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I meant the first part of your original statement. I do not believe there are rules for using magic to double the hardness or hit points of ordinary materials.
(unless you mean the rules for magically strengthening primitive materials, such as bone and bronze, but that's purely to make them not suck)

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Not that I know of. I think you may be misunderstanding something you read in a different section.
The closest thing I can think of is the Impervious weapon special quality. It's a flat +3000gp increase that you can place on a magical weapon, and it doubles the extra hardness and hit points that are granted by the weapon's enhancement bonus. It does not double the hardness or hit points of the weapon itself.
Can you recall where you found these rules you speak of?

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Is THIS what you are looking for?
These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually double the hardness and hit points of a wall and add up to 20 to the break DC. A magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + 1/2 the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10-foot-by-10-foot wall section.

RJGrady |

The one you linked above.
... and so it is. Thank you! My eyes were about to bleed trying to find it. It's kind of weird that it appears in a section that seems otherwise devoid of any costs for walls. -- A little research shows this was the same in 3.5.