[PFS_CORE_Aerondor] 04-06 The Green Market (5-9) (Inactive)

Game Master Aerondor

Map

initiative:

[dice=Theodore]1d20+4[/dice]
[dice=Narad]1d20+11[/dice]
[dice=Corisan]1d20+2[/dice]
[dice=Amina]1d20+1[/dice]
[dice=Lini]1d20+1[/dice]
[dice= Siddhārtha]1d20+6[/dice]
[dice=baddies]1d20+2[/dice]

Chronicles


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Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

Corisan got skipped - all that she did was on the ghosts turn

Corisan take a 5 foot step away from elemental shown on map. The she will attack the ghost with her guisarme

pa guisarme to the ghost: 1d20 + 11 + 1 - 2 ⇒ (9) + 11 + 1 - 2 = 19(bless wasn't up yet) for damage: 2d4 + 15 ⇒ (1, 3) + 15 = 19 magic which gets halved vs incorporeal - 9 damage

haste pa guisarme to the ghost: 1d20 + 11 + 1 - 2 ⇒ (1) + 11 + 1 - 2 = 11(bless wasn't up yet) for damage: 2d4 + 15 ⇒ (1, 2) + 15 = 18 magic which gets halved vs incorporeal - and a nat one miss

for the elemental later hit save: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

No longer trying to trip the large outsiders Droogami continues to attack the elemental before it with tooth and claw. First Attack is aided so I am adding +2

Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (1) + 14 + 1 + 1 + 2 = 191d6 + 8 ⇒ (5) + 8 = 13

Claw: 1d20 + 15 + 1 + 1 ⇒ (15) + 15 + 1 + 1 = 321d3 + 8 ⇒ (3) + 8 = 11

Claw: 1d20 + 15 + 1 + 1 ⇒ (16) + 15 + 1 + 1 = 331d3 + 8 ⇒ (1) + 8 = 9

Hasted Bite: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 191d6 + 8 ⇒ (5) + 8 = 13

Meanwhile Lini picks up the wand and flies as indicated, avoiding the reach of the elementals.

Air Elemental Stats:

Air Elemental: Small
60 ft fly (Perfect)
Init +2; Senses Darkvision; Perception +16

DEFENSE
AC 22, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +4 natural, +1 size)
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
hp 56 (7d8+21)
Fort +9, Ref +5, Will +11; +2 vs. illusions, +4 vs. fey and plant-targeted effects

OFFENSE
Speed 60 ft. Fly (Perfect)
Slam +5 1d4-2
Wbhirlwind
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 7th; concentration +10)

Lantern Lodge

Silent tide map

Droog manages to get a couple of solid claws into the elemental. As the last moment it also manages to bite a hunk of flame, though Droog seems less than enthralled about the taste. The elemental doesn't seem especially concerned though.

Corisan manages to get another blow into the ghost. Who then carefully rises above her.
Withdrawl action 60' up

Status, party buffs: haste 4 rounds
Corisan : 10 damage; Shield of Faith ;
Amina 12 damage : Shield of Faith ; shield; resist fire (5) reflex DC16 or catch fire.
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fire), Cat's Grace
Theodore : Longstrider, Resist Energy (Fire 10)
Narad

Elementals - red (entangled, 2 round burned) 12 damage
Elemental - yellow 44 damage
Lini mage armor
Droogami : mage armor; greater magic fang ; 9 damage; +2 to first attack
Ghost - 38 damage. 45' up

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

did it go straight up (or go more than 45 degree angle? - make its DC 20 fly check? And remember that with-draw only grants the first square no AOO

Grand Lodge

Male Half-Elf DEAD

@Corisan: It's a ghost, which means it will have perfect maneuverability; so it may actually have more than the +19 required to do that automatically.

Grand Lodge

Male Half-Elf DEAD

Seoni, for her part, continues to pump force missiles into the ghost.

Since I think that is probably the most productive thing that I can do right now.

Magic Missile: 4d4 + 4 ⇒ (3, 1, 1, 3) + 4 = 12 Force damage.

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Reflex: 1d20 + 5 ⇒ (3) + 5 = 8 I'm on fire!

Despite being engulfed in flames, the paladin continues to try and finish off the fire elemental.

LOH: 1d6 ⇒ 2
First (Bless, Haste, Power Attack): 1d20 + 9 - 1 + 1 + 1 ⇒ (13) + 9 - 1 + 1 + 1 = 23
Damage: 2d4 + 11 ⇒ (4, 1) + 11 = 16
Second (Bless, Haste, Power Attack): 1d20 + 9 - 1 + 1 + 1 ⇒ (11) + 9 - 1 + 1 + 1 = 21
Damage: 2d4 + 11 ⇒ (2, 3) + 11 = 16

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Standard Action: Aid Another: 1d20 + 10 ⇒ (11) + 10 = 21 Aid to Droogami
Move Action: None, continue to provide a flank for Corisan

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

I need to get someone in the air.

Standard Action
Theodore will cast Fly. Shouldn't be in anyone's threat range right now.

Move Action
Theodore will move past yellow. Movement indicated on map.

Free Action
He will touch Corisan with his Fly spell, granting Corisan the ability to fly for 5 minutes. Using the free touch gotten from casting the spell. Cast-move-touch.

Theodore is provoking an attack from Yellow. Here is the reflex save for being on fire, if needed. Reflex Save (On Fire)?: 1d20 + 6 ⇒ (8) + 6 = 14

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

@Siddhartha true - but perfect only gives a bonus to the fly check (+8) - you still have to make all the checks (the turn checks, less than half speed, vertical climb, etc) - I've found enough NPCs in GMing games who can fly still have a poor fly skill. Since i have more than one flying PCs, I know the fly rules very well. For example - although Theodore has given Coissan fly, her maneuvering will be poor and I will likely be unable to hover.

has anyone knowledge religioned the ghost yet?

Lantern Lodge

Silent tide map

To make life simpler on the flying and as I didn't roll a check as such, the ghost has move through the elementals square (its ally) as part of a 45o bank. This doesn't take it through any more threatened squares but does give a little more space to the ground.

Sioni continues to thrash the ghost with magical missiles.

Amina burns a little burn: 1d8 - 5 ⇒ (7) - 5 = 2 (and will continue to burn for another 1d4 - 1 ⇒ (4) - 1 = 3 rounds. Luckily her heritage protects her from most of the damage. She heals herself slightly and then lays into the red elemental. She scores two hefty hits on it, but it is like pouring a teapot on a bonfire.

Narad provides tactical aid for his heavier hitting allies.

Theodore moves too close to the yellow flames which last out at him landing a hefty blow on the little gnome.
AOO: 1d20 + 12 ⇒ (20) + 12 = 32
crit?: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 2d8 + 4 ⇒ (2, 3) + 4 = 9

He catches on fire! (but the flames will never be hot enough to get through his divine protection - so he looks darn cool but isn't getting hurt by it).

Status, party buffs: haste 4 rounds
Corisan : 10 damage; Shield of Faith ; Fly

Elementals - red (entangled, 2 round burned) 34 damage
Elemental - yellow 44 damage
Lini mage armor
Droogami : mage armor; greater magic fang ; 9 damage; +2 to first attack
Ghost - 50 damage. 45' up (reduce haste duration here)
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fire), Cat's Grace
Amina 12 damage : Shield of Faith ; shield; resist fire (5) burning for three more rounds.
Narad
Theodore : 9 damage; Longstrider, Resist Energy (Fire 10)

Thanks for pointing out the fly details Corisan.

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

Sorry Theodore - but I have to double move to get to him, he can just 5 feet away to cast spells - and adjacent to him is inside the reach of my polearm - which means I can't hit him either. and with only a +4 fly skill, it is a good chance I half to fly at least half speed or fall 45 feet - chances are I can't make the check for a more than 45 degree turn, let along the DC 20 for a 180 degree turn.

Corisan takes advantage of Narad's flank (but she doesn't know elementals can't be flanked - so I have not added that bonus)

and strikes the yellow elemental.

pa guisarme: 1d20 + 11 + 1 + 1 - 2 ⇒ (4) + 11 + 1 + 1 - 2 = 15 damage: 2d4 + 15 ⇒ (1, 4) + 15 = 20

haste pa guisarme: 1d20 + 11 + 1 + 1 - 2 ⇒ (18) + 11 + 1 + 1 - 2 = 29 damage: 2d4 + 15 ⇒ (4, 4) + 15 = 23

Lantern Lodge

Silent tide map

Corisan's first strike is a poor one, but with lightning like speed she swings her massive weapon around and catches the elemental with the backswing. That had to hurt. The flames flicker on for a moment and then go out.

The red elemental continues its ineffective assault upon Amina.
attack: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
attack: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16

Status, party buffs: haste 4 rounds
Lini mage armor
Droogami : mage armor; greater magic fang ; 9 damage; +2 to first attack

Ghost - 50 damage. 45' up (reduce haste duration here)
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fire), Cat's Grace
Amina 12 damage : Shield of Faith ; shield; resist fire (5) burning for three more rounds.
Narad
Theodore : 9 damage; Longstrider, Resist Energy (Fire 10)
Corisan : 10 damage; Shield of Faith ; Fly
Elementals - red (entangled, 3 round burned) 34 damage

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

Lili, behind the warrior, casts Cure Mod on the fighter from her want before moving up into the air. She moves up and away from the group and ends her turn 30' up.

Cure Mod: 2d8 + 3 ⇒ (5, 2) + 3 = 10

Droogami moves to engage the other elemental, tumbling in to avoid the attack of opportunity.

Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29

Bite: 1d20 + 14 + 1 + 1 ⇒ (20) + 14 + 1 + 1 = 361d6 + 8 ⇒ (5) + 8 = 13

Confirm: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 281d6 + 8 ⇒ (2) + 8 = 10

Lantern Lodge

Silent tide map

I'm going to assume you healed Corisan, but please make it clear who you can spells on. Given the 45' climb, Lini would be no more than 2-' in the air at the moment.

Droog jumps from one elemental to the second, hitting it hard, but nothing like what he would have done to a normal creature.

The ghost continues to climb a little, healing itself as it goes
ISW: 3d8 + 6 ⇒ (2, 5, 8) + 6 = 21

Status, party buffs: haste 3 rounds
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fire), Cat's Grace
Amina 12 damage : Shield of Faith ; shield; resist fire (5) burning for three more rounds.
Narad
Theodore : 9 damage; Longstrider, Resist Energy (Fire 10)
Corisan : Shield of Faith ; Fly

Elementals - red (entangled, 3 round burned) 42 damage
Lini mage armor
Droogami : mage armor; greater magic fang ; 9 damage; +2 to first attack
Ghost - 29 damage. 65' up (reduce haste duration here)

Grand Lodge

Male Half-Elf DEAD

Seoni continues to pump force missiles into the ghost.

Magic Missile: 4d4 + 4 ⇒ (4, 2, 4, 1) + 4 = 15 Force damage.

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Remember bless is also up right now.

Not having a better course of action, Thedore will focus on helping those injured.

Standard Action
Theodore will present his holy symbol, channeling to heal wounds.
Selectively Channel Positive Energy to Heal: 3d6 ⇒ (5, 1, 3) = 9 Selecting out any bad guys.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Acrobatics: 1d20 + 14 ⇒ (16) + 14 = 30, Move up to the next elemental
Aid Another: 1d20 + 10 ⇒ (7) + 10 = 17, Aid another for Amina

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

The still-burning paladin continues trying to eliminate the fire elemental, so that the others can focus on pacifying the ghost.

First (Bless, Haste, Power Attack, Aid): 1d20 + 9 - 1 + 1 + 1 + 2 ⇒ (10) + 9 - 1 + 1 + 1 + 2 = 22
Damage: 2d4 + 11 ⇒ (2, 1) + 11 = 14
Second (Bless, Haste, Power Attack): 1d20 + 9 - 1 + 1 + 1 ⇒ (17) + 9 - 1 + 1 + 1 = 27
Damage: 2d4 + 11 ⇒ (3, 2) + 11 = 16

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

Corisan flys up flys up double move - since going up is half speed that gets him 70 feet up and seven squares left of red elemental.

what is your ruling if he fails a fly check to make a turn - does he just can't turn or does he fall?

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

About Lini's move. Her current form gives her a move of 60, and if she is still hasted so I believe she has a move of 90. Her goal was to get high enough to be abel to reach the ghost in a single move action her next round so she would prefer to gain altitude over moving any specific distance.

Lantern Lodge

Silent tide map

Seoni continues to snipe at the ghost with her magical missiles. Theodore heals virtually all the parties injuries. Narad continues to provide tactical support to Amina who manages to finish off the second elemental. It dies down to mere embers that lie dormant on the floor.

Status, party buffs: haste 3 rounds
Lini mage armor ; 30' up.
Droogami : mage armor; greater magic fang ; 9 damage;

Ghost - 44 damage. 65' up (reduce haste duration here)
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fire), Cat's Grace
Narad
Amina 3 damage : Shield of Faith ; shield; resist fire (5) burning for three more rounds.
Theodore : Longstrider, Resist Energy (Fire 10)
Corisan : Shield of Faith ; Fly; 70' up.

Failed fly checks. I'm going to go with the "fail by more than four and your fall" along the lines of the climb skill. So if you try a maneuver that requires a fly check and just miss it, you basically can't do that. If you fail by five or more you fall.
All flyers, remember you are also hasted. While it is questionable whether an already existing haste would boost a more recently cast fly or wild-shape, lets assume it does - it is magic after all. That will give your fly speed a bit of a boost - even when ascending.

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

After a quick command to Droogami Lini casts Cure Mod and holds the charge while flying up higher again. Two rounds of max vertical movement, one of them hasted. I think I should be at 60+ feet.

Doorjamb moves away from the group a little and takes cover from the ghost.

Lantern Lodge

Silent tide map

A pile of weapons on the ground rise up and fly towards the annoying sorcerer as the ghost continues to rise.

Lini, I moved you behind Corisan for cover. The market itself is ghostly and insubstantial and provides no real cover. I hope that is okay

Characters with a black outline are flying within about 10-15' altitude of the ghost

attacks: 6d20 ⇒ (13, 5, 9, 10, 3, 19) = 59
Two get through her defences
damage: 2d6 ⇒ (4, 3) = 7

The flames on Amina continue to flicker.
damage: 1d8 - 5 ⇒ (8) - 5 = 3

Status, party buffs: haste 2 rounds
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fire), Cat's Grace
Narad ; 7 damage;
Amina 6 damage : Shield of Faith ; shield; resist fire (5) burning for two more rounds.
Theodore : Longstrider, Resist Energy (Fire 10)
Corisan : Shield of Faith ; Fly; 70' up.
Lini mage armor ; 70' up. Holding the charge in CMW
Droogami : mage armor; greater magic fang ; 9 damage;

Ghost - 44 damage. 80' up (reduce haste duration here)

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

Wand in hand and holding a charge of Cure Mod Lini Charges the ghost.

Touch Attack: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 192d8 + 3 ⇒ (6, 1) + 3 = 10 Will Save DC 14 for half.

Air Elemental:

Air Elemental: Small
60 ft fly (Perfect)
Init +2; Senses Darkvision; Perception +16

DEFENSE
AC 22, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +4 natural, +1 size)
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
hp 56 (7d8+21)
Fort +9, Ref +5, Will +11; +2 vs. illusions, +4 vs. fey and plant-targeted effects

OFFENSE
Speed 60 ft. Fly (Perfect)
Slam +5 1d4-2
Wbhirlwind
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 7th; concentration +10)

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Standard Action
Theodore will ready an action to counterspell against the ghost using Dispel Magic should he cast a spell.

Dispel Roll:
Dispel Roll: 1d20 + 5 ⇒ (4) + 5 = 9 - He fails to do so, as that wouldn't even disrupt a level 1 caster.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Move Action: The rogue draws some holy water.
Non Action: Narad takes a five-foot-step
Standard Action: The Silver Crusader throws the holy water at the ghost: Ranged Touch: 1d20 + 9 ⇒ (15) + 9 = 24, Damage: 2d4 ⇒ (4, 1) = 5

I'm a little unclear about the enemy's exact height. Please factor in range increments from my roll as appropriate.

Dark Archive

GM Aerondor wrote:


Ghost - 50 damage. 45' up (reduce haste duration here)
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fir

Not sure I would know but is the ghost healing? A few turns back it seemed to be down 50. After more damage over at least two rounds its down less than this. If its healing is there any way we could tell?

Lantern Lodge

Silent tide map

Out of character, yes it is. But probably no way for you to tell. Actually you can make a spellcraft check (DC 18) to realize it cast inflict serious wounds on itself. Knowledge (religion) DC 17 to know he can heal himself with negative energy

Grand Lodge

Male Half-Elf DEAD

Seoni continues to volley-fire force missiles.

Magic Missile: 4d4 + 4 ⇒ (2, 2, 4, 2) + 4 = 14 Force damage.

Lantern Lodge

Silent tide map

Oddly enough Narad has no real difficulty throwing his flask of holy water straight upwards. What an arm. It connects with the ghost at the same time as Seoni's missiles and Lini's touch of positive energy.

To say the ghost "explodes" would be inaccurate, but it does change.

Proud and hot tears roll down his cheeks as the ghost explains,
In returning to my original self, I forgot who I had later become, and why I was right to do so.

Galdron casts aside his short spear, his armor passes through him to and on the ground with a thud. The ghost clutches at his chest and seems to pull the flames from his body into his heart as he closes his fist around it. Squeezing, he forms it into a glimmering red gem which he also tosses to the ground.

It is not weapons or armor which prevent peace, but succumbing to wrath. I see this now. I will not protect the Green Market, as others must find their own unity, unmotivated by fear.

The Shoanti, now no longer smoldering and smoking, levitates above his sacred altar, salutes to the PCs as though raising a spear, and then melds with the stone table.

Within seconds the ghostly glade fades away as the Green Market takes shape around you again.

Grand Lodge

Male Half-Elf DEAD

"Well, *that* was unexpected; I guess that means the area is once again safe for honest butchers and grocers...?"

Scarab Sages

Female Human [CORE] Fighter 5 } HP 49/49 | AC22, tch 12, ff 19 | Fort +7 Ref +4 Will +3 (+6 vs fear) | Init +2 | Perc +1 | reach weapon + comb refl + stand still | intimid +13

any chance the things he threw to the ground are still here in greenmarket - just asking

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

"Well. Don't see that every day."

Grand Lodge

Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments

A confused and disturbed soul. I for one and glad it is at rest.

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Zeeva, I believe we have taken care of the problem. I believe Galdron's soul has been satisfied and faded away from this market, and that incident with the fruit giant shouldn't occur again. Hopefully the Aspis are gone for good as well.

Lantern Lodge

Silent tide map

Yes, many of the things thrown to the ground are there (and appear on your chronicle sheets).

Zeeta rushes up to you.

"What happened? You all vanished!"

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
GM Aerondor wrote:
"What happened? You all vanished!"

"Yeah... It was... different. I think we were able to put the angry spirit to rest."

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