Rataji - The Leader |
Rataji makes his way swiftly to the center of the room. "Master Zey, I suggest you retire to your quarters and get some rest; perhaps you can return tomorrow? Of course, it wouldn't do to tell anybody about what has transpired here, at least not until then."
Move action: As indicated on map
Standard action: Cast suggestion (DC 20 Will neg.)
DM Kludde |
Joliryn speeds up her actions, and quickly casts down a spray of particles, revealing Aram Zey and 1d4 + 3 ⇒ (4) + 3 = 7 doubles.
Will vs glitter: 1d20 + 15 ⇒ (4) + 15 = 19
The experiment cloaks herself and surrounds herself by a multicoloured shield, while the leader tries to convince the wizard to leave.
Will vs sugg: 1d20 + 15 ⇒ (13) + 15 = 28
---
Marnarius (normal)
322 (normal)
Rataji (hasted)
Shohiraj (normal)
Joliryn (hasted)
Gazwyr (hasted)
---
Aram Zey (+4 ac)
--
The Ambitious One |
The dragon launches itself toward Aram Zey!
It sprays him and all his doubles with a got of acid.
Breath Weapon 4d6 ⇒ (4, 5, 5, 1) = 15
DC 15 Reflex for half.
Reuse in 1d4 ⇒ 1 rounds
DM Kludde |
Can I have an action for Marnarius?
Gazwyr douses the wizard in acid, though he sees the outlined form dodge the spray. Shohoraj moves around.
RFX: 1d20 + 8 ⇒ (8) + 8 = 16
---
Marnarius (normal)
322 (normal)
Rataji (hasted)
Shohiraj (normal)
Joliryn (hasted)
Gazwyr (hasted)
---
Aram Zey (+4 ac, 0/7)
--
Experienced Adventurer |
Sorry for delay
Marnarius enterd a room, looking around for nasty wizard. As he saw outlined figure, he made a shot.
Move+ready bow, study target, attack
Attack (+PBS, +Studied): 1d20 + 10 + 1 + 2 ⇒ (14) + 10 + 1 + 2 = 27
Miss 50+: 1d100 ⇒ 83
Damage (+PBS, +Studied): 1d8 + 5 + 1 + 4 ⇒ (6) + 5 + 1 + 4 = 16
Fort save DC20, Damage: 1d3 ⇒ 1 Con, Cure: 2 cons. saves
DM Kludde |
1 for real zey: 1d8 ⇒ 4
Marnarius pops a double as the wizard quickly casts a spell, then follows up with a blast of lightning, arcing out from the leader to Marnarius, Gazwyr and Shohiraj
Chain Lightning: 11d6 ⇒ (5, 3, 5, 2, 3, 5, 1, 1, 5, 5, 1) = 36 DC 23 RFX for Rataji, DC 21 for the rest
---
Marnarius (normal)
322 (normal)
Rataji (hasted)
Shohiraj (normal)
Joliryn (hasted)
Gazwyr (hasted)
---
Aram Zey (+4 ac, fly, 7 doubles, 0/7)
--
The Ambitious One |
Ref 1d20 + 6 ⇒ (8) + 6 = 14
The dragon eats the blast, and flies in beside the wizard...
Then bits at him.
Hasted
Attack 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Images - 1 hits 1d8 ⇒ 3
322 - The Nameless One |
Now that she can see her target, 322 knows where to direct her next spell...she gestures and speaks the words of power, dispelling Aram Zey's magical duplicates!
Dispel: 1d20 + 7 ⇒ (8) + 7 = 15
Rataji - The Leader |
Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12
"Better, Zey, but I imagine that's about all you're going to accomplish." He pulls a scroll from his pack and reads it.
Move action: Retrieve scroll of dispel magic (CL 12) from his pack
Standard action: Read scroll, directing the effects at Aram Zey
Dispel: 1d20 + 12 ⇒ (17) + 12 = 29
Shohiraj - The Professional |
Reflex save vs DC21: 1d20 + 10 ⇒ (20) + 10 = 30
Shohiraj reflexively avoids the chain lighting taking no damage. Shifting 5ft, draws and fires her light crossbow at the group of Aram
light xbow w/-4 melee : 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
damage if hits: 1d8 ⇒ 2
DM Kludde |
The dragon bites, but doesn't even manage to hit a double. The doubles fade as 322 dispels them, and Rataji follows, removing the stony outer layer on the wizard.
The other defences of the wizard are still up, as Shohiraj soon learns: her bolt is deflected by the layers of magical shielding around the frail wizard.
---
Marnarius (normal)
322 (normal)
Rataji (hasted)
Shohiraj (normal)
Joliryn (hasted)
Gazwyr (hasted)
---
Aram Zey (+4 ac, fly, no stoneskin, no doubles)
--
Experienced Adventurer |
Reflex: 1d20 + 9 ⇒ (18) + 9 = 27 -18hp
- Damn you, - cursed Marnarius, applying another potion of poison to his arrows swift poison. To bad, his supply ran out quickly and he could affect only one of them. Anyway, two arrows flied to nasty Pathfinder.
Atk (poison): 1d20 + 10 + 1 + 2 ⇒ (14) + 10 + 1 + 2 = 27 DMG: 1d8 + 5 + 1 + 4 ⇒ (7) + 5 + 1 + 4 = 17
Fort save DC20, Damage: 1d3 ⇒ 3 Con, Cure: 2 cons. saves
Atk (normal): 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21 DMG: 1d8 + 5 + 1 + 4 ⇒ (2) + 5 + 1 + 4 = 12
DM Kludde |
Fort: 1d20 + 9 ⇒ (1) + 9 = 10
Luck seems to have run out for Aram Zey. The arrow hits the wizard, and the vile poison immediately takes hold. Another arrow flies in and hit the master of spells in the hand, just as he was about to make an arcane gesture.
--
Marnarius (normal)
322 (normal)
Rataji (hasted)
Shohiraj (normal)
Joliryn (hasted)
Gazwyr (hasted)
---
Aram Zey (+4 ac, fly, no stoneskin, no doubles, -3 con -> 11 + 29)
--
DM Kludde |
Joliryn -> Double move
Aram Zey moves back a step, a casts down another fiery spell over the party. A snake of fire move up to Gazwyr, then wiggles over to hit Marnarius, Shohiraj and Rataji in succession.
Fire: 11d6 ⇒ (1, 3, 5, 4, 1, 6, 4, 6, 2, 3, 3) = 38 DC 22 RFX for half
The poison keeps eating away at the wizard, and he's showing severe signs of weakness...
Fort: 1d20 + 9 ⇒ (1) + 9 = 101d3 ⇒ 3
--
Marnarius (normal)
322 (normal)
Rataji (hasted)
Shohiraj (normal)
Joliryn (hasted)
Gazwyr (hasted)
---
Aram Zey (+4 ac, fly, no stoneskin, no doubles, -3 con -> 33 + 29)
--
Experienced Adventurer |
Ref: 1d20 + 9 ⇒ (13) + 9 = 22-19hp
-Hey, wizard, are you really want to die for that piece of metal?, - asked Marnarius, waiting for a moment Aram will cast
Atk: 1d20 + 10 + 1 + 2 ⇒ (8) + 10 + 1 + 2 = 21dmg: 1d8 + 5 + 1 + 4 ⇒ (3) + 5 + 1 + 4 = 13
The Ambitious One |
HP = 11/66
Ref 1d20 + 6 ⇒ (12) + 6 = 18
GM Reroll 1d20 + 6 + 3 ⇒ (16) + 6 + 3 = 25
Sensing it is only a moment away from death now, the dragon lurches forward in an all or nothing gambit!
Haste + PA
Bite 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
Damage 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Bite 1d20 + 10 + 1 - 2 ⇒ (4) + 10 + 1 - 2 = 13
Damage 1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Claw 1d20 + 10 + 1 - 2 ⇒ (2) + 10 + 1 - 2 = 11
Damage 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Claw 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Damage 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Wing 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 24
Damage 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Crit? 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 24
Add Damage 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Wing 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16
Damage 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12
"Give in or die!" it hisses!
322 - The Nameless One |
322 has a strange little lantern in her hand for when Aram Zey finally dies...
Joliryn - The Artist |
Sorry for the delay everyone
Joliryn flings four bolts of magical energy at Zey before continuing to move along the ledge toward the man.
Magic missile: 4d4 + 4 ⇒ (2, 3, 1, 2) + 4 = 12
Move action, per map
Shohiraj - The Professional |
Reflex save vs DC22: 1d20 + 10 ⇒ (19) + 10 = 29
Shohiraj avoided the fire thanks to her evasion training. Then loads the light crossbow and waits to fire it at Aram when he cast another spell hoping to disrupt it.
light xbow: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
damage if hits: 1d8 ⇒ 3
DM Kludde |
The dragon rips away at the wizard, with the fervour of a lifetime, an the blood splattering everywhere marks out the effectiveness of bit claws and bites.
Four missiles slam into Zey, and one after the other they fall on the magical ward that surrounds the wizard. As Rataji goes down, and Shohiraj readies her fire, the wizard raises his hands one more...
Fort: 1d20 + 9 ⇒ (4) + 9 = 131d3 ⇒ 2
...only to collapse, taken down by the poison on Marnarius' blade. He slowly, painfully bleeds out on the floor, until the blood stops flowing.
A silver trail emerges from him as the life leaks from him, and when he finally bleeds out, it leaves him like a wisp of smoke swirling up from and extinguished candle. It changes direction and moves toward the experiment - and into her pocket.
Now is maybe a good moment to give me the PFS# you want to apply this chronicle to
The sky key is in the middle of the room, surrounded by a glass cube, a whitish circle, and a velvet rope.
Joliryn - The Artist |
Joliryn watches the silver trail with interest, sure that her matron will want to hear about this development. Approaching the Sky Key, she attempts to percieve any magical defenses the Society has placed around it.
Detect magic, Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23
Will apply chronicle to Cacumattus, PFS #125832-1. I assume it gets held until he hits level 7? (Though at this rate he'll probably have enough held chronicles to skip levels 7 and 8 entirely...)
Experienced Adventurer |
Rasamoro Kensori, #34327-10, Dark Archive. Held until level7
Marnarius put away his bow and walked up to the magician body. There was an arrow on a ledge, which he planned to use later, so he picked it up and put in his quiver.
1 broken: 1d2 ⇒ 2
322 - The Nameless One |
Grimaldus, PFS#: 83583-2, Liberty's Edge. Like Cacumattus, hoping to jump two levels and get Grim back on track one day!
322 checks on her companions, offering to heal any who need it. She then joins the group at the Sky Key, and casts dispel magic to help remove any nasty surprises...
Dispel: 1d20 + 7 ⇒ (6) + 7 = 13
322 - The Nameless One |
The nameless elf sees the Leader unconscious on the ground and goes over to check on him. She calls upon the power of the Tapestry to bind his wounds - it is a horrible sight when the tiny white maggots swarm out of the wounds, and yet somehow Rataji actually looks healthier...
Cure Serious Wounds: 3d8 + 7 ⇒ (6, 8, 2) + 7 = 23
Cure Moderate Wounds: 2d8 + 7 ⇒ (4, 3) + 7 = 14
DM Kludde |
Level range for the chronicle is 6-8
Checking the rope, circle and cube surrounding the sky key, Shohiraj notices that the rope is mundane - just something you'd see in a museum - and doesn't contain any trap.
As the agents break the circle, the middle of the room is transformed into a temporal vortex, with time accelerating and decelerating seemingly at random. Smashing the glass makes the effect worse, the green sky key glowing and irradiation the room with temporal instability.
Grabbing the key, the party makes it way out, until they are greeted by a group in the corridor. There's a brief standoff, until one of the group flashes an Aspis badge, nods at Rataji and says. Well done, team. It's now five fingers till oath day.
Well done team, the chaos is complete. I will now report and create chronicles, while you gloat over the defeat of the pathfinder society.
322 - The Nameless One |
This was a fun excursion from our normal Do Good (or at least Minimize the Harm) games =) Thanks!
Joliryn - The Artist |
Joliryn bids her companions farewell, before departing to write a report of the mission to Suliji.
Thanks for running this special, was a lot of fun! Will be interesting to see the other side in Seige.
Experienced Adventurer |
Thanks for good game! Quite new experience. I expected some backstabbing tactics will be one's of Aspis plans :)
The Ambitious One |
The Drago looks slightly delighted as it cracks the skull like an apple and chews on the dead wizard. "I was promised a Wizard to kill, and you have delivered" it says with a satisfied and commanding tone. As an act of vindictive spite, it sprays acid over what is left of the dead Pathfinder so no other thing may feast upon his bones, nor bring him back easily from the dead.
[ooc[Thanks guys! Well played! Now sorting out my admin... 6 to 8 you say?[/ooc]