| DM Kludde |
Kyra lays her hand on the red, sinewy should of Valais. It is cold to the touch.
Shel Whispertongue PFS
|
Shel proceeds to the next area yet to be explored and searches for anything interesting.
Perception 1d20 + 10 ⇒ (10) + 10 = 20
| DM Kludde |
The next door opens to a broad hallway that leads to another large area.
The popping and fizzing of bubbling liquid echoes throughout this rectangular chamber. To the west, a platform towers fifteen feet over the rest of the room. A steel grate extends from this platform like a bridge to a large metal cauldron suspended by rusty chains above the floor. Steep steps descend around support pillars to the level below and a pair of iron doors to the east.
Valais looks into the room from the opening of the door. I woke up here she recounts in a whisper. He told me: It seemed like you wanted to learn what I was up to, Pathfinder. Think of this as the first step in teaching you. Ah, but your growth is not yet done. The next thing I remember was being put in one of the green vats.
Shel Whispertongue PFS
|
Shel pulled one of her daggers and tried to head to the elevated platform, and take in the room from an elevated perch. She motions to the others to hold the position as she scurries up there.
Not sure if there are stairs leading to the platform, or if I need a Climb check. Here is Climb check, if necessary. Climb 1d20 + 7 ⇒ (10) + 7 = 17
| DM Kludde |
I've updated the map. The map is on the side of where you enter, in other words, you are on the platform.
As Shel moves into the room, it seems like something is moving inside the cauldron.
Shel Whispertongue PFS
|
Shel points at the cauldron, leading the group in that direction. She peeks at the cauldron, trying to see what was moving about in there.
Perception 1d20 + 10 ⇒ (10) + 10 = 20
| DM Kludde |
Inside the cauldron are a pair of imp-like, demonic looking creatures, wallowing in the boiling heat. They soon pause to look at Shel, and emerge from the kettle.
Init Cedric: 1d20 + 2 ⇒ (8) + 2 = 10
Init Kyra: 1d20 + 0 ⇒ (18) + 0 = 18
Init Shel: 1d20 + 4 ⇒ (9) + 4 = 13
Init Grim: 1d20 + 5 ⇒ (8) + 5 = 13
Init Rhyd: 1d20 + 1 ⇒ (9) + 1 = 10
Init Monsters: 1d20 + 3 ⇒ (5) + 3 = 8
---
Kyra,
Shel
Grim
Rhydderch
Cedric
---
Monster
Monster
---
Shel Whispertongue PFS
|
Shel didn't know exactly what the creatures were, but they looked evil. She charged at the closest one, swinging her magic kukri as she arrived.
Attack 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Damage 1d3 + 2 ⇒ (2) + 2 = 4 plus
1d6 ⇒ 3 sneak attack
Grim Dougal
|
Just awaiting Kyras action - in case its a buff etc
| DM Kludde |
Just a reminder: we're playing high-tier encounters adjusted for four party members. Be careful!
Shel nimbly moves up and stabs one of the creatures. The knife sink into the creature - the feeling is eery. The creature's blood looks indistinguishable from the goop in the cauldron.
As she retracts the knife, a magic missile hits the creature, causing it to recoil.
Cedric identifies the creatures as Imp-like - complete with wings and poison stingers - but not quite imps. Modified, stronger, more dangerous.
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster (18)
Monster
---
Grim Dougal
|
Ok posting an action, can always retcon a buff etc if it is forthcoming, I am also assuming Kyra is polite enough to kindly 5' step to the side so that Grim can charge, otherwise we have the unfortunate setup that our light and squishies are on the wrong side of our meatbats - not sure how we have done that :p
Grim groans with dismay as he watches the Halfling run full tilt into the enemy frontline, wondering how this might end if he doesn't get in there "You committed us to a fight in an open room with winged creatures you half sized half brained fool!" he spits his curses at Shels heels. He groans in frustration as Misfortune roars in disappointment "No room for you down there until the halfling keels over" he then charges down the Imps before they get their wits about them.
Attack 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 - Charge + Powerattack.
Damage 2d4 + 13 ⇒ (2, 2) + 13 = 17 - +1/Silver
Misfortune roars a lot.
Hey GM - how would a running acrobatic leap with an attempted grapple at the end look off a lion? I'm thinking Misfortune ripping down at great speed, jumping across the cauldron and collecting one of them on the way through - tres cinematique - but no idea how to rule THAT one!
| DM Kludde |
I'd say it's as simple as charge + grapple, but if the lion misses, it's cat stew...
Let's assume Kyra indeed steps aside
Grim charges up and shows how it's done, swinging his blade down on the demonic-looking creature, opening up a great cash from which pinkish-red blood bubbles out, into the cauldron.
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster (35)
Monster
---
| DM Kludde |
Rhydderch races up to provide cover for Shel.
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster (35)
Monster
---
| M's |
Sorry about the delay, too much RL stuff going on this weekend.
Kyra steps out of the way of the charging warriors and casts bless while drawing her cold iron scimitar.
Btw, this scenario is really creeping me out.
| DM Kludde |
It may look a bit confusing on the map, but the gray/black metallic thing is the platform, which is 10ft higher than the floor of the room (which can be reached by the stairs. The cauldron is 10ft high, so its top lines up with the platform. All indicated heights are relative to the platform.
The furthest demonic creature scoop up a handful of the boiling red goop, and flings it at Grim, covering him in scorching fluid.
Boiling blood, RT: 1d20 + 12 ⇒ (16) + 12 = 284d4 ⇒ (2, 4, 3, 1) = 10
The other monster flaps up out of the cauldron, splattering red matter everywhere. Withdraw
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster (35)
Monster
---
Grim Dougal
|
"I reckon this is a terrible place to stand - nothing here for us to our advantage"
Misfortune advances 10 ' and readies to respond to any oncoming enemies.
Grim moves in beside him so they form a wall, and he likewise readies an attack for any advancing enemy.
Shel Whispertongue PFS
|
Shel sets her dagger down and pulls her short bow. She fires an arrow at the injured imp like creature.
Attack 1d20 + 9 ⇒ (5) + 9 = 14
Damage 1d6 + 1 ⇒ (1) + 1 = 2
| DM Kludde |
Kyra gives Grim another blast of healing as the party moves into position. Shel only manages a wide arrow, while Grim, Misfortune and Rhydderch all stand fast to thwart the enemies' advance.
---
Kyra
Shel
Grim - Readied
Rhydderch - Readied
Cedric
---
Monster (35)
Monster
---
| DM Kludde |
Cedric fires off a force missile at the flapping creature. Looking severely weakened, it only barely manages to stay in the air.
The creature in the cauldron lobs a clump of boiling blood at Shel, but misses the nimble Ranger. The other creature swoops in for a quick clawing, then swoops out again, giving Shel a deep cut.
Attack, RT: 1d20 + 10 ⇒ (4) + 10 = 14
Spring Attack, Shel: 1d20 + 11 ⇒ (16) + 11 = 271d3 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5 2 of which is fire damage
Rydderch, you can make the readied attack as well as your regular turn
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster (58)
Monster
---
Shel Whispertongue PFS
|
"That hurt, you little bastard!"
Shel fires another arrow.
Attaack 1d20 + 9 ⇒ (6) + 9 = 15
Damage 1d6 + 1 ⇒ (4) + 1 = 5
| DM Kludde |
Rydderch, there is no creature in range. There was during the spring attack - so the readied attack is valid - but it left range afterwards. Do you want to have the second attack as a readied action?
Rydderch strikes as the impish creature flies into range - a quick strike of the blade, but the creature has moved away before the edge connects, and it is now out of reach completely. Shel tries to close the distance with an arrow, but the devilish monster flies too fast. Likewise, Kyra's pebble is in effectible, denting only the wall of the underground room.
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster (58)
Monster
---
Grim Dougal
|
Grim just holds his position, providing protection whilst Cedric keeps pounding away.
Grim and Misfortune - Readied action, they arrive they get hit
| DM Kludde |
Cedric, I'm assuming you're targeting the hurt monster. Could you specify next time?
Another four orbs of force fly out, hitting the monstrous creature one by one. When the last one strikes, the creature flops to the floor, motionless.
Rydderch stands ready with another attack, but the monster in the cauldron just continues lobbing boiling blood, this time engulfing Rydderch in a mass of boiling goo.
Attack, RT: 1d20 + 10 ⇒ (6) + 10 = 164d4 - 2 ⇒ (4, 4, 1, 2) - 2 = 9
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster - Dead
Monster
---
Grim Dougal
|
Grim and Misfortune maintain their position and readiness, shielding Cedric whilst he continues his bombardment.
Shel Whispertongue PFS
|
Shel fires another arrow at the little monster in the cauldron.
Attack 1d20 + 9 ⇒ (11) + 9 = 20
Damage 1d6 + 1 ⇒ (6) + 1 = 7
| DM Kludde |
Kyra steps in front of Grim to channel energy to all in the party, healing everyone for five hit points.
Shel and Rydderch continue their assault on the blood-lobbing monster, but neither of their arrow manage to hit the creature, who cackles with glee at the inability of the adventurers.
Grim and his companion stay at the ready, but too far back for the creature ever to come into range.
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster - Dead
Monster
---
| DM Kludde |
With comfort in the knowledge that his missiles are unerring, Cedric fires off another barrage, this time at the sole remaining target. The force projectiles slam home, hurting the demonic creature, but not enough to bring it down. It keeps flinging its globs of blood, aiming for Rydderch. The paladin is quite unfortunate, as gets covered in the goop all over, burning him particularly badly.
Blood, RT: 1d20 + 10 ⇒ (20) + 10 = 304d4 - 2 ⇒ (3, 3, 4, 1) - 2 = 9
Confirm: 1d20 + 10 ⇒ (11) + 10 = 214d4 - 2 ⇒ (3, 4, 3, 3) - 2 = 11 Ouch...
Rydderch, I've got you at 4hp, is that correct?
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster - Dead
Monster (15)
---
Grim Dougal
|
"You know, you pair could fire arrows just as effectively from back here and not get goop thrown in your faces?"
Grim maintains holding his ground, figuring the hot goop probably can't be thrown very far and if the creature wants to fight him it will have to come deal with a tight hallway against readied foes - and that it is being picked apart quite well at the moment.
"Got a few more of those Cedric?"
Shel Whispertongue PFS
|
Shel fires another arrow at the little monster in the cauldron. She takes a 5' step backwards after firing her shortbow.
Attack 1d20 + 9 ⇒ (12) + 9 = 21
Damage 1d6 + 1 ⇒ (1) + 1 = 2
| DM Kludde |
Shel and Rydderch start their retreat, but not before Shel's arrow finally manages to hit the demonic creature.
Retconning some damage from Rydderch's previous arrow as well
---
Kyra
Shel
Grim
Rhydderch
Cedric
---
Monster - Dead
Monster (21)
---
| DM Kludde |
Can someone post an action for Cedric?