[PFS_Aerondor] 05-08 The Confirmation (2017 A) (Inactive)

Game Master Aerondor

Map

init:

[dice=Black Crow]1d20+3[/dice]
[dice=Theophilus]1d20+6[/dice]
[dice=Stonelance]1d20+6[/dice]
[dice=Mouser ]1d20+4[/dice]
[dice=Gildaref]1d20+[/dice]
[dice=Forric]1d20+2[/dice] Plus 0 when not underground
[dice=baddies]1d20+2[/dice]

Chronicles


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Liberty's Edge

M Human bolt ace 2 | HP 20/20 | AC 19; Tch 15; FF 14 | F +3; R +6; W +3 | CMB +1; CMD 17 | Init +6 | Perc +7

Stonelance quickly reloads and fires

crossbow: 1d20 + 6 + 1 - 2 ⇒ (16) + 6 + 1 - 2 = 21
damage: 1d8 + 1 ⇒ (7) + 1 = 8


move to reload
standard to attack

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

The Black Crow moves up and begins to play.

Move 30', raging song - inspired rage.

Lantern Lodge

SFS 05-99 BftB

As whips don't threaten Janira is not technically in melee with the Mintoaur. And 15' away means you wouldn't have the penalty anyway.

Theo, Stonelance and Gildaref pepper the minotaur with missile fire. The crow splits out a great riff on his axe.

Status: Bold may post inspire courage +1 to hit and damage. Ranging song if you wish it.
Mouser
Forric 1 damage -

Minotaur - entangled(1/5), 34 damage
Gildaref - mage armor
Theophilus 1 Burn
Black Crow 8 damage + Fort save vs disease.
Stonelance

Sovereign Court

Male Dwarf Warpriest of Torag 1 - HP: 10/11 - AC: 18, T: 10, FF: 18 (never flat-footed before acting, +4 dodge bonus vs giants) - Fort/Ref/Will: +5/+0/+5 (+2 vs poison, spells, and spell-like abilities) - CMD: 13 (+4 vs bull rush or trip while standing on the ground) - Perception: +3 - Initiative: +0 (+2 when underground) - Blessings: 1/3

Stonelance, remember the 1d6 extra from my blessing.

Forric advances with the party and blesses Gildaref's bow as well.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

"Hang in there, you halfling beauty! We're coming!" Mouser yells as he double times it toward the log over the river.

double move, can just make it to the log

Lantern Lodge

SFS 05-99 BftB

Horribly wounded, the minotaur turns to flee!

Status: Bold may post inspire courage +1 to hit and damage. Raging song if you wish it.
Mouser
Forric 1 damage -
Gildaref - mage armor
Theophilus 1 Burn
Black Crow 8 damage + Fort save vs disease.
Stonelance

Minotaur - entangled(2/5), 34 damage

The Exchange

Male Human (Varisian) Kineticist (Telekinetic) 4 | HP 39/39 (THP 6/6, NL 4) | Burn 1/7 | AC 18, T 14, FF 14 | F +8, R +8, W +2 | Init +6 | Perc +8

Yeah you better run! Theophilus crows, flinging another dagger at the fleeing minotaur with another boom of gathered power.

Extended Range Telekinetic Blast: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Piercing Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Liberty's Edge

M Human bolt ace 2 | HP 20/20 | AC 19; Tch 15; FF 14 | F +3; R +6; W +3 | CMB +1; CMD 17 | Init +6 | Perc +7

Seeing one last opportunity to put another arrow in the hide of the Minotaur, Stonelance quickly reloads and fires

crossbow: 1d20 + 6 - 2 + 1 ⇒ (14) + 6 - 2 + 1 = 19
damage: 1d8 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

Giladref, just making sure it does not change its mind, move up and takes another shot with his bow.
last shot: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
dmg+inspire: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

The Black Crow continues to play, leaping across the river with a split-leg power riff jump as he makes his way to check on the halfling.

Sovereign Court

Male Dwarf Warpriest of Torag 1 - HP: 10/11 - AC: 18, T: 10, FF: 18 (never flat-footed before acting, +4 dodge bonus vs giants) - Fort/Ref/Will: +5/+0/+5 (+2 vs poison, spells, and spell-like abilities) - CMD: 13 (+4 vs bull rush or trip while standing on the ground) - Perception: +3 - Initiative: +0 (+2 when underground) - Blessings: 1/3

Forric moves towards the log.

Lantern Lodge

SFS 05-99 BftB

The long range assault on the Minotaur continues and the huge creature staggers to it's knees, defeated.

Janira looks impressed with you all.

"That was amazing. And for a group just out on their confirmation too. " she gushes.

"But enough of minotaurs, tell me, what did you learn of the caverns and the gillmen?"

The Exchange

Male Human (Varisian) Kineticist (Telekinetic) 4 | HP 39/39 (THP 6/6, NL 4) | Burn 1/7 | AC 18, T 14, FF 14 | F +8, R +8, W +2 | Init +6 | Perc +8

Well, the caves used to be a holy spot to Aroden. They've got some old carvings on the wall, we've got some rubbings of those, and a big old sculpted city at the heart of the temple. We talked to a Holy Gillman, and he said that he was here to venerate Aroden and take in the sacred waters, Ears has the notes on that. Someone with a better sense of the divine or whatever should definitely take a look, 'cause even with Aroden being dead as a doornail, Ears was able to make something happen. Maybe it was just magic, I dunno.

Actually, once it's a little more safeish, it might not be a bad place to direct some pilgrims and tourists. We've got some really old carvings, a great sculpted city - we should set it up as a shrine, or at least lease it out to someone else!
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15 Identifying a business prospect for the Exchange
folio reroll: 1d20 + 8 ⇒ (9) + 8 = 17 DC 16

Grand Lodge

male Wizard/3|hp 20/20|AC:12{16 mage armor} T:12 FF:10|CMB 1 CMD 12|Fort+1, Ref+2, Will+4|Init+4|Perc:+3 elf Wizard 3

"The writings on the wall were faded but appear to be related to prays of Aroden. The one I recognized was that of the soldier bring light to the darkness." "By casting light on a stone and putting it in the city replica, we all felt a strange magical affect."

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"That dead gillmen smell just as bad as any other dead thing? Oh, and that cave fungi can give you a bad itch? Which reminds me, do you mind taking a look at this?" asks the Black Crow.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

"That was really amazing what you did, Janira!" Mouser says. "Maybe next time I can lead the minotaur away, though! Glad you are okay!"

Lantern Lodge

SFS 05-99 BftB

Janira looks at the rash. "That looks nasty, I'm not sure there is anything I can do about it."

Ahh yes, the disease. We still need to resolve that. May as well give me a set of fortitude saves. It is DC 16, each failure (apart from the first) costs you 1d2 STR and more importantly 1 CON.

Of course you will be back in Absalom well before you die even if you roll badly, but then it is a matter of deciding if you want to spend the coin on a cure disease. Unless you actually die from it, you will recover all the ability points before your next scenario.

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

Fair enough. Let's see where this goes :)

Fort Save 1: 1d20 + 3 ⇒ (16) + 3 = 19
Fort Save 2: 1d20 + 3 ⇒ (13) + 3 = 16
Fort Save 3: 1d20 + 3 ⇒ (9) + 3 = 12
Fort Save 4: 1d20 + 3 ⇒ (17) + 3 = 20
Fort Save 5: 1d20 + 3 ⇒ (9) + 3 = 12

Lantern Lodge

SFS 05-99 BftB

That is fine. I'll do the reporting now.

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