[PFS] GM Brew's First Steps Part 1: In Service to Lore (Inactive)

Game Master Wicked Brew

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Discussion forum is now open! Feel free to chat and commiserate and please post any purchases other things regarding your character that you wish to take effect before the start of the game.


Boo-yah. Back in the saddle again. :-)


How much weight does Kat have before becoming encumbered? Three or four? Really don't want to add an item weighing 4 lbs just to be encumbered by 0.012 lbs... again...

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Alright, back in the the Saddle again.

Havelockk went on a shopping spree:

1xmasterwork longsword
2xpotion cure light wounds
Scroll:
shocking grasp
mount
true strike

all three spells entered in the spell book. DC is 14+level=15. its a D20 roll +spellcraft+10 if you take 10. Failure=wait 7 days and try again .

I "unpacked the magus kit that can be bought in Hero Lab and I got rid of the rope and 6 of the 10 torches.

I sold the gladius and one pilum. What do we get for resale value?

Kat if you are using Hero Labs, make sure you check remove encumbrance for gold/coins.

If you bought one of the class kits, go through it and drop/sell what you don't need. I did not need 50 feet of rope at 10 pounds with the spell feather fall and jump available.


Kat wrote:
How much weight does Kat have before becoming encumbered? Three or four? Really don't want to add an item weighing 4 lbs just to be encumbered by 0.012 lbs... again...

After consulting Hero Lab, Kat has 2 lbs to spare. I have turned off coin encumbrance so that is no longer factored in her weight allowance.

Arklore wrote:

Havelockk went on a shopping spree:

1xmasterwork longsword
2xpotion cure light wounds
Scroll:
shocking grasp
mount
true strike

all three spells entered in the spell book. DC is 14+level=15. its a D20 roll +spellcraft+10 if you take 10. Failure=wait 7 days and try again .

Got it, I will add it to your chronicle sheet. Remember that all scrolls bought via the "awlays available" section of the guide are bought at caster level 1. Ark, if you plan to scribe those spells into Havelock's spell book, let me know and we can make the rolls here. Remember there is a scribe scroll cost (I think it is like 25 gp) per the core rulebook that applies if you scribe the scroll.

Arklore wrote:

I "unpacked the magus kit that can be bought in Hero Lab and I got rid of the rope and 6 of the 10 torches...

Kat if you are using Hero Labs, make sure you check remove encumbrance for gold/coins.

If you bought one of the class kits, go through it and drop/sell what you don't need. I did not need 50 feet of rope at 10 pounds with the spell feather fall and jump available.

I did not buy the Hero Lab "class packs" when creating your characters on Hero Lab, I bought all items indicated individually.

Arklore wrote:
I sold the gladius and one pilum. What do we get for resale value?

You may sell equipment for 1/2 value. I will reflect the sale on your chronicle.


Ark, I only show one pilum on your sheet. Do you want to have at least one or do you want to sell it?


Just two? Then no inventory changes for me, thanks.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline
GM Brew wrote:
Ark, I only show one pilum on your sheet. Do you want to have at least one or do you want to sell it?

I sold one already and I would like to have one on hand.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline
GM Brew wrote:
Kat wrote:
How much weight does Kat have before becoming encumbered? Three or four? Really don't want to add an item weighing 4 lbs just to be encumbered by 0.012 lbs... again...

After consulting Hero Lab, Kat has 2 lbs to spare. I have turned off coin encumbrance so that is no longer factored in her weight allowance.

Arklore wrote:

Havelockk went on a shopping spree:

1xmasterwork longsword
2xpotion cure light wounds
Scroll:
shocking grasp
mount
true strike

all three spells entered in the spell book. DC is 14+level=15. its a D20 roll +spellcraft+10 if you take 10. Failure=wait 7 days and try again .

Got it, I will add it to your chronicle sheet. Remember that all scrolls bought via the "awlays available" section of the guide are bought at caster level 1. Ark, if you plan to scribe those spells into Havelock's spell book, let me know and we can make the rolls here. Remember there is a scribe scroll cost (I think it is like 25 gp) per the core rulebook that applies if you scribe the scroll.

Arklore wrote:

I "unpacked the magus kit that can be bought in Hero Lab and I got rid of the rope and 6 of the 10 torches...

Kat if you are using Hero Labs, make sure you check remove encumbrance for gold/coins.

If you bought one of the class kits, go through it and drop/sell what you don't need. I did not need 50 feet of rope at 10 pounds with the spell feather fall and jump available.

I did not buy the Hero Lab "class packs" when creating your characters on Hero Lab, I bought all items indicated individually.

Arklore wrote:
I sold the gladius and one pilum. What do we get for resale value?

You may sell equipment for 1/2 value. I will reflect the sale on your chronicle.

i do need to subtract some gold for the cost of inscribing the spells in the spell book.

i guess my question is how much time in game expires between the last adventure and this one? If its a week or less than I think rolls are appropriate, if we are talking 2 weeks or more the caster can continue to try once per week until you are successful. The scrolls are not consumed or used on a failed attempt, only on a successful inscription into the spell book.


Just for clarity, Eloriand will be topping off his "on the trail" quiver from his surplus of extra arrows that will be left behind, gibving him a total of 20 arrows on his person. He will also leave home the majority of his coinage in whatever safe place Pathfinders keep their valuables while on missions. Trail ration will be topped off too to original character levels (unless we find out we will be gone for a month or something, then he will carry more). New bow in hand and an interesting new acquaintance to think about, Eloriand is ready for whatever comes next!


btrhods wrote:
Just for clarity, Eloriand will be topping off his "on the trail" quiver from his surplus of extra arrows that will be left behind, gibving him a total of 20 arrows on his person. He will also leave home the majority of his coinage in whatever safe place Pathfinders keep their valuables while on missions. Trail ration will be topped off too to original character levels (unless we find out we will be gone for a month or something, then he will carry more). New bow in hand and an interesting new acquaintance to think about, Eloriand is ready for whatever comes next!

Arrows must be purchased in full lots per PFS rules. I cannot remember how many arrows Eloriand expended last mission, but it was minimal, like 2 or 3. Just so all you archers know, you will be able to recover half of all expended arrows during a scenario. Core rulebook states that there is a 50% chance to recover spent arrows, so I will just hand waive those rolls and rule that all archers recover half. All archers should keep track of their spent arrows during a session and note the lost arrows on your inventory tracking sheet.

As for rations, I did not mark off a ration for anyone, seeing as how the party did not really need to eat on the trail. I will always note expended resources at the end of the session.


Brew, you had me buy 20 arrows before our last adventure so I could top off then. We are good there. I just don't want to carry 40 arrows on my character, so I am just taking a few out of the other quiver that I am leaving behind to give me 20 on character. Between this adventure and last I think I am down 5 arrows total out of the 40 I have purchased.

Grand Lodge

testing
To Hit: 1d20 + 3 ⇒ (16) + 3 = 19
Percentage: 1d100 ⇒ 2

Grand Lodge

Brew,I will be taking half of the GP that i have,the rest stays at the room.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

If I am not mistaken, coins/gold does not encumber a person under PFS rules, so essentially we should be taking all of our gold with us we are worried that we might get taken captive in the scenario and actually lose it.

Brew, what is your take on PFS in regards to coins?

I do not se it as realistic to haul all of your coins from a RP perspective, but I am also not aware of any secure banking network either. How should we handle the wealth that we collect from a RP perspective?

I don't think PFS and I do not think the Pathfinder Society has a a matching 401K plan along with CDs, Mutual Funds , IRAs and a pension plan that I am aware of.


... No matching 401K? This is preposterous! I'll have to evaluate my membership now! :-)

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Venture Captain Vaslin heard your concerns and he just appointed me to the newly created position of Financial Handler.

I was given authority to hold all of your coin / treasure on behalf of the Pathfinder Society so if you all would kindly deposit all of your money with me, I will be sure to safeguard it against all nefarious forces.

While we do not offer a matching 401k I will enjoy the generous mutual funds... did I say that out loud?

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Brew, what’s a brother got to do to get a masterwork battleaxe? I’ll drop the 325 GP


Wags :. wrote:

testing

[dice=To Hit]1d20 + 3
[dice=Percentage]1d100

This is how I normally roll ... :-] 1d100 and gets a 2 ... a 2! Now that really is preposterous!


Isador Kane wrote:

Venture Captain Vaslin heard your concerns and he just appointed me to the newly created position of Financial Handler.

I was given authority to hold all of your coin / treasure on behalf of the Pathfinder Society so if you all would kindly deposit all of your money with me, I will be sure to safeguard it against all nefarious forces.

While we do not offer a matching 401k I will enjoy the generous mutual funds... did I say that out loud?

The generosity seems to be one way ... hey, they name streets after you. :-)

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Caoilte,
a masterwork Battle Ax can be easily obtained from what I know. All you have to do is add it to your inventory sheet and subtract the coin.

If I am not mistaken, all masterwork items can be obtained by us as well as even most +1 weapons in a major city.

r/
Ark

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Brew,
take a look at hero lab, I am not sure how or where I can subtract the 30 GP for the 3 spells I added.

I should have 30 less gold. I can certainly buy a consumable item and drop the gold, but I am wondering if there is not a better way.

r/
Ark


Ok, a few things folks.

First, glad to see everyone back. I will officially start the action once everyone has posted IC in the gameplay thread, so Tarek and Caoilte are up. Now to some specific questions:

Arklore wrote:

If I am not mistaken, coins/gold does not encumber a person under PFS rules, so essentially we should be taking all of our gold with us we are worried that we might get taken captive in the scenario and actually lose it.

Brew, what is your take on PFS in regards to coins?

You are right Ark. Under official PFS rules, coins do not encumber you. The logic being that all characters are assumed to have enough safe lodging and a place to store your stuff. RP wise, likely stored at Grand Lodge and will get moved if the party is assigned elsewhere. I am sure there are banks and such as well. The bottom line, do not worry about money other than on chronicles for purchasing items. No scenario is going to come to a grinding halt because a party did not bring enough cash with them. So don't fret about the benjamins.

Caoilte wrote:
Brew, what’s a brother got to do to get a masterwork battleaxe? I’ll drop the 325 GP.

Why, post your request on the discussion board! I will note the transaction on the chronicle sheet for this scenario. You can go ahead and add it to you sheet. The cost is 310 gp (10 gp for base item + 300 for masterwork). This next bit is for all of you when you indicate you wish to buy a new weapon, I assume you are selling the old one unless you tell me otherwise. Also please note that you are able to upgrade masterwork items to magical items. How to do this is listed in the Official Guide to Organized Play. Arklore is correct when he states that masterwork items are "always available" for PFS PCs.

Arklore wrote:

Brew,

take a look at hero lab, I am not sure how or where I can subtract the 30 GP for the 3 spells I added.

I should have 30 less gold. I can certainly buy a consumable item and drop the gold, but I am wondering if there is not a better way.

I had the same problem. To adjust gold, I usually just select a random weapon (for some reason my weapon of choice for this is the Atlytl Dart) and adjust the price as needed. Always remember, as far as I am concerned all of your official character sheets are being kept by me for the purposes of this campaign. If you need to port your character (like if you wanted to play it at a convention or local PFS game) all you need is a copy of your chronicle sheets along with your character sheet. A copy of your character sheet will be provided after every level but can also be sent upon request.

Another note, I will be using Hero Lab's tactical panel, now that I think I know how to use it, much more this scenario which means that some of the rolls will be done off screen. I will still make most rolls in the thread, but initiative on hero lab is a one click button and its kind of hard to beat that.

Ok folks, please let me know if you have any more questions. Caoilte and Tarek, post away and we will be all systems go. Good luck folks, see you on the boards!

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

looks like we got everyone assembled....but we are either at the Inn or at Venture Captain So and So's house/office.

I am looking forward to this.

Brew, I need to get with you on some Hero Lab tutorials if it can make things faster and easier also on my end as a PC.

Going to buy me a 30 GP psuedo widgett.


copmc wrote:

Is it too late to make any adjustments to our characters since the campaign

has started?

Nope. Post whatever changes or purchases you want to make on this forum and I will add them to your chronicle.

Silver Crusade

I will make the requested changes later tonight. thanks


Seriously, I always have to retype Tarek from Tarken... It always comes back to Star Wars.


A little preoccupied. I'll catch up tonight (Friday). Just me Eloriand along if needs be.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

I normally have to retype and edit...I am just not that good of a typer and between work and little people distractions, it adds to the fun.


A note regarding the map for this scenario. I do like realtime boards, but I know some of you have trouble accessing it. I am going to try using google draw for the maps in this scenario. The map link will get you there and your tokens are loaded on the map. You should be able to move your token on the map at will. Google draw is no where near as fancy or polished as real time boards, but should work for everyone and even on ipads. We will check it out for this run and I will ask you guys for input for the next scenario. Please let me know if anyone has problems with the map.


I can see the map, but I can't move anything.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

same here, I can see the map but I can not move...perhaps we need edit permissions?


Ok folks, I forgot to set the map to allow viewers to edit. I made the necessary adjustment and you all should be able to move the tokens now.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

I can not move on to the board. I just crept up on the edge to validate though I have not stepped on the pier yet IN Character...yet..

Grand Lodge

I'm OK,made my move

Silver Crusade

Just got in. Where is the link to the map?

Silver Crusade

I sees it now!

Silver Crusade

something is telling me the crate we want is the one that looks like it fell through the floor


copmc wrote:
something is telling me the crate we want is the one that looks like it fell through the floor

Hah ... I was thinking the same thing.

Silver Crusade

Anybody try moving your token on your phone/tablet? Should I cut and paste the token to move it? Everything works fine on my computer, but I am curious about having access to the map on my phone when I am away from my comp. I don't want to foul anything up by just hitting random buttons to see what they do.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

Hope all you fathers are having a good father's day and the rest of you are enjoying not a father's day.

I just had a thought I wished to share.

GM: How much of a pain is it to filter through all of our posts when assembling our actions after initiative? Is there anything that would make it easier?

As a player, I sometimes miss a post by someone or lose track of the order in combat or other initiative related event. I was thinking of adding a number to the top of my post to show which is my main action and then the other posts can be just regarded as fluff. Since there are quite a few of us now, I was wondering if that would make things easier. I sometimes will send out multiple posts to respond or react to what someone has said, but have only done one action. I don't want it to get confusing as far as which post to read as my main action.

This is what I was thinking: #5-1
#5 represents my initiative order
1 represents which round this action is taking place

It may be easier to do a quick scan and see who has posted their round 1 actions before posting my actions for the second round.

It may not be necessary but thought I would share.

#5-1
Tarek attacks with hammer. Necessary rolls are made.

Tarek makes another post about the smell in the air after Havlockk tosses another oblong missile.

Tarek makes a post in response to Caiolte's comment about his swinging style

#5-2
Tarek makes his second attack. Rolls are made again and most likely are misses.


Happy Father's Day all.

Tarek wrote:

GM: How much of a pain is it to filter through all of our posts when assembling our actions after initiative? Is there anything that would make it easier?

The more games I run, the better I am at keeping track of the posts. The only time order is important is during combat, and I have a pretty good system for keeping track of combat order. During combat, I always resolve things in order of initiative, no matter when the post occurs. This allows people to post when time allows. Sometimes an action will be negated before it can occur. In that instance, I will resolve if I can reasonably ascertain what the likely next action would be or ask for a new action if there is no obvious resolution. So far, it is working for me.

I appreciate the effort to make GM ing easier and helping people track the order of posts. I think a numbering system would likely bog down things, but I like the idea. One way to resolve confusion regarding posting non combat stuff is to refer directly to characters your character is reacting to. That way, people are directed to the other post if they need context to the posted action or reaction.

I hope that makes sense.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

The numbering was only in regards to posts that involved initiative order. All other posts would be the fluff and in response to other in game events.

The last thing I want is to make things more difficult. If you have a system that works then I am happy to stick to it.


I recently discovered the marvel that is the Hero Lab tactical counter. With it, I can easily keep track of initiative order, HPs, stats. I used it for the last combat encounter in Master of the Fallen Fortress and it was pretty slick.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

I still have not had any luck moving tokens on the map from an android phone or tablet. Computer works fine but other method asks to use Google drive. When I use chrome it says to use drive and drive says to use an updated browser like chrome to make changes to the map. I am starting the think Google hired some people from Microsoft in developing this application.

Anybody have suggestions for a mobile device?

It is not a major issues, just seeing if there is a fix. I still should be able to do placement in the mornings and evenings. I can still view the map during lunch and if I need to move, then I will just state a move action and describe location to be moved.


whatever you did Brew, I can move my token now on the map.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Happy Father's Day Gents and Thanks also Tarek.

Being a Dad is a pretty cool thing.

I do happen to also like Hero Lab. You can also run it on your IPad and I think IPhone.

It makes making a post on break or at lunch time a bit easier.


1 person marked this as a favorite.

Hey folks, I stumbled on a good thread that explains how to upgrade your gear in PFS. A good reference for the future as, hopefully, you won't all be noobs forever.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

I thought I would post here instead of the gameplay section so ooc comments don't get confused with PC comments.

I think we are struggling a little at this point in the scenario because it is a little confusing on how we are attempting to snag the crate. How the crate is lowered or raised is not as important as to how we are actually securing it. I know I am finding it a little hard to visualize what is taking place but it is more important for the GM to fully understand our actions. If the crate ends up in the bay we can't go back and say, "That's not how I wanted to do it!"

I personally am not sure if someone is trying to lasso the crate like a calf from an area where the floor boards are solid? Are they walking out next to the box and tying a rope around it? Are we using the crane to lower somebody over the crate to secure it with ropes?

I thought the easiest thing to do would be to secure Kat with ropes, making a pseudo harness, and lower her out to the crate. This way nobody is placing extra weight on the floor boards. Kat is the lightest and most dexterous of the bunch so she seems like the likely candidate for being lowered.

While hovering over the crate, like a scene from mission impossible, she could tie two sets of ropes around the crate. This would allow 2 people to tighten the rope on the crate from opposite sides. If the crate falls, it should fall downward with gravity until those holding the ropes hold it tight to stop it's descent. if we only have one rope the the crate could swing and smash into something.

Now we would have 3 options at this point. Kat could just pop the top on the crate, after checking for traps, and only remove the items we were sent to secure. We hoist her back up, suit up, and get on to the next mission.

Option two would have Kat tying another rope around the crate that is attached to the crane. We get Kat back to safety, then we hoist the crate to a safe and solid location and open it to get out goods.

The final option, if we do what is stated above, would be to lower the crate onto the boat. I see good and bad reasons for using the boat. The boat would work as a fail safe, if any of the ropes should break. The negative side of using the boat is we end up looking a lot more suspicious. Everybody knows who the owner of the local boats are and it may alert some unwanted attention if we start using a boat that we have no idea of who owns it. Last thing we want is guards to show up to a report of boat thieves. I see it easier to explain our presence in the warehouse to a guard then why we have boat jacked the S.S. Minnow.

The only additional thing would be how the crane operates. If it slides along a fixed axis and has no arm, then we need an additional person and more rope. I assumed from the GM's description that it is fixed along the central beam and slides from north to south. If we don't add another set of arms then all we would have is Kat dangling from the central beam like an Elvin pinata. Although that could bring hours of fun, we do have other tasks to perform. We would need to tie another rope around Kat and have someone pull her in the direction of the crate as she is lowered down. If the crane has an arm that extends then we will not need this extra rope.

These are the players
Kat: Pinata
Caoilte: Holds rope to lower and raise Kat. We need the strongest person to secure her safety.
Tarek: Holds one rope attached to crate
Havelock: Holds second rope attached to crate
Sylorin: Can help out where he is needed but since Captain Vaslin mentioned about keeping you out of immediate danger then we would not expect you to be in the middle of this mess. We may need you to have a heal spell or something else ready to help if there is an epic fail.
Isador: He will hold the other rope to pull and direct Kat over the crate. If things go wrong and floor is weak, he has the ability to get himself out of harms away much quicker than the others. If he has to let go of the rope, it should not endanger her, just cause her to swing.
Eloriand: He will continue to guard the front door.

If we want to use the boat then Havelock could piolot the craft and Sylorin could hold the other rope. Perhaps Havelock's history as a soldier may have exposed him on the intricacies of navigating a boat.

This is how I thought the scenario could play out. Anybody and everybody should give some input on how they think we should retrieve our goods. Tarek shared some of this earlier. I think the idea was everybody share a thought and then have Havelock gather all this knowledge and make a single post the would explain the parties actions in detail. This way the GM has everyone's input but only one post describing how the action will officially take place.

*the other rope that Isador has should be tied to Kat's harness and not her. We don't need to pull her body in two different directions. Things could get very messy if that happens. Although we could fill her pockets with candies and sweet breads and make it a party. Where are those mariachis when you need them?


Ok folks, next post is up and it begins a combat encounter. Sorry for the delay, my weekend was hectic and a was asleep before 9 each night. I will be back to a post a dy from here on out.

I also stumbled upon this great post talking about questions to ask when formulating your character concept for PFS. I particularly like #1.

See you on the boards folks.

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