PFS (6-97) Siege of the Serpents *CORE* SubT (1–2) (Inactive)

Game Master TomG

Part of the Gameday IV event. (See all tables here.)

— MAP —

GM Quickpost:

INIT
[dice=Apollyanna] 1d20 + 1[/dice]
[dice=Evarice] 1d20 + 5 [/dice]
[dice=Gailen] 1d20 + 1 [/dice]
[dice=Pau] 1d20 + 2[/dice]
[dice=Prisim] 1d20 + 1 [/dice]
[dice=Wyatt] 1d20 + 6[/dice]

PERCEP
[dice=Apollyanna] 1d20 -2[/dice]
[dice=Evarice] 1d20 + 4 [/dice]
[dice=Gailen] 1d20 - 1 [/dice]
[dice=Pau] 1d20 + 7[/dice]
[dice=Prisim] 1d20 -2 [/dice]
[dice=Wyatt] 1d20 + 11[/dice]


101 to 150 of 739 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Did everyone in the group play 322?! I did as well!

Pau charges the closest statue executing a flying drop kick to the thing.

Charging Attack 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Damage 1d6 + 4 ⇒ (4) + 4 = 8


Trouble in Tamran | Sky Key Solution | Between the Lines

Prisim sends a splash of acid at the paler statue. It connects, but seems to have little effect.

The following checks are trained only, no aid another rolls.

Knowledge(arcana) DC 15:
These statues are made of a tough material. Energy attacks are unlikely to be effective. Physical weapons will be less effective as well.
In rules terms, because these are animated objects, they have Hardness rather than Damage Reduction. Hardness cuts most energy types in half before applying the Hardness value (i.e., energy is much less effective). Because these are statues, sonic and force might work (without the 50% cut, anyway). Maybe.

Knowledge(arcana) DC 20 (same roll) OR Spellcraft DC 20:

These statues are acting intelligently, and must be controlled remotely. As such, they may not have the typical construct immunity to mind-affecting effects. Because of this mental connection, a protection from evil spell cast on the constructs might have interesting results.

Wyatt fires his bow, but misses. Unfortunately, Evarice's lightning attack has a similar problem, and is just wide.

Pau brings a flying kick and connects with the darker statue. It feels like kicking a stone wall. His blow seemed to have some minor effect, but was not as impactful as he believed it would have been against a flesh opponent.
With a little fiddling of the starting position, it was just barely 30' and a straight line.

Gailen connects as well, her glaive biting in to the same statue Pau attacked. Again it seems less damage is done than she expected, but Gailen is heartened to see her blow cause a solid crack in the statue.

The stone angel statues flank Pau with an intelligence not typical of constructs, as one steps then waits for the other to get in position before attacking. Black tentacles grow from the arms of one and the mouth of the other, reaching for him. He dodges most, but steps in to the last one.
dark1, flanking: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
dark2, flanking: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
light1, flanking: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
light2, flanking: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d3 ⇒ 2

—COMBAT—
Prisim
Wyatt

Apollyanna
Evarice
Pau
Gailen

** angels
Those in bold may act.

GM notes:

dark: -9
light: ?

As I'm not expecting Apollyanna to change things too much, if y'all want to post conditional next round actions, I'm okay with that.

Silver Crusade

1 person marked this as a favorite.
Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
GM Crucible wrote:
As I'm not expecting Apollyanna to change things too much, if y'all want to post conditional next round actions, I'm okay with that.

Apparently you have never gamed with me. ;)

Drawing her sword as she comes up the steps Apollyanna hurls herself at the statue shoulder first. "Geronimo!!"

unimproved Bull Rush (+2 Str/CMB boon): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Can I get a dignified 'Boo-Yah'?

And for the record Z.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim, somewhat surprised at the lack of effect of her acid decides to try something else.

Stepping forward she conjures the colours that gave her the name she has adopted as her own. A brilliant rainbow of colours sprays from her, covering the southern statue and just missing her colleagues.

Casts colour spray, Will DC17, effect depends on hit dice.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

If possible, Pau takes a 5' step to temporarily get out of the flanked position and attacks with two strong blows.

Attack 1d20 + 3 ⇒ (2) + 3 = 5

Damage 1d6 + 4 ⇒ (5) + 4 = 9

Attack 1d20 + 3 ⇒ (4) + 3 = 7

Damage 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Elf DEAD

Wyatt moves up so he has a clear shot, and fires.

Bow: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21, for 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 damage.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Watching the ongoing melee, Evarice raises her symbol of Sheyln. "Protect us all from harm, or gracious one!"

Casting Bless. +1 to your attack rolls!

Silver Crusade

Female human Paladin of Shelyn 1 | hp 20/20 | AC 16, T 11, FF 15 | F/R/W +6/+3/+4 (+2 vs. charm, compulsion, fear) | Smite 1/1 | Lay on hands 3/3 | Perception -1, Diplom +7, Sense Motive +4

Next round action, assuming the statues don't move very far:

Gailen attacks with her glaive again, having been blessed by Evarice and Shelyn.
glaive: 1d20 + 6 + 1 - 1 ⇒ (8) + 6 + 1 - 1 = 14
damage: 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11


Trouble in Tamran | Sky Key Solution | Between the Lines
Apollyanna Lapin Sukino wrote:
Apparently you have never gamed with me. ;)

I do recall a small ugly green version of you on more than one occasion.

Apollyana, determined to break up the fight, rushes up the dais and through the lighter of the statues. It's only about 3' tall so she misses it with her shoulder, but her hips and momentum drive it off the edge, where it falls prone on the grass, 5' below.
Thanks for the comments on the map. That helped. I assume you wanted to go full movement. I don't see Improved Bull Rush, so the statue takes an AoO.

As it's being dragged, the lighter statue tries to wrap its tentacles around the bowling paladin, but is ineffective.
light: 1d20 + 3 ⇒ (7) + 3 = 10

As going out of order with the statues changed Apollyanna's action, I'm not going to retcon. It was only 3 dmg. Pau will be fine, I'm sure. :-) I'll wait next time.

Prisim tries to color spray the animated objects. She's not sure the mind-affecting spell will work. Besides, her companions are in the way from her current position.
Are you sure you want to do this? I'll proc it if you're sure. I'll add the 15'-cone templates to the map so you can place it.

Wyatt moves. From his new position both of the animated statues have almost total cover. (The light one is prone and over the edge (which you couldn't have known when you posted), and the dark one is 5' up and blocked by the elevation change, a big central statue (not animated at this tier), and Pau. That's at least +4AC, probably more ... one (and only one!) of your corners doesn't go through the big, unmoving statue in the middle, so you can see the darker one, just barely. Add in the -4 penalty for firing in to melee ... ) Despite limited visibility, Wyatt nearly makes a superb shot. Unfortunately, it clips the corner of some intervening statuary and bounces away harmlessly.

Evarice blesses her companions. They feel more confident and surefooted.

Even with the blessing, Pau's strikes do not connect. However, Gailen's glaive does, and the darker statue shatters in a could of dust and rubble at her blow. That square is now difficult terrain.

—COMBAT—
Prisim (restate?)
Wyatt
Apollyanna
Evarice
Pau
Gailen
** angels (light: off the edge, prone)
Those in bold may act.

Silver Crusade

1 person marked this as a favorite.
Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

A bit dazed after smacking into the statuette Apollyanna babbles "Wasp sting horse--huh?"


Trouble in Tamran | Sky Key Solution | Between the Lines

*cough* Waiting on you, Apollyanna. Was that a "delay"?

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Was waiting for Prisim.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Seeing one statue taken out of the fight, Prisim moves to where she can try her patented "Prisim of Fight Stopping". But she doesn't have time to use it.

Thanks, never sure with how effective things like bullrush are going to be. Moved but didn't cast in the end.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Standing above the creature -of-the-week, brandishing her sword, her outline dramatically silhouetted by the light, she declares: "I am Apollyanna Sukino, champion of justice! On behalf of the Eternal Maiden, I will right wrongs and triumph over evil, and that means you!"

And she points her sword at the thing for added emphasis.

She readies an action to slash the thing with her sword the moment it moves within her threatened range. Although, with people filling 5-foot-cubes and all, she could probably by the rules strike it where it lies right now.

Readied cold iron longsword (higher ground, v prone): 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 damage: 1d8 + 3 ⇒ (7) + 3 = 10
and...
AoO should it rise cold iron longsword (higher ground, v prone): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage: 1d8 + 3 ⇒ (6) + 3 = 9


Trouble in Tamran | Sky Key Solution | Between the Lines

With you being 5' up, and it being both Small and prone, I think you're right about it being more difficult to reach than the rules might suggest.

The statue stands and tries to raise its arms ...

Apollyanna cuts in—quite literally—slicing it viciously with her sword. It scores the stone, but doesn't do as much damage as she'd hoped. The paladin's second swing (AoO) misses.

... tentacles shoot from its open mouth, carrying the cold, black of an empty void. They reach up to Apollyanna, but strike harmlessly against her armor.
statue: 1d20 + 3 ⇒ (11) + 3 = 14

—COMBAT—
Prisim
Wyatt
Apollyanna
Evarice
Pau
Gailen

** angels (light: off the edge)
Your turn again.

GM notes:

-5

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Everyone has been blessed for 9 more rounds.

Evarice moves forward, drawing her glaive. She reaches past Apollyanna and strikes the statue.

Glaive, bless: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 Subtract penalties for cover as needed
Damage: 1d10 + 1 ⇒ (9) + 1 = 10

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau takes a 5' step, now flanking with the paladin. "Taste my fist, statue!"

Blessed Flanking Attack 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Damage 1d6 + 4 ⇒ (4) + 4 = 8

Blessed Flanking Attack 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
Damage 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Elf DEAD

For what it is worth, Wyatt has Precise Shot, so there is no '-4 for for firing into melee'.

"Apollyanna..."

With an exasperated sigh, Wyatt simply leans against a pillar, waiting to see how the rest of the party fares.

Frankly, there is not much point in Wyatt doing anything.

Silver Crusade

Female human Paladin of Shelyn 1 | hp 20/20 | AC 16, T 11, FF 15 | F/R/W +6/+3/+4 (+2 vs. charm, compulsion, fear) | Smite 1/1 | Lay on hands 3/3 | Perception -1, Diplom +7, Sense Motive +4

Gailen swings again at the stupid statue.

glaive: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
damage: 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

With a sigh, Prisim realizes that once again Pau will end up inside her color spray if she uses it. She gives Wyatt a wink and moves a little to be ready to help out if an opportunity arises.

Hold action, probably not do anything this turn.


Trouble in Tamran | Sky Key Solution | Between the Lines
Wyatt McDonald wrote:
For what it is worth, Wyatt has Precise Shot, so there is no '-4 for for firing into melee'.

@Wyatt: Good to know, thanks. I'll try to remember, but it will probably take more than one reminder as I'm in the middle of several games. As it happens, it wouldn't have made a difference last round.

The combined efforts of the party members most skilled at hitting things brings about the end of the second angel statue.

Combat over.

You pause to take a breath from your exertions.

If someone searches the 'bodies':
You find nothing of value in the rubble. No that they're not moving, you see there is was some sort of device attached to each of the statues (perhaps what caused them to animate), but they are destroyed and worthless, their magic expended.

There are still screams from fleeing civilians, and chaos as Pathfinders around you try to stave off various crises.

Do you wish to stay here in South Campus, or move to another area? (All regions are still 'red'.)

Grand Lodge

Male Elf DEAD

Let's keep looking for trouble in this area. Why move on to a new one, when there is still stuff to do here?

"Come on. People are still in trouble. Let's go find it."

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

With the statues destroyed, Evarice stows her glaive and draws her bow. "What kind of sick individual would did this? Anyone who guided his or her hands must be quite depraved." :)

"Yes, Wyatt. Let us keep looking for civilians."

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Wyatt McDonald wrote:

For what it is worth, Wyatt has Precise Shot, so there is no '-4 for for firing into melee'.

"Apollyanna..."

"Huh?"

Grand Lodge

Male Elf DEAD

Well, you *did* bull-rush the only thing Wyatt had a clear shot on out of view, and knocked it prone ;-)

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Hold on! Can any of you use this wand on me? It is arcane in nature and adds protective magics to defend me. You may use it on yourself if need be. I have a feeling we will need all the magical protections we can get today ."

Pau hands over a brand new wand of Mage Armor.

Assuming someone can use it, AC is 19 for an hour.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim takes the wand.
"Ohh a wand. Let me try..."
It is not the most ... reassuring of utterances.

She waves it in the air and tries various words such as "kazam.", "glozar" and finally "noodlepop"

"Are you sure you didn't get a dud?" she asks, and as she hands it back a spark of energy flys out, covering the monk in a thin aura of magical force.

"Ooohhh. nice!"

She looks around. "Folk here need our help. Lets go give it. By the way, I can affect multiple creatures, but not if allies are in the way..." She quickly sketches out a cone. "Most of my powers work in this sort of shape...."

She has burning hands and colour spray at first level, both of which are 15' cones. Maybe not the best choice, but... that is what there is to work with.


Trouble in Tamran | Sky Key Solution | Between the Lines
Pau wrote:
Assuming someone can use it, AC is 19 for an hour.

@Pau (and anyone else), please make sure to update the "quickstat" block below your name. That's what I use to determine hits.

With two votes for staying in this area (and no disagreement), I'll move ahead.

As you work to usher civilians to safety, you find yourselves moving closer to the menagerie. A shifting mass of tents and canvas tarpaulins covering dozens of pens and enclosures of varying sizes is pressed up against the lodge’s western wall. Wagons bearing food and supplies brought in from the city are parked nearby. Other wagons contain caged enclosures like those that used in a traveling circus. Larger tents cover metal cages of enormous size. To the east, the grass is compacted from regular foot traffic to the training grounds.

More about the Menagerie:
The Menagerie houses rare and exotic live specimens from across the Inner Sea. It is often the first glimpse of strange and unusual creatures that initiates experience before their first expedition. The Society’s nest naturalists have captured most of the creatures here for study—and in rare instances, domestication.

Some wagons contain hay, live or freshly slaughtered livestock, or supplies for the zoo’s operation.

As you arrive, you see several cages unlocked, which explains the several creatures you saw (at a distance) prowling the grounds earlier.

You also see four wyvaran, dressed for battle and wearing regalia of the Aspis Consortium. Three of them turn toward you, while the fourth continues to try keys from a large ring in the lock of a caged holding a giant toad.


Trouble in Tamran | Sky Key Solution | Between the Lines

Map updated. Feel free to start anywhere within the dotted white square.

Initiative:

Apollyanna: 1d20 + 1 ⇒ (19) + 1 = 20
Evarice: 1d20 + 5 ⇒ (18) + 5 = 23
Gailen: 1d20 + 1 ⇒ (1) + 1 = 2
Pau: 1d20 + 2 ⇒ (19) + 2 = 21
Prisim: 1d20 + 1 ⇒ (18) + 1 = 19
Wyatt: 1d20 + 6 ⇒ (16) + 6 = 22

Wyvaran group 1: 1d20 + 2 ⇒ (10) + 2 = 12
Wyvaran group 2 (distracted): 1 + 2 = 3

I've had awful rolls for weeks, and the good ones get wasted on your initiative!?

—COMBAT—
Evarice
Wyatt
Pau
Apollyanna
Prisim

** Bad Guys
Gailen
Those in bold may act

Grand Lodge

Male Elf DEAD

Wyatt frowns as he sees the creatures trying to release yet *more* monsters.

"Stop that!", he says, covering them with his longbow.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Wyatt McDonald wrote:
Well, you *did* bull-rush the only thing Wyatt had a clear shot on out of view, and knocked it prone ;-)

"What?" Apollyanna says an edge of annoyance in her voice.

Prisim wrote:

She quickly sketches out a cone. "Most of my powers work in this sort of shape...."

"Oh I get it. So you stand in the center and boom?" Apollyanna stands in the outline arms and legs spread outward looking rather silly.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim nods.

"Kind of, but only in one direction. Hey... look over there!"

She slides a bolt into place on her crossbow and shoots at the creature with the keys trying to release other animals.

attack: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d6 ⇒ 6

The bolt embeds itself deeply in the ground.

Grand Lodge

Male Elf DEAD

"Right then!"

With a shrug, Wyatt fires a shot at the one with the set of keys.

Bow: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d8 + 2 ⇒ (1) + 2 = 3 damage

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Seeing demonic looking monsters Apollyanna does the paladin-like thing and runs toward them brandishing her sword.

"Hey! Get away from there!"


Trouble in Tamran | Sky Key Solution | Between the Lines

Wyatt is grateful for the extended range of his longbow as his arrow strikes the opponent with keys. (red)
Any move action?

Prisim isn't as fortunate with her crossbow. Do you use your move action to reload, get closer, or neither?

Apollyanna runs toward danger.

—COMBAT—
Evarice
Wyatt
Pau
Apollyanna
Prisim

** Bad Guys
Gailen
Those in bold may act

GM notes:

red: -3

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau runs as far forward toward the one unlocking the cage. "Keep that toad in the cage," he yells at both the group and the wyvaren trying to open the beast.

I doubt I can run, since I don't see a straight line there, but a double move will be fine.


Trouble in Tamran | Sky Key Solution | Between the Lines

Go ahead and run. Keep the diagonals as close to a straight line as you can.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

DM, I can't figure out how to move Pau on the map. When I try to move him, I am moving the whole dotted white square, instead of just Pau. Please just move me down to the closest wyvaren, and I'll try to move my way around him as I can. Thanks.

Silver Crusade

Female human Paladin of Shelyn 1 | hp 20/20 | AC 16, T 11, FF 15 | F/R/W +6/+3/+4 (+2 vs. charm, compulsion, fear) | Smite 1/1 | Lay on hands 3/3 | Perception -1, Diplom +7, Sense Motive +4
Pau wrote:
DM, I can't figure out how to move Pau on the map. When I try to move him, I am moving the whole dotted white square, instead of just Pau. Please just move me down to the closest wyvaren, and I'll try to move my way around him as I can. Thanks.

I fixed that for you, Pau. The white square was the top layer, so I just moved it down a few layers until all our characters were on top.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Thanks Gailen! You are awesome!

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice moves forward and fires her bow at the wyvaran trying to open the cage. "You'll cause no more riots! Stand down or we will use full force! This is your only warning!"

Masterwork Longbow(+1): 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Silver Crusade

1 person marked this as a favorite.
Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

As Pau books past:

"Wow. Mr. Pau, you can sure move for a guy your age!"

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim loads her crossbow as her move action


Trouble in Tamran | Sky Key Solution | Between the Lines

Pau races directly in the path of danger, hoping to confront the Aspis before they can inflict further harm on the menagerie.

Evarice fires from distance, and just barely misses.

The keymaster continues trying keys on the lock. 1d3 ⇒ 1 It opens with a 'snick', and he swings the door wide.

This may not have been the best choice, as the giant frog inside bites at him. The frog's mouth connects with his armor. The keymaster steps back. (readied action by frog, then 5' step to complete keymaster's turn.)
bite: 1d20 + 3 ⇒ (13) + 3 = 16

The wyvaran closest to Pau raises his eyes slightly, and cries, "You will face justice, Pathfinders!" He makes a brief motion with his hand that the others mimic. (Inquisitor special ability "Judgement", swift action. For my peace of mind, they've all done the same one.)

The Aspis with an orange sash hurries from his place at a different wagon to confront Pau. His wings spread as he bounds over obstacles. Provides flanking to green.

[double move, fly to get over obstacles
The Aspis with a green sash steps up, prodding with his shortspear. His attack misses, and he steps to the around (5') to allow his companion to easily join the battle.
Shortspear+judgement+flanking: 1d20 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6

The third inquisitor, wearing a blue sash closes in, but his luck at hitting Pau is no better than his companion's.
Shortspear+judgement+flanking: 1d20 + 1 + 1 + 2 ⇒ (3) + 1 + 1 + 2 = 7

—COMBAT—
Gailen
(round end / new round)
Evarice
Wyatt
Pau
Apollyanna
Prisim

** Bad Guys
** frog
Those in bold may act

GM notes:

+1 TH (all)

red: -3

Silver Crusade

Female human Paladin of Shelyn 1 | hp 20/20 | AC 16, T 11, FF 15 | F/R/W +6/+3/+4 (+2 vs. charm, compulsion, fear) | Smite 1/1 | Lay on hands 3/3 | Perception -1, Diplom +7, Sense Motive +4

Gailen charges forward, her glaive slashing at one of the wyvaran. BARELY close enough to charge-attack with reach! Literally, one more square and I wouldn't have made it!

glaive charge, PA: 1d20 + 6 + 2 - 1 ⇒ (19) + 6 + 2 - 1 = 26
damage: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13


Trouble in Tamran | Sky Key Solution | Between the Lines

Gailen's blow cleaves him nearly in two, and he falls.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice fires an arc of lightning at the Red-clad foe.
"You were warned, and are all under arrest!"

Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
3 more bolts today

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim runs as fast as her short legs can carry her.

Run, Prisim, Run!

She arrives, somewhat out of breath at the scene of combat. Maybe a little closer than she had initially intended.

Grand Lodge

Male Elf DEAD

Desperately trying to not have ridiculous amounts of cover, Wyatt hustles forward.

Double move.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Prepare for your thrashing, Apsis nerd! Your better is prepared to thrash you!" He lashes out at blue, after verbally jousting with him.

Attack 1d20 + 3 ⇒ (14) + 3 = 17
Damage 1d6 + 4 ⇒ (6) + 4 = 10

Attack 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d6 + 4 ⇒ (5) + 4 = 9

101 to 150 of 739 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] Siege of the Serpents [subT 1-3] CORE — GM Crucible All Messageboards

Want to post a reply? Sign in.