Grand Necromancer

John "Noetic" Smith's page

24 posts. Alias of Malinor..


Race

Skills:
Agility d6, Smarts d6, Spirit d8, Str d6, Vigor d8 | Athletics- d4, Common Knowledge- d4, Fighting- d8, Focus- d12+2, Investigation- d6, Notice- d6, Persuasion- d4, Shooting-d4, Stealth- d8

Classes/Levels

Parry 6 | Toughness: 8 [2 Armor Body Suit] [-8 damage w/FF] |Pace 6 (Fly) |

Gender

Rolls:
[dice=Focus]d12+3[/dice][dice=Wild]d6[/dice] [dice=Shooting V'sori A.B.(ROF 3)]d4[/dice][/dice=V'sori A.B. Damage (AP4)]3d6[/dice]

About John "Noetic" Smith

Race: Human
Bennies:
Conviction:
Size: Human sized
Pace: 6
Fatigue -1 -2 INC Wounds -1 -2 -3
Parry: 6
Toughness: 6 (-8 damage from FF)

Attributes: [5+4 Hindrance Points]
Agility- D6
Smarts- D6
Spirit- D8
Strength- D6
Vigor- D8

Skills:
Athletics (Agility)- d4 (Free)
Common Knowledge (Smarts)- d4 (Free)
Fighting (Agility)- d8 (4 points)
Focus (Spirit)- d12+2 (5 Points)
Investigation (Smarts) d6 (2 points)
Notice (Smarts)- d6 (Free+1 point)
Persuasion (Spirit)- d4 (Free)
Shooting (Agility)- d4 (1 point)
Stealth (Agility)- d8 (Free+2 points)

Weapon // Range // Damage // AP // ROF // WT // Notes
Pistol // 10/20/40 // 2d6 // 2 // 1 // 2 // 12 shots / 5 power packs

Gear // Cost // Wt
Backpack // 2 // 2
Body Suit // $200 // 8 [Notes: A custom-fit leather or synthetic outfit, uniform, or costume with reinforced pads over the
vitals. Covers the torso, arms, and legs.]
Pistol // 500 // 2
Power Packs 5/5) // 100 // 1.25

Total Weight: 10 lbs Total ( lbs w/Backpack)

Money: $200

Hindrances
Heroic [Major]
Loyal [Minor]
Stubborn [Minor]

Edges & Advantages
Human Edge- Nerves of Steel: Ignore 1 wound penalty.

Super Powers [40 points/13 Max per power]
Force Field 8 [8]
Intangibility 4 [5, -1 Requires Activation]
Mind Reading 3 [3]
Mind Shield 1 [1]
Speak Language 1 [1]
Super Skill (Focus) 3
Telekinesis 8 [3, 3 Fine Control, 2 Flight]
Telepathy 7 [2, 2 Range, 3 Switchboard]
Teleport 5 [2, 3 Traverse]

Racial Abilities
Free Human Edge

Background:

John was a normal citizen until a few years ago. At that time he went to an appointment to do a general check up on his health and found himself talking to a doctor who offered him a new procedure to scan for issues quickly. John agreed and went through the procedure and after commented that he felt a strange burning in his body while the machine worked.

A week later the Doctor, Ivan Novikoff, called back and said that he had discovered some odd discrepancies in his results. John returned and went through the procedure again. The burning sensation throughout his body was worse this time, but Dr Novikoff seemed unconcerned. John left and by the next day his body felt normal again.

A week later, he received another call but refused to come in to see Dr Novikoff. Dr. Novikoff took this poorly and had some thugs kidnap John off the street. John found himself back in the chair with Dr. Novikoff who shared that he had found some technology that he thinks was from the V’Sori and he was experimenting with different settings on his patients and John was the one showing the most promise.

He used the device several more times on John, and each time it caused the burning sensation to last longer and grow more intense. After his fifth time John was freed when his body phased through the chair. Doing this seemed to damage the machine which exploded. A strange field of energy managed to protect John as shrapnel and fire exploded around him.

John was free, but the explosion had already started to come and he could hear the approaching sirens. John wanted to be far from there. Suddenly, he found himself in his living just before the V’Sori arrived on the scene.

Dr. Destruction found John before the V’Sori were able to track him down and helped him hide from the Aliens in return for assistance in driving them from the Earth. He has been working with Dr. Destruction for a while as he slowly learned how his powers worked.