Gryne Skystone
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To recap, we have found on the bodies:
14 small darts(possibly poisoned?)
2 Masterwork Heavy Flails
2 suits of Half Plate
3 small Daggers
In the room there are:
Miscellaneous crates and boxes filled with "mundane items"; water, food, etc.
Unless there is anything else pressing that we need, perhaps we should head South as Cerick mentioned
To Cedrick; Cedrick, would you mind taking a look at these darts to see if they may be poisoned like the bolts? handing a dart to Cedrick.
I'll hold on to the darts if that's ok, unless Twigg wants some.
Roary Flamebearer
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"Ah poisoned bolts, yes i am needing to return some forms of poison's found down here if possible.. And sorry for the gruesomeness, i also have to bring proof of deaths and as im not quite sure what the person looks like i will be taking heads.. Sorry if this disturbs any of you.."
Sorry for the confusion, i had to backtrack when i remembered my faction stuff.. Another 2 rounds and Roary would be ready to continue south.. 5 rounds remain on his Enlarge..
| GM Captain Trips |
Unless you are sprinting through the sewers your potion would wear off long before you get down the main tunnel. Ten rounds is 60 seconds. Just chopping off heads and searching crates is going to eat that away.
For the sake of moving things along Astarton has gotten his count, Roary claimed two heads and some poison. If I missed anything let me know
The party continues down the sewers, coming to an intersection that leads to two dead ends where runoff water enters from the city above. Following the main tunnel further they come to a large branch in the tunnels. To the south and west are tunnel lines that end in large grates, rusted from ages of submersion in the foul and brackish water. To the east they see what appears to be an opening into a large room.
Someone constructed a large dam here made of wood scraps, ship beams, broken crates, and rocks. Beyond the dam is a room that once functioned as a catch basin for the sewers but now has dry, clean floors. In the northwest corner of the room, a sewer grate is set in the floor, and a huge chalk drawing of a rat about to pounce is sketched on the floor near the dam.
A lone man stands in the room, looking very bored.
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
The man does not appear to have noticed you yet. You can each take one action as a surprise round before I check again for him.
Gryne Skystone
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In a whisper:
Let's try and subdue and question this gentleman before we strike him down.
I will try and Stealth to remain hidden from view.
1d20 + 6 ⇒ (9) + 6 = 15
Perception check to assess the drawing and grate and the dam for weaknesses;
1d20 + 9 ⇒ (2) + 9 = 11
_Twigg
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Twigg will stealth up to range and cast a spell.
stealth 1d20 + 11 ⇒ (15) + 11 = 26
Move within 25 of the man and cast Daze Will DC 17 but he is unaffected if he has more than 4 HD
Makena Nyambose
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Makena enters a trance-like state and starts performing a battle dance, holding the kukri in one hand and the buckler in the other.
Roary Flamebearer
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The potion wearing off is fine..
Roary will pull a javelin and ready a throw if the man spots them..
| GM Captain Trips |
Going to proceed, haven't heard from Astarton but I think he is travelling without access until the 14th.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
The man is seemingly unaware of the party as Twigg creeps within range and fires off some wonderful gnomish magic at the man...
Will save: 1d20 + 1 ⇒ (12) + 1 = 13
...and the magic connects, stunning the man and incapacitating him briefly.
Initiative
Roary: 1d20 + 2 ⇒ (13) + 2 = 15
Makena: 1d20 + 4 ⇒ (1) + 4 = 5
Cedrick: 1d20 + 5 ⇒ (3) + 5 = 8
Twigg: 1d20 + 2 ⇒ (2) + 2 = 4
Gryne: 1d20 + 6 ⇒ (1) + 6 = 7
Astarton: 1d20 + 2 ⇒ (3) + 2 = 5
Stunned Man: 1d20 + 2 ⇒ (12) + 2 = 14
I'll have to say, I've never seen a crappier run of initiative dice.
Roary is up!
Roary Flamebearer
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Seeing the man dazed Roary will move up, dropping his javelin and pulling his greatsword.. He takes a swing with the flat side..
attack: 1d20 + 4 ⇒ (5) + 4 = 9 vs dazed
damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
| GM Captain Trips |
Roary tears into the room, drawing his sword and aiming a vicious strike at the man while he is stunned. As the barbarian nears the man a surge of arcane energy coalesces in the air above him and launches itself at him in the form of an arrow shaped from pure acid. The projectile splatters across his spin, bathing his chest in the substance, which immediately begins eating into his skin.
Acid Damage: 2d4 ⇒ (2, 1) = 3
His momentum pulls him forward even through the pain on his chest, and he takes a mighty swing at the dazed man, but something breaks his concentration at the last moment and his swing flies a little too wide, barely missing the man.
The man's turn is missed due to the daze.
The remainder of the party can now act!
_Twigg
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"Wow! that worked really well!" Twigg then sighs "I'm surprised my powerful magic hasn't been working... oh well, maybe these crazies just really like being dazzled!"
Twigg wiggles his fingers and casts a spell.
Twigg casts Daze again. Will DC 17
Cedrick
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Cedrick moves in, looking for the source of the arcane shot. If he sees it he will shoot it, if not then he will shoot the man.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Attack: 1d20 + 7 ⇒ (16) + 7 = 23, Damage: 1d8 + 2 ⇒ (3) + 2 = 5
If you are casting Daze on that guy again, it will auto-fail. Try something else.
Makena Nyambose
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_Twigg
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Twigg will fire a glob of acid at the man. "No point in using up too much of my magic!"
Twigg casts Acid Splash
ranged touch attack 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 with precise shot penalty
acid damage 1d3 + 1 ⇒ (3) + 1 = 4
Makena Nyambose
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Makena dances past Roary and the man and gets into flanking position, moving quickly and frantically to avoid any being struck.
Acrobatics to avoid AoO: 1d20 + 7 ⇒ (15) + 7 = 22
| GM Captain Trips |
Cedrick takes aim at the dazed man and fires an arrow at him, connecting solidly with the shot. Gryne fires and almost hits Roary on accident, his focus pulled away at the last moment. Twigg launches a blast of acid at the man, hitting him and causing his armor to sizzle and burn, the acid eating into the man's skin. Makena deftly moves into position behind the man, her whirling dance accentuating her movements and obscuring them at the same time. Astarton draws his blade and moves into range of the man, ready to slice him down.
Roary is up!
As Roary prepares his attack, the acid on his chest continues to burn into his skin, causing him to grimace in pain.
Continued Damage on Roary: 2d4 ⇒ (1, 4) = 5
Roary Flamebearer
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Done with taking anything alive Roary strikes the man with the sharp side..
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Dam: 2d6 + 9 ⇒ (4, 1) + 9 = 14
| GM Captain Trips |
Roary lashes out at the man with a heavy strike, severing the man's arm and splattering Makena and Astarton with blood. The man crumples at Roary's feet, stone dead.
I couldn't resist. Poor Astarton...
The acid arrow will continue to burn Roary for two more rounds before it dissipates.
End Combat
Acid: 2d4 ⇒ (4, 1) = 5
Acid: 2d4 ⇒ (2, 2) = 4
Roary Flamebearer
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"Indeed i did.. Gryne hit me a few times with that wand please and then we can move on"
Gryne Skystone
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Wand of CLW on Roary after he takes his additional damage:
1d8 + 2 ⇒ (7) + 2 = 9
1d8 + 2 ⇒ (6) + 2 = 8
Does that get you to full? Or do you need another?
Roary Flamebearer
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The wand is 1d8+1 btw
"Thats better, but i need another hit or two of it please.."
He's still down 8 hps
edit: Yup that puts me full..
Gryne Skystone
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Not 1d8+caster level? I never ever play magic users. My brain has trouble absorbing new knowledge
Another hit from the feel good stick:
1d8 + 1 ⇒ (6) + 1 = 7
_Twigg
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"Two Gnomes this will help you against the acid trap! It might not work again but the spirits of the amulet tell me you should wear it anyway... Just incase!"
"Where to next? Twigg starts to wander while the group is stopped.
Makena Nyambose
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"Well, guess we won't be talking to anyone today...", Makena says half-jokingly while getting rid of the gory mass splattere over her arms. She starts walking back to the sewer tunnel they came from, and suddenly stops. She stares at the ground for a while and asks the group "Have you noticed this rat pattern on the floor? Does it mean something to any of you?" She kneels down and runs her hand through the surface, searching for anything out of the ordinary.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
She then moves to the trapdoor and looks for traps.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Roary Flamebearer
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"Looks like its down the hole.. Lets go!" Roary will open the trap door and take a peek.. perc.: 1d20 + 7 ⇒ (7) + 7 = 14
| GM Captain Trips |
You recall seeing a similar rat pattern on the floor from the previous mission, in the room with the final mad cleric.
Opening the trapdoor you see what appears to be an underground city, although on a smaller scale. Cedrick, being the intelligent sort and very skilled in his diverse knowledge, fills you in on what you are looking upon.
Cassomir Below was once a small neighborhood near the shore of Cassomir’s harbor. Built entirely of wooden buildings, the district burned to the ground twice before the authorities decided to make two changes to the sea level district: they ordered that all new buildings be made of stone, brick, or rock, and decided to raise the “street level” two stories higher than it was before, building giant rock walls topped by scaffolding and sheets of granite in order to do so. This sea level district used to flood twice a year, and by pushing the street level up, the flooding problem was averted as well. Businesses that rebuilt after the last fire soon found their main floors two stories below ground and so built their buildings skyward to be once again above ground. Soon streets were laid down that covered the old streets below. This process repeated two more times during Cassomir’s history until, eventually, the original levels were completely forgotten, new sewers for the current level were constructed atop Cassomir Below, and the memory of this original neighborhood fell out of Cassomir’s collective conscience.
Today, Cassomir Below is an abandoned neighborhood that looks more like a cavern than a city block. Buildings here are separated by high tunnels, 20 to 30 feet tall in places, whose roofs are the foundations of the sewers and buildings above. Each abandoned building here was once the ground floor of the buildings above, but today they’re totally cut off from the upper floors on the surface. The streets are dirty and dusty, and most of the buildings are abandoned. All of the buildings here extend right up to the top of the cavern. The cavern itself is completely unlit.
_Twigg
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Twigg gasps "Oh Spirits! This is so fascinating! I love our job! lets go explore! I wonder who we will meet down there, oh boy I'm excited!"
Twigg casts Detect Magic while peering down.
Roary Flamebearer
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"Indeed.. Lets get on with it.." Roary will drop in and ready himself for anything..
Gryne Skystone
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Oh great, going underground again., I fought so hard to dig myself out of the caverns of earth and now I find myself going back there every adventure I travel on.
I am with you Roary.
Gryne will follow Roary down.
Once on the ground I will cast light on the head of one of my arrows so we can see what's ahead.
This should help Roary
Gryne Skystone
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HA! I was just going to light up this Barbarians next target. But I like the Jack-o-Lantern idea.
Gryne lets out a hardy Dwarven laugh followed by a snort.
Astarton Columbridge
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Sorry for the delay folks, but I'm back.
Astarton walks around in a daze, splattered with gore and ichor of all sorts. He makes his way back to the party about the time they head down into Cassomir Below and perks up a bit. "I haven't been down here since I was a kid. I wonder if my old hiding spots are still good. Oh, and I hope ole Jasper hasn't died since I've seen him last..."
1d20 + 2 ⇒ (4) + 2 = 6
Either he is completely detached from reality or he is lying to make himself feel better, either way you are sure he has never been here before.
_Twigg
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"Wow! Ash you've been here??" Twigg exclaims.
After a few moments, 'Well anyway, Ash! that's you. I want you to show me your hiding spots, I'm pretty good at hiding myself and this ole Jasper fellow sounds intriguing. Is he a magnet for flying goo like you?"