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I see that I messed up in my last post. I can tell you though, my sense motive roll was a 1 when I previewed it. That's why I had Pau getting angry and not understanding.
Sense Motive 1d20 + 6 ⇒ (1) + 6 = 7
I've never seen a string of awful group rolls like this in a long, long time. Thank god we've not been in combat!

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Somehow I imagine us tripping over our own swords and punching ourselves in the face, while a bewildered goblin thanks the gods.
Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12
"Thank you for your offer. We gladly accept, assuming these favors are not...unsavory."
Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15

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"Yes, the nature of the favors will matter to us, but we agree that we will do them if they are not against our ethics. And Miss Meredith there would probably think differently of Shelyn's definition of "unsavory"... we Shelynites might be more willing than others." She winks at him.
Diplom: 1d20 + 7 ⇒ (19) + 7 = 26

GM Crucible |

The servant chuckles. "No, my dear, no favors like that, I'm afraid..."
"Unless you want to make it four, and you have some time later ... No? Well, on to business then."
He seems to have expected some of the basic objections. "Nothing illegal, I assure you, but something the esteemed master does not have sufficient time for himself."
“I have said, there are three tasks. Because Palhuna Murqual is as generous as an oasis, you may decide what order you wish to accomplish them." He begins to count off tasks on his fingers. “First, there is some sensitive merchandise being delivered by problematic dealers. Second, another recent acquisition has some unpleasant protective magic that needs to be dealt with. Finally, you can be the master's agents to make a purchase of an item. Simple, yes?”

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"Seems simple enough. Stop some merchandise, remove some magical protections, purchase an item. How about some more details? What type of merchandise, what kind of magical protections, and what kind of item are we purchasing?"

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"Unless you want to make it four, and you have some time later ..."
Meredith's frown puts an end to that idea very quickly.
Was that the boy, or the man? Who requested that?"Fine. Tell us where to go and we'll secure your merchandise."

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"I still think we should only be doing one.." pouts Prisim.
"But doing shopping for someone..that doesn't really count. That sounds like fun. I think we should do that first."

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"Very well, let's begin. The sooner we get started, the sooner we complete our bargain, and finish our dealings. Purchasing an item sounds easy enough, I'm fine with starting there."

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Indeed, give us the details so we can get started. Lannior looks eagerly at the spokesman.

GM Crucible |

"Ah, I am glad this is settled," the servant says. "The good master has previously shared the details of these tasks with me, so it may be easiest if I explain them directly."
Shopping it is, then.
"The 'shopping' first, eh? Interesting. An acquaintance of mine owns a mirror I would like. She isn’t willing to deal in gold for it, and her desired coin is not one I am quite willing to pay."
"Madame Jelaris is an alchemist trying to develop an equivalent of the sun orchid elixir. I don’t know if that is possible, but she has a means to alchemically extract vitality. Essentially, she can make one older. She claims the ‘years’ of life extracted are invaluable in her research. And she requires twenty years from me before relinquishing the mirror.”
"So go get it, yes?"
You have the opportunity to ask questions, but I'm going to proceed to the next scene, as I've been slow enough already.

GM Crucible |

You follow the servant's directions to the shop, and find it easily.
Located in the shadow of Nethys’s temple, this higher end shop emanates scents of perfumes, medicines, and the dusky tang of alchemical experiments from behind a beaded doorway. The front of the store has shelves for the casual shopper, with scented oils and colognes in faceted bottles on delicate shelves. Further back, more solid looking containers under locked glass offer alchemical wares of the more adventurous and martial varieties. A marble counter blocks off the very back of the shop, where a bell sits beside an alembic bubbling away with a cerulean liquid. Behind the counter, another beaded curtain leads deeper.
A smiling, youthful girl is behind the counter checking the contents of small drawers and making marks on a piece of parchment. Perhaps she's focused on her work, as she doesn't seem to notice you enter.

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To the servant, Our years for a mirror? Strange business here in Ketapesh. Things were usually less complicate in Varasia. Luckily years are one thing most elves have plenty of. Still 20 seems like a lot, is this associate likely to allow haggling over that number?
-----
Clears throat loudly, Greetings we are here about a mirror. If the girl is human the comment is made in a condescending tone.

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Meredith keeps her mouth shut as they leave. "Youth is wasted on the young."
Moving into the shop, Meredith waits patiently. "Madame Jelaris. Palhuna Murqual is interested in your mirror. He mentioned something about extracting years, and sent us to retrieve it. What do you desire?"
Diplomacy(Aid): 1d20 + 1 ⇒ (13) + 1 = 14

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"I guess I can give up a few years.. but we humans aren't as year-rich as you elves, my friend. I hope we don't have to give many..."

GM Crucible |

EDIT, as I missed this question, and it will help clarify quiet a bit:
To the servant, Our years for a mirror? ... Still 20 seems like a lot, is this associate likely to allow haggling over that number?
Palhuna's servant smiles. “Make the purchase for the master, of course! Twenty years of my life (or, gods forbid, his!), all at once, is too dear, but twenty years divided among you lot? That’s little enough, I think! Plus I’ll let you in on a secret: Madame Jelaris is an inveterate gambler. If you wager the years, you might walk away paying nothing! Or paying twice as much. If you do that, a word of advice: don’t cheat. Or at least don’t get caught cheating.”
This will help, I hope...
———
The young woman looks startled to hear Meredith. "Oh! You're from Mister Murqual? I'll get Madame Jelaris right away." She blushes, slightly embarrassed for not seeing you, and hurries to the back.
As you wait, you have a moment to look around the shop.
+5 on the Perception roll if you have Profession(Gambler) or similar; +2 if you have ranks in Knowledge(arcana OR religion) or UMD.
Madame Jelaris, a rather more middle-aged woman than the face you first met, is a stocky, handsome, and fashionable Chelish woman in her later years. She looks the you over with mild amusement. “Honestly, I set a high price for Palhuna because I didn’t especially want to sell and thought he’d never pay it, but if he’s found a way around that and you’re willing... well, who am I to refuse?”
She explains the basics of the alchemical process: “Oh, I insert a tube down your throat extracting an essence from your lungs. It doesn’t actually age you. It’s not as though time goes faster, but it does prematurely wear down your body by a few years. So, how did you want to split the twenty years between you?”
GM's warning ... if you take too many years, you may see the negative effects of aging, but without the years of experience necessary to earn the positive ones ...
+5 on the next roll if you succeeded on the previous Perception roll

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Perception plus Know. Religion bonus 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Pau notices all the gambling motifs in the shop. "Those with the gambling vice are the most common client at this shop," he whispers before the merchant notices the group.
Sense Motive 1d20 + 6 + 5 ⇒ (5) + 6 + 5 = 16

GM Crucible |

Reminder: Pau got a bonus to the Sense Motive roll because of succeeding on the earlier Perception. Pau makes the DC.

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"Thank you." Meredith nods to the woman as she runs off to retrieve the mistress.
This woman is serious...hmpf. To lose time on such a foolish errand.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
"Gambling. Lots of gambling items here for sale."
Sense Motive with +5 bonus: 1d20 + 4 + 5 ⇒ (13) + 4 + 5 = 22
"I do have to admit, the price is rather high. My time is quite precious. Still, I wonder. Are you up for a game of chance? I'd like to wager to not lose time off my lifespan. Any way we could challenge over it?"

GM Crucible |

Madame Jelaris gets a gleam in her eye at Meredith's words, and accepts eagerly.
The scenario doesn't give the characters much information, unfortunately, but the those skilled in Knowledge(arcana), Profession(alchemy), or similar can deduce the following: a few of years each probably wouldn't be so bad, but more than a few might cause some permanent damage to one's physical well-being.
Madame Jelaris escorts those who wish to gamble to a comfortable parlor in the back of the store, inviting you to be seated around a table. She hands around a small box of ivory dice, inviting everyone to examine them and confirm they aren’t loaded.
You may substitute Profession(gambler) for Perception here. If you do so, add +5 to your roll.
You may examine the dice, if you like. (The Perception roll, above.) After you do so, Madame Jelaris She then lays out the rules of the game you'll be playing: Twentybone.
You (collectively) receive 20 tokens that you may share as you like. She takes 20 tokens as "the house". You may buy a dice roll for 1 token. Every player may buy zero, one, or more dice rolls. Roll a d20 for each. When all bets are made and rolls determined, she rolls a single die as the house. For every player roll higher than the house, she pays out 2 tokens. For players, 1 always loses, 20 always wins.
"You see forty tokens in the game, yes? Twenty for each of us." Madame Jelaris explains. "At the end, you pay one year for each token I have. You decide when to stop. If one of us collects all of the tokens, it will be double and nothing."
If anyone wishes to try and cheat, please let me know.
Madame Jelaris: 20
Party: 20
——
Apollyanna: ?
Gailen: ?
Lannior: ?
Meredith: ?
Pau: ?
Prisim: ?
Place your bets (or bow out of the round).

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"What happens if the dice tie?" asks Prisim.
"And presumably for any dice that comes in below yours, you take the token?"
She gestures to your tokens "Do they work?" she asks as she examines the dice.
perception: 1d20 - 2 ⇒ (11) - 2 = 9

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As they begin to be seated in the back, Lannior makes sure he can be seated next to Prisim; he then eyes the dice. As a follower of Desna he feels luck will surely be on his side and will definitely try the game out.
Commenting to the others.
Is everyone going to play? Shall we take 3 tokens a piece and leave 2 is reserve?
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
With the way the dice roller is this could either go real good or real bad.
-----
Once the game starts Lannior causally tosses a token into the center, wanting to start small and get a feel for things.
He receives his die and gives it a roll.
Twentybone Round 1: 1d20 ⇒ 20
Right from the start the elf feels Desna is with him!

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Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Bad dice!
Meredith takes a quick glance at the dice before moving on.
She spends 3 tokens and rolls the dice...
Round 1: 1d20 ⇒ 14
Round 2: 1d20 ⇒ 2
Round 3: 1d20 ⇒ 17
Not too bad, all things considered.

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Perception 1d20 + 7 ⇒ (10) + 7 = 17
Pau was glad the dice seemed fair. He took the bones and made three rolls, betting one token each time.
Round one 1d20 ⇒ 4
Two 1d20 ⇒ 16
Three 1d20 ⇒ 9

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"This wrong. Can't you see that you are beautiful just as you are? It's what is inside your heart that makes you beautiful and getting older is just part of that. I often imagine finding a man to spend the rest of my life with holding hands and growing old together watching our children and children's children from the covered porch of our beautiful colonial with attached stable." As she speaks she walks the room imaging her future life her voice full of conviction.
"I mean look at Pau and Meredith." She waves a hand at the two. "It's not that they want to be all leathery she gestures toward Meredith or bald, ;) the fact someone can look past all those gray hairs and blemishes to see and love the real person underneath makes that love the special gift that it is."
As she finishes she slips in behind the two, grabbing both their opposing shoulders and the trying to squeeze them together. Maybe they'll even hold hands. *Grin*
diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Apollyanna then looks to see the beauty within the woman (detect evil).

GM Crucible |

To answer Prisim's questions:
1. House wins on a tie.
2. You have to pay the token to roll, so if you lose you simply get nothing.
Apollyanna's speech is quite impressive. Madam Jelaris smiles at the comments on her beauty. "Thank you, young paladin. Your words are kind. Now are you ready to roll?"
GAMBLE!
Madame Jelaris: 27
Party: 13
——
Apollyanna: speechify
Gailen: ?
Lannior: (rolls 20)
Meredith: (rolls 14, 2, 17)
Pau: (rolls 4, 16, 9)
Prisim: ?
Meredith and Pau both pay three tokens for three dice, while Lannior pays a single token, and rolls big. Madam Jelaris does her roll ...
1d20 ⇒ 15
"Well done! That's two for you, my bald friend, and two for you, dearie. Two for you as well, Master Elf."
GAMBLE! — ROUND TWO
Madame Jelaris: 21
Party: 19
——
Apollyanna: ?
Gailen: ?
Lannior: ?
Meredith: ?
Pau: ?
Prisim: ?
Place your bets (or bow out of the round).
I realize we have several Lawful characters at the table, but just a reminder that if someone wants to consider cheating, let me know.

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Apollyanna's speech is quite impressive. Madam Jelaris smiles at the comments on her beauty. "Thank you, young paladin. Your words are kind. Now are you ready to roll?"
"Absolutely not!" Apollyanna looks aghast as others do though. "I can't believe you are doing this!"
She can't. This game conflicts too much with her order's moral code to see the beauty within a person and not rely strickly upon outward appearances. This woman is just white-washing a rotted-out, wooden fence. Not exactly a sin, but nothing she can support either.

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After his success in the 1st round, Lannior decides to risk 2 tokens this time.
Round 2: 1d20 ⇒ 5
Round 2: 1d20 ⇒ 19

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Apolyanna's speech earns a raised eyebrow from Meredith. "These leathers keep me alive. I wish I could defend myself as well as that."
She rolls twice more, hoping the dice go in her favor.
Round 2: 1d20 ⇒ 5
Round 2: 1d20 ⇒ 15

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Pai wasn't sure what the paladin was going on about, but he had become skilled at tuning out when needed. He places two token out this round, and rolls the bones twice. "Just ignore her, Meredith. She goes wonky sometimes"
Roll 1d20 ⇒ 15
Roll 1d20 ⇒ 18

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Prisim shakes her head as she listens to the words of Pollyanna.
You can see her fingers twitch toward the tokens, but she restraints herself.
Gosh she speaks so well.
As the dice are rolled she looks in horror as the house rolls so well.
"This is not my idea of a shopping trip."
Then she gives in and pushes her three tokens forward.
rolls: 3d20 ⇒ (2, 19, 15) = 36

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Gailen picks one of the dice and tries it out.
"YOU TOO?!" Apollyanna screeches.

GM Crucible |

GAMBLE! — ROUND TWO
Madame Jelaris: 21 + 10 = 31
Party: 19 - 1- = 9
——
Apollyanna: Nope, nope, nope!
Gailen: 7
Lannior: 5, 19
Meredith: 5, 15
Pau: 15, 18
Prisim: 2, 19, 15
Place your bets (or bow out of the round).
Madame Jelaris collects one token for each roll of the dice. Then she casts hers.
1d20 ⇒ 1
"Oh, dear. Well, that's the foulest of luck. Shall we go again?"
She distributed two tokens for each die you rolled. Your pile is now much larger than hers.
GAMBLE! — ROUND THREE
Madame Jelaris: 11
Party: 29
——
Apollyanna: ?
Gailen: ?
Lannior: ?
Meredith: ?
Pau: ?
Prisim: ?
Place your bets (or bow out of the round).

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Meredith smiles as the 1 comes up.
"I'm feeling better with this, now. I'll not push my luck further."
Meredith will skip this round.

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Gailen looks at Apollyana with a confused look on her face. "I don't understand your extreme prejudice against the game. While Shelyn teaches to accept the good inside someone, she also appreciates beauty, and if this woman wishes to prolong her outward beauty for a few more years, who are we to judge her?"
Gailen grabs a die and rolls once more.
feeling lucky!: 1d20 ⇒ 18 Nice.

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Gailen looks at Apollyana with a confused look on her face. "I don't understand your extreme prejudice against the game. While Shelyn teaches to accept the good inside someone, she also appreciates beauty, and if this woman wishes to prolong her outward beauty for a few more years, who are we to judge her?"
Um, the militarized wing of an extreme religious sect whose members often walk through town carrying glaives and detecting if people are evil or not--that's who. :)
Gailen grabs a die and rolls once more.
[dice=feeling lucky!]1d20 Nice.
Apollyanna picks up her jaw from the floor and screws her eyes back into her head and walks outside.

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Lannior feels like they probably got the best luck Desna will give them, and they probably should be satisfied with only 11 total years. Still the others are pushing chips forward so what could a couple more hurt.
Round 3: 1d20 ⇒ 13
Round 3: 1d20 ⇒ 10

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Prisim looks on, noting that "It would seem we have already bet more than you can cover." to Madame Jelaris.
She also looks around her companions.
"We were so far ahead.. it seems a shame to have wagered again."
Still, she can't help herself. Something in the gnome seems to be a natural risk taker.
token: 1d20 ⇒ 15
"What do we get if we win more than you can cover?"

GM Crucible |

GAMBLE! — ROUND THREE
Madame Jelaris: 11 +6 = 17
Party: 29 -6 = 23
——
Apollyanna: crying
Gailen: 18
Lannior: 13, 10
Meredith: none
Pau: 10, 17
Prisim: 15
You pay your tokens and Madame Jelaris rolls her die. "Aha! That's a wee bit better."
Madame: 1d20 ⇒ 16
She passes two tokens each back to Gailen and Pau.
GAMBLE! — ROUND FOUR
Madame Jelaris: 17-4 = 13
Party: 23 + 4 = 27
——
Apollyanna: ?
Gailen: ?
Lannior: ?
Meredith: ?
Pau: ?
Prisim: ?
Place your bets (or bow out of the round).
Prisim remembers that you have to pay first for each die rolled, so Madame Jelaris' pot is slightly bigger before rolling than it is at the start of the round. "You know," she says, winking at Prisim, "That's never been a problem before. But rest assured, I always cover my bets."

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Lannior feels like a slippery slope has started in the wrong direction. Nevertheless he pushes in another chip, grabs a die and gives it a roll.
Just one for me this round.
Round 4: 1d20 ⇒ 13

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Meredith stands up and turns to leave.
"I'll make sure Apollyanna hasn't gotten too far off."

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Prisim looks horrified at the madams roll.
"And I thought I did so well."
She decides not to roll again.
"We are still ahead..." she notes.

GM Crucible |

GAMBLE! — ROUND FOUR
Madame Jelaris: 13+1 = 14
Party: 27 -1 = 26
——
Apollyanna: nope
Gailen: nope
Lannior: 13
Meredith: nope
Pau: pause
Prisim: no
Madam Jelaris sighs to herself. "It seems you are losing excitement for this game, yes? That's too bad." She rolls her die.
1d20 ⇒ 3
She grimaces at her luck and pays Lannior two tokens, and puts her hands in her laps. "What now? Are you ready to pay me my years, or shall we go again?"
If you stop now, you'll owe her 12 years, between the 6 of you (much better than the 20 you started with). Or, you may continue to gamble.

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Would've been easier to stop last round.
"12 years. I can lose two."
I'm fine with 12 years.

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It's probably fine for you two, being past your prime and all but for Apollyanna it's not cool.

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"It's fine with me, and since my sister Apollyana seems so against this whole thing, I'll take her two years as well."