PFS 3-18 The God's Market Gamble, Group A (Inactive)

Game Master DrGabe

++MAP++


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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Eadie, as far as I am concerned, a alehouse should be attached to every temple, but nobody asked me. Hahhhrrrr!"

The Exchange

Half-Goblin

It doesn't take long to treck around the Market area and find the store across the way from the temple. You find a brick building that is fronted by two large, many-paned glass windows. There is a large sign that reads, "Mercantile, Curiosities, Unique Items, and Magic- Bought and Sold Within."
Inside the store, the shelves are lined with all manner of goods, crafts, and artwork both domestic and foreign.
A halfling clerk sits on a large stool behind a human-sized countertop.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore seems entranced by the shop and her eyes glitter at the sight of all the miscellany for sale. "Ooooh, I LIKE this shop!" she says, forgetting for a few moments the mission that sent them here.

When she sees the halfling clerk, she recalls her task, and asks politely, "Hullo, blessings of Sarenrae. I'm Lore. Are you Rialla?"

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie sheathes the dagger she has been grinding against her whetstone as they approach Mistress Barleyhusk’s shoppe.

Note to self: +1 damage on falchion and dagger’s first hit

Once they’ve entered the establishment, Eadie lifts her visor and pokes around among the trinkets on display. She tries on any new-season smoked goggles she finds in front of a looking-glass and may get distracted by a random bracelet or pair of earrings …

“Oh! Do you like amethysts, Lore?”

However, the young Pathfinder will also be on the lookout for anything unusual or slightly off in the shoppe, while she monitors the party diplomats’ conversation with the shop-keeper.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht wordlessly scans the store, also looking for anything out of sorts, waiting for Lore to approach the shop keeper.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim follows the others into the shop. He tries to hide his disappointment when they are not handing out samples of ale.

He turns to Lhug Mor and points a thumb towards the ladies.

"Oh, so we ain't got time for ale, but now we 'ave time fer window shoppin?"

Grim looks around for any dwarven items from Kravenkus or similar smiths of his kinfolk while listening to the discussion with the shopkeep.

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

Entering the shop last and standing in the back, listening...
Aid SM: 1d20 + 4 ⇒ (11) + 4 = 15

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
Brother Grimdoc wrote:
"Oh, so we ain't got time for ale, but now we 'ave time fer window shoppin?"

Eadie *rolls her eyes* “Oh please, Grim! Those two things are hardly the same thing.”

Dark Archive

Lhug-Mor scans the street from the shops doorway, "We haven't seen any Greycloaks yet. Not much law and order around here, maybe that is the problem."

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

The Exchange

Half-Goblin

On que, Lhug see two patrols of Grey Cloaks enter the area. Shoppers and Store Owners alike give them a respectful look and keep their distance.

The halfling is indeed Rialla. (I assume that you ask her about the muggings?)

Rialla Barleyhusk’s excitement is palpable, and she rambles everything in one long, breathless speech. That poor man you asked about who was attacked, he looked a right mess, he had an arrow in his side, and he could barely walk. I sat him down and started to bandage him up. Then all of a sudden the Graycloak was there and asked if I had a potion to fix him up. I said I could patch him right up because I took a class from Berntuck’s Fine School of First Aid. That Graycloak gave me the nastiest look and said the Graycloaks would pay full
price for the potion. Well, I knew the master had some peppermint-flavored healing potions that weren’t selling very well, so I ran back to get the potions and before I could even get to
them, I hear the injured fellow gasp really loud. ‘Hurry!’ the bossy Graycloak said, so I ran back as fast as I could, but when I got there, he was already dead.

The halfling quietly sobers up as she finishes her story, and walks back behind the counter and climbs onto her stool. I was too slow.

Rialla becomes quite remorse and quiet.

Eadie can tell that she is not telling you everything she knows. With a little bit of prodding, the halfling finally lets loose the last piece of information.
According to what I learned from Berntuck, an injury like that shouldn’t have killed your friend so quickly. Berntuck said gut wounds are a long slow death. I’m not sure what happened. I meant to ask the Graycloak about it, but by the time I thought to ask her, she was already gone.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"I don't suppose you know the name of the bossy Greycloak or how we might find her? Is it possible the arrow was poisoned? DId you see any sign of that around the wound before you left to get the potion?"

If it wasn't poison, the Greycloak, if that's what she truly was, must have finished the fellow off. Either she stole the cloak and was actually the attacker or somehow the Greycloaks are involved in all this."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim keys on the last part while looking outside with Lhug Mor.

"Hmm, somethin definitely smells fishy here or I ain't a ... well I ain't someone that smells fish."

Are either of the greycloaks outside female? If so...

"Miss, are either of those the greycloak that entered your shop?"

Dark Archive

"Poison. That certainly muddies the water. Good thing you thought of that or we might have stabbed... I mean accused the wrong person."

"Where was he shot?"

"Where would the body be? We might be able to tell."

***

"Aye my stout friend. I do not believe you smell of fish"

The Dragon gives the area the once over.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"If its an alchemical type of poison, I might be able to detect if, if we could examine the body. It certainly sounds that way," Ruprecht adds.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

“Can you describe the bossy Greycloak for us, Mistress Barleyhusk?”

Eadie tries to reassure the halfling. “Don’t blame yourself for what happened to the poor victim. I don’t believe it was your fault.”

Poison sounds like a distinct possibility …

Eadie motherhens. “I have found antitoxin to be a useful precaution against poison, if anyone wants to buy some.”

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim continues to watch the Greycloaks and how they interact with the local merchants.

The Exchange

Half-Goblin

All Barleyhusk can say is that the woman was tall and with darker skin. She hadn't seen her before.

The Greycloaks outside are male. You do recall seeing females in the force, but most were likely fair skinned.

The area outside of the shop and in question has been trafficked pretty heavily. No clues remain here.

Barleyhusk says that the body was taken away. Perhaps there is some evidence at the Greycloaks station.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
Brother Grimdoc wrote:
"Hmm, somethin definitely smells fishy here or I ain't a ... well I ain't someone that smells fish."

Grim's talk reminds Eadie of the novel she read in school which introduced her to the heroism genre.

Alive without breath / As cold as dea ... Might skip that bit / Never thirsty, ever drinking / All in mail never clinking.

"Are we done here? Where to next? Back to Erastil's Place or do we want to try the Greycloak's Station?"

"I vote the Grey Cloaks. But I really don't mind."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Aye, done methinks. Let's go check with them cloakers. The sooner we are done there, the sooner we can get back to business." the dwarf says the last part with a wink and visions of tankards in his eyes. Grim walks back out into the street heading towards the station (if we know where it is).

Dark Archive

"It will be a change not arriving at the constable in a wagon."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht Trys to be serious, but the group always had a way to make him laugh. "Good point, Dragon. There are worse ways to be taken in. Let's go do some investigating of those Cloaks."

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

Shaking his head he follows the group, Woody mutters
sigh
"Here we go again...I do not like constables, too many abuses of power."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

sorry for my absence... busy couple of days

"Following the lead to the greycloaks sounds like a good option!" Lore agrees and chuckles at Lugh's comment. "So we are learning about your nefarious past, eh, Lugh?" she says in jest.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

"Ooooh, Yes! Tell us a bad boy story, Lhug!!"

Eadie stops and her cheeks briefly flush pink.

The warrioress attempts to recover and play it cool. "I mean, if you really feel the need to, that is."

Dark Archive

"It's always about a woman isn't it?"

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie expels a short breath and raises her eyes to the heavens.

*pfft* "Never mind, then."

The Exchange

Half-Goblin

Initiative:

NPC 1: 1d20 + 6 ⇒ (6) + 6 = 12
NPC 2: 1d20 + 1 ⇒ (15) + 1 = 16
Grim: 1d20 + 3 ⇒ (6) + 3 = 9
Eadie: 1d20 + 2 ⇒ (3) + 2 = 5
Fleet: 1d20 + 1 ⇒ (15) + 1 = 16
Lhug: 1d20 + 3 ⇒ (20) + 3 = 23
Lore: 1d20 + 2 ⇒ (16) + 2 = 18
Ruprecht: 1d20 + 5 ⇒ (7) + 5 = 12

The group of Pathfinders make their way through the city streets to head to the Grey Cloak's station. It is a route known by many, though as Lhug pointed out not going by wagon does lend a new perspective to the journey.
As you turn the corner, suddenly your sixth sense starts to tingle. As you look around, you see two men armed with crossbows jump from the shadows. As they fire their bolts they release a hunting dog on the party!

Attack Eadie: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 ⇒ 2
Attack Grim: 1d20 + 5 ⇒ (4) + 5 = 9

Eadie looks down to see a bolt stuck in her thigh. Within seconds a sharp pain shoots through her leg. DC14 Fort save vs Poison

Initiative Order: Lhug, Lore, NPC Dog, Fleet, NPC Thug, Ruprecht, Grim, Eadie

MAP

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Fort DC 14: 1d20 + 6 ⇒ (7) + 6 = 13

Hardcopy Character Folio Re-roll

Fort DC 14: 1d20 + 6 ⇒ (11) + 6 = 17

Eadie feels a sharp pain in her upper leg. She looks down in disbelief, before feeling a burning sensation from the wound reach up into her mind. She nearly swoons ...

No! This can't be how it ends ...

The warrior calls on her strength reserves to fight the poison ... and recovers. She straightens ups and gives both 'bowman a hard look.

Dark Archive

Charging without thought at the approaching dog, he draws his katana cross body striking at the canines throat.

raging charge: 1d20 + 10 ⇒ (16) + 10 = 26

damage: 1d10 + 13 ⇒ (10) + 13 = 23

"Bad dog!" he shouts, glaring at it's master.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore quickly casts produce flame and tosses one at the dog, another appearing in her hand as soon as the first one is flung.

ranged touch to hit: 1d20 + 5 ⇒ (8) + 5 = 13
dmg if hits: 1d6 + 4 ⇒ (5) + 4 = 9

The Exchange

Half-Goblin

Lhug's maddening charge eviserates the dog instantly. The ground turns red and brown as parts of the dog spray in many directions. Lore turns and fires towards the thugs to the east and he catches fire almost instantly. The man screams loudly has his skin begins to boil.

Dog is dead. Fleetwood, your turn.

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

Moving 30 to attack the thug next to the dog
Attack: 1d20 + 3 ⇒ (5) + 3 = 8Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

The Exchange

Half-Goblin

Sorry for they delay. The Paizo power outage wasn't any fun for anyone.

Fleetwood's attack is easily parried by the thug. In return, the Thug draws his club and tries to bash the young priest's head in! 1d20 + 3 ⇒ (9) + 3 = 12

The other Thug again tries to hit Grim with his crossbow.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 I believe that hits your flatfooted AC, if so- Damage: 1d8 ⇒ 1 and DC14 Fort save vs. Poison

Initiative Order: Lhug, Lore, Fleet, NPC Thug, Ruprecht, Grim, Eadie
See ++Map++ at the top of the screen for the updated map.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

"The penalty for letting a dog off its leash in a public space in Absalom is SEVERE."

Eadie charges west at the thug that hit Grim and tries to dispense some street justice.

Falchion + charge: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
damage+pa+ff+whetstone: 2d4 + 4 + 3 + 1 ⇒ (2, 3) + 4 + 3 + 1 = 13

confirm crit: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
dmg: 2d4 + 4 + 3 + 1 ⇒ (3, 3) + 4 + 3 + 1 = 14

AC=20 next round

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht pulls his spear and moves up to engage the thug at the rear of the party.

It was more than a single move, so Ru can't attack this round.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

fort vs poison : 1d20 + 8 ⇒ (18) + 8 = 26 save

Grim, seeing Ruprecht move up to the foe in the back of the party, will likewise move 20' (unable to charge) and as a swift will grow to large size and swing with reach at the punk that shot him.

"Get him Ruprecht. C'mon Eadie, he's back here!!! "

mw axe, large: 1d20 + 6 ⇒ (15) + 6 = 21 for damage : 2d6 + 4 ⇒ (4, 4) + 4 = 12

Grim will try to leave the path along the wall open for Eadie., although it might be better to charge forward rather than back

Dark Archive

Lhug-Mor sidesteps wide and left around the shiny outsider, hoping to position himself next round to divide his attention.

Raging round 2: 1d10 + 8 ⇒ (5) + 8 = 13

damage: 1d10 + 13 ⇒ (5) + 13 = 18

The Exchange

Half-Goblin

Eadie's blast causes the thug to simply explode. Guts and gore fly all over the place. The man is very dead.

Grim is able to get to the last thug and his blow brings him to the ground. The man is bleeding from a large wound in his gut.

Constitution Check: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Blood starts to pool around the man.

Whistles can be heard from around the corner. The Greycloaks are nearby.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"We wanna get out of here? Those GreyCloaks don't need to find us here."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"I thought we were looking for the greycloaks," Lore mentions sarcastically. She slips around a corner, away from the sound of the approaching whistles.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"We are lookin fer them...but can we trust em? And seems someone was lookin fer us. That weren't no chance encounter or I am a ....well I am something that knows better. "

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie will try a quick search of the bodiies for items of interest before saying.

"Witticisms later, Grim! Running now ... and besides I'm thirsty. Shall we head for Erastil's place?"

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

A tune starts playing in Eadie's head.

When danger reared its ugly head / She bravely turned her tail and fled / Yes, Lady Eadie turned about / And valiantly, she chickened out / Bravely Lady Eadie ...

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

Getting his vigor up 'Woody begins preaching...
"If the Greycloaks are behind this failed attack then we must meet them head on. Why run? Why run as we are the victors and we are in the right! My mistress Milani demands we turn this tide!"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"We aren't sure they are the guilty party yet, though Unless I missed something.... If we find out they are, I'm fine with blasting a couple of them, but until then, run!"

The Exchange

Half-Goblin

Well, do you stay and face the Greycloaks or run and hide in the shadows like cockroaches? :)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore already scurried around a corner, so cockroach here!

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht is heading for the hills as well.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will reluctantly follow Eadie and Lore

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

With a sigh and slumped shoulders Fleetwood scrambles off following the others.

Dejectedly.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

She’s jacking it in and packing it up / Sneaking away and buggering off / And chickening out and heading off home / Yes, bravely she is throwing in the sponge!

Oh, and nat 20 on my Perception roll, GM! Just saying ... :)

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