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This is a CORE Table. So none of you highfalutin Tengu or weird occultists please.
To make my life easier when it comes to filling in chronicles, if you could each put in a single post with:
If you are currently in a game or expect to apply a GM chronicle before play, hold off putting in the information.
Chronicle: What chronicle number this is for the character
History: What scenarios has the character completed? (or been credited with); any other chronicles (special boons etc)
Name:(the player) real name (as you have it appear on your chronicle sheets)
AKA: Character name
Faction: Your faction
PFS: # for the character
XP: starting XP,
Prestige: Starting prestige
Fame: Starting Fame
Gold: Starting wealth you bring into the adventure. This should be the total on your previous chronicle. If you want to buy any new stuff... see further on. This is the total before you make other purchases.
Day job: include the roll or that you don't have one. If you want to use a reroll at the end just note here you may want to use a reroll. If you don't include a roll I'll be assuming you take ten.
Spend: If you want to buy anything before the scenario starts (apart from your initial 150gp if you are a new character) include it here. This will appear in the "items bought" and/or "items sold" part of the chronicle.
Try to hold off actual discussion here until we have one post per character with those details (makes life easy for me to make the chronicles for you all at the end).
Please add an Icon for your character to the map. If you don't know how, let me know and I'll help. Feel free to post in game-play though.

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Chronicle: 16
History: 2-1, 1, 23, 5-21, 3-21, 4, 6-18, 6-14, 2, 2-2, 3-18, 3-13, 4-9, 3-16, 3-3 manual of calm reflection, tapestry traveller, warm friend in a cold land, gripplis favor, evenhanded investigator, master of blades saved, mutani manual of martial mastery (special boons etc)
Name:Michael Brody
AKA: Lady Teldra
Faction: Grand lodge
PFS: 180660-1
XP: 15
Prestige: 6
Fame: 26
Gold: 6825
Day job: mortician 9
Spend: 0

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Chronicle: 12
History: See profile
Name: Scott
AKA: Jo DiDirino
Faction: Soverign Court
PFS: 143586-21
XP: 13
Prestige: 2
Fame: 24
Gold: 2,773
Day job: Profession (woodcarver): 1d20 + 8 ⇒ (3) + 8 = 11
Spend: None
detect magic, guidance, read magic, empty
1st-Level
shield of faith, shield of faith, true strike (D), empty
2nd-Level
aid (D), darkness, empty
3rd-Level
prayer, protection from energy (D)

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Chronicle: 18
History: History is listed at end of profile, but mostly Emerald Spire chronicles, along with Wounded Wisp and Stolen Heir. Also a credit for Serpent's Rise.
Name: PJP
AKA: Zora Magda
Faction: Liberty’s Edge
PFS: 150786-13
XP: 17
Prestige: 21
Fame: 23
Gold: 8151
Day job: Perform(dance): 1d20 + 7 ⇒ (14) + 7 = 21
Spend: I think I am set.

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@Lady Teldra, can you add a line with your class, AC, hp, init and perception to your profile, have a look at what Zora has there.

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Chronicle: I have done 7, this will be #8.
History: Emerald Spire, levels 1-4. I have also done the Destiny of Sands trilogy. Check out my character profile for more specifics.
Name: Chadius
AKA: The Maiden of Cooper
Faction: The Exchange
PFS: 133608-10
XP: 14
Prestige: 16
Fame: 24
Gold: 3508 gold pieces and 5 silver.
Day job: Day Job(Burglar): 1d20 + 6 ⇒ (11) + 6 = 17 (I have a reroll, I may use it.)
Spend: I need some arrows.
20 regular arrows (2 gp)
10 adamantine arrows (600 gp)
That's 602 gp total.

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Chronicle: 16
History: In profile.
3-05 Tide of Twilight
3-01 The frostfur Captives
6-08 The Segang Expedition
6-12 Scions of the Sky Key 1
6-14 Scions of the Sky Key 2
6-16 Scions of the Sky Key 3
5-01 The Glass River Rescue
0-05 Mists of Mwangi
3-18 The God's Market Gamble
3-06 Song of the Sea Witch
4-19 Night March of Kalkamedes
2-01 Before the Dawn 1
2-02 Before the Dawn 2
0-7 Among the Living
Name: Zoomba
AKA: Vetis Istul
Faction: Grand Lodge
PFS:127063-9
XP:15
Prestige: 25
Fame: 30
Gold: 426 gp, 8 sp, 8 cp
Day job: Vetis will take 10 for a 15 to make a very detailed report for the Chronicles (Faction Card ability)
Spend: Still fairly poor from the last one :p

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This is my first play by post. Any help or feedback is appreciated.

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No worries. Try to put a post in every day, even if it is just to talk with one of the other team members, that keeps things ticking over.

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BTW, as far as the characters can tell, Jo is a fighter who worships Gorum.
@GM: Jo has 22 double-sided wooden holy symbols. Each has the symbol of Calistria on one side (always hidden), and one of the other gods on the opposite side. Well, two are blank on one side, in case she runs into a non-core deity. And yes, I paid for 44 holy symbols and trained Craft (woodcarving) :-)

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Okay, I'm not too sure on rules for getting out of being buried in now, so I'm going to make them up. If anyone is aware of rules for this, sing out.
Let's assume there are 7 "hp" worth of snow.
*A buried character can make a STR check DC 15 to climb towards the surface. Success = 1hp "damage" to the snow.
*A character on the surface can make a perception check (DC 15 + current "hp" of snow burying the character). Success means a character is located in the snow can you can dig towards them. (STR DC 15, if you have a spade, then add +5).
*Use of a spell with the fire descriptor will burn 1hp worth of snow per spell level.
Any of these action will take one minute.
Characters buried will take 1d6 non lethal damage each minute they are buried.
Rather than worry about the dogs and the sled, we'll assume they dig themselves out.

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Ahh, the cave in rules look simpler, just moving stuff. So how much snow is there.. wish the scenario would say. Let's say one ton.
I'll also say the produce flame worked to melt snow fast enough to get one of the characters out, and realistically the rest of you can probably dig fast enough to get out the other with the help of your fire magic available. No sense it slowing down PBP unnecessarily with something like this that would be pretty quick around the table.

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Confidante Twice per adventure, you can call upon your contacts, either allowing you to attempt a Knowledge check as though you had a number of ranks in that skill equal to your number of ranks in Diplomacy or gain you a +2 bonus on the check. Calling in a favor takes 1 minute, and when not in an urban environment requires two uses of this ability.
Would I be able to use this ability, or is our location too rural even at double cost?

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This is definitely very rural.
But Jo can certainly remember a discussion she had with a drunk wizard who kept going on about magical creatures eggs...

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sorry i haven't posted, i've been very sick

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No hurry to post. You're all doing pretty well. Getting better and enjoying posting what we are after.

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If it's any consolation, that's exactly how my bard in a homebrew campaign died.
That is when I learned the joy of liberating command.

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The only thing about character death that bothers me is I now have a hole in my level spread. Yesterday I had core characters at levels 8, 7, 6, 5, 4, 3, and 2. Now that perfection is marred!
One of my regular campaign, level 3 characters died in Bonekeep II over the weekend. I could have undone the death by explaining to the GM (a VC no less) how he broke the rules in that combat, but I accepted the death. Bonekeep is timed, and we had already lost over an hour due to:
- The VL who organized the convention being 45 minutes late.
- The VC GM waiting for the above player, despite the other players unanimously wanting to start without him.
- The VC GM taking two smoke breaks.
And just to complete the picture for you: the other VL in our area is somebody who hasn't attended a single PFS event in two years.

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As she was fatigued Jo couldn't actually run and get grabbled. I've got a couple of presentations to do today, so rather than make a call now, I'll have a think about that and post this evening.
But we may need to do a little retcon

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5' to a square.
BTW I'm not going to do any updates until the current website issues are resolved.

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GM - Not trying to complain, but I am not understanding - How did that attack hit Zora? Is she denied dex for some reason?

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@Zora, I didn't add the attack bonuses into the actual dice rolls. Zora was targeted with essentially a ranged trip attempt that succeeded. Some of the mechanics here are a little unusual due to it being a 3.5 scenario they have not updated for PF.
@Jo, thanks for the sled outlines.

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What are my options? Can I jump off the sled safely? Do I need a concentration check to cast a spell from the sled? Can I stop the sled safely?

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Lady Teldra can either jump off hte sled. (I'll take that as a move action) or try to control the sled (handle animal check).
Yes, jumping from a moving sled is probably harder than that, but you lot are heroes.

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Chronicles are now up. Please check them and let me know any corrections that are required.
Thanks for the game everyone. I'll try to get the reporting done later this weekend.