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Can we deactivate the circles in any order or do we have to do outer to inner? I'm not keen on having to redo one or more of the circles if I don't have to.

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Naafih will make an attempt at solving the puzzle...
Linguistics: 1d20 + 11 ⇒ (6) + 11 = 17
...and then instead of wasting arrows he will just use his Improved Unarmed Strikes on the outer circle.
Imp Unarmed Strike: 1d6 ⇒ 5
Imp Unarmed Strike: 1d6 ⇒ 1

Our Mysterious Benefactor |

Okay guys. You can do ONE OF THE THINGS. Either you're solving the puzzle or breaking the circle. The circles can be tackled in any order you wish.

GM Hmm |

★ - OVERSEER ANNOUNCEMENT - ★
Even as the many-faceted prison spins and reconfigures itself, it cannot keep pace with the combined efforts of the Pathfinder Society. A refreshing breeze pours from the immense orb, restoring the agents' will to fight.
Table GMs, the Winds of Restoration condition is now in effect.

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Having identified the Circles Malvic turns his attention to helping solve the puzzle.
"If we can put our strongest on breaking the Black then Green circle we can get this puzzle solved quickly before we are overwhelmed by whatever guardians they send at us next."
Knowledge:Arcane: 1d20 + 7 ⇒ (9) + 7 = 16

Our Mysterious Benefactor |

Winds of Restoration: The Society has nearly uncovered the Untouchable Opal, and Ranginori unleashes a refreshing breeze that restores the Pathfinders’ fighting spirits. Each PC heals 1d8+1 hit points, heals 1d2 points of ability damage to each ability score, and regains one daily use of a class feature. In addition, each PC recovers one or more spells that has total levels equal to his character level (minimum 3).
Koani, Kahwen & Atlas are up for the Puzzle/Circle breaking!

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"I agree with Friend Malvic! Black then green, friends!
Putting action to words, he goes to the black circle and studies it for a few moments. He is sure if he disrupts the correct rune or symbol he can break the circle and it's enchantment.
Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20

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Refreshed by the breeze, Naafih will be ready for his next attempt at the puzzle.
Oh I just went back and read what you put, sorry I thought we had 3 rounds to do whatever, it makes sense now.

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Does the healing effect apply to Blarg? It says PCs.
Either way, Blarg gets healed. Koani will use her wand on him in one of the prep rounds if the effect won't heal him.
heal Blarg: 1d8 + 1 ⇒ (5) + 1 = 6
Koani carefully observes the puzzle at the center.
perception: 1d20 + 6 ⇒ (4) + 6 = 10
Koani also instructs Blarg to go attack the rings.
HA, not 1: 1d20 ⇒ 7

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Following the elf's guidance, Atlas smashes his enormous weapon into the black circle. "Back up! I've got this."
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Our Mysterious Benefactor |

Working together Atlas, Blarg and Kahwen destroy the black circles! However, no sooner have they destroyed them then a pair of guardians appear!
Koani: 1d20 + 4 ⇒ (3) + 4 = 7
Pai Gow Init: 1d20 + 4 ⇒ (6) + 4 = 10
Naafih: 1d20 + 2 ⇒ (16) + 2 = 18
Atlas Init: 1d20 + 1 ⇒ (10) + 1 = 11
Malvic Trist: 1d20 + 4 ⇒ (2) + 4 = 6
Kahwen Init: 1d20 + 5 ⇒ (14) + 5 = 19
Guardians: 1d20 ⇒ 12
Round 1:
Kahwen, Naafih
Guardians!
Atlas, Pai Gow, Koani, Malvic
Kahwen and Naafih are up!

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"Someone make sure they don't get to me! I'm about to figure out this puzzle..." Naafih shouts to the others as he goes into a focused trance, thanks to the winds of restoration.
Trance Rounds: 1d6 ⇒ 4
Naafih closes his eyes and focuses on the puzzle in his mind, turning it all sorts of ways and processing information at an extremely high speed.
Naafih can only move for 4 rounds and then I get a huge bonus on my next Int check. See you all in 4 rounds! :P

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"Huzzah! Progress!" Kahwen shouts at he black rings sputter out. Now they won't have to worry about the rest coming back as they remove them, as well.
"I swear they won't touch you, friend Naafih!," he declares, drawing his sword and moving to engage the closest one.
Kahwen has gotten lost in the layers on the slide...can someone move me to the square below Blarg and on the bad guy's corner?
"Friend Atlas, Friend Pai Gow, please aid Friend Koani! We'll take care of this one.

Our Mysterious Benefactor |

Fixed, Kahwen.
Naafih trances, while Kahwen moves!
The guardian near Koani begins to keen its bizarre song, while the other one attacks Kahwen! Short Sword vs Kahwen: 1d20 + 2 + 1 + 1 ⇒ (11) + 2 + 1 + 1 = 15 for 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6 damage!
Atlas, Pai Gow, Koani, Malvic are up!

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Koani steps a little away from the nearest monster. She then shoots at the monster.
attack, into melee: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
damage: 1d8 + 1 ⇒ (4) + 1 = 5
Then she whispers to Blarg.
HA, not 1: 1d20 ⇒ 8

Blarg the Dinosaur |

Blarg moves a little (5 ft step) and then attacks the bad thing Koani wants him to get.
bite: 1d20 + 5 ⇒ (8) + 5 = 13
bite damage: 1d4 ⇒ 1
claw: 1d20 + 5 ⇒ (15) + 5 = 20
claw damage: 1d6 ⇒ 6
claw: 1d20 + 5 ⇒ (5) + 5 = 10
edit: changed 'bag thing' to 'bad thing'; attacking the GM is probably a bad idea...

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Malvic lets his now refreshed arcane reservoir pour through his weapon striking out with blade and spell.
Rapier: 1d20 + 1 - 1 + 2 - 2 ⇒ (14) + 1 - 1 + 2 - 2 = 14
Damage: 1d6 - 1 + 1 ⇒ (5) - 1 + 1 = 5
Arcane Pool 2/5 remaining.
Shocking Grasp, Touch: 1d20 - 1 + 2 - 2 + 3 ⇒ (17) - 1 + 2 - 2 + 3 = 19 The +3 is assuming they are metallic.
Damage: 1d6 ⇒ 2
He thrusts his rapier into the side of the celedon before letting forth a surge of electricity from his palm.
"We are a little too busy for your interruptions!"

GM Hmm |

★ - OVERSEER ANNOUNCEMENT - ★
With the help of dozens of other Pathfinders, all working together, the last of the circles and their strange guardians fall!
Sorrina Westyr's image manifests to the Pathfinders, standing before a floating metallic polyhedron scribed with countless shifting glyphs. “We have done it! Now how to open this—”
A great crack interrupts the Master of Spell's musings, as an immense three-eyed giant with skin like hewn stone steps through a tear in space, with an army pouring out past her. The giant bellows so that all can hear. “I acknowledge your strength, little ones, for you have angered my benefactor enough to send me. I and my warriors, the Daemon Prayers, honor it with unyielding death. Seize the Vault! Slay them all!”
Sorrina Westyr urgently pipes in. “We just need a few more minutes to secure our prize and escape. Hold them off as long as you can!”
Drandle Dreng’s shaggy head appears once again in the divination window. “You heard her, Pathfinders!” He says, fist raised. “Go get ‘em!”
Table GMs, begin the final encounters.

Our Mysterious Benefactor |

The guardians seem to crumble into dust as the three eyed giant appears! Two wispy forms appear and move to attack! Something seems strange and disturbingly familiar about this wispy, ghostly humanoid shape. Knowledge Planes!
Koani: 1d20 + 4 ⇒ (6) + 4 = 10
Pai Gow Init: 1d20 + 4 ⇒ (3) + 4 = 7
Naafih: 1d20 + 2 ⇒ (10) + 2 = 12
Atlas Init: 1d20 + 1 ⇒ (3) + 1 = 4
Malvic Trist: 1d20 + 4 ⇒ (15) + 4 = 19
Kahwen Init: 1d20 + 5 ⇒ (4) + 5 = 9
Strange Wispy Things: 1d20 ⇒ 12
Round 1:
Malvic
Foes
Naafih, Koani, Kahwen, Pai Gow, Atlas
Malvic is up!

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Malvic sighs as his enemy is seemingly replaced with another distraction.
"I acknowledge you are straining my patience." he scoffs at the ugly giant before turning his attention to the minion to his left.
Shocking Grasp, Touch: 1d20 - 1 ⇒ (13) - 1 = 12
Damage: 2d6 ⇒ (3, 2) = 5
1st Level Spells 1/2. If last attack took place 0/2
He reaches out with electricity coursing through his arm releasing the power into the chest of the creature.

Our Mysterious Benefactor |

The creature shakes as the electricity hits it. It smells of burnt flesh and something else, like cinnamon.
The creatures attack Malvic and Atlas!
Slam vs Malvic: 1d20 + 2 ⇒ (1) + 2 = 3 for 1d4 ⇒ 3 damage!
Slam vs Atlas: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d4 ⇒ 3 damage!
Naafih, Koani, Kahwen, Pai Gow, Atlas are up!

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Koani moves slightly so that she has a clear shot at one of the enemies. Then she aims her bow and shoots.
1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
damage: 1d8 + 1 ⇒ (3) + 1 = 4
Then she asks Blarg to help.
HA, not 1: 1d20 ⇒ 12

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Is the puzzle still needing to be solved? If so I'll roll for it and use my trance bonus, if not, I'll use it to identify the three eyed giant.
Naafih comes out of his trance as the giant tears through the opening in space and emerges. In reaction, Naafih takes a step back from the intruders and blesses himself and his comrades with his new found guidance from Nethys.
5 foot step back, casting Bless. I'll roll the knowledge once I know which one it's for.

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"Double huzzah, Friends! An army of demons! That must mean we are doing well! Let us vanquish these fiends and free our new, imprisoned friend!" Kahwen exclaims.
He draws his sword and races around Blarg, coming up next to one of the newly arrived creatures with violence in his heart.

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Atlas quickly turns his attention from the vanished enemies to the ghostly new ones. He takes a mighty swing before pausing for a beat to look for guidance from his more scholarly companions. "What are these things?"
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Our Mysterious Benefactor |

Atlas carves into his opponent, while Blarg and Koani claw and Pierce their opponent!
Malvic is up for Round two!

Our Mysterious Benefactor |

Malvic delays! The wispy things attack!
Slam vs Atlas: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d4 ⇒ 1 damage!
Slam vs Blarg: 1d20 + 2 ⇒ (9) + 2 = 11 for 1d4 ⇒ 2 damage!
Heroes are up! Kill these things!

GM Hmm |

★ - OVERSEER ANNOUNCEMENT - ★
Pathfinders push back the extraplanar mercenaries, which flee the Society's ferocious counterattack. The few remaining elementals fight to the last but quickly crumble under the assault. With the path back to the surface clear, Sorrina Westyr leads the way up to the portals, while Drandle Dreng organizes a quick head count, and begins ushering groups of agents back to Golarion.
Sorrina Westyr is among the last to step back onto the Isle of Kortos, carrying a beautiful, fist-sized opal that seems to glow with countless colors. Overhead, the once-radiant Aucturn's Tear gradually fades in brightness until it's imperceptible against the night sky.
The Master of Spells holds the immense gem aloft and speaks to the gathered agents. “We have accomplished a marvel today. I hold here an artifact in which dwells a powerful air spirit called Ranginori. Many ages ago, the Elemental Planes existed in balance, forces of good and evil locked in equilibrium. The elemental lords we know of today united against their benign counterparts, and claimed sole dominion. Scholars have speculated on the fates of the defeated, but no longer!”
A few scattered cheers well up from some of the more elementally inclined Pathfinders. Sorrina smiles at them indulgently, and continues.
“It will take time to confirm the outsider trapped within this opal is who he claims to be.” She starts for a moment, as if in response to a comment only she can hear, then looks up to the gemstone apologetically and adds, “Professional caution and courtesy, you understand.” She then looks back to the Pathfinders and continues. “If that's true, though, we now hold the essence of the lost lord of air, Ranginori, Duke of Thunder!”
At this, a wind whips around Sorrina, and she laughs.
“If we can free this being, imagine the history he can share with the Society, the good that might be accomplished. I cannot even begin to speculate on the ramifications for the Elemental Planes…and as word of our accomplishment spreads, there will be many thinking these same thoughts, and not with charitable intent toward us. We must be very cautious in the coming months I fear, and not least in verifying the truth of what we hold.”
“Fortunately, thanks to your efforts this evening, we have crippled key allies and armies of the elemental lords who opposed us. It speaks volumes of what the Society has accomplished in the past decade that I can sincerely state you defied demigods and emerged triumphant! It has been my privilege to have been part of that effort.”
Then the Drandle Dreng totters forward, weaving and swaying as if still trying to adjust back to Golarian’s gravity. “We traveled to the stars, and showed those sanctimonious sycophants just what the Society can do!” Then he scratches his shaggy chin, muttering to himself. “Heh. Pathfinders in the Stars. Starry Pathfinders? Starfinders? Starfinder Society! Heh. That’s catchy... I’ll have to remember that.”
____
A HUGE THANK YOU TO ALL WHO ALL WHO MADE COSMIC CAPTIVE “SPECIAL!”
We at last have come to the end of our Cosmic Journey. I’d like to thank our GMs, Players and especially our glorious backup GMs who tirelessly kept tables running. It was glorious to know that this same story played in three different forums (Paizo, Myth-Weavers and RPGgeek) and in three different campaigns (Classic, Core and Adventure Card Game.)
You were all beyond awesome. Hope to see you again in the upcoming Play-by-Post Gameday VI!
Your Affectionate Overseer,
Hmm

Our Mysterious Benefactor |

Excellent job, Pathfinders! I will be checking to make sure I have all your information and sending out sheets tomorrow. Once again, thanks for playing!