, dark shadows solidify and you see yourselves hovering around Dunnamast’s still form. You appear gray and washed out, though sparks of color ripple through them like tiny threads of lighting. Xersus is positioned at Dunnamast’s head, holding him gingerly by the temples, and Osprey is at his feet. Thick, ropey tendrils of color thread through the priest’s translucent form. Xersus begins a slow, peaceful chant. The cleric’s body seems to relax, and the tendrils within him recoil slowly from his body toward the base of his neck. Suddenly, the cleric’s jaw drops and the alien tendrils erupt from his mouth directly into the gnome’s face.

With this sudden and violent attack, Xersus is ejected from the dream realm (he slowly fades and disappears). Osprey touches his necklace and is instantly surrounded by a mysterious shimmering force that renders him invisible.

The creature you see within Dunnamast’s psyche is a formless primordial demon identifiable only as a cloudy nothingness (huge size) from which protrude four smoky tendrils tipped with sharp, bone-like protrusions.

Combat takes place entirely in Brother Dunnamast’s dream realm, a three-dimensional sphere with a 100-foot diameter. The PCs begin at the center of the sphere surrounding the fallen cleric, while the primordial demon begins combat 30 feet below Dunnamast, its tendrils
occupying the same space as the cleric’s body. The PCs (and the primordial demon) maneuver in this realm as if under the effects of an air walk spell.

No map is provided, and frankly could make things more confusing. We're going to go by description here.

Initiatives:
Enemy: 1d20 + 5 ⇒ (20) + 5 = 25
Kayluss: 1d20 + 2 ⇒ (5) + 2 = 7
Rysalius: 1d20 + 1 ⇒ (8) + 1 = 9
Adaxis: 1d20 + 1 ⇒ (13) + 1 = 14
Svetlana: 1d20 + 4 ⇒ (10) + 4 = 14
Faldoc: 1d20 + 9 ⇒ (16) + 9 = 25

Round 1:
Faldoc
Primordial Demon
Svetlana
Adaxis
Rysalius
Kayluss

Knowledge Planes for more info on the demon.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Triggering Protection from Evil on her Wayfinder, and activating Deathwatch was about all

OK this is a trippy set-up!

Know Planes 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc quickly attacks the creature with his +3 Bow!

Manyshot: 1d20 + 18 ⇒ (18) + 18 = 36 for Arrow: 1d8 + 12 ⇒ (4) + 12 = 16 and Arrow: 1d8 + 12 ⇒ (1) + 12 = 13
Rapid: 1d20 + 18 ⇒ (4) + 18 = 22 for Arrow: 1d8 + 12 ⇒ (2) + 12 = 14
Iterative: 1d20 + 13 ⇒ (6) + 13 = 19 for Arrow: 1d8 + 12 ⇒ (2) + 12 = 14
Iterative: 1d20 + 8 ⇒ (13) + 8 = 21 for Arrow: 1d8 + 12 ⇒ (3) + 12 = 15

He then shifts back 5' to allow the melee types a little room.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'
Adaxis wrote:
The next 5 rounds, Adaxis will assist his companions and then cast two extended greater magic fang on himself and Mousebane along with extended Resinous Skin.

I forgot about these previous long buffs. 19.5 hrs remaining on greater magic fang and 170 minutes remaining on Resinous Skin (Reflex DC 16).

Adaxis casts Barkskin (100 min) and Bristle (10 min) upon himself during the ritual casting.

"Dis reminds me o' da time I ate poisonous mushrooms."

Planes, ID demon: 1d20 + 4 ⇒ (12) + 4 = 16 untrained, favored enemy

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Before heading inside the dream world, Rysalius casts heroism (70 minutes) and mirror image (7 minutes, 1d4 + 2 ⇒ (4) + 2 = 6 images)on himself .


Technic Siege/Full Map

Neither Adaxis nor Svetlana recall anything about this type of creature at all. Sorry, crazy CR on this, and yes even at low tier. Plus here's a strong argument that the base of the DC for a creature so rare should be 15...[ooc]

Faldoc looses some arrows. The first two share the string, and both connect! The beast's body does not seem to feel the full force, as it seems a bit insubstantial [ooc]read that: incorporeal.

14 total damage dealt.

The next three shots are too hurried to connect at all.

Now you hear an arcane incantation coming from inside the thing.

Suddenly each of you sees before you the most frightening, horrible thing that you can imagine.

Everyone please roll a Will Save. To save some time, if you don't make a DC 23 then I need a Fort Save too...

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Will 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Fort 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

This sounds untidy!

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Will: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 +4 for enchantments
Fort: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

will: 1d20 + 8 ⇒ (15) + 8 = 23 woot!

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Will: 1d20 + 8 ⇒ (2) + 8 = 10
Fort: 1d20 + 11 ⇒ (1) + 11 = 12

Good grief, am I dead?


Technic Siege/Full Map

Lithrac, who plays Rysalius, is gone all weekend. I will roll saves...

Will, heroism: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

-Posted with Wayfinder

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

@Faldoc, you can use my Folio reroll.
@GM, please subtract 2 from my rolls. I thought Good Hope was still up.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Thanks, hope it works. I assume I can only use it on the latest roll.

Fort: 1d20 + 11 ⇒ (9) + 11 = 20


Technic Siege/Full Map

Right, we'll apply it to the Fort save. But I'm afraid the DC is still 23 on that one too...

The party watches in horror as Faldoc's body slowly vanishes from the dream realm.

Dun, dun, duhhhnnnn... What happens to some who dies in the dream realm? Will Faldoc return after cashing in on his "prestige" with the Society? Will return to life as a Bengal tiger? Tune in next time for "As the PC's flee!"

This part is meant to be a bit ambiguous. But don't worry too much. The encounter, and it's consequences, are pretty unique in PFS.


Technic Siege/Full Map

Faldoc is overocme by the phantasm appearing before him.

Kayluss and Rysalius recognize the image for an illusion, and after the initial shock, they recover.

And Svetlana and Adaxis are injured by the phantom's touch, though they shrug off its powerful death effect.

HP damage Svetlana: 3d6 ⇒ (5, 4, 5) = 14
STR damage Svetlana: 1d4 ⇒ 1

HP dmg Adaxis: 3d6 ⇒ (3, 1, 1) = 5
STR dmg Adaxis: 1d4 ⇒ 1

Both Svetlana and Adaxis are stunned for this round.

Yep, that's what we call a "save AND suck" spell.

Kayluss and Rysalius are up!

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

I wonder what the high tier DC's were?!?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I just hope its not so bad that I don't earn XP, assuming I come back at all, otherwise I'll have to drop for the Eyes of the Ten. Guess we'll see!

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

OOOh tension!

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

OK can I attack the tendrils? Or do I have to move to attack the creature's body? Is gravity set or is it per person? Can I Walk down towards the body or do I have to walk in 45 degree zig-zags to get down there? Can I just Jump down with an acrobatics check or do I have to use Air walk?

Kayluss cuts vigorously at the creature attempting to sever its connection to the priest.

If I can attack the tendrils:

Full attack
+1 Keen Bastard Sword w/ Power Attack, Lead Blades, and Siege-Hardened
Attack 1: 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12
Damage 1: 2d8 + 7 + 6 + 1 ⇒ (6, 2) + 7 + 6 + 1 = 22
Attack 2: 1d20 + 9 - 3 ⇒ (8) + 9 - 3 = 14
Damage 2: 2d8 + 7 + 6 + 1 ⇒ (8, 1) + 7 + 6 + 1 = 23
Those rolls sucked.

If I have to walk to the beast:

+1 Keen Bastard Sword w/ Power Attack, Lead Blades, and Siege-Hardened
Attack: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26
Damage: 2d8 + 7 + 6 + 1 ⇒ (3, 6) + 7 + 6 + 1 = 23

If I can jump down:


Acrobatics: 1d20 - 1 ⇒ (2) - 1 = 1
Damage: 3d6 ⇒ (2, 5, 6) = 13
+1 Keen Bastard Sword w/ Power Attack, Charge, Lead Blades, and Siege-Hardened
Attack: 1d20 + 14 - 3 + 2 ⇒ (19) + 14 - 3 + 2 = 32
Damage: 2d8 + 7 + 6 + 1 ⇒ (6, 1) + 7 + 6 + 1 = 21
Ha! The one possible crit and I probably just land on my face!
Confirm?
Attack: 1d20 + 14 - 3 + 2 ⇒ (16) + 14 - 3 + 2 = 29
Damage: 2d8 + 7 + 6 + 1 ⇒ (8, 6) + 7 + 6 + 1 = 28

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Sorry for the delay everyone, I'm back now! And thanks for rolling the save for me Derek, I should let you do that more often.

Rysalius bolsters his companions's resolve by singing about the deeds of the Society founders of yore, then closes in on the creature, drawing his mithral sword.

Inspire Courage: +2 competence bonus to attack rolls, weapon damage rolls; +2 morale bonus to saves against fear and charm.


Technic Siege/Full Map

It does not appear that you can attack the tendrils. And you must move as if under the Air Walk spell. I think of it being a bit like swimming underwater. So jumping is out. And your attack provokes. You discover that the beast's tendrils have a 30' reach.

As Kayluss moves in, the demon lashes at him!

AOO: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

Can grab/trip abilities be used on AOO's? If so, here's a grab attempt.

Grab: 1d20 + 24 ⇒ (15) + 24 = 39

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Brutal! Man, I thought low tier would be a cake walk.


Technic Siege/Full Map

Indeed, this one is pretty interesting...Now, assuming that Kayluss is grappled and now pulled adjacent to the demon-thing. I'll apply Rysalius' bard song, which offsets the grappled penalty and allows Kayluss' attack to hit. And it's OK since he's swinging that sword 1-handed!

Rysalius's song lifts Kalyuss' and the team's spirits and allows the powerful fighter to slice into it's flesh despite being held fast!

With inpsire, 12 damage gets through. 26 total so far.

Now it's the creature's turn!

The primordial demon focuses on Kayluss, flaying his mind with psychic force!

Psychic Implosion, DC 21 Will save for half: 8d6 ⇒ (4, 2, 3, 2, 4, 4, 4, 3) = 26

The party is now up! Svetlana and Adaxis are both un-stunned!

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Will: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Rysalius's mind is scarred by the demon's psychic abilities, but he tries to remain strong and continues to bolster his allies' spirits. The Baron moves up to the demon and slashes at him.

Should the same fate occur to me as Kayluss, I'll attack with only one hand.
+1 Keen Mithral Longsword (2-handed, PA(FF), AS, Heroism, Inspire): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 231d8 + 7 + 6 + 2 + 2 ⇒ (5) + 7 + 6 + 2 + 2 = 22

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana sees her comrade grasped by the tendril and notes her other fallen ally and she scowls with hate as her own demonic blood calls to her to unleash its own path of furious anger and destructive tendency, insults being screamed at it in the Abyssal tongue.

She advances on it with due caution...
Prot Evil/Defensive/Smite Chaos
24+2+3+2=31AC

Smite Chaos/PA/Fight Defensively/Overhand Chop/Inspired

Attack 1d20 + 15 + 2 - 2 - 4 + 2 ⇒ (20) + 15 + 2 - 2 - 4 + 2 = 33
Damage 1d10 + 15 + 4 + 6 + 2 + 2 ⇒ (10) + 15 + 4 + 6 + 2 + 2 = 39
Crit? 1d20 + 15 + 2 - 2 - 4 + 2 ⇒ (18) + 15 + 2 - 2 - 4 + 2 = 31
Add Damage 1d10 + 15 + 4 + 6 + 2 + 2 ⇒ (1) + 15 + 4 + 6 + 2 + 2 = 30

If the beast grabs Svetlana, she will instead have used her spiked cold iron gauntlets.. can resolve that damage if required

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

GM:

I'm guessing the creature has DR 10/somthing. If so shouldn't 15 points of damage gone through?
23 +2 (inspire courage) -10 (DR) =15
That is assuming you used the attack from the "If I have to walk to the beast" spoiler above.

Will: 1d20 + 8 ⇒ (10) + 8 = 18
Kayluss screams in tormented agony as the beast tears at his mind, though he is able to focus enough to slash at the beast with Ixthalos.
Full attack:
+1 Keen Bastard Sword w/ power attack, grapple, inspire courage, lead blades, siege hardened
Attack 1: 1d20 + 14 - 3 - 2 + 2 ⇒ (12) + 14 - 3 - 2 + 2 = 23
Damage 1: 2d8 + 7 + 6 + 2 + 1 ⇒ (4, 1) + 7 + 6 + 2 + 1 = 21
Attack 2: 1d20 + 9 - 3 - 2 + 2 ⇒ (13) + 9 - 3 - 2 + 2 = 19
Damage 2: 2d8 + 7 + 6 + 2 + 1 ⇒ (7, 6) + 7 + 6 + 2 + 1 = 29

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc just floats somewhere unknown, or something.


Technic Siege/Full Map

So this is going to bother some of you. The creature is incorporeal, which I mentioned before. Your attacks deals half damage. Even though incorporeal, it is specifically able to grapple you here in the dream realm. It can't even get to or survive the "real world". I apologize if this combat is frustrating. I intend full disclosure when it's over.

Psychic implosion is just on grappled target, Rysalius, sorry for being unclear.

Kayluss struggles on, but can't quite land a blow. Likewisr Rysalius misses by an inch. Svetlana deals a massive strike, but the thing's shapeless and insubstantial body prevent her brilliant slash from being more effective...

If incorporeals are not immune to crits, let me know. I think you can only crit them with Ghost Touch/Salt.

-Posted with Wayfinder

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Wow, I could have finally used those ghost salt arrows...LOL.

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

That's a relief about psychic explosion!

Incorporeal creatures are indeed immune to critical hits, except if the weapon has the ghost touch property.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis activates (free action) his boots of speed, casts Freedom of Movement upon himself and moves to flank the demon with Rysalius Starnon.

Sorry for not posting sooner. Would Adaxis's flanking helped Rysalius to hit? Incorporeal creatures are NOT subject to critical hits. EDIT

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

And I spent all that money on making my swork keen :(
totaly missed the incoporeal bit. This should be interesting indeed. Hopefully we can buy the big guns enough time to do their thing

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Still happy I stabbed the thing


Technic Siege/Full Map

Ok, I'll have Adaxis go before Rysalius, which makes his attack just barely a hit![ooc]

Rysalius moves in and lets Rysalius land a strike. The demon attacks Kayluss' psyche again.

Psychic Imploson, Will DC 23 half: 8d6 ⇒ (5, 1, 1, 2, 6, 2, 2, 5) = 24

Maintain grapple: 1d20 + 24 ⇒ (19) + 24 = 43

[ooc]Demon is down 56 HP overall. 26 + 19 from Svetlana + 11 from Rysalus. I know it may not feel that way, but you are doing pretty well in this fight.

Round 3: Pathfinders are up!

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Will: 1d20 + 8 ⇒ (10) + 8 = 18 son of a ...! 8hp left!
A little help here!
Turning off Power attack to help hit, any chance I have a flank with someone?
+1 Bastard Sword w/ grapple, Inspire Courage, Lead Blade, Siege Hardened
Attack 1: 1d20 + 14 - 2 + 2 ⇒ (13) + 14 - 2 + 2 = 27
Damage 1: 2d8 + 7 + 2 + 1 ⇒ (7, 6) + 7 + 2 + 1 = 23
Attack 2: 1d20 + 9 - 2 + 2 ⇒ (8) + 9 - 2 + 2 = 17
Damage 2: 2d8 + 7 + 2 + 1 ⇒ (1, 8) + 7 + 2 + 1 = 19

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

"Hang 'n dere Kayless! Dis demon bout to be destroyed!"

A flurry of claws and head butts viciously strike the nightmarish monster.
Swift action to use Bristle (NA AC-3, natural attacks +3 dmg), then full attack flanked demon.

claw 1: PA-3, IC+2, FE+4, haste+1, flank+2: 1d20 + 16 + 6 ⇒ (14) + 16 + 6 = 36
Magic, good, silver damage: PA+6, IC+2, FE+4, bristle+3: 1d4 + 7 + 15 + 2d6 ⇒ (4) + 7 + 15 + (2, 4) = 32
claw 2: 1d20 + 16 + 6 ⇒ (11) + 16 + 6 = 33
damage: 1d4 + 7 + 15 + 2d6 ⇒ (3) + 7 + 15 + (5, 5) = 35
gore: 1d20 + 16 + 6 ⇒ (10) + 16 + 6 = 32
damage: 1d4 + 7 + 15 + 2d6 ⇒ (1) + 7 + 15 + (1, 4) = 28
haste attack: 1d20 + 16 + 6 ⇒ (14) + 16 + 6 = 36
damage: 1d4 + 7 + 15 + 2d6 ⇒ (3) + 7 + 15 + (5, 1) = 31

Dark Archive

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F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

The Hellknight keeps slashing at the Demon, seeking to aid her companions and destroy the fell beast.

Prot Evil/Smite Chaos
24+2+2=28AC

Smite Chaos/PA/Overhand Chop/Inspired/Arcane Strike

Attack 1d20 + 15 + 2 - 2 + 2 ⇒ (16) + 15 + 2 - 2 + 2 = 33
Damage 1d10 + 15 + 2 + 6 + 2 + 2 + 2 ⇒ (10) + 15 + 2 + 6 + 2 + 2 + 2 = 39

Attack 1d20 + 10 + 2 - 2 + 2 ⇒ (10) + 10 + 2 - 2 + 2 = 22
Damage 1d10 + 15 + 2 + 6 + 2 + 2 + 2 ⇒ (1) + 15 + 2 + 6 + 2 + 2 + 2 = 30

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Rysalius maintains his encouraging song, his voice bellowing in the dream world to bolster his allies' confidence. The opera singer brings his sword down once again on the demon!

+1 Keen Mithral Longsword (2-handed, PA(FF), AS, Heroism, flank, inspire): 1d20 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 201d8 + 7 + 6 + 2 ⇒ (2) + 7 + 6 + 2 = 17

Poor, poor rolls...

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Edit: GM - Remove 2 damage, I factored in OHC twice, when it should only occur if a single attack is made - sorry!


Technic Siege/Full Map

The Pathfinder fight with great ferocity. Kayluss slashes the demon once, then Adaxis tears into it with full force, every attack dealing damage to it.

Svetlana lands another vicious blow, hurting the thing just enough to finish it off!

Out of combat.

Immediately Brother Dunnamast is ejected from his dream realm, the hold over him broken. The party then feels a strange sensation and everyone wakes up in Cayden's Hall. Faldoc is there too, looking a bit worse for wear but very much alive!

Cayden’s clerics are happy to provide healing for free, and offer to clear a place for you to rest for the night. Xersus in particular suffers serious psychic scaring, and Osprey feels compelled to
get him back to the Grand Lodge as soon as possible. He also needs to inform the Decemvirate of the gravity of the situation.

After resting for a few hours, brother Dunnamast is well enough to speak with you.

He tells you of Baldimar's hidden chambers beneath Cayden’s Hall: the strange flagstone beneath the bench in the garden is the entrance.

Brother Dunnamast also recounts meeting a pretty lass while out drinking, but very little after that. She seemed particularly curious about his faith, and he jovially invited her to partake in the eternal celebration. After several drinks she became giddy and seductively lured him into the privacy of the storage rooms, where she kissed him and he blacked out. When he awoke, he was the dream realm where the
primordial demon lay in waiting — he can’t remember how long he’d been there.

Before the he leaves, Xersus warns you of what they might be up against (namely demons), and for added protection gives you a gem of brightness and three cleric scrolls: dismissal, magic circle against evil, and restoration.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

But holy heck, what a ripper brawl!

Svetlana awakes with a broad smile, her eyes still wild with adrenaline at facing off against such a huge demon. Her smile takes a kinder tone when she sees that Faldoc is alive and thanks the Clerics for their aid.

She listens intently to the tale of the demonic seductress, nodding sagely and with much sympathy at the mans plight, and frowns at the suggestion that there might still be remnants of the foul plot afoot.

"We fought well, it is good to see what greatness can be achieved when people unify against corruption and Evil, this poor man was subject to an outrageous enslavement of the soul - we must root out this enchantresses confederates and prevent more people suffering the same fate... like those Clerics we met earlier...!

The pennies start dropping for the earnest Hellknight.

"When we are rested and recovered, we can strike"

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

"What an epic battle! I shall write a song about it whn all this is over, to be sure. That being said, we should move on as quickly as we can once we're rested, lest our protective spells run out." proposes the Chelish noble.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Too bad I missed most of it. I assume we've taken an 8-hour rest.

Faldoc will cast Longstrider again before the party continues on with their quest.

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

After waking, sore and with a massive head ache Kayluss is only able to mutter a weak Thank you to the rest of the part. Though his dreams are troubled the nights rest does his good and in the morning he is ready to head into the fray.
[b]Like I was telling you before, it sounds like we are dealing with a Succubus. The Scroll of Magic Circle should be very usefull, can anyone use it? Actually I have a few scrolls I'd like to offer up for party use if anyone can use them.
Scroll case with:
Scroll of Breath of Life
Scroll of Cure Serious Wounds
Scroll of Lesser Restoration
Kayluss would also like to pick up replacement oil of Bless weapon, and potion of Protection from Evil if possible.

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Oh right, I missed the resting bit. Fair enough!

Rysalius will cast heroism before leaving the next day.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis pleads his case for an 8 hour rest before they start their journey as everyone needs to refresh their spells and vitality.

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