Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4
Alignment
Chaotic good
Deity
Milani
About Fleetwood
Specs:
Fleetwood
Male Archon-Blooded Aasimar (Lawbringers) Cleric of Milani 4
CG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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Defense 14, flat-footed 11 (+1 armor enhancement, +1 Dex, +2 shield)
Armor DR: 8/adam or Huge (+8 armor)
Critical Defense: +11 (+8 DR, +1 Dex, +2 shield)
hp 35 (4d8+12)
Fort +7, Ref +3, Will +9
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee milani rose +7 (1d8+3)
Ranged heavy crossbow +4 (1d10/19-20)
Special Attacks channel positive energy 5/day (DC 14, 2d6+1)
Spell-Like Abilities (CL 4th; concentration +6)
1/day—continual flame
Domain Spell-Like Abilities (CL 4th; concentration +8)
7/day—resistant touch, touch of good
Cleric Spells Prepared (CL 4th; concentration +8):
2nd—bull's strength, cure moderate wounds, lesser restoration, shield other [D], silence (DC 16)
1st—bless, command (DC 15), obscuring mist, sanctuary [D] (DC 15), shield of faith
0 (at will)—detect magic, guidance, resistance, stabilize
[D] Domain spell; Domains Good, Protection
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Statistics
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Str 14, Dex 12, Con 14, Int 9, Wis 18, Cha 14
Base Atk +3; CMB +5; CMD 16
Feats Improved Initiative, Weapon Focus (morningstar)
Traits blessed touch, suspicious
Skills Heal +8, Intimidate +4, Sense Motive +11, Spellcraft +4; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Celestial, Common
SQ aura, domains (good, protection)
Combat Gear scroll of remove curse, wand of cure light wounds; Other Gear +1 chainmail, masterwork heavy steel shield, milani rose, heavy crossbow, bracers of armor +1, backpack, crowbar, flint and steel, meal, common (per day) (2), silk rope (50 ft.), 7,500 gp, 4 sp
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Cleric Channel Positive Energy 2d6+1 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Resistant Touch (7/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon for 1 min, but lose own bonus.
Scroll of remove curse Add this item to create a scroll with spells on it.
Touch of Good (7/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1 rd.
History:
An aristocratic son from Isarn who’s childhood was thrown into upheaval during the revolutions against Cheliax. Both parents slaughtered before his nine year old eyes while hiding in the ceiling left him deeply scarred. When the estate was torched Fleetwood eluded the mob by running and hiding in the woodlands nearby. Stumbling blindly for days, half mad with starvation he falls into a deep slumber awakened with what most perceive as lunatic ramblings.
Fleetwood firmly states that the deity Milani grasped his small trembling hand and led him to an abandoned cottage where he found the larder filled with food which sustained him for months on end. He also states that while he stayed at this cottage for over two years the larder never emptied and his clothes were kept clean and mended when he slept.
At the tender age of twelve he found a rose engraved mace sitting next to the cottage door. This has become his most trusted weapon that he chooses to use with increasing frequency. Fleetwood has forgotten most of his time before the cottage yet clings to his hatred of oppression.
Wandering from city to city throughout Galt and the River Kingdoms he’s found Milani brethren who’ve shared knowledge and food over the years. After 50 years of assisting uprisings himself he noticed how many humanoids were becoming leery of his appearance. Not only was his hair silvering his skin was too, not only was his prowess with weapons increasing but is ability to heal others and bestow blessings in combat grew.
A Milani cleric remarked to others how he recently heard the aged Fleetwood mutter, “Now is the time”. Fleetwood hasn't been seen in the regions since.