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"I'm sorry Latharel, I didn't realise you had been wounded so badly. Unfortunately, I haven't been granted the grace or skill to heal. I'm sorry." Kernsten bows his head slightly, knowing he doesn't have the powers of many with his talents. Instead he readies himself for any more aggressive spirits that might lurk.

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Lillia identifies the third vial as a potion of protection from evil. Nothing else identifies as being magical.
Crar, Perception: 1d20 + 6 ⇒ (12) + 6 = 18
"I believe these are potions of cure light wounds," he says lifting up the two vials that are left over, offering one to Latharel.
It appears that the door at the top of the rubbish pile is stuck and needs to be heaved open.

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Latharel takes the vial with thanks.
"That sounds exactly like what I need now."
He then drinks one of the potions.
1d8 + 1 ⇒ (7) + 1 = 8
The cut closes completely again.
"Wow - who would have known that it is still fully charged. I feared it might have suffered by being handled by the ghoul. Let's move on carefully as I want to get my health checked by someone with the right skills. Don't want to end up becoming a ghoul myself."

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With a creaking groan, the door snaps open and Latharel almost stumbles back off of the rubbish heap but manages to catch himself.
Just taking that as a successful attempt to move things along.
Beyond the now open portal is a bas relief of a giant face. It is one of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. The paint once adorning the relief is chipped and faded, but traces of its brilliant blues and pristine whites are still visible here and there. On the man's forehead is a single Kelish word, carved in a flowing script.
Map updated to show area 2.

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"Hmm," Lillia muses, taking a closer look at the relief and the deep hole that forms the man's mouth, "maybe it's a representation of this Qadiran prince; he would hardly be the first vain warlord... it might also be a part of the original defences of the siege-tower, perhaps with a link to the element of Air given the expression."
Leaning closer, the scarred witch looks for any signs of anything being inserted into the mouth, or being projected out of it, and also glances at the single word carved into the forehead.
Lillia speaks Kelesh.
Perception 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge(history) 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge(architecture & engineering) 1d20 + 5 ⇒ (11) + 5 = 16

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Crar steps up next to Lillia, studying the face. "Interesting. Almost looks like he could talk." He listens for any sound.
Spellcraft 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge (religion) 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge (nature) 1d20 + 8 ⇒ (11) + 8 = 19
Perception 1d20 + 6 ⇒ (8) + 6 = 14
Was just checking the rules - does the CLW potion stop Latherel from taking any more damage from the ghoul's disease? If not, will examine him next round.

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"Well," Lillia says with a wry smile to Lathariel, "that was another subtle clue, along with the expression, which led to my comment about the possibility of an elemental connection... it's a Kelish word meaning 'air'."
"I don't see any signs of a trap, though. If it ever was dangerous, it doesn't seem to be a threat now."

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As the darkness closes in on the hearty human, Kernsten slows, the only light flickering from his torch. Hearing only his heart and his own breath, he looks at the two doors. Turning back he seems to falter a bit, "Can anyone else see more clearly than me? Then maybe they would choose the safest door. Otherwise let's just carry straight on." He waits for one of the other intrepid pathfinders to inspect the doors.

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1d6 ⇒ 3
As you open the door, there is an almighty crack and it falls off of its hinges. It appears that the time spent in this damp environment has taken a great toll on it.
The room beyond is dank, and a strange draft flows through it carrying a foul odor. Rubble is strewn here and there. A strange, slimy slick glistens down the western wall. Near the slick is a wooden door. The only sound in this room is a faint drip echoing from deeper in the dungeon.
Exits: door on the south-west wall, and an opening in the north-west corner, which isn't really visible on the map.

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Kersten looks down at the door that fell in, "Let's get this over and done with, this place is ... well horrible. I thought the life of a Pathfinder was exciting, oh well, best get on with it. Crar, do you see anything, or shall we continue on?" he says, his nose twitching in the damp air.

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Just noticed that my post didn't update with what I'd put afterwards...
Crar notices that the slime isn't slime at all, it's some kind of creature!
Round One
Crar: 20
Kernsten: 16
Targ: 15
Ooze: 14
Latharel: 9
Lillia: 9
I'm not going to call a surprise round as Crar and the ooze are aware of one another.

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Seeing the slimy goo beginning to eat the end of his spear, Crar drops it and takes a step back from the wall. A spell comes to mind, but he's not really wanting to destroy his weapon - what is this stuff? "Does anyone have an idea how I can get this stuff off my spear? I'm glad now I didn't put my hand in it."
Drop spear, take 5ft step back.

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Kernsten, holds his shield in front of him and retreats with the torch held high, allowing light to be shed on the glistening substance. "Here let this light shine on that glistening corrosive wet patch, so we can see what we need to do against it." He looks around for somewhere to hold the torch, so that he can have his arms free to fight or do something against this thing.
Withdraw 10ft to be about 15ft from the stuff.

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Crar moves back, as does Latharel. Targ draws his weapons and then the creature moves forward off the wall towards Crar!
Ooze, slam @ Crar: 1d20 + 3 ⇒ (20) + 3 = 23
Ooze, crit confirm: 1d20 + 3 ⇒ (2) + 3 = 5
Ooze, damage @ Crar: 1d3 + 1 ⇒ (2) + 1 = 3, acid 1d3 ⇒ 1
Ooze, grab @ Crar: 1d20 + 1 ⇒ (12) + 1 = 13 vs CMD 12
The ooze slams into Crar, dealing 3 points of regular damage and 1 point of acid damage before enveloping Crar's legs!
Round One
Crar: 20, complete, grabbed!
Kernsten: 16, complete
Targ: 15, complete
Ooze: 14, complete
Latharel: 9, complete
Lillia: 9
I'll leave the acid for effect on the spear but it does nothing mechanically.