Zadim

Abaal Zadeir's page

43 posts. Organized Play character for Great Green God.


Full Name

Abaal Zadeir

Race

Human (Kelish)

Classes/Levels

(formerly mist-tainted) Fighter 1 | HP: 12 | AC: 16 T: 13 FF: 13 | CMD: 16 | F: +4 R: +2 W: +0 | Init: +2 | Perc: +0 | Speed: 30'

Gender

Male

Age

Late 20's

Alignment

LN

Deity

Nethys

Location

Katapesh

Languages

Aklo, Common, Draconic, Gnoll

Occupation

Bodyguard, Swordsman, Translator

Strength 16
Dexterity 15
Constitution 15
Intelligence 14
Wisdom 10
Charisma 8

About Abaal Zadeir

Abaal Zadeir
Human fighter 1
LN Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC
16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +0
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Offense
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Speed
30 ft.
Melee falchion +5 (2d4+4/18-20) or
dagger +4 (1d4+3/19-20) or
unarmed strike +4 (1d3+3 nonlethal)
Ranged sling +3 (1d4+3)
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Statistics
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Str 16, Dex 15, Con 14, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Dodge, Power Attack, Weapon Focus (falchion)
Traits librarian GPSOP6, mathematical prodigy
GPSOP6 = Guide to Pathfinder Society Organized Play 6.0
Skills Craft (calligraphy) +4, Intimidate +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +6, Linguistics +7, Survival +4
Languages Aklo, Common, Draconic, Gnoll
Combat Gear alchemist fire
Other Gear studded leather, dagger, falchion, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, torch (3), trail rations (4), waterskin, whetstone, 20 gp, 7 sp, 5 cp

A tall man of books and adventure, Abaal was a desert bandit before a Pathfinder society member, hired him as interpreter and guard. Since then Abaal has learned much on frequent excursions together and later on his own.
A man of many contradictions, Abaal is an able and erudite scholar and a deadly but gallant swordsman; a deep thinker and yet impulsive and cocksure. He is friendly (perhaps even overly so) but can be insensitive as well. Tact is not his forte'. Years of study in libraries and before that roughing it in the wilds of Katapesh and Osirion have left him a bit rough around the edges, but honorable and loyal to a fault.
Abaal is a voracious reader in particular about anything regarding those alien monstrosities known in certain circles as the Great Old Ones. He has become a believer in their existence since a harrowing encounter with the Cult of Abraxus in the dark alleyways of Quantinium at the end of which he was ultimately his party's soul survivor (the second to last member having been literally torn to pieces in an open air market, in front of dozens of terrified onlookers, by some invisible force. He does not worship tho Great Old Ones but rather fears them and wishes to learn all that he can to forestall what he believes to be their immanent revival, and the subsequent destruction of the world. Abaal keeps this himself afraid that others might brand him as a mad man.

You have gained the Mist-Tainted Template. In a nutshell:

-Your Intelligence and Charisma scores are both reduced to 6,
-You gain a +2 bonus to Strength and Dexterity scores,
-You are immune to fear,
-You gain a +10 bonus on Climb checks and a climb speed of 20 feet,
-You gain a +5 bonus on Acrobatics and Stealth checks,
-You also gain a slam attack (1d3 damage)

tools:

[dice=Swish]1d20+6[/dice]

[dice=damage]2d6+7[/dice]