
Guinevere "Gwen" Duchamp |

Gwen leads the way, looking for tracks and traps.
She'll light a torch if necessary.
Tracking: 1d20 + 10 ⇒ (1) + 10 = 11 +2 against fav. enemy (human)
Perception: 1d20 + 10 ⇒ (4) + 10 = 14 +2 against fav. enemy (human)
Edit: with those rolls, any help will be appreciated.

Rojerick Alandsson |

Finally, a good proper dungeon.
Falling into a place near Eric, Roj puts a hand on the boy's shoulder. "You know, I think that girl had an eye on you. Trinia, I mean. Not Gwen. After you let her use your hat, I mean."

Erik Copper |

"You - what?" Eric fairly splutters, face flushing. "You're kidding. Right? Me?"
Eric smiles with forced nonchalance. "Not thatI'd be surprised. Of course. But... Are you sure?"

Rojerick Alandsson |

"Well, maybe. She did seem to relax, and she was even a little teasey. Of course, that could just be how she is. Anyways, if we ever see her again, you should try striking up a conversation. Never know what could happen."

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Ok, Map is in the same place on google drive as the chase images were, is that ok for everyone?
To be clear, Gwen is in E20
Init and a marching order would be good to have up front.
You are currently in a tunnels that slopes downwords, with steps here and there from the mausoleum.

Rojerick Alandsson |

It's looking like Gwen is up front, with Borden behind her. Basil is next, and I'm in back, keeping Eric from getting ambushed. At least, that's how I'm reading it.
Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Looks like I'm on my toes back there.

Borden Read |

Good read but its 10ft wide. How about Gwen and Basil together in the front rank with their great swords... me in the 2nd rank and then in the third rank you and Eric. I can cover both front and back with my long spear - with a space next to me you can move up to either heal or replace one of our front liners. If we move single file Gwen, then me, then Basil then Eric and yourself guarding the rear? We can rotate Gwen and Basil as needed
Borden Init: 1d20 + 2 ⇒ (12) + 2 = 14

Erik Copper |

Eric is happy to walk in the middle of the group, or towards the back. He's feeling really nervous and exposed, knowing that most of his enchantment spells he prepped for the Tronia scenario are going to be of no use.
Init: 1d20 + 6 ⇒ (5) + 6 = 11

Guinevere "Gwen" Duchamp |

Gwen's init: 1d20 + 4 ⇒ (5) + 4 = 9
I second Borden's proposal regarding formation.
Edit: just realized Gwen is still at 26/34 hp. Can something be done about that? I'd like her to start this mission with full hps. She still has one potion of clw, she'll swallow it if no other cure is available but I'd like her to keep it in case of an emergency.

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Yeah, assume the guard are liberal with the healing before you go into this. You are resource stretched thanks to the chase this morn, but HP they could fix easily.
Init
Roj 22
Basil 18
Bordan 14
Erik 11
Gwen 9
A short walk brings you out into a large room that is supported by four wide pillars of stone. The ceiling above arches in a dome nearly twenty feet high. The walls are lined with skeletons caked into the mud—human bones mostly, but here and there smaller bones might be from halfings, or perhaps children. Fifteen-foot-square pits sit to the east and west, each filled with a large heap of hundreds of bones. To the south, a crude hole has been gouged into the wall, providing access to a tunnel.
If you make the check above, you are not surprised, and act in the surprise round.
Skeletons

Borden Read |

Borden stabs down into the pit with his spear to try to disrupt the animation process of one of the skeletons.
Power Attack
1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16 for 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Reach of the long spear is 10ft so not sure if that is enough to hit an animating skeleton other wise I delay until they are within reach ie standing up and then whack one

Guinevere "Gwen" Duchamp |

Gwen steps ahead, in order to leave space for the others to move and not be trapped in a bottleneck, and stands ready to attack as soon as the first enemy approaches.

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Borden stabs down into the pit with his spear to try to disrupt the animation process of one of the skeletons.
Power Attack
1d20 + 4 - 1 for 1d8 + 4 + 3Reach of the long spear is 10ft so not sure if that is enough to hit an animating skeleton other wise I delay until they are within reach ie standing up and then whack one
The bone pits are 25-30 ft away, I've outlined them in red on the map, but you'll see the skeletons on there anyway. If you want a move action in the surprise round, include it with your first round action.
Gwen, you didn't say *where* you were moving to, so I just placed you forward.
The bone's in the pits rattle and shake so everyone notices easily, and 6 human-shaped skeletons emerge clutching old rusty weapons. From the Eastern pit, a much larger skeleton rises up. The head of this one is beaked and it has no arms, but what look like the thin bones of bird wings. It stands 9 ft tall and makes a horrible screech.
Round 1
Init
Roj 22
Basil 18
Bordan 14
Erik 11
Gwen 9
Skeletons 6
Map is updated in Google drive, image number 3.

Basil Kettering |

Heedless of the danger, Basil moves forward to engage the big skeleton, hugging the wall as he does so to give himself at least a modicum of protection, before stepping out to deliver a powerful swing!
Greatsword: 1d20 + 4 ⇒ (19) + 4 = 23, for 2d6 + 6 ⇒ (4, 6) + 6 = 16 damage.
Crit Confirmation: 1d20 + 4 ⇒ (15) + 4 = 19, for 2d6 + 6 ⇒ (5, 4) + 6 = 15 *ADDITIONAL* damage.

Borden Read |

The bone pits are 25-30 ft away, I've outlined them in red on the map, but you'll see the skeletons on there anyway. If you want a move action in the surprise round, include it with your first round action.
In that case move me behind Gwen at M20 for the surprise round

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Heedless of the danger, Basil moves forward to engage the big skeleton, hugging the wall as he does so to give himself at least a modicum of protection, before stepping out to deliver a powerful swing!
Greatsword: 1d20+4, for 2d6+6 damage.
Crit Confirmation: 1d20+4, for 2d6+6 *ADDITIONAL* damage.
Corordinates?
Bordan, no problem.

Borden Read |

Basil Kettering wrote:Heedless of the danger, Basil moves forward to engage the big skeleton, hugging the wall as he does so to give himself at least a modicum of protection, before stepping out to deliver a powerful swing!
Greatsword: 1d20+4, for 2d6+6 damage.
Crit Confirmation: 1d20+4, for 2d6+6 *ADDITIONAL* damage.
Corordinates?
Bordan, no problem.
Move to N19 and attack of opp any skeleton coming out (if i can keep my old roll as the AoO) of a covered threated square and here is my held attack.
Power attack
1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8 and 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Rojerick Alandsson |

Roj moves toward the other pit as Basil rushes the large skeleton. Readying his scimitar, he sets himself in what looks to be a decent defensive position.
Scimitar (Readied): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit?: 1d20 + 6 ⇒ (17) + 6 = 23
Damage?: 1d6 + 3 ⇒ (5) + 3 = 8
Move to L 18, Readied Attack on the first thing to get close.

Erik Copper |

(Apologies for the delay; I've arrived back home, and should now post at regular speed.)
Erik remains firmly positioned at the back of the group, eyes wide and fingers fumbling for a sling stone which he then drops into his sling pocket and whirls around his head before letting fly.
Sling: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 ⇒ 3

Guinevere "Gwen" Duchamp |

Please place Gwen in M20 instead of N20.
Gwen power attacks the first skeleton that comes into her reach:
Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 162d6 + 4 + 3 ⇒ (5, 4) + 4 + 3 = 16

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As Rog and Bordan move cautiously towards the skeletons in the western pit, Basil charges forwards, bringing his great sword down in a wide arc, he cleaves the large skeleton clean in two, shattering it.
The skeletons from both pits stand and clamber out of the bone pits, but don't make much distance due to the climb.
Init
Roj 22
Basil 18
Bordan 14
Erik 11
Gwen 9
Skeletons 6
Round 2
Gwen and Roj, you can keep those readied actions if you like.

Basil Kettering |

Basil breathes a sigh of relief as the big skeleton goes down.
"Come on! We can take them!"
He then moves forward (to N22), and takes a swing at one of the smaller skeletons.
Greatsword: 1d20 + 4 ⇒ (18) + 4 = 22, for 2d6 + 6 ⇒ (5, 6) + 6 = 17 damage.

Rojerick Alandsson |

Whirling his scimitar at the closest skeleton, Roj follows up with a blow from his shield.
Scimitar: 1d20 + 4 ⇒ (18) + 6 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit?: 1d20 + 4 ⇒ (17) + 6 = 21
Damage?: 1d6 + 3 ⇒ (5) + 3 = 8
Shield Bash: 1d20 + 4 ⇒ (9) + 4 = 13
Damage?: 1d3 + 1 ⇒ (3) + 1 = 4
It kind of looks like that skeleton should have triggered my readied attack, but if not, I'll just use those rolls as part of a full attack. No worries. If it goes down, I'll 5-foot-step to where it was standing.

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I may well have missed one, I sort of drpooped them rather than working out too much where they were going. They are skeletons after all, not too much logic. I'll work it into the next round up either way.

Erik Copper |

Basil's destruction of the large skeleton gives Erik heart; gritting his teeth, he fumbles another bullet into his sling and let's fly.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
"Damn it!" he hisses under his breath as the sling bullet ricochets off the ceiling and bounces into a corner.

Guinevere "Gwen" Duchamp |

Apologies for the delay. I'm having some hectic days at work.
Gwen moves to N21 and strikes the skeleton in O22.
Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 212d6 + 4 + 3 ⇒ (4, 6) + 4 + 3 = 17

Borden Read |

Oooops, my bad
Move to O19 and attack the skeleton in front of me (2 sqs in O17).
Power Attack
1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 for 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15
Any attacks of Opportunity
1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21 for 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

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Roj, I'm adjudicating this like this: You moved, then readied an action, which was triggered. Which puts your init just before the skeletons now. So you still get the rest of that full attack action. For the sake of speed, I'll roll it using the modifiers above...
Scimitar: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Erik's stone skips off a wall as he is left behind by everyone else rushing forwards. Your blows to the skeletons are enough to fell them, but they don't seem to do as much damage as you would really expect.