[PFS_CORE_Aerondor] 04-06 The Green Market (5-9) (Inactive)

Game Master Aerondor

Map

initiative:

[dice=Theodore]1d20+4[/dice]
[dice=Narad]1d20+11[/dice]
[dice=Corisan]1d20+2[/dice]
[dice=Amina]1d20+1[/dice]
[dice=Lini]1d20+1[/dice]
[dice= Siddhārtha]1d20+6[/dice]
[dice=baddies]1d20+2[/dice]

Chronicles


151 to 200 of 288 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

Corisan will go with her guisarme ready not her bow

Lantern Lodge

Silent tide map

You make it back to the market without any bother. What is your next course of action?

Grand Lodge

Male Half-Elf DEAD

"We find to ascertain the location of his shrine within the market."

Lantern Lodge

Silent tide map

That sounds like a knowledge check - pick local, geography or history - your choice.

Grand Lodge

Male Half-Elf DEAD

So someone other than me, then ;-)

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Theodore will ask Zeeva Hello again, Zeeva. We talked to Telmayne Fire-Eyes and found out there is a shrine to someone named Galdron Greenheart, who was a Shoanti Shaman. It was likely his spirit that lashed out at us when the situation with the Aspis became tense. The shrine is buried underneath the Green Market. We must find his shrine if we are to put his spirit to rest. Would you happen to have any idea where this shrine could be located?

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
GM Aerondor wrote:
That sounds like a knowledge check - pick local, geography or history - your choice.

knowledge local: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

Unsure if we are under any time pressure as long as there is no more violence in the market... We could rest. Some of my long term buffs like Barkskin are now gone.

Knowledge Geography: 1d20 + 12 ⇒ (5) + 12 = 17

Lantern Lodge

Silent tide map

"I'm not too sure.. says Zeeta. But she does wander off to find you some shovels. While Zeeta isn't too sure someone in the party knows a bit more.

Well, Narad had met this guy in a tavern on the way to the market from the ship. It was an important stop, right, to get directions to the Green Market. While there he leaned that the market was built right over a grave! The joke was that half way between the bananas and the apples was the shamans bones.

Map updated with a big X.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

LOL! Thanks, GM! :)

"Uh, guys? Do you think the story we heard about the grave between the apples and bananas might be true? At the very least, it's a convenient coincidence."

"And here I thought that guy was just telling a tall tale."

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

It's as good a lead as any, considering we don't have any others...

Zeeva, hope you don't mind. We will get to the...bottom...of this.

Theodore takes a swig of beer.

Lini makes a good point. Are we in a hurry?

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
Theodore~ wrote:
Lini makes a good point. Are we in a hurry?

"I don't know much about restless spirits. Do you think there's a possibility of another violent outburst--like the vegetable thing--before tomorrow morning?"

"Also... Is there someplace safe we can stay without any worry about Aspis shenanigans? Are they really going to leave Zeeva and the marketplace alone?"

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

Knowing that resting would make her more formidable Lini listens for this answer.

Lantern Lodge

Silent tide map

"It happened once..." mentions Zeeta.

"I really don't want it to happen again. I just want this over and the market back to its peaceful state. But when vendors wares jump into the air to make a 12' tall monsters... I don't think anyone will be coming to shop."

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

"Well if we waited a day, I might could try my wand again tomorrow - but has been woke up perhaps we should rest nearby so if the untoward happened we would be there. Pwrhapwesleep in green market?
Corian says.

Lantern Lodge

Silent tide map

Almost in tears Zeeta cries out. "I don't know. This has been a horrible day. Maybe I should just have sold the market."

I guess technically there is nothing to stop you resting now, but if the market comes awake again while you are asleep in it, it might be uncomfortable for you - unless you are sleeping in armor. Zeeta shows no signs of wanting to leave, so if you rest outside the market she won't be protected. My guess is the scenario assumes you will go straight into the digging. Most PF scenarios are built around no rest between acts. End of the day the call is the party's.

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

while I'd rather rest I am good without rest. On the other hand Lini is fine sleeping here. :)

Grand Lodge

Male Half-Elf DEAD

I have no objections to continuing on; I still have plenty of spell slots left.

Seoni puts a comforting hand on Zeeta's shoulder.

"Hang on. Don't let a little set-back get you all flustered. We're doing our best to get this sorted out for you."

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

"Yes, the risk of harm from another attack is too great. We should proceed now."

Lantern Lodge

Silent tide map

I'll take that as a go-ahead
The team starts to dig. While Zeeta provides some equipment the process is slow and arduous. After a number 1d4 + 1 ⇒ (2) + 1 = 3 of hours, you uncover an old altar.

Digging further, below it you find a bare human skeleton. The remains of a rusted spear head penetrate the skeleton's chest and ribs, with a rotted wooden spear haft still attached.

Feel free to arrange yourself on the map around the dig site. when you are happy with where you are, let me know who starts to place the spear heads.

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Theodore takes a swig of beer. Phew! That was a lot of digging. I suggest getting ready. There's no telling what Galdron's spirit has in store for us this time. Maybe a snake made of bananas! Zeeva, I think it's best that you stand back and maybe tell the customers and stall keepers to do the same. Theodore is assuming that there are customers and stall keepers here. If not, he will just tell Zeeva to stand back.

Theodore will cast Longstrider on himself, and will wait for others to prepare.

Later, after people have prepared. Who wants to do the honors?

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

I'll go for it.

Taking a moment to use her mage armor wand on herself (and Droogami, presumably), Amina steps forward.

"Time to grant this poor soul the rest he deserves."

Amina will take the klars, and do her best to recreate the ritual as described.

Any sort of check involved?

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

First, while Amina casts spells, the rogue will take a look around the immediate area to make sure nothing is going to blow up in anyone's face while they arrange the items.

Perception: 1d20 + 13 ⇒ (19) + 13 = 32 (+2 for 34 vs traps)

Then, Narad takes a couple of steps back. (Moved on map.) He takes out two of the three vines from the fruit monster and holds one in each hand. The third is at the ready at his waist/belt.

Finally, he makes ready to throw a vine at an obvious enemy at the first sign of trouble.

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

Lini thanks Amaina for the charge of Mage Armor for Droogami and asks the her scroll of mage armor be used on her. She stations the cat far enough back to be out of trouble if anything bad happens but not so far back that he cannot be there in a move action to assist. She also strongly recommends that Zeeta hang back with the cat.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

"Miss Foxglove, please stand a bit further back. Thank you."

Lantern Lodge

Silent tide map

No sort of check involved.
As Amina places the first of the Klar several odd creatures burrow out of the ground and attack! They appear to be made of gemstones, but shaped more or less like scorpions.

Theodore: 1d20 + 4 ⇒ (18) + 4 = 22
Narad: 1d20 + 11 ⇒ (3) + 11 = 14
Corisan: 1d20 + 2 ⇒ (2) + 2 = 4
Amina: 1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (18) + 1 = 19
Siddhārtha: 1d20 + 6 ⇒ (18) + 6 = 24
baddies: 1d20 + 2 ⇒ (19) + 2 = 21

Status, bold may post:
Siddhartha
Theodore

Creatures
Lini
Narad
Amina
Corisan

Lantern Lodge

Silent tide map

Currently there is one blade placed. Anyone wishing to place another blade may do so as a move equivalent action.

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Waaaah! Didn't see that coming! Is this Galdron's doing?

Scorpion-like crystals? Gonna take a stab at a Knowledge check. It's the only knowledge I have so might as well try it.
Knowledge (Planes) to Identify: 1d20 + 2 ⇒ (14) + 2 = 16

Move Action
Theodore pulls out his wand of Bless.

Standard Action
He waves around his wand of Bless, activating it. Including our party and Zeeva in this.

BLESS IS UP!

FYI, Theodore has his buckler and wand out. He currently does not threaten for a flank.

Bless Effects:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Lantern Lodge

Silent tide map

Theodore recognizes the creatures as Crysmals. Earth elementals they are immune to fire.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

"Crysmals, you say? Never heard of 'em. How should we fight 'em?"

I have a club and the vines. Beyond that, I don't think I can hurt/impede these elementals. I could also flank and aid another with someone.

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

I cannot see where you rolled initiative for Lini, but since you rolled so high for the baddies they are likely to beat me. Also the pink creature seems to be between two squares.

Lantern Lodge

Silent tide map

Lini is the line with no name, I stuffed up the dice tag. she actually got a 19; Pink is fixed to be clearly on one square. It has been a couple of days since Siddharha has posted so I'll delay her and move onto the creatures as I'll be away over the weekend.

It has been a number of hours since you first arrived, so most of your buff spells have probably worn off. Please double check your status lines.

Status, bold may post: Weapons out:1, party buffs: Bless.
Siddhartha (can act twice)
Lini 8 damage
Narad
Amina 10 damage
Corisan
Theodore

Creatures

Rolls:

pink on Lini: 1d20 + 7 ⇒ (20) + 7 = 27
red on Sid: 1d20 + 7 ⇒ (12) + 7 = 19
Blue on Amina: 1d20 + 7 ⇒ (10) + 7 = 17
Green on Theodore: 1d20 + 7 ⇒ (3) + 7 = 10
crit confirm Lini: 1d20 + 7 ⇒ (13) + 7 = 20
damage on Amina: 2d6 + 3 ⇒ (4, 3) + 3 = 10
damage on Lini: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Non-Action: The rogue takes a 5-foot-step forward.
Standard Action: Narad uses one of the vines on a crysmal. (Indicated with a green line on the map.)
Move Action: Draw another vine. The human now has one vine in each hand, again.
Free Action: "Miss Foxglove, please withdraw a bit farther away while we deal with these creatures."

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Hoping the vine keeps the closest one busy, Amina draws her sword on the one closest to Seoni, hoping to buy her some room.

Power Attack, Arcane Strike, Bless: 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 26
Damage: 2d4 + 8 + 3 + 1 ⇒ (3, 4) + 8 + 3 + 1 = 19

Grand Lodge

Male Half-Elf DEAD

Seoni withdraws.

(However, she still provokes, since she was pinned against a wall of produce.)

Lantern Lodge

Silent tide map

I'm not making the produce carts hard corners, so you can go around them while withdrawing. No AOO on Seoni. She can take a second action if she wants

Amina strikes the blue tinted Crysmal hard. Several crystals shatter but it keeps going.

Zeeta pulls back at the suggestion of Narad

Status, bold may post: Weapons out:1, party buffs: Bless.
Lini 8 damage
Corisan
Theodore
Siddhartha/Sioni

Crysmals
- blue ; entangled(shambler vine)
- red 19 damage
- pink
- green
Narad
Amina 10 damage

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Free Action
Theodore takes a step back from the Crysmals. Movement noted on map.

Move Action
He puts away his Wand of Bless.

Standard Action
Theodore will channel magic power through his holy symbol, saying a quick devotion to Cayden Cailean as he casts Prayer. Oh Cayden, bless my allies while crippling my foes. No save, but SR applies. It is mind-affecting also. 40 ft. radius.

PRAYER IS UP IN ADDITION TO BLESS! It simultaneously boosts allies and cripples enemies. And yes, it stacks with Bless.

Prayer Effects:
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

TL;DR: +1 to attacks, damage, saves, and skill checks, and -1 to all those for enemies.

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

Stats in status bar fixed. And I think you owe Lini some more damage as that 20 certainly confirmed.

Lini, unhappy to be the target of this creature 5' steps back and heals herself with her wand. As she steps back she gives a quick whistle and Droogami sprints into action, moving forward and biting at the nearest enemy.

Cure Mod: 2d8 + 3 ⇒ (5, 5) + 3 = 13

bite: 1d20 + 15 ⇒ (2) + 15 = 171d6 + 8 ⇒ (2) + 8 = 10

Trip: 1d20 + 10 ⇒ (15) + 10 = 25

Lantern Lodge

Silent tide map

Droogami just manages to get a good bite on the crystal creatures. But they don't bleed, he is one confused cat. When he tries to knock it over, it doesn't fall over either. Silly non fleshy thing. Then after tottering for a moment it crashes to the ground unmoving.

Status, bold may post: Weapons out:1, party buffs: Bless, prayer.
Corisan
Siddhartha/Sioni

Crysmals (at -1 from prayer)
- blue ; entangled(shambler vine)
- red 29 damage
- pink
- green
Narad
Amina 10 damage
Theodore
Lini 2 damage

bonus damage for Lini: 2d6 + 3 ⇒ (3, 1) + 3 = 7

Grand Lodge

Male Half-Elf DEAD

Moving to one side, Seoni dumps a Lightning Bolt on two of the crystal creatures.

Lightning Bolt: 7d6 ⇒ (3, 1, 1, 4, 5, 3, 5) = 22 Electricity damage, DC 20 Reflex save for half, targeting pink and green.

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

Corisan takes a step back into the stall to bring her guisarme into play, striking one at 10 feet away.

pa swing: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 20 for damage: 2d4 + 13 ⇒ (2, 1) + 13 = 16 of slashing magic adamantine damage

Lantern Lodge

Silent tide map

Seoni sends lightning down, hitting two of the creatures that were conveniently lined up for her. It doesn't hurt them as much as she thinks is should.
Resistance to electricity damage

Corisan then steps back and hits one with her heavy weapon. Again it is not as effective as she would expect.
DR effective against slashing weapons

They swarm forward, stinging Amina and Lini but unable to get through Corisan's armor.

Status, bold may post: Weapons out:1, party buffs: Bless, prayer.
Narad
Amina 19 damage
Theodore
Lini 21 damage
Corisan
Siddhartha/Sioni

Crysmals (at -1 from prayer)
- blue ; entangled(shambler vine)
- red 29 damage
- pink 23 damage
- green 12 damage

rolls:

ref pink: 1d20 ⇒ 10
ref green: 1d20 ⇒ 1
Attack Amoma: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Attack Corisan: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Attack Lini: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
damage Amina: 2d6 + 3 - 1 ⇒ (5, 2) + 3 - 1 = 9
Crit confirm Attack Lini: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
damage Lini: 4d6 + 6 - 2 ⇒ (6, 1, 4, 4) + 6 - 2 = 19

Grand Lodge

Male Half-Elf DEAD

Seoni's brow wrinkles, and then she grins.

"Let's try this, then..."

Glitterdust, DC 17 Will save, targeting blue and green.

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

Corisan says, to no one in particular, [b]"I wonder if-"[b] and then interrupts herself with a fancy display of polearm manuvers.

Dazzling Display - Intimidate vs all enemies in 30 ft radius: 1d20 + 13 ⇒ (9) + 13 = 22

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Standard Action
Theodore will channel the goodness of Cayden Cailean, activating his Touch of Good domain power.

Free Action
He five foot steps to Amina and give her those blessings. Using the free touch from the spell-like to touch Amina. This lasts one round. Movement noted on map.

Touch of Good (Sp):
You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Current Party Buffs: Bless, Prayer (Total: +2 attack, +1 damage, +1 saves (+2 vs. fear), +1 skill checks

For AMINA this round: Bless, Prayer, Touch of Good (Total: +4 attack, +1 damage, +3 saves (+4 vs. fear), +3 skill checks, +2 ability checks)

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Thanks, Theodore!

Amina calls on Sarenrae's blessing to heal some of her wounds, before swinging again at the closest elemental.

Lay on Hands: 1d6 ⇒ 6

Power Attack: 1d20 + 9 - 1 + 4 ⇒ (19) + 9 - 1 + 4 = 31 Immune to Crits, right?
Damage: 2d4 + 8 + 3 + 4 ⇒ (3, 2) + 8 + 3 + 4 = 20

It looks like blue will still be up, but if not, I'll move to threaten the other remaining ones.

Lantern Lodge

Silent tide map

There is no way you can get Green and another one without also getting a party member with Glitterdust. You can get Pink and Blue through, so I'll go with that

Glimmering light shimmers around, reflecting off the crystalline creatures. Wow, they look amazing. However it doesn't seem to have significantly hurt their attacks.
Not that you really need to know why, but they have Tremorsence

Corisan's display of prowess is pretty impressive however and seems to have unnerved them a little.
We'll forget about them being blind, there was probably some heavy foot stomping going on in that display.

Status, bold may post: Weapons out:1, party buffs: Bless, prayer.
Narad
Lini 21 damage

Crysmals (at -1 from prayer)
- blue 20 damage; ; entangled(shambler vine) ; shaken; blind (tremorsence)
- pink 23 damage ; shaken; blind (tremorsence)
- green 12 damage ; shaken; blind (tremorsence)
Siddhartha/Sioni
Corisan
Theodore
Amina 13 damage

rolls:

will: 2d20 ⇒ (8, 11) = 19

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Since the green crysmal is the least damaged...
Move Action: Move south and east.
Standard Action: Shambler vine on the green crysmal.

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

You do not seem to be showing Lini's 13 points of healing in your above numbers.

Lini steps back again and uses the wand again as well.

Cure Mod: 2d8 + 3 ⇒ (8, 7) + 3 = 18 I believe she should be at full now.

And Droogami comes to her rescue.

bite: 1d20 + 15 ⇒ (15) + 15 = 301d6 + 8 ⇒ (4) + 8 = 12

Trip: 1d20 + 10 ⇒ (10) + 10 = 20

151 to 200 of 288 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS-CORE] 04-06 The Green Market (5-9) - Gameplay All Messageboards

Want to post a reply? Sign in.