Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

Map

Current Fight Init


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Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil nods.

"Agreed. Let's get this show on the road!"


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen leads the way, looking for tracks and traps.

She'll light a torch if necessary.

Tracking: 1d20 + 10 ⇒ (1) + 10 = 11 +2 against fav. enemy (human)
Perception: 1d20 + 10 ⇒ (4) + 10 = 14 +2 against fav. enemy (human)

Edit: with those rolls, any help will be appreciated.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil mutters under his breath, causing the tip of Gwen's greatsword to glow with a pale, sulfurous Light.

"That should help."


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden falls in behind Gwen, covering her with his spear.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

How wide is the passage?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Give me a little while, I have the map sorted but need to play around with a few icons. This one is big enough it's worth doing properly.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Finally, a good proper dungeon.

Falling into a place near Eric, Roj puts a hand on the boy's shoulder. "You know, I think that girl had an eye on you. Trinia, I mean. Not Gwen. After you let her use your hat, I mean."


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

"You - what?" Eric fairly splutters, face flushing. "You're kidding. Right? Me?"

Eric smiles with forced nonchalance. "Not thatI'd be surprised. Of course. But... Are you sure?"


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"Well, maybe. She did seem to relax, and she was even a little teasey. Of course, that could just be how she is. Anyways, if we ever see her again, you should try striking up a conversation. Never know what could happen."


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden just grins at the pair of them.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, Map is in the same place on google drive as the chase images were, is that ok for everyone?

To be clear, Gwen is in E20

Init and a marching order would be good to have up front.

You are currently in a tunnels that slopes downwords, with steps here and there from the mausoleum.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

File is showing as Eels end off the map link

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ohh, yeah, it will do. I'll fix that.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

It's looking like Gwen is up front, with Borden behind her. Basil is next, and I'm in back, keeping Eric from getting ambushed. At least, that's how I'm reading it.

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Looks like I'm on my toes back there.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Good read but its 10ft wide. How about Gwen and Basil together in the front rank with their great swords... me in the 2nd rank and then in the third rank you and Eric. I can cover both front and back with my long spear - with a space next to me you can move up to either heal or replace one of our front liners. If we move single file Gwen, then me, then Basil then Eric and yourself guarding the rear? We can rotate Gwen and Basil as needed

Borden Init: 1d20 + 2 ⇒ (12) + 2 = 14


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric is happy to walk in the middle of the group, or towards the back. He's feeling really nervous and exposed, knowing that most of his enchantment spells he prepped for the Tronia scenario are going to be of no use.

Init: 1d20 + 6 ⇒ (5) + 6 = 11


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen's init: 1d20 + 4 ⇒ (5) + 4 = 9

I second Borden's proposal regarding formation.
Edit: just realized Gwen is still at 26/34 hp. Can something be done about that? I'd like her to start this mission with full hps. She still has one potion of clw, she'll swallow it if no other cure is available but I'd like her to keep it in case of an emergency.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18, 1d20 + 1 ⇒ (16) + 1 = 17 I will take the 18.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, assume the guard are liberal with the healing before you go into this. You are resource stretched thanks to the chase this morn, but HP they could fix easily.

Init
Roj 22
Basil 18
Bordan 14
Erik 11
Gwen 9

A short walk brings you out into a large room that is supported by four wide pillars of stone. The ceiling above arches in a dome nearly twenty feet high. The walls are lined with skeletons caked into the mud—human bones mostly, but here and there smaller bones might be from halfings, or perhaps children. Fifteen-foot-square pits sit to the east and west, each filled with a large heap of hundreds of bones. To the south, a crude hole has been gouged into the wall, providing access to a tunnel.

Perception DC15:
Some of the bones in those pits are moving, as though they have been animated.

If you make the check above, you are not surprised, and act in the surprise round.

GM:
1d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (2) + 6 = 8

Skeletons


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen's perception: 1d20 + 10 ⇒ (5) + 10 = 15

"Uh, guys? Those bones over there are moving..."


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Percept: 1d20 + 5 ⇒ (17) + 5 = 22

Aroden on a crutch! You're right!


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Perception: 1d20 ⇒ 11

"Huh? What?"

From his position near the back, Roj fails to see anything.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Perception: 1d20 + 2 ⇒ (9) + 2 = 11.

"Hmm? What?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Gwen and Bordan may as well take your Surprise actions. Just need Erik's perception now.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

Eric peers around the others and catches sight of a trembling tibia. He immediately recoils, hand going to his mouth.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden stabs down into the pit with his spear to try to disrupt the animation process of one of the skeletons.

Power Attack
1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16 for 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Reach of the long spear is 10ft so not sure if that is enough to hit an animating skeleton other wise I delay until they are within reach ie standing up and then whack one


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen steps ahead, in order to leave space for the others to move and not be trapped in a bottleneck, and stands ready to attack as soon as the first enemy approaches.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Borden Read wrote:

Borden stabs down into the pit with his spear to try to disrupt the animation process of one of the skeletons.

Power Attack
1d20 + 4 - 1 for 1d8 + 4 + 3

Reach of the long spear is 10ft so not sure if that is enough to hit an animating skeleton other wise I delay until they are within reach ie standing up and then whack one

The bone pits are 25-30 ft away, I've outlined them in red on the map, but you'll see the skeletons on there anyway. If you want a move action in the surprise round, include it with your first round action.

Gwen, you didn't say *where* you were moving to, so I just placed you forward.

The bone's in the pits rattle and shake so everyone notices easily, and 6 human-shaped skeletons emerge clutching old rusty weapons. From the Eastern pit, a much larger skeleton rises up. The head of this one is beaked and it has no arms, but what look like the thin bones of bird wings. It stands 9 ft tall and makes a horrible screech.

Round 1

Init
Roj 22
Basil 18
Bordan 14
Erik 11
Gwen 9
Skeletons 6

Map is updated in Google drive, image number 3.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Heedless of the danger, Basil moves forward to engage the big skeleton, hugging the wall as he does so to give himself at least a modicum of protection, before stepping out to deliver a powerful swing!

Greatsword: 1d20 + 4 ⇒ (19) + 4 = 23, for 2d6 + 6 ⇒ (4, 6) + 6 = 16 damage.

Crit Confirmation: 1d20 + 4 ⇒ (15) + 4 = 19, for 2d6 + 6 ⇒ (5, 4) + 6 = 15 *ADDITIONAL* damage.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Nevynxxx wrote:

The bone pits are 25-30 ft away, I've outlined them in red on the map, but you'll see the skeletons on there anyway. If you want a move action in the surprise round, include it with your first round action.

In that case move me behind Gwen at M20 for the surprise round

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Basil Kettering wrote:

Heedless of the danger, Basil moves forward to engage the big skeleton, hugging the wall as he does so to give himself at least a modicum of protection, before stepping out to deliver a powerful swing!

Greatsword: 1d20+4, for 2d6+6 damage.

Crit Confirmation: 1d20+4, for 2d6+6 *ADDITIONAL* damage.

Corordinates?

Bordan, no problem.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

K20-L21-L22-L23-M23?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Nevynxxx wrote:
Basil Kettering wrote:

Heedless of the danger, Basil moves forward to engage the big skeleton, hugging the wall as he does so to give himself at least a modicum of protection, before stepping out to deliver a powerful swing!

Greatsword: 1d20+4, for 2d6+6 damage.

Crit Confirmation: 1d20+4, for 2d6+6 *ADDITIONAL* damage.

Corordinates?

Bordan, no problem.

Move to N19 and attack of opp any skeleton coming out (if i can keep my old roll as the AoO) of a covered threated square and here is my held attack.

Power attack
1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8 and 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Roj moves toward the other pit as Basil rushes the large skeleton. Readying his scimitar, he sets himself in what looks to be a decent defensive position.

Scimitar (Readied): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit?: 1d20 + 6 ⇒ (17) + 6 = 23
Damage?: 1d6 + 3 ⇒ (5) + 3 = 8

Move to L 18, Readied Attack on the first thing to get close.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Waiting for gwen and Eric to act...


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

(Apologies for the delay; I've arrived back home, and should now post at regular speed.)

Erik remains firmly positioned at the back of the group, eyes wide and fingers fumbling for a sling stone which he then drops into his sling pocket and whirls around his head before letting fly.

Sling: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 ⇒ 3


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Please place Gwen in M20 instead of N20.

Gwen power attacks the first skeleton that comes into her reach:

Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 162d6 + 4 + 3 ⇒ (5, 4) + 4 + 3 = 16

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No worries, I didn't check in Friday or Saturday anyway. Hectic weekend. I'll post up in the morning.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

As Rog and Bordan move cautiously towards the skeletons in the western pit, Basil charges forwards, bringing his great sword down in a wide arc, he cleaves the large skeleton clean in two, shattering it.

The skeletons from both pits stand and clamber out of the bone pits, but don't make much distance due to the climb.

Init
Roj 22
Basil 18
Bordan 14
Erik 11
Gwen 9
Skeletons 6

Round 2

Gwen and Roj, you can keep those readied actions if you like.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil breathes a sigh of relief as the big skeleton goes down.

"Come on! We can take them!"

He then moves forward (to N22), and takes a swing at one of the smaller skeletons.

Greatsword: 1d20 + 4 ⇒ (18) + 4 = 22, for 2d6 + 6 ⇒ (5, 6) + 6 = 17 damage.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Whirling his scimitar at the closest skeleton, Roj follows up with a blow from his shield.

Scimitar: 1d20 + 4 ⇒ (18) + 6 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit?: 1d20 + 4 ⇒ (17) + 6 = 21
Damage?: 1d6 + 3 ⇒ (5) + 3 = 8
Shield Bash: 1d20 + 4 ⇒ (9) + 4 = 13
Damage?: 1d3 + 1 ⇒ (3) + 1 = 4

It kind of looks like that skeleton should have triggered my readied attack, but if not, I'll just use those rolls as part of a full attack. No worries. If it goes down, I'll 5-foot-step to where it was standing.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I may well have missed one, I sort of drpooped them rather than working out too much where they were going. They are skeletons after all, not too much logic. I'll work it into the next round up either way.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

No problem. I think we'll be fine either way.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Basil's destruction of the large skeleton gives Erik heart; gritting his teeth, he fumbles another bullet into his sling and let's fly.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5

"Damn it!" he hisses under his breath as the sling bullet ricochets off the ceiling and bounces into a corner.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Just waiting on result before next move

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Bordan, what result are you waiting on? I'm waiting for you're and Gwen's second round actions....


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Apologies for the delay. I'm having some hectic days at work.

Gwen moves to N21 and strikes the skeleton in O22.

Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 212d6 + 4 + 3 ⇒ (4, 6) + 4 + 3 = 17


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Oooops, my bad

Move to O19 and attack the skeleton in front of me (2 sqs in O17).

Power Attack
1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 for 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Any attacks of Opportunity

1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21 for 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Roj, I'm adjudicating this like this: You moved, then readied an action, which was triggered. Which puts your init just before the skeletons now. So you still get the rest of that full attack action. For the sake of speed, I'll roll it using the modifiers above...

Scimitar: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Erik's stone skips off a wall as he is left behind by everyone else rushing forwards. Your blows to the skeletons are enough to fell them, but they don't seem to do as much damage as you would really expect.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Init
Basil 18
Bordan 14
Erik 11
Gwen 9
Roj 7
Skeletons 6

Round 2

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