| Dara Hellhammer |
Marching Order: Well, no one in our party is particularly stealthy yet. However, Dara has the best perception and everyone else can easily see/shoot over her head. As such, she might be a good candidate for being in the lead. From there, I'd say keep the cleric in the middle with the [obvious] mage close by and keep a strong capable combatant at the rear. Probably be good if someone who is either a good shot or hell in a melee backs up Dara.
Proposed Marching Order:
lead
Dara
Udaya (better Perception & ranged than Bear; AA on Dara's Perception)
Venedictus
Fredrik
Beargle
rear
| Udaya Udas |
Gents, got my IRL game today so I may not be around. Dara can NPC me as needed since Udaya is pretty similar to Anneke. Udaya is happy anywhere in the marching order... but somewhere near the front is logical. EDIT - NINJA'D.
Regarding the language table - her native tongue is 'Kelesh'.
Perception (for Bear's Comment) 1d20 + 4 ⇒ (8) + 4 = 12
Udaya chuckles for seemingly no reason.
| Beargle "Bear" Zstellian |
No problem, Navior… just being proactive. And I'm happy with that marching order. Have fun at your game, Udaya.
Bear pauses in their march and steps aside, ushering you all past him silently with his blade. From the rear, he begins scanning the hills around you for signs of movement.
Perception 1d20 ⇒ 5.
| Navior |
You set out over the hills. The journey is fairly simple. Taking 10 on Perception checks, you’re easily able to locate what must be the tomb after about 15 minutes of searching. Now that you know where it is, it should be less than 5 minutes walk from the abandoned mine office.
The entrance to the Whispering Cairn itself lies at the bottom of a hill, partially obscured from above by brush and boulders, but from the bottom of the hill, it is quite obvious. A 20-ft wide opening leads into a long corridor. The light of the sun is only able to penetrate a short distance, maybe 60 feet or so. As you get close to it, you can hear a sibilant whispering sound. At first it seems just a trick of the wind, but the effect is strangely lifelike, and it is definitely coming from inside.
The interior walls bear horizontal bands of deceptively simple geometric patterns at waist level (human waist level, that is). In places, the bands have startling detail, but in others the walls look as though they have been hacked at with weapons or eroded by the rigours of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what once must have been a riot of colour. A thin coat of dust covers the floor. At the edge of the light (and the edge of darkvision, too), you can just make out branches to both the east and west.
At that moment, the whispering sounds pick up in volume, and a chorus of almost human sounds rises from the darkened hall. You can feel a breeze wash over you. Then it dies away and the whispers return to the soft sibilant sounds they started as.
As you enter each location, I’ll automatically make perception checks for you all to save time, whether there's anything there for you to notice or not.
Dara Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Uday Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Venedictus Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Fredrik Perception: 1d20 + 0 ⇒ (5) + 0 = 5
Bear Perception: 1d20 + 0 ⇒ (19) + 0 = 19
You will find a map of what you can see at the campaign site.
Edit: It's funny how those with the best bonuses always seem to end up with the lowest rolls. :)
| Venedictus |
Seeing that it is such a short distance, Venedictus would have left Modestine wherever he's stabling her. He also would have cashed in his last gold piece for a wine flask full of some sort of strong cheap whiskey.
Venedictus, who is not very strong, was not content to leave behind his bed roll, although he did refrain from carrying his tent. As such, he huffs and puffs as you march along, and his pudgy face goes a disturbing shade of reddish-purple after about fifteen minutes. He does not ask, but if anyone volunteers to help him with his gear, he is quite grateful and promises a few good swigs from his whiskey flask in exchange.
Either way, he deposits his bedroll at the abandoned building (though not his wine flask). When it comes to marching order, he hefts his glaive and says, "I know most of you think I'm probably not a very good fighter, but we priests of Shelyn do train with our glaives at least twice a week when we're studying for ordination. Put me behind somebody and I should be able to stab over them at anything nasty."
| Dara Hellhammer |
At Vene's mention of the weight of his pack:
"You brought whiskey?! Yeah sure, I'll help ya carry your crap for a swig or two!"
When issues of illumination arise at the entrance:
"Huh? Oh right... you guys can't see in the dark, can you? Wait... two wizards?" She looks at Venedictus like he's gone daft. Remember, Bear hasn't openly revealed his abilities to the party yet.
| Navior |
Seeing that it is such a short distance, Venedictus would have left Modestine wherever he's stabling her. He also would have cashed in his last gold piece for a wine flask full of some sort of strong cheap whiskey.
The only places in town for stabling horses are:
The Riverside Stables: 5 sp per day.Able Carter Coaching Inn: 5 sp per day.
Also, mine manager Gelch Tilgast offers stabling at his residence for 1 gp per day.
| Venedictus |
Venedictus wrote:Seeing that it is such a short distance, Venedictus would have left Modestine wherever he's stabling her. He also would have cashed in his last gold piece for a wine flask full of some sort of strong cheap whiskey.The only places in town for stabling horses are:
The Riverside Stables: 5 sp per day.
Able Carter Coaching Inn: 5 sp per day.Also, mine manager Gelch Tilgast offers stabling at his residence for 1 gp per day.
Well, that would really explain why he's so low on cash. I don't want to give up Modestine, so instead, I'll have him bring her along. The rulebook says that donkeys and mules are more willing to enter dungeons than horses, so he'll bring her inside and hopefully find a space near the opening where he could leave her and keep her safe from wild animals. So he puts his stuff on Modestine, but is still red-paced and out of breath after about fifteen minutes of walking. He clearly needs to get in shape if he's actually going to be doing this adventuring thing. Dara can still help him carry his bedroll and waterskin when they have to leave Modestine behind.
| Fredrik "Flash" Williams |
Fredrik whispers a quick incantation and a soft, glowing light appears on the tip of his staff. Cast Light on his staff. "There we go, I believe this will suffice."
Fredrik has a donkey, but he did not bring her with him, so most of the gear, like his bedroll is stored with the other gear at the abandoned office.
"Huh? Oh right... you guys can't see in the dark, can you? Wait... two wizards?" She looks at Venedictus like he's gone daft. Remember, Bear hasn't openly revealed his abilities to the party yet.
"I believe the proper context of the term wizard is not one who performs spells on stage, but performs in the *ahem* boudoir, he he"
| Beargle "Bear" Zstellian |
I guess no reason to hide it while not in town..
Bear searches around on the ground searching for something. "Is buoudoir some wizard term for 'alone in the bathroom'?' He stands back up with a rock, which he unceremoniously glides up the length of Kalath (his blade), speaking the word, "Rath". The stone begins emitting light.
He looks around at everyone, "What?"
I plan on holding it in my palm for light until combat starts, at which point, I'll toss (or drop it) as the situation dictates. Surprisingly enough, Stormy, the 'Rath' reference was unintentional... my fake translator translated "light" that way. :)
| Dara Hellhammer |
Dara shrugs her sturdy shoulders and equips her waraxe and shield before leading their way into the cairn. As she move, the black-maned young woman does her best to look for traps.
Remember, traps or other odd features in stonework allow dwarves an automatic perception check within 10-ft and at a +2 bonus (i.e. +9 instead of +7 for Dara).
| Navior |
You move carefully into the cairn. Fred’s and Bear’s light spells provide the humans with the ability to see a short distance. At the front, Dara and Udaya are able to see somewhat farther thanks to their darkvision. You reach the point where the passage branches out, and you see that it opens into two large alcoves, but also continues beyond. Dara and Udaya can see that the passage branches out again further along.
In the alcoves, the walls bear significant damage. Dozens of clumsy etchings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth rests in the western alcove.
Dara Perception: 1d20 + 7 ⇒ (8) + 7 = 15 (17 for anything stone related)
Uday Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Venedictus Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Fredrik Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Bear Perception: 1d20 + 0 ⇒ (7) + 0 = 7
Dara and Udaya both notice a very faint flickering light in the distance, beyond the limit of their darkvision. There's a slight green cast to the light. The others haven't noticed this yet.
Map updated.
| Dara Hellhammer |
"Fred," Dara whispers, "who'd you say built this place? This ain't like any human stonework I seen. The walls are fluted. I think that's what's makin' the whisperin' sound we hear."
"Dara, whadya make o' that light up ahead?"
The dwarf casts a gaze at the cloth to one side.
Can I tell if it's a blanket or a bedroll or something? If not, I'll grasp one end of my bow in my shield hand, get closer and lift the corner of the cloth with the other end if need be.
| Navior |
"Fred," Dara whispers, "who'd you say built this place? This ain't like any human stonework I seen. The walls are fluted. I think that's what's makin' the whisperin' sound we hear."
"Dara, whadya make o' that light up ahead?"
The dwarf casts a gaze at the cloth to one side.
Can I tell if it's a blanket or a bedroll or something? If not, I'll grasp one end of my bow in my shield hand, get closer and lift the corner of the cloth with the other end if need be.
The cloth is clearly very old and rotting and covered in mold. It's laid out as if for a bed.
| Navior |
Curiousity gets the better of Dara and she flips the cloth over to see if there's anything underneath.
Pending the satisfaction of her curiosity, Dara will continue moving northward with whomever follows. (Her bow gets holstered again after moving the bedroll.)
The cloth has hardened and become brittle with age. It cracks as Dara flips it over, sending dust into the air.
Dara Perception: 1d20 + 7 ⇒ (7) + 7 = 14
There does not appear to be anything under the cloth.
| Navior |
You continue forward to the next intersection. Here, two longer alcoves branch out to either side.
To the west, the hall extends about 40 feet, ending at a small marble platform raised about six inches off the floor. A strange, shattered apparatus rests upon this platform, its curved ovular frame giving the appearance of a noble’s dressing mirror. Only a third of this frame remains. An unusual arcane glyph about the size of a man’s head has been deliberately carved into the baseplate of the support platform.
To the east, about 15 feet down, a huge pile of collapsed rubble blocks the passage from top to bottom. It looks like it would take weeks to tunnel through the densely packed debris.
Farther to the north, you can see that the hall branches out yet again.
Dara Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Udaya Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Venedictus Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Fredrik Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Bear Perception: 1d20 + 0 ⇒ (14) + 0 = 14
Everyone except Fredrik has now noticed the flickering green light in the distance. It seems no larger than before, and no stronger, and strangely, no closer.
You have very little time to take all this in, however, before a mangy wolf appears at the edge of Dara's and Udaya's darkvision. It's very skinny and much of its fur has fallen out. It also looks very hungry.
Map updated.
Dara Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Udaya Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Venedictus Initiative: 1d20 + 0 ⇒ (17) + 0 = 17
Fredrik Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Bear Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Wolf Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Order: Dara, Venedictus, Fredrik, Udaya, Bear, Wolf
Surprise Round
Only Dara, Udaya, and the wolf can go in the surprise round. The others cannot actually see the wolf yet.
Up Next: Dara, Udaya, Wolf
| Fredrik "Flash" Williams |
"Fred," Dara whispers, "who'd you say built this place? This ain't like any human stonework I seen. The walls are fluted. I think that's what's makin' the whisperin' sound we hear."
Fred looks back at Dara, for once an uncertain look on his face. "I...i don't know who actually built this place. I could not find any clues as to who built it, or why it was constructed. I personally think this could be part of the old Thassilonian Empire. Your theory makes sense about where the whispering comes from. I am sure whoever built it was rich though!"
| Navior |
The arrow whizzes down the corridor and lands solidly in the wolf's shoulder. It howls in pain and charges down the hall at Dara. Dara is prepared, though, and brings her axe down solidly on the wolf's head as it comes into reach. With a whimper, the wolf collapses right in front of the dwarf, blood trickling from its wounds.
Back down the hall, another wolf, just as skinny and mangy as the first comes into view, moving more cautiously. And behind that comes a third. The last one, however, is much healthier. It looks well fed and has all its fur.
Neither of these wolves is yet in sight of the three humans.
Round 1
Up Next: Venedictus, Fredrik, Udaya, Bear, Dara, Wolves.
Map updated.
| Navior |
We are aware of combat, though, yes? I mean, we can hear it, right?
Yes, you are aware. You saw Udaya fire her arrow and saw the first wolf almost reach Dara. When you look at the map, the slightly shaded area shows the extent that is dimly lit for the humans. The bright area beyond that is what the two with darkvision can see. So you can act this round; you're just not sure yet where wolves are.
| Beargle "Bear" Zstellian |
So as not to hold things up…
"Hate to miss out on all the fun," says bear as he draws a scroll from his scroll case and summons a protective ward around himself. Drop my light-rock (free). Cast Mage Armor from a scroll on self (AC up to 16 for an hour).
EDIT - I forgot i prepped shield instead of mage armor... so i modified my actions to suit.
| Fredrik "Flash" Williams |
Declaring in advance...
Flash looks up and sees the wolves for the first time, and he fight a surge of excitement, or was it fear, he is not sure. Cooly he chants a quick protective phrase, Mage Armor, AC 15, duration 1 hour. He then moves behind Dara and Udaya, ready to assist either of their attacks next round.
| Navior |
Venedictus moves to a position directly behind Dara, and readies an attack for when a wolf moves within range of his glaive.
Glaive attack: 1d20-2
Glaive damage: 1d10-2 One whole point of non-lethal damage if that hits.
The position directly behind Dara is occupied by Udaya, but you can move up beside Udaya. Venedictus steps up to the right of Udaya and raises his glaive into attack position.
In order to do non-lethal damage, you need to take a -4 penalty to hit. Is this your intention?
Fredrik then casts his spell and moves up behind Udaya, bringing the light up just enough for everyone to see the mangy wolf, but not the healthy one yet.
Up next: Udaya, Bear, Dara, Wolves.
Edit: Changed Fredrik's move slightly to account for latest post.
| Venedictus |
Venedictus wrote:Venedictus moves to a position directly behind Dara, and readies an attack for when a wolf moves within range of his glaive.
Glaive attack: 1d20-2
Glaive damage: 1d10-2 One whole point of non-lethal damage if that hits.The position directly behind Dara is occupied by Udaya, but you can move up beside Udaya. Venedictus steps up to the right of Udaya and raises his glaive into attack position.
In order to do non-lethal damage, you need to take a -4 penalty to hit. Is this your intention?
Fredrik then casts his spell and moves up to the other side of Udaya, bringing the light up just enough for everyone to see both wolves now.
Up next: Udaya, Bear, Dara, Wolves.
No, if your strength penalty takes your damage down below 1, you deal 1 point of non-lethal instead (rather than a minimum of 1 point, or worse, 0). He's trying to kill the wolves, he's just really bad at it. And sorry, I don't know why I thought that U had moved to fire her arrow. To the right of Udaya is fine.
| Navior |
No, if your strength penalty takes your damage down below 1, you deal 1 point of non-lethal instead (rather than a minimum of 1 point, or worse, 0). He's trying to kill the wolves, he's just really bad at it.
Really? (Quickly checks...) Well, I'll be... I have never noticed that before. I've always ruled that minimum damage is 1 regardless of penalties. Learn something new every day, I suppose.