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Wincing at the unholy racket the two creatures create, Radagast launches off a sling-stone...
Sling: 1d20 + 1 ⇒ (20) + 1 = 21...
Crit Confirmation: 1d20 + 1 ⇒ (19) + 1 = 20, for 2d4 + 8 ⇒ (2, 3) + 8 = 13 damage.
...which beans one of the creatures right in the middle of its forehead!

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Ledt reloads the crossbow and fires yet another bolt to the remaining mask.
Light crossbow+PB: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Piercing damage+PB: 1d6 + 1 ⇒ (6) + 1 = 7

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"Ah! What's going on there!" Ledt approaches the door and opens it after reloading his crossbow. He aims towards the inside of the new chamber waiting for danger.

GM Beman |

Public Restrooms
These public restrooms seem to be for the use of visiting clientele. Several stalls are here and a huge cesspool below collects the offal. Mad laughter echoes in this cramped stone chamber. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls. An ape dressed in the tattered and torn uniform of a night watchman wallows here taunting a tiny snake with human body parts.

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Seeing the ape, Ledt produces the break enchantment scroll and tries to cast it again, this time over the new ape-like beast.
Caster level DC 5: 1d20 + 1 ⇒ (15) + 1 = 16
Break enchantment dispelling caster level vs unknown mists effect: 1d20 + 9 ⇒ (11) + 9 = 20
"Take that Mr. ape!" yells the halfling as the scroll crumbles in his hands with a big magic 'Swosh'.

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Murdoch breaks into a grin underneath his new mask. "Ah... Yes, that is uh a very interesting choice, seeing as we may have had use of that... elsewhere." He says this looking at Abaal, the man who may have once been smarter than him...

GM Beman |

As Ledt finishes reading the parchment the ape gains a look of confusion and begins coughing and sputtering as if his body is rallying against the effects of the mist. The ape like features begin to melt away until all that stands before you is a pudgy, bald human who squints in an effort to see the party. (A smashed pair of eyeglasses in the corner clearly once belonged to him.) He breaks into sobs when he sees the decapitated head of a half Orc nearby. "Sheg! What have I done?!?"

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"You weren't entirely yourself... you appeared to be half-ape when we came in, and were clearly not in control of your faculties. If it helps, there is no way to tell whether you were actually responsible for that half-orc's death - it is not as if we found you taking his head off, after all..."
We won't mention that he almost certainly dismembered him, though...
Radagast will then do his best to usher the distraught man to the exit.

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"Don't worry man, disasters happen. You were just too weak mentally to resist the Mist. It is nothing to blame yourself, not everybody is as strongly willed as Ledt." the halfling looks at the just saved man "What happened in the museum? Please tell us what have you seen, it can be very important to our success."

GM Beman |

As the museum worker leaves the building he tells you that the last thing he remembers is Nigel being carried further into the museum by a group of mad slavering apes and monkeys. Returning to the restroom you see a glittering keyring amongst body parts and...other substances down the lavatory hole.

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"Ok! Seems time to explore the remaining rooms of the museum." Ledt advances with Radagast into the room next to the toilet.

GM Beman |

After finishing up in the employee restroom (which is really a place you don't want to spend too much time...) the group explores the storage room to the north. This simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits. There is otherwise nothing of interest here.
Moving on to the easternmost museum room (and since this is clearly the end of our journey feel free to retcon any preparations before entering the room…)
A long hallway leads to this grand hall, wherein the Blakros Museum shows off its finest collections. Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.
The Tik Taan hold court here, served by a band of savage primates (escaped from all over Absalom) snarling, spitting, and cavorting madly about the ziggurat. Nearly 20 apes, baboons, and other monkeys revel here, but a terrifying howl shatters the revelry shortly after you enter the room and the primates scatter into the mists, making way for their champion, a large ape named Da’Tunga.
Initiative Order
Ledt
Radagast
Murdoch
Da'Tunga
???
Abaal
Everybody but Abaal may act before the bad guys.
R: 1d20 + 3 ⇒ (17) + 3 = 20
M: 1d20 + 4 ⇒ (13) + 4 = 17
L: 1d20 + 4 ⇒ (18) + 4 = 22
A: 1d20 + 4 ⇒ (5) + 4 = 9
Da'Tunga: 1d20 + 2 ⇒ (13) + 2 = 15
???: 1d20 ⇒ 15

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Ledt uses his magic weapon scroll over Abaal's weapon, then casts enlarge person over Murdoch an loads his crossbow all before the door is open.
When the door opens, he moves to have a good sight of the creature and points out Da'Tunga releasing a bolt of electrical energy.
Elecrtical ray+PB (touch): 1d20 + 6 ⇒ (20) + 6 = 26
Electrical damage+PB: 1d6 + 2 ⇒ (4) + 2 = 6
Critical confirmation? (touch): 1d20 + 6 ⇒ (15) + 6 = 21
Electrical damage+PB: 1d6 + 2 ⇒ (2) + 2 = 4

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Perception: 1d20 + 11 ⇒ (8) + 11 = 19.
"Ooo, look! There's a tiny little wooden idol moving around over there..."
So saying, Radagast, confident that the over-sized Murdoch and his neo-simian ally Abaal will be able to handle the gorilla, charges forward, and takes a swipe at the wooden idol with his scythe.
Scythe: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14, for 2d4 + 6 ⇒ (2, 3) + 6 = 11 damage.

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On my turn:
Knowledge (arcana): 1d20 + 3 ⇒ (7) + 3 = 10
Look at the indicated idol and try an puzzle out what it's doing and how to safely stop it.
If that doesn't scream something like whatever you do don't let the dwarf critical it or else the entire building will collapse; Abaal charges the ape with falchion, assuming there is a path to him.
Charging magic weapon Swipe!: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d4 + 7 ⇒ (2, 1) + 7 = 10

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Murdoch grins at his newfound size. "Aye, now THIS is more like it." At this point, he tries sidestepping downward to allow for strategic flanking by his allies. He will then attack. I'm rolling acrobatics to avoid the AOO I think we both have the same ten foot reach right now
Acro: 1d20 - 4 ⇒ (4) - 4 = 0 HAHAHA! Take your AOO.
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9
I just realized this was the third attack on him... I certainly hope we didn't just destroy him.

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I just realized this was the third attack on him... I certainly hope we didn't just destroy him.
Not quite my turn yet, and I'm not sure anyone's actually hit it (aside from Ledt) yet. However, you may have set up a flank for me, which might help me (along with Ledt's magic weapon) in my encounter-long battle against the dice, so thanks!

GM Beman |

Ledt enlarges a different companion this time and, stepping into the room, unleashes hell upon the ape. Radagast sets his eyes on the more hidden target, a small, floating wooden idol. Upon meeting his scythe the tiny wooden mask breaks into pieces…stunning for one round not only the giant ape but the entire simian assembly, giving Murdoch and Abaal time to finish off the gorilla. The mist dissipates and the primates are flee the museum in sudden confusion.
"A little help, please?" A voice begs your attention from the top of the ziggurat.

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Ledt helps out Radagast while saying "What has happened in this Museum? You all had lost your minds. Will you give us a good piece of money for rescuing you? I need to pay for my studies in the Pathfinder Academy, it does not come by free for sorcerers."

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Murdoch -still wearing his new mask- nods in agreement with Ledt. "Aye, where's the coin? I suggest you take it out of the pay of those people we rescued. Especially that one who tore his friend to pieces!"

GM Beman |

"Well I am grateful to the Society for its assistance in this, ah, unfortunate matter. I'm afraid the museum does not offer monetary rewards but, please, follow me to my office; I might have something in my personal collection that will be of interest."
Nigel is incredibly grateful for his rescue and you an ancient Mwangi spear that Chelish explorers found near the colony of Sargava during the reign of the expansionist Chelish prince, Haliad I. It is a bejeweled masterwork spear with brittle, white bird feathers tied with crumbling leather straps beneath the still-sharp spearhead and is a piece that the Pathfinder Society will be sure to treasure.
With the curse of the Tik Taan ended, the Blakros Museum returns to business as usual (after some clean up). More importantly, all of the Blakros Museum’s vast collection is now available to the Society for study.
The end…I'll get chronicle sheets out shortly!

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Oh yeah...since the idol was killed Abaal is no longer an ape. Congrats!
"Yea! Oboy. AAAAAAAAA!!-" THUD-KA-RASH!! Abaal plummets from the ceiling no longer able to climb it.
"Ugh-Ouch! I hope that sarcophagus with the Whispering Tyrants brother-in-law's remains in it wasn't too rare a find." He says dusting (and sneezing) off the remains of the Tyrant-in-law.