Classes/Levels |
A Honorable Glaive who Defends the Weak |
About Kellog of Redstone
A Honorable Glaive who Defends the Weak
Concept: A humble town guard who gets pulled into a life of adventure when his family becomes threatened.
Background: Kellog is the picture of a domestic town guard who is just waiting for his opportunity to adventure. He is naive about the ways of the world and sees everything new as an opportunity to explore. He is gregarious and often inquisitive of outsiders. Incredibly trusting he frequently engages in conversation with sometimes the worst of characters however this trait has given him the ability to judge intentions better once he has engaged.
Kellog is part of a very large family in Redstone and is the second youngest in a family of 10 siblings. His sister Gemma's daughter Joyell has recently been stricken with aggressive nightmares, and a tiny amount of pleading from Gemma (Kellog has a particular fondness for Joy) has led Kellog to investigate the source.
Description:
Kellog has olive skin and dark hair and is never without a smile, he is clean shaven and continually on the move. He is always open and honest and generally the first to pass a greeting with a warm handshake or hug. He despises bullies however and anyone that would step on the downtrodden. He is frequently looked toward providing escort around the town or put on watch when transports and ships dock. He spends a great deal of time with his family when he is not on duty and helps whenever he is able, though he has heard many stories of the world and seeks to explore some day.
Tier: 1 Advances: 2 XP: 0
Effort: 1
Pools
Might: 16/16 Edge: 1
Speed: 10/10 Edge: 1
Intellect 10/10 Edge: 0
Skills
Trained in pleasant social interactions
Trained at discerning motives or seeing through lies
Training in Jumping
Trained in intellect defense and initiative
Abilities
Practiced in Armor
Practiced With All Weapons
Thrust (1 Might) +1 damage with slash and piercing
Goad (2 Might) if I hit a target allys have +1 speed defense rolls
Warding Shield: +1 armor when wielding a shield
Opportunist: You have an asset on any attack roll you make against a creature that has been attacked at some point during the round and is within immediate range. Enabler.
Equipment
Clothing
Broadsword 4
Crossbow + 12 bolts 4
Beastskin Armor 2
Shield 1 (asset on speed defense tests)
An explorer’s pack
Oddities:
Plastic bottle containing a spray that cleans any stain and never runs out
A set of stick-on nails that were clearly created for someone with much larger hands than a normal human
Other Details
Notes You failed to protect this character at some point and feel compelled to make up for it
Shins: 5
Cyphers: (2 max)
Detonation (Crystal)
Hot Glass Level 4
Usable: Crystal shard the size of a fist (thrown, short range)
Effect: Explodes with wild energy and crystal shrapnel. The shrapnel strikes in a short radius, inflicting damage equal to the cypher level. The energy extends to a long radius and inflicts 4 points of damage that ignores Armor.
Desticktergrator
A level 6 cypher that looks a little like a glass wand with a copper tip. When activated, any one metal object level 6 or lower touched by the copper tip instantly disintegrates. The object can be up to the size of a human, but if it is larger, it does not work.
References
Honorable
Numenera Character Options, pg. 25
Glaive
Numenera Rulebook pg. 26, Players Guide pg. 16, Numenera Character Options pg. 6
Defends the Weak
Numenera Character Options pg. 56
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remember when you had
Bracelet of the Bubble (L1 Cypher): Used to save Driethik
Usable: Handheld device
Effect: Upon activation, the user is encapsulated in a bubble of force for ten minutes. This bubble floats at least 1 foot (0.3 m) in the air at all times but moves as the user wishes (requiring an action to do so, just like normal movement) vertically or horizontally, up to a short distance each round. The user cannot penetrate the bubble, and neither can forces from the outside. Not even ambient damage gets through. Dealing at least 50 points of damage to the bubble (which has no Armor) destroys it. Damaging the bubble does not harm the user inside until the bubble is destroyed, at which point he falls from whatever height the bubble was at, which is at least 1 foot (0.3 m) in the air.