Languages Common, Varisian
SQ arcane bond (familiar), bloodline arcana
Combat Gear potion of cure light wounds (1/3), scroll of glitterdust,scroll of comprehend languages, scroll of invisibility, wand of magic missile (CL 3rd, 33 charges), smokestick; Other Gear dagger, quarterstaff, amulet of natural armor +1, ring of protection +1, backpack, sunrod (5), trail rations (4), 4 gp
--------------------
Special Abilities
--------------------
Arcane Bond Seoni has a familiar—a blue-tailed skink named Dragon. Most of its effects are already calculated into her statistics. As long as Dragon is within arm’s reach, Seoni gains the Alertness feat (already calculated into her statistics).
Combat Casting Seoni gets a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled.
Eschew Materials Seoni can cast any spell with a material component costing 1 gp or less without needing that component.
spells descritions:
Spells Seoni knows the following 1st and 2nd-level spells or has them as scrolls. For full spell descriptions, see Chapter 10 of the Pathfnder RPG Core Rulebook.
Burning Hands: 15-foot cone of fire that deals 1d4 fire damage to all within (Reflex half).
Glitterdust: Golden particles cover everything in a 10-foot-radius spread, blinding creatures (Will negates) and outlining invisible things.
Identify: Detect magic and more easily identify the properties of an item.
Invisibility: Turn a creature or object invisible for 4 minutes or until it attacks.
Mage Armor: Gives subject +4 armor bonus for 1 hour.
Magic Missile: 2 Darts of force automatically hits target within 140 feet, dealing 1d4+1 damage each.
Scorching Ray: Ranged touch attack (+4 to hit, range 35 feet) deals 4d6 points of fre damage.
Background:
A member of the wanderers known as Varisians, Seoni wears the magical markings of her culture in the elaborate tattoos that crisscross her body. But her path wasn’t to be the path of tradition. As a caravan master’s daughter, she spent much of her youth traveling, and was expected to one day either lead her own caravan or perhaps develop a talent for reading the harrow, the fortune-telling cards of her people. One night, while her family camped at the edge of the mysterious Lurkwood, young Seoni wandered out of sight of her people’s cooking fires. There she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree’s bark fell away, revealing elaborate symbols and images that related a brief tale—that of her own short life. Seoni fled, but returned with her kin soon after to find nothing more than a normal old tree and a strange rock.
Seoni’s runic tattoos play a large role in her identity. Coming from a people where tattoo magic maintains a strong following, hers are simultaneously a manifestation of her power and a tool to aid in her castings. The sheer number adorning her skin, as well as the similar patterns woven into her clothes, are a mark of status among her tribe—though many of the so-called “civilized” residents of Varisia look upon such body modification with distaste.
Despite being a consummate adventurer, Seoni is an enigma to her compatriots. Quietly neutral on most matters, bound by codes and mandates that she rarely feels compelled to explain, the sorceress keeps her emotions tightly bottled. Extremely detail oriented—what the more pugnacious members of her party call a “control freak”—Seoni is a careful and meticulous planner, a schemer who frequently becomes frustrated by the improvised plans of her more impulsive companions. Despite all of this, Seoni has stuck by her comrades through numerous tight spots. As with so many things, however, if Seoni understands her motivations, she’s keeping that knowledge to herself.