Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


1,701 to 1,750 of 2,110 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

"Deal, just don't blind me in the future." Kazul gives the paladin a playful smile and stuffs the documents in his backpack.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk points to the southeastern door, indicating that this could be the next target.


Several stacked horizontal shelves hold a number of small, straw-lined bird cages. A stack of parchment, three quills, a pot of ink, and a pile of tiny cylindrical objects cover a nearby table, while a small wooden door is in one corner of the room.

There is nothing else of value here.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

To the other door.


Perception checks in all rooms for secret doors, traps, enemies:
1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (10) + 10 = 20
1d20 + 10 ⇒ (17) + 10 = 27


Bollwerk wrote:
To the other door.

A little more specific please?

Kazul doesn't find anything else of note.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

H13


"Find anything?"


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"If there is nothing of consequence we should take the stairs in the zombies room."


Bollwerk wrote:
H13

Oh ok, I sort of included that in the description and Kazul's results. Where to now?


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

The room with the zombies ... I think there are more stairs?


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Before we move on, Fabian will quickly cast Detect Magic on the objects.

Does he know what the small cylinders are?


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha follows, bow ready


There is nothing magical here, the cylinders are for carrying messages: roll up the note, put it in the cylinder, attach to a pidgeon. Rinse and repeat.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

We move up?


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian will quickly make sure there are no messages left behind in the cylinders. After that, he'll be ready to move on.


Move up.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Move up! :)


No messages left.

At the top of the spiral stairs, a wide hall stretches for thirty feet before ending in a door. Two alcoves on both sides of the hall hold torches that burn with white light. Each torch illuminates a pedestal, on each of which rests a battered and broken steel helm.

As soon as the first of you (Bollwerk I assume, because of the mass 'Up' posts) a loud horn call sounds, echoing blasts bouncing off of the stone walls! No sooner does the blast fade, then a huge minotaur with glowing red eyes lowers his head and charges!

The creature slams into the paladin, horns driving deep into his shoulder and abdomen. 12 hp damage Bollwerk The force of the blow pushes Bollwerk against the wall, then the beast steps back and readies his massive axe.

ROUND ONE: Map will follow shortly, but you are all strung out on the steps with the minotaur blocking the top. Bollwerk suffers a -2 to any d20 rolls involving attacks due to being pressed between the mino and the wall. Bollwerk; mino; rest of the PCs.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

planes: 1d20 + 3 ⇒ (10) + 3 = 13 Fiendish?
As the others view is blocked another blinding flash


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

"That's not good!" Fabian says, rather redundantly.

If he is able to include all of them in the area, he will cast Haste on Bollwerk, Kazul, Farasha, Sjurd, and himself. (Did I forget somebody? If so, target them, and omit himself.)

This will give everybody a +1 bonus on attack rolls and a +1 dodge bonus to AC; remember that dodge bonuses do stack. Your move speed increases by 30ft, to a maximum of double your normal move speed. Finally, if you make a full attack, you get one additional attack with a natural or manufactured weapon.

If, on the other hand, he isn't able to include everybody in the effect of the spell, he'll delay until it looks like he can.


Just waiting on a map. I need to know how much space we have.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Unable to get a clear shot with her bow, Farasha quickly draws on the power of her faith and throws her hand towards the minotaur, as a loud ringing sound like a crescendo of twinkling bells fills the air, motes of twinkling dust somehow power through towards the minotaur and land on its axe.

Casting shatter. DC 17 will save from the minotaur or its axe is destroyed.

spells:

3rd - Remove Curse(d), (Open), Dispel Magic
2nd - Remove Paralysis(d), Resist Energy, Shatter, Silence
1st - Remove Fear(d), Bless, Burning Disarm, Protection from Evil, (open)


Waiting on map as well...


Let's get this going. Near the end of the first book, don't want to hold it up any longer for this map.

The stairs is 5' wide. As you ascend, the room opens up to your left, and that's the area the minotaur came from to gore Bollwerk. That means, as you look up, the mino is at the top of the stairs, Bollwerk is against the wall on your right. There is no opening to the room (up and left) as long as the minotaur stands there. The order on the steps from top to bottom: Bollwerk(at the top), Kazul (top steps, on the mino's right) Farasha, Sjurd, Fabian. The minotaur has cover from everyone except Bollwerk and Kazul.

Bollwerk's shield flashes, but the beast shrugs off the effects of the intense light. Fabian's (Haste) spell covers you, and your hearts begin to pump adrenaline fiercely.

The crescendo of the Shatter fills the air, and the minotaur looks down quizzically at its rapidly vibrating axe, before it breaks into a hundred pieces.

Need Kazul and Sjurd.


Kazul tries to bury his falchion into the minotaur!
Power attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage: 2d4 + 11 ⇒ (1, 3) + 11 = 15
Power attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage: 2d4 + 11 ⇒ (3, 3) + 11 = 17


"This could get messy." Sjurd moves back down the stairs, past Fabian, to avoid the minotaur shoving them over like a row of dominoes down the stairs.


Got it working! Check the map, make sure you don't want to change anything.


Kazul is fine with position.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha is fine thanks


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk does not.. but that is more the problem being the meat between the wall and a minotaur.


Kazul cuts a deep gash in the minotaur's calf, drawing a fierce growl from the beast. In response, the minotaur falls back, stomping and growling. Just then, this person steps through the door. She points at Bollwerk and speaks a few words of power, to no effect.

Bollwerk Will Save: 1d20 + 8 ⇒ (20) + 8 = 28

ROUND TWO: PCs, then minotaur (AC 14/9/14), then Jeslyn.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha wastes no time capitalising on the minotaur's retreat, ghosting up the stairs with her dress skirt flying as she moves herself in to a corner with a better vantage point on both the minotaur and the newcomer.

Raising her bow she continues to assault the minotaur, hoping to take out at least one of the enemies before they have a chance to recover.

Move to G5

Mwk comp. longbow RS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
piercing: 1d8 + 4 ⇒ (7) + 4 = 11
Mwk comp. longbow RS: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
piercing: 1d8 + 4 ⇒ (6) + 4 = 10
crit confirm: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
crit damage: 1d8 + 4 ⇒ (6) + 4 = 10


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Fara.. longbow crits x3... go girl pepper him!


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Thanks Bollwerk, I always seem to forget that!

more crit damage: 1d8 + 4 ⇒ (2) + 4 = 6


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Trapped in the back, Fabian activates the Scale of Terendelev that he has, engaging its levitation effect. He rises himself to the ceiling, and pulls himself along in the stairwell, but not so far as to reach the front lines. His goal is to get about 10' behind the front lines, so that he can activate his Protective Ward and have it help protect the people who might actually be fighting the minotaur.

Everybody remember you have Haste up, which gives a bonus to AC, a faster move, and an additional attack if you use the Full Attack action.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Moving a step forward Bollwerk attacks the minotaur. But before he takes a second to heal himself.LoH: 2d6 + 5 ⇒ (1, 5) + 5 = 11
AttackPA: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 8 ⇒ (4) + 8 = 12
AttackPA: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 8 ⇒ (4) + 8 = 12


Sjurd makes precise movements with his hands and intones eldritch words of power. Everyone in the party feels bolstered against the demonic onslaught.

I cast communal protection from evil. Everyone gets +2 AC against these guys.


Bolwerk, the minotaur is not adjacent to us anymore if you see the map so only 1 attack. I guess he withdrew last round. Assuming Bolwerk moves up taking the AoO, Kazul follows along, hoping minotaur does not have combat reflexes and swings at minotaur.

Attack:1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 2d4 + 11 ⇒ (1, 3) + 11 = 15


Kazul, Farasha and Bollwerk combine to hurt the minotaur severely, it thrashes and howls in agony! But it fights on...

Its fists slam into the paladin, denting armor and crushing bone. Crit! 9 hp dmg, Bollwerk. Then the beast lowers its horns and pierces Kazul's shoulder. -6 hp Kazul

Then Jeslyn acts. Once again she casts a spell, dark fire surrounding her hands as she strides forward. She reaches and places that hand on Bollwerk, the fire instantly transferring to him. the full fury of the abyssal flame inflict serious wounds course through the tieflings frame. The smell of burnt flesh is in the air... -17 hp Bollwerk, you have an AoO if you wish.

Bollwerk Will save: 1d20 + 8 ⇒ (4) + 8 = 12

ROUND THREE: PCs, mino 16/11/16 (messed up the AC before); Jeslyn AC 24/17/22.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

AoO: 1d20 + 8 ⇒ (3) + 8 = 11 Does not hit.


Sjurd begins a series of complex arcane mutterings and gestures as he prepares to cast a spell.

Starting summon monster III.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Taking a step back Bollwerk calls upon his bond. A glowing nimbus surrounds his sword and bolsters his strength. +1to enchantmentLooking at the demon just arrived he tries to find out what it is.
KnowPl: 1d20 + 6 ⇒ (2) + 6 = 8
Finally he uses his last LoH to heal himself.
Loh: 2d6 + 5 ⇒ (5, 1) + 5 = 11


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha methodically draws back her bowstring and keeps peppering her opponents with arrows.

Mwk comp. longbow DA: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
piercing: 1d8 + 4 ⇒ (2) + 4 = 6
Mwk comp. longbow DA (haste): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
piercing: 1d8 + 4 ⇒ (4) + 4 = 8

Bollwerk how badly injured do you look after your LoH?


Kazul continues his assault on the minotaur (if first blow kills him, he takes 5' step and attacks the female):
Attack: 1d20 + 9 ⇒ (18) + 9 = 27...threat
Damage: 2d4 + 11 ⇒ (1, 1) + 11 = 13
Attack: 1d20 + 9 ⇒ (7) + 9 = 16...confirmation roll
Damage: 2d4 + 11 ⇒ (1, 3) + 11 = 15
2nd Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d4 + 11 ⇒ (3, 1) + 11 = 15


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

23/44


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Hovering near the ceiling, Fabian activates his protective ward, giving all allies within 10ft of him a boost to their defenses.

Effect Active: Protective Ward, +2 deflection bonus to AC. 4 rounds remain.


Update coming - we are near the end!


Farasha hits with an arrow, piercing the minotaur's leg. Then Kazul follows with a dreadful blow, severing the creature's right arm and sending it crashing to the floor. His quick step and second attack, though does not hit. The twisted half-elf sneers.

"There is no stopping what is coming," she says, "you can kill me, but Kenabres is only the beginning!"

She lashes out with her scythe, slicing Kazul from side to side. -11 hp Kazul

ROUND FOUR: PCs, Jeslyn 22/15/20


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Invoking his smite Bollwerk steps closer
AttackPASM: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 14 ⇒ (3) + 14 = 17
AttackPASMHaste: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 14 ⇒ (6) + 14 = 20

851 to 900 of 2,110 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / OGGM's WotR Gameplay All Messageboards

Want to post a reply? Sign in.