PFS 1.02 -The Devil We Know - Part II - Cassomir's Locker (Inactive)

Game Master Chad Newman

Roll20 Campaign Maps


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Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

To recap, we have found on the bodies:
14 small darts(possibly poisoned?)
2 Masterwork Heavy Flails
2 suits of Half Plate
3 small Daggers
In the room there are:
Miscellaneous crates and boxes filled with "mundane items"; water, food, etc.
Unless there is anything else pressing that we need, perhaps we should head South as Cerick mentioned

To Cedrick; Cedrick, would you mind taking a look at these darts to see if they may be poisoned like the bolts? handing a dart to Cedrick.

I'll hold on to the darts if that's ok, unless Twigg wants some.

Roary:
Not sure what your faction mission is, but you mentioned something about poison, the crossbow bolts we got earlier were poisoned, I currently have them if you need a sample

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"No darts for me, I prefer my magic! Thanks though Gryne!"


Gobbo!

The darts do not appear to be poisoned.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Ah poisoned bolts, yes i am needing to return some forms of poison's found down here if possible.. And sorry for the gruesomeness, i also have to bring proof of deaths and as im not quite sure what the person looks like i will be taking heads.. Sorry if this disturbs any of you.."

Sorry for the confusion, i had to backtrack when i remembered my faction stuff.. Another 2 rounds and Roary would be ready to continue south.. 5 rounds remain on his Enlarge..

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

"Disturbs me? Nope! I just find it creepy, but you do also explode people with your sword.... Worry not Two Gnomes you are still my pal!"


Gobbo!

Unless you are sprinting through the sewers your potion would wear off long before you get down the main tunnel. Ten rounds is 60 seconds. Just chopping off heads and searching crates is going to eat that away.

For the sake of moving things along Astarton has gotten his count, Roary claimed two heads and some poison. If I missed anything let me know

The party continues down the sewers, coming to an intersection that leads to two dead ends where runoff water enters from the city above. Following the main tunnel further they come to a large branch in the tunnels. To the south and west are tunnel lines that end in large grates, rusted from ages of submersion in the foul and brackish water. To the east they see what appears to be an opening into a large room.

Someone constructed a large dam here made of wood scraps, ship beams, broken crates, and rocks. Beyond the dam is a room that once functioned as a catch basin for the sewers but now has dry, clean floors. In the northwest corner of the room, a sewer grate is set in the floor, and a huge chalk drawing of a rat about to pounce is sketched on the floor near the dam.

A lone man stands in the room, looking very bored.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

The man does not appear to have noticed you yet. You can each take one action as a surprise round before I check again for him.

Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

In a whisper:
Let's try and subdue and question this gentleman before we strike him down.

I will try and Stealth to remain hidden from view.
1d20 + 6 ⇒ (9) + 6 = 15

Perception check to assess the drawing and grate and the dam for weaknesses;
1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Gnome Sorcerer (Sylvan) 8
Stats:
HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

Twigg will stealth up to range and cast a spell.

stealth 1d20 + 11 ⇒ (15) + 11 = 26
Move within 25 of the man and cast Daze Will DC 17 but he is unaffected if he has more than 4 HD

Scarab Sages

Character Stats:
  • 23 HP
  • AC 19 (T 13 : FF 16)
  • Fort +6: Ref +6: Will +2
  • Initiative +5
  • Tiefling Mindchemist 2 / Lore Warden 1

    Cedrick draws his bow and knocks an arrow.

    Grand Lodge

    Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

    Makena enters a trance-like state and starts performing a battle dance, holding the kukri in one hand and the buckler in the other.

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    The potion wearing off is fine..

    Roary will pull a javelin and ready a throw if the man spots them..


    Gobbo!

    Going to proceed, haven't heard from Astarton but I think he is travelling without access until the 14th.

    Perception: 1d20 + 2 ⇒ (8) + 2 = 10

    The man is seemingly unaware of the party as Twigg creeps within range and fires off some wonderful gnomish magic at the man...

    Will save: 1d20 + 1 ⇒ (12) + 1 = 13

    ...and the magic connects, stunning the man and incapacitating him briefly.

    Initiative

    Roary: 1d20 + 2 ⇒ (13) + 2 = 15
    Makena: 1d20 + 4 ⇒ (1) + 4 = 5
    Cedrick: 1d20 + 5 ⇒ (3) + 5 = 8
    Twigg: 1d20 + 2 ⇒ (2) + 2 = 4
    Gryne: 1d20 + 6 ⇒ (1) + 6 = 7
    Astarton: 1d20 + 2 ⇒ (3) + 2 = 5

    Stunned Man: 1d20 + 2 ⇒ (12) + 2 = 14

    I'll have to say, I've never seen a crappier run of initiative dice.

    Roary is up!

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    Seeing the man dazed Roary will move up, dropping his javelin and pulling his greatsword.. He takes a swing with the flat side..

    attack: 1d20 + 4 ⇒ (5) + 4 = 9 vs dazed
    damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14


    Gobbo!

    Roary tears into the room, drawing his sword and aiming a vicious strike at the man while he is stunned. As the barbarian nears the man a surge of arcane energy coalesces in the air above him and launches itself at him in the form of an arrow shaped from pure acid. The projectile splatters across his spin, bathing his chest in the substance, which immediately begins eating into his skin.

    Acid Damage: 2d4 ⇒ (2, 1) = 3

    His momentum pulls him forward even through the pain on his chest, and he takes a mighty swing at the dazed man, but something breaks his concentration at the last moment and his swing flies a little too wide, barely missing the man.

    The man's turn is missed due to the daze.

    The remainder of the party can now act!

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    "Wow! that worked really well!" Twigg then sighs "I'm surprised my powerful magic hasn't been working... oh well, maybe these crazies just really like being dazzled!"

    Twigg wiggles his fingers and casts a spell.
    Twigg casts Daze again. Will DC 17

    Scarab Sages

    Character Stats:
  • 23 HP
  • AC 19 (T 13 : FF 16)
  • Fort +6: Ref +6: Will +2
  • Initiative +5
  • Tiefling Mindchemist 2 / Lore Warden 1

    Cedrick moves in, looking for the source of the arcane shot. If he sees it he will shoot it, if not then he will shoot the man.

    Perception: 1d20 + 7 ⇒ (2) + 7 = 9

    Attack: 1d20 + 7 ⇒ (16) + 7 = 23, Damage: 1d8 + 2 ⇒ (3) + 2 = 5

    If you are casting Daze on that guy again, it will auto-fail. Try something else.

    Grand Lodge

    Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

    @GM Captain Trips:
    I moved Makena around the corner of the chamber using one move action. Now that she can see the whole chamber, I'd like to wait for the rest of the map to be revealed before announcing my second action, if that's ok. ;)

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    Thanks Cedrick! I just read the part about someone being immune for 1 minute after failing a save. Twigg will wait to act until everyone before him goes


    Gobbo!

    @Makena -revealed. There doesn't appear to be anyone else in the room.

    @Cedrick - Spellcraft might give you some insight here

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Gryne will fire an arrow at the man;

    Attack:1d20 + 4 ⇒ (2) + 4 = 6
    Damage:1d8 + 2 ⇒ (7) + 2 = 9

    WOW! I am horrible.

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    Twigg will fire a glob of acid at the man. "No point in using up too much of my magic!"

    Twigg casts Acid Splash
    ranged touch attack 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 with precise shot penalty
    acid damage 1d3 + 1 ⇒ (3) + 1 = 4

    Grand Lodge

    Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

    Makena dances past Roary and the man and gets into flanking position, moving quickly and frantically to avoid any being struck.

    Acrobatics to avoid AoO: 1d20 + 7 ⇒ (15) + 7 = 22


    Gobbo!

    Cedrick takes aim at the dazed man and fires an arrow at him, connecting solidly with the shot. Gryne fires and almost hits Roary on accident, his focus pulled away at the last moment. Twigg launches a blast of acid at the man, hitting him and causing his armor to sizzle and burn, the acid eating into the man's skin. Makena deftly moves into position behind the man, her whirling dance accentuating her movements and obscuring them at the same time. Astarton draws his blade and moves into range of the man, ready to slice him down.

    Roary is up!

    As Roary prepares his attack, the acid on his chest continues to burn into his skin, causing him to grimace in pain.

    Continued Damage on Roary: 2d4 ⇒ (1, 4) = 5

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    Done with taking anything alive Roary strikes the man with the sharp side..

    Attack: 1d20 + 9 ⇒ (17) + 9 = 26
    Dam: 2d6 + 9 ⇒ (4, 1) + 9 = 14

    Scarab Sages

    Character Stats:
  • 23 HP
  • AC 19 (T 13 : FF 16)
  • Fort +6: Ref +6: Will +2
  • Initiative +5
  • Tiefling Mindchemist 2 / Lore Warden 1

    Spelcraft: 1d20 + 10 ⇒ (1) + 10 = 11


    Gobbo!

    Roary lashes out at the man with a heavy strike, severing the man's arm and splattering Makena and Astarton with blood. The man crumples at Roary's feet, stone dead.

    I couldn't resist. Poor Astarton...

    The acid arrow will continue to burn Roary for two more rounds before it dissipates.

    End Combat

    Acid: 2d4 ⇒ (4, 1) = 5
    Acid: 2d4 ⇒ (2, 2) = 4

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    Twigg will wiggle his fingers, he casts Detect Magic.


    Gobbo!

    The only thing Twigg notices that is magical is the residual effects of the arcane trap that was surrounding the area of the trapdoor in the floor.

    The purple outline was the trigger area.

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    "Oh! Two Gnomes triggered a magic trap! That would explain all the skin sizzling... Maybe I should have looked for magic before we came down here.... Oh well!"

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    "Indeed i did.. Gryne hit me a few times with that wand please and then we can move on"

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Wand of CLW on Roary after he takes his additional damage:
    1d8 + 2 ⇒ (7) + 2 = 9
    1d8 + 2 ⇒ (6) + 2 = 8

    Does that get you to full? Or do you need another?

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    The wand is 1d8+1 btw

    "Thats better, but i need another hit or two of it please.."

    He's still down 8 hps

    edit: Yup that puts me full..

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Not 1d8+caster level? I never ever play magic users. My brain has trouble absorbing new knowledge

    Another hit from the feel good stick:
    1d8 + 1 ⇒ (6) + 1 = 7

    Scarab Sages

    Character Stats:
  • 23 HP
  • AC 19 (T 13 : FF 16)
  • Fort +6: Ref +6: Will +2
  • Initiative +5
  • Tiefling Mindchemist 2 / Lore Warden 1

    That is correct, but the Wand you carry is at caster level 1, not your own caster level.

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44
    Cedrick wrote:
    That is correct, but the Wand you carry is at caster level 1, not your own caster level.

    Ok, gotcha.That makes sense.

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Perception check to initiate the looting, I mean gathering of information.

    1d20 + 9 ⇒ (8) + 9 = 17


    Gobbo!

    On the body you find a quarterstaff, a set of studded leather, and an odd trinket. Twigg will notice that the trinket has a faint aura of magic around it and will note that it was likely used as a means for safe-passage through the armed acid arrow trap.

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    "Two Gnomes this will help you against the acid trap! It might not work again but the spirits of the amulet tell me you should wear it anyway... Just incase!"

    "Where to next? Twigg starts to wander while the group is stopped.

    Grand Lodge

    Female Human (Mwangi) Bard (dervish dancer) 1/Figther (lore warden) 1 | HP 18/18 | AC 19 | T 14 | FF 15 | CMD 15 | Fort +4 | Ref +6 | Will +1 | Init +4 | Perc +5 | Sense Motive -1

    "Well, guess we won't be talking to anyone today...", Makena says half-jokingly while getting rid of the gory mass splattere over her arms. She starts walking back to the sewer tunnel they came from, and suddenly stops. She stares at the ground for a while and asks the group "Have you noticed this rat pattern on the floor? Does it mean something to any of you?" She kneels down and runs her hand through the surface, searching for anything out of the ordinary.

    Perception: 1d20 + 4 ⇒ (12) + 4 = 16

    She then moves to the trapdoor and looks for traps.

    Perception: 1d20 + 4 ⇒ (4) + 4 = 8

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    "Looks like its down the hole.. Lets go!" Roary will open the trap door and take a peek.. perc.: 1d20 + 7 ⇒ (7) + 7 = 14


    Gobbo!

    You recall seeing a similar rat pattern on the floor from the previous mission, in the room with the final mad cleric.

    Opening the trapdoor you see what appears to be an underground city, although on a smaller scale. Cedrick, being the intelligent sort and very skilled in his diverse knowledge, fills you in on what you are looking upon.

    Cassomir Below was once a small neighborhood near the shore of Cassomir’s harbor. Built entirely of wooden buildings, the district burned to the ground twice before the authorities decided to make two changes to the sea level district: they ordered that all new buildings be made of stone, brick, or rock, and decided to raise the “street level” two stories higher than it was before, building giant rock walls topped by scaffolding and sheets of granite in order to do so. This sea level district used to flood twice a year, and by pushing the street level up, the flooding problem was averted as well. Businesses that rebuilt after the last fire soon found their main floors two stories below ground and so built their buildings skyward to be once again above ground. Soon streets were laid down that covered the old streets below. This process repeated two more times during Cassomir’s history until, eventually, the original levels were completely forgotten, new sewers for the current level were constructed atop Cassomir Below, and the memory of this original neighborhood fell out of Cassomir’s collective conscience.

    Today, Cassomir Below is an abandoned neighborhood that looks more like a cavern than a city block. Buildings here are separated by high tunnels, 20 to 30 feet tall in places, whose roofs are the foundations of the sewers and buildings above. Each abandoned building here was once the ground floor of the buildings above, but today they’re totally cut off from the upper floors on the surface. The streets are dirty and dusty, and most of the buildings are abandoned. All of the buildings here extend right up to the top of the cavern. The cavern itself is completely unlit.

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    Twigg gasps "Oh Spirits! This is so fascinating! I love our job! lets go explore! I wonder who we will meet down there, oh boy I'm excited!"

    Twigg casts Detect Magic while peering down.

    Sovereign Court

    Usable/Active:
    Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
    HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
    Situational Buffs:
    +9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

    "Indeed.. Lets get on with it.." Roary will drop in and ready himself for anything..

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    Oh great, going underground again., I fought so hard to dig myself out of the caverns of earth and now I find myself going back there every adventure I travel on.

    I am with you Roary.

    Gryne will follow Roary down.

    Once on the ground I will cast light on the head of one of my arrows so we can see what's ahead.

    This should help Roary

    Scarab Sages

    Character Stats:
  • 23 HP
  • AC 19 (T 13 : FF 16)
  • Fort +6: Ref +6: Will +2
  • Initiative +5
  • Tiefling Mindchemist 2 / Lore Warden 1

    Cedrick points to Gryne's arrowhead. [b]Are you planning on making our next foe a jack-o-lantern?[/ooc]

    Grand Lodge

    Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

    HA! I was just going to light up this Barbarians next target. But I like the Jack-o-Lantern idea.
    Gryne lets out a hardy Dwarven laugh followed by a snort.

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    Twigg holds up his glowing bar of soap as high as he can.


    Gobbo!

    Sorry folks, was at the lake this weekend once again failing to catch the big fish that would make my life complete. I will be posting something up shortly this morning.

    Lantern Lodge

    Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

    Sorry for the delay folks, but I'm back.

    Astarton walks around in a daze, splattered with gore and ichor of all sorts. He makes his way back to the party about the time they head down into Cassomir Below and perks up a bit. "I haven't been down here since I was a kid. I wonder if my old hiding spots are still good. Oh, and I hope ole Jasper hasn't died since I've seen him last..."

    Sense Motive DC 6:

    1d20 + 2 ⇒ (4) + 2 = 6

    Either he is completely detached from reality or he is lying to make himself feel better, either way you are sure he has never been here before.

    Grand Lodge

    Male Gnome Sorcerer (Sylvan) 8
    Stats:
    HP 58 | AC 20 | T 14 | FF 13 | CMD 12 | Fort +6 | Ref +5 | Will +6| Init +2 | Perc +1

    "Wow! Ash you've been here??" Twigg exclaims.

    sense motive:
    seemingly missing Astarton's departure from reality.
    "I like the name Ash! I could call you Astar or Ast but you seem like an Ash to me!" Twigg gets off track and continues to mumble to himself about different ways to nickname Astarton.

    After a few moments, 'Well anyway, Ash! that's you. I want you to show me your hiding spots, I'm pretty good at hiding myself and this ole Jasper fellow sounds intriguing. Is he a magnet for flying goo like you?"

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