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Motaz's chagrin is palpable as Husarq drags him away. "My apologies, Master Marek, I did not mean to cause a problem. I was only trying to follow instructions!"

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Motaz flees, but waits nearby for the other members of the group.

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"Huh," says Mareq, puzzled. He takes back the book.
"Perhaps another, wiser, scholar will be able to help," he mutters under his breath as he begins to turn away.
"أوه، نتظاهر لاعطائها له كهدية، ثم قال انه سوف فك أنه بالنسبة لنا. "كنت أعرف أننا لا ينبغي أن تعتمد على مثل هذه الخطة البديهة مملة " says Mareq, looking at Husarq, using a singsongy voice that is clearly a humiliating imitation of the efreeti's voice.
Of course, if the man don't speak Ignan...

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Oronia watches Mareck work and smiles to herself, hoping to learn what she can from his actions and words.
Mareck, what language are you using?

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Kintampo is baffled by what is going on, although he has a quick mind he did not see what Ionacu saw. He therefore keeps his position slightly behind and to the right of Oronia. Staff in hand he tries to radiate a calm competence while actually his mind is racing.
Clearly something went wrong, why is Mareck suddenly speaking ancient Osirion instead of Taldan? What should I do? Best to keep standing here, acting as if I don't know anything, which is true.

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DM Pete: the idea was to bluff/diplomacize Ionacu to take the scarab-marked prayer book dedicated to the god Khepri given us by Grandmaster Torch. Originally, it was "distract Iocanu while Motaz slips it into his bags." Coincidentally, Oronia's distraction was "Hey, take a look at MY book so you don't see Motaz slipping the prayer book into your bags." This is, perhaps, a source of confusion. Oronia's book vs. the prayer book from Grandmaster Torch. That entire ploy didn't work, since Motaz's Sleight of Hand wasn't high enough. So, on the fly Mareq decided to pretend Motaz was a dumb servant who misunderstood his directions. He grabbed the prayer book from Motaz and pretended it was a "token of their esteem" and a way for the group to sponsor the scholar's expedition (assuming the prayer book was rare/valuable). That didn't seem to work either (really batting a thousand here, eh), so Mareq played it off as a poor, slightly dishonest attempt to get the renown scholar to decipher/analyze it.
Just so we're clear, the book in Iocanu's hands now is the scarab-marked prayer book of Khepri.

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"معتز، أنت مجنون. أنا لا ينبغي أن يكون وافق على ذلك. ماذا لو قرر انه يحتاج إلى "وقت لفك ذلك؟" وقال انه سوف يأخذ معه في رحلته! وسنكون من قطعة أثرية ثمينة! says Mareq under his breath (but not too under his breath) to Motaz.

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Oronia stands back and lets them discuss, unsure how she can interject without making it a complete conspiracy.

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you do ;)
He starts to read in the book "tell me a bit about the prayers within and your perspective on the worship of Khepri."
Knowledge (history or religion) check or opposed Bluff check
"Well, Professor Iocanu, frankly, I've got no perspective on the worship of Khepri. I know nearly nothing about such things. I mean, we don't really go in for Golarion-based religions in the City of Brass," says Mareq. "I have been lead to believe it is a rare book and... to ascertain its value I had hoped to discuss it with you."
He sweeps his arm wide to encompass Oronia when he says "lead to believe" so as to invite Oronia into the conversation.
Bluff: 1d20 + 6 ⇒ (18) + 6 = 24

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Lecate watches the tableau play out and thinks to himself this is indeed a cunning and confident group he has been assigned to assist.
sense motive: 1d20 + 7 ⇒ (17) + 7 = 24
On the way to the next objective Lecate, walks closely to Mareck and whispers in a conspiratorial tone
"Impressive Master Bolthune, I only have one question? How did you know that Motaz ibn Dakhil al-Lythertidi's blunder would interest the northerner and not get us expelled from the area or attacked?"
Nicely played Derek!

DM PeteZero |

The Dancing Dunes
A spectacularly groomed garden of colorful sand occupies most of this two-story cabaret’s ground floor. A narrow wooden bridge winds about a trio of decorative obelisks dotting the miniature desert. A lavish sitting area filled with divans occupies the second-floor balcony granting a magnificent view of the garden below. Private curtained chambers encircle the garden, where lush rugs, soft mattresses, or piles of throw pillows serve to cushion the repose of clientele in each chamber. A door off the northern balcony opens to a staircase leading down to the street, while another set of stairs to the east leads down to the garden.
Moving things on

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Motaz keeps an eye out, looking for the method that the proprietor, Madam Zelekhati, may be using to acquire secrets and also to determine whether the party is currently being observed.
Perception (taking 10): 10 + 16 = 26

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"Thank you very much," he responds, "this book might come in handy."and stows it away.
Mareq looks at the book being put away by the scholar.
He raises his hand as if to say, "But..." He does NOT however, actually say anything. He just wishes to act the part to its finish: the man who played the gambit wrong and got his valuable artifact taken by the scholar.
"أنت مجنون، وأنا قلت لك هذا من شأنه أن يحدث!" he says, slapping Motaz on the head slightly as the group walks away.
When they are far enough away and out of sight, he says, "No offense, please Motaz ibn Dakhil. All an act. And one that worked well."

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"Effendi, I am most relieved you were able to cover for me. Most scholars are not so perceptive. I take no offence at all. We often had to put on such acts on the streets when our schemes went awry."

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"Do any of you know anything about this Madame Zelekhati or the kind of secrets she collects here?"

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Lecate watches the tableau play out and thinks to himself this is indeed a cunning and confident group he has been assigned to assist.
On the way to the next objective Lecate, walks closely to Mareck and whispers in a conspiratorial tone
"Impressive Master Bolthune, I only have one question? How did you know that Motaz ibn Dakhil al-Lythertidi's blunder would interest the northerner and not get us expelled from the area or attacked?"
"Sometimes, you don't know. You just go with it and cross your fingers," Mareq says, with a smile.
Oh please, Joe. ;-) That was the worst ever. I think Pete just got tired of trying to follow the utterly confusing ploys, counterploys, fixes, attempted saves, etc.

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Now that she has her book back in hand, she is making notes and smiles to Mareck, "Going with it did seem to work a good bit better. Go figure."
With a look over to Motaz, "Perhaps we should ask around before we get into this? I'm just not sure about walking in with no information..."

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Motaz, unfamiliar with Eto, nevertheless attempts to aid the group's attempt to find out some information about Madame Zelekhati, the Dancing Dunes, and the acquisition of secrets that Grandmaster Torch believes has been occurring there.
Attempt to aid a Diplomacy check to gather information: 1d20 + 1 ⇒ (20) + 1 = 21
Motaz recalls that one of his old street gang associates, Atef, left Sothis to open a sausage restaurant and hookah bar called "Atef's Sausage Pit" in Eto. It's probably a good place to dig up the information the group wants, and Motaz's previous association with Atef might help convince him to help them.

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"An excellent idea, my dear Oronia. One must always check the word on the street about potential houses of pleasure. None will be surprised by such questions," says Mareq with a utterly straight face, not wishing to make such things uncomfortable with the lady.
"Motaz, perhaps you and I should investigate this Madame Zelekhati and her Dancing Dunes. Perhaps your friend Atef can assist, as you mention?"
Diplomacy to gather info: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
DM Pete: We're obviously after some details on how she gets her secrets. Do you want some specific questions, or...?
Team, after we learn what we can, let's pay the place a visit.

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Oronia does her own checking on their way, perhaps the bookish woman over the proud Ifrit.
Dip to gather: 1d20 + 11 ⇒ (5) + 11 = 16

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While unfamiliar with the local area Lecate will attempt to find out something about the establishment and her dealings in secrets.
knowledge Local: 1d20 + 3 ⇒ (6) + 3 = 9

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Maherpa takes the time to assist Mareck in his attempts to find leads, asking around the bazaar and in such places that Mareck ventures into.
Aid Another Diplomacy 1d20 - 1 ⇒ (18) - 1 = 17

DM PeteZero |

Askin you around you learn the folowing:
Madame Zelekhati recently began hiring more workers at the Dancing Dunes, though she sends away most who don’t have at least some elven blood. Also, most merchants recommend avoiding Beggar’s Alley, which is home to a gang of pickpockets known as the Hundredfingers.
Something has the Hundredfingers gang spooked. The normally ubiquitous thieves have been avoiding the bazaar for a few days. Mistress Zelekhati of the Dancing Dunes is a collector of magical dusts and always accepts them as payment for her house’s services or her artwork. Some say that’s the secret of her magnificent tranquility garden. It may even have given the sand life as one customer claims he saw the patterns shift of their own accord

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Askin you around you learn the folowing:
Madame Zelekhati recently began hiring more workers at the Dancing Dunes, though she sends away most who don’t have at least some elven blood. Also, most merchants recommend avoiding Beggar’s Alley, which is home to a gang of pickpockets known as the Hundredfingers.
Something has the Hundredfingers gang spooked. The normally ubiquitous thieves have been avoiding the bazaar for a few days. Mistress Zelekhati of the Dancing Dunes is a collector of magical dusts and always accepts them as payment for her house’s services or her artwork. Some say that’s the secret of her magnificent tranquility garden. It may even have given the sand life as one customer claims he saw the patterns shift of their own accord
"What sort of magical dusts are for sale in the bazaar, i wonder?" asks Mareq. "Do any of us have magical dusts already? They may be useful to negotiate with Madame Zelekhati."

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"Can we perhaps find one of the girls sent away from the Dancing Dunes? Their experience might be interesting to hear."
Diplomacy to gather info: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

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"I have no magic dust, effendi. However, I am sure we could procure or create some."
Motaz suddenly remembers how his gang ripped off some foreign half-orc visitors once. His face lights up with inspiration. "In Sothis, when a sca...an operation we were running required 'magic boots' we hired someone to cast a spell on a pair of fine boots to make them seem magical! Then, when we demonstrated the boots, we cast a spell to levitate the wearer. We could do something similar here."
Motaz thinks about what the party has learned from its contacts - elves, dust, and shifting sand. He says, "The references to sand and elves are interesting. Elves are known to be immune from sleep magics, and sand is sometimes associated with sleep. Perhaps the Dancing Dunes is putting its clients to sleep and searching their persons?"
Motaz rubs his chin while he ponders the situation further, wondering why someone might want magical dust. "Also, if she is collecting magic dusts for her garden, and the sands shift of their own accord there, perhaps she has some entity living in the garden to which she feeds the dusts or which accepts dusts as payment. I am not learned in these things. Is there some planar creature or construct that would eat magic dust, be made from magic dust, or otherwise want it as payment over money or some other compensation?"
Finally, Motaz wonders how the Hundredfingers and the bazaar fit in. What could have spooked them into waylaying passsersby in an alley, rather than working the crowd of the bazaar? "Maybe we should examine Beggar's Alley. Perhaps the Hundredfingers know something. Although it may be a coincidence. If something has kept them from the bazaar, perhaps we can remove that problem for them and obtain more information in exchange, some magical dust, or coin to pay for dust."
"I suppose we could just ask the merchants what dust Madame Zelkhati has been buying, too. The kind of magic might be useful to know."

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Motaz rubs his chin while he ponders the situation further, wondering why someone might want magical dust. "Also, if she is collecting magic dusts for her garden, and the sands shift of their own accord there, perhaps she has some entity living in the garden to which she feeds the dusts or which accepts dusts as payment. I am not learned in these things. Is there some planar creature or construct that would eat magic dust, be made from magic dust, or otherwise want it as payment over money or some other compensation?"
Kn(planes): 1d20 + 6 ⇒ (6) + 6 = 12

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As Motaz goes off on his speculations, Oronia continues writing as best and as quick as she can, "That is so very full of incite, sir. I don't believe that I would have ever come up with that so quickly."
Thinking for a moment, "Are any among us good at making disguises? Perhaps we could disguise one of us and pretend to be a half-elf.."

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Motaz blushes at Oronia's compliment. He then pulls back his long hair, revealing his large, fennec agathion ears. "I am probably pale enough and have the ears for it, but as we have seen, I am not a particularly skilled liar. I doubt I could pull off the deception for long. We could purchase a scroll or two, I think I have enough for an alter self or a half dozen disguise self scrolls, but those spells last only a very short time. One distraction, and they end."
"What if, instead, once we have some more information, we go and see whether Madame Zelkhati would be interested in hiring a human, an aasimar or an ifrit? If she is not, we can tell her we've heard she rejects everyone but elves. Grandmaster Torch essentially asked us to intimidate her. We could tell her that he is interested in knowing what particular quality she is looking for that makes us unsuitable and why. That's probably part of the mystery, and therefore even true."

DM PeteZero |

You have no problem talking to a girl form the Dancing Dunes. She tells you that entering the Dancing Dunes during the day is free, but staying for a performance or entering after sundown costs one gold piece. Also weapons need to be peace bound.
She also tells you that Madame Zelekhati is always willing to hire great performers.

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How does one peace bind a quarterstaff?
"My proposal is to try to find one of these hundredfingers and try to get some more information from them. I have the feeling we do not have enough pieces of the puzzle yet to enter the Dancing Dunes"

DM PeteZero |

Beggar's alley
Two rows of decrepit wooden shacks are separated by an alley that serves more as a filthy runnel than a pathway. Broken wooden doors do little to keep the elements or vermin out, but there is little within to steal. Few of the shacks boast more than a chair or two and several threadbare bedrolls.
Moving you to Beggar's alley - in the end you need to do all

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"They'll be watching us even now," hisses Motaz, thinking fondly of his days as a lookout for White Necromancers as a youth on the streets of Sothis. Motaz puts the skills he honed then to use now, looking for signs of the Hundredfingers as the party approaches the alleyway.
Perception: 1d20 + 16 ⇒ (11) + 16 = 27 (+1 vs. traps)

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"They'll be watching us even now," hisses Motaz <snip>.
"If so, then I think we ought to bring forth a herald," says Mareq. His face turns grim and a bit of madness can be seen in his slitted eyes and an unsettling grin splits his face. "Somebody to call them forth."
"Oh yes, a herald, a speaker, a servant... a slave to my will to announce me like a lowly squire does his idolized lord... heh like his idol. Heh heh heh. Idol-on? HEH HEH HEH!" cackles the ifrit diplomat suddenly.
He pulls from his waist band a small oil lamp. With his other hand he holds a water skin. Muttering strange otherworldly words under his breath he begins pouring the water into the lamp until it overflows. Each drip of water, splashing upon the ground of Beggar's Alley sounds louder, LOUDER, LOUDER until steam begins to form from the mouth of the lamp, coalescing into a humanoid shape.
"Come forth SLAVE! Come forth and SERVE ME... FOREVER! HAHAHAHAHA!" cries Mareq ibn Bolthune, ambassador of the City of Brass, despised ifrit scion of a once noble house.

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Motaz trembles as the efreet appears again. He lets the fear show on his face, rather than try to conceal it, in the hopes that the Hundredfingers will notice that there is now a new sheriff in town.

Husarq |

Husarq's body coalesces from the steam pouring forth from the inundated lamp. When his form is solid, it is dripping boiling water upon the alleyway stones, where they immediately steam away, hissing angrily.
"Yes, oh my master? What is thy will, oh most prodigious, estimable, and impressive one?" says the efreet in a defeated, depressed tone, his shoulders stooped and head hung low.

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"Announce me, oh Destroyer of My Happiness. And do it well, or you shall suffer," says Mareq.
As he threatens the efreet, he drops the steaming oil lamp upon the alleyway stones and slowly, deliberately steps on the lamp until the dirty brass crumples, the small, barely audible screaming of the bending metal music to the ifrit's ears.
"Announce. Me."

Husarq |
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Husarq turns and draws his greatsword, which he promptly stabs into the cracks of the alley stones, bending his knee in an attitude of prayer before it, his head bowed in awe (?).
"HEAR NOW ALL WITHIN THIS ALLEY AND BEYOND! The great, the most high, the most wonderful, the greatest son ever born to man or efreet, stands here in this alleyway with his boon companions. The lord of righteousness, the most observant, loving and incredulous ifrit upon the Prime or the Plane of Fire, within the City of Brass and without, he of kindliness and gentle mien, offspring of a beautiful mother, scion of a despicable father, the most esteemed Ambassador from the Plane of Fire, Observer from the City of Brass, and your best friend and worst enemy, MAREQ IBN SHAMIR AL-BOLTHUNE!"

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"Good, creature. Good. <PTEW!>" says Mareq, walking up to the kneeling efreet, patting him on the head and then spitting upon his face.
"Get behind me, thing, until your pathetic skills are needed again."
Mareq walks up, spreads his arms and shouts, "WE SEEK THE HUNDREDFINGERS!"

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Oronia keeps her eyes moving, watching quietly as she then lets her thrush fly free to see if there is anything that either of them can spot thanks to this huge commotion her companion is making.
Oronia's Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Thrush: 1d20 + 5 ⇒ (18) + 5 = 23