
Nethan Ryon Akerman |

Working on it now, sorry, out of town yesterday until late.
Nethan uses this opportunity to cast Bull Strength on himself using mythical power, "RYYVOSDASTUDR!"
-1 MPS, +2 to ATK/DAM (+10 ATK, 2d6+9+special), +2 ST Skills, AC:18

GM_Radiance |

Round 1
@Nethan: It's cool, just there was little posting, so wonder what was happening :)
Nethan enhances his strength through his magical prowess.
The elf flips her hair annoyed at the singeing she just received from Alþórel. Planning to return the favour she draws her bow back filled with necromantic energy and she fires it towards Alþórel. It catches Dreyyn in the line of energy too.
reflex (Dreyyn): 1d20 + 6 ⇒ (10) + 6 = 16
reflex (Alþórel): 1d20 + 4 ⇒ (11) + 4 = 15
Both of them manage to get out of the way of the arrow though the aura that passes through still affects them.
damage: 3d6 ⇒ (5, 3, 4) = 12 All of the damage is negative energy.
The Warrior is just going to run up and attempt to smack Elise, so everyone from this initiative count till the mage feel free to post your actions with that in mind.

Amelia Lightfoot |
Amelia moves past the others, sending her blades flying toward the mage as she charges forward.
Fleet Charge: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13; Damage: 1d4 + 11 ⇒ (2) + 11 = 13
Attack: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14; Damage: 1d4 + 11 ⇒ (2) + 11 = 13
Attack: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18; Damage: 1d4 + 11 ⇒ (2) + 11 = 13
Attack: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19; Damage: 1d4 + 11 ⇒ (3) + 11 = 14
That looks like a lot of misses.

Dreyyn |

Dreyyn moves as he always does, quick and fluid as the wind. Arriving behind the witch, he lashes out at her with his legendary blade.
attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
dmg: 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13
acrobatics: 1d20 + 23 ⇒ (1) + 23 = 24 vs enemy CMB to avoid first enemy AoO
acrobatics: 1d20 + 23 ⇒ (13) + 23 = 36 vs enemy CMB to avoid second enemy AoO

Elise of the Red Hill |

Round 1
Once more eschewing her axe for her claws due to the proximity of her foe, Elise snarls and slashes at the undead warrior. Shredding the flesh of the already dead wasn't as pleasing as that of her true foe, but it was in the way - thus it must die again!
Attack roll, Claw1: 1d20 + 11 - 1 - 2 ⇒ (14) + 11 - 1 - 2 = 22
Attack roll, Claw2: 1d20 + 11 - 1 - 2 ⇒ (11) + 11 - 1 - 2 = 19
Damage?, Claw1: 1d8 + 10 - 1 ⇒ (3) + 10 - 1 = 12
Damage?, Claw2: 1d8 + 10 - 1 ⇒ (7) + 10 - 1 = 16

GM_Radiance |

@Amelia: That's... a lot of low numbers xD
Round 1
Two of Amelia's stars find their target, though much of their impact is deflected by the skeleton's lack of flesh.
The skeleton warrior teleports up to Elise and attempts to dig in his sword into its foe.
attack: 1d20 + 10 ⇒ (18) + 10 = 28
attack: 1d20 + 10 ⇒ (4) + 10 = 14
confirm: 1d20 + 10 ⇒ (1) + 10 = 11
One sword swing strikes though narrowly misses any vital points. The backswing misses.
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Elise trades a blow with the creature, her claw cutting through the resistance of the creature.
Dreyyn dodges through both foes, then striking the witch. Though she seems to have some magical resistance of some kind.
Need to go someplace, will post spook and mage in a bit.

GM_Radiance |

Round 1
Spook doesn't want to get in anyone's way be running up so he fires at the ceiling above the two mages and Elise. A bright light shines and affects those 3.
+1 attack and AC for 3 rounds.
Round 2
The mage concerned for the witches safety steps back and fires a flurry of 3 missiles at Dreyyn.
damage: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8

Nethan Ryon Akerman |

ROUND 2
Manor Fight, Initiative 24
Conditions: Inertial Armor, Shield Spell, Str Spell, Two-Handed Crystal Sword, +10 ATK, 2d6+8+d6 acid (magic).
Free Action: Speaking to Al and the Elf, slicing motion to Amelia
Move Action: To current position
Standard Action: Attack
Nethan places his hand on Al's shoulder, "Excuse me Al, these enhancing spells are compelling me to act." Nethan moves pass Al and heads towards the North where the Mage and the Elf are engaged in fighting Dreyyn. As he passes Amelia with his huge sword covered in Acid, he thinks about her range fighting prowess and does not want to be in her way but quickly remembers she is so precise, he shouldn't have anything to fear. Before leaving Amelia's gaze, he pretends to cut his throat with his offhand finger then points to the Elf. He approaches the Elf and takes a mighty overhead swing to slice the elf from the top down, "Time to die Tar-Barphon's Pawn!"
ATK: 1d20 + 10 ⇒ (10) + 10 = 20
DAM: 2d6 + 8 ⇒ (6, 1) + 8 = 15
Corrosive: 1d6 ⇒ 6

Alþórel |

Alþórel all but stumbled to his feet as the energy sapped at his life force.
foresight: 1d20 ⇒ 17
scorching ray: 17 + 5 + 1 = 23 touch, cover damage: 4d6 ⇒ (6, 3, 3, 5) = 17
scorching ray: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 touch, cover
Sensing that the time was right he unleashed another two bolts - this time at Elise's foe. Alþórel, following a particularly nasty fight that resulted in being disembowelled, had learned that teleporting enemies need to be finished quickly.
Sadly his position behind Elise meant he could only partially bathe the foe in fire.

Dreyyn |

map doesnt make sense to me, and i don't know if it is my turn or not. you said the mage stepped back and fired, but the enemy tokens are in the same spot as they were...?

GM_Radiance |

That's my bad for not moving it earlier. Let's just keep it there so I don't retcon some people's turns. He was still in a position to get off the spell at the time.
Round 2
Nethan moves up and gives the Elf a good strike, corroding bits of her armour with his crystal weapon.
Alþórel blasts the Warrior with one of his bolts of fire though the other one hits the ceiling while he tries to arc in over Elise.
The Elf being surrounded waits for an opportune time she brings the bow in front of her and readies herself. Ready an action.

Dreyyn |

Round 2
apparently the round of spectacularly bad rolls...
Dreyyn lashes out again, resistant though the mage may be to his attacks. how little damage is he doing compared to what he would normally do? any way to tell?
attack: 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 1d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7
attack: 1d20 + 7 ⇒ (5) + 7 = 12
dmg: 1d8 + 1 + 3 ⇒ (7) + 1 + 3 = 11

Elise of the Red Hill |

My round 2, if nothing changes:
To Hit: 1d20 + 11 - 1 - 2 ⇒ (13) + 11 - 1 - 2 = 21
To Hit: 1d20 + 11 - 1 - 2 ⇒ (5) + 11 - 1 - 2 = 13
Damage: 1d8 + 10 - 1 ⇒ (2) + 10 - 1 = 11
To Hit, Fleet Charge: 1d20 + 11 - 1 - 2 + 1 ⇒ (10) + 11 - 1 - 2 + 1 = 19
Damage, Ignore DR: 1d8 + 10 - 1 ⇒ (7) + 10 - 1 = 16
All above Claw damage.
Full round action to attack, then fleet charge. If first attack downed the warrior, rush towards the next closes target. Else smack him again : )

Amelia Lightfoot |
Whoops! Mistakenly thought I posted for the round.
Round 2
Seeing that her weapons aren't so effective against the skeletons and taking a cue from Nethan, Amelia steps out into the hallway and bounces her starknives off the ceiling in order to strike at the elf in the midst of battle! Hoping to avoid soft cover; otherwise these attacks are at -4.
Attack: 1d20 + 12 ⇒ (6) + 12 = 18; Damage: 1d4 + 11 ⇒ (2) + 11 = 13
Attack: 1d20 + 12 ⇒ (7) + 12 = 19; Damage: 1d4 + 11 ⇒ (1) + 11 = 12
Attack: 1d20 + 12 ⇒ (11) + 12 = 23; Damage: 1d4 + 11 ⇒ (2) + 11 = 13

GM_Radiance |

@Dreyyn: I can give out her DR if you want. She's got 10/?
@Amelia: I believe that is ricochet's intent so yes you can avoid the cover.
Round 2
Amelia throws three star knives out, the elf dodges two of them while the third catches her in the back. It manages to scrape past her tough defenses.
The Warrior screeches sending a shockwave around the area.
will(Amelia): 1d20 + 2 ⇒ (9) + 2 = 11
will(Elise): 1d20 + 3 ⇒ (12) + 3 = 15
will(Dreyyn): 1d20 + 1 ⇒ (2) + 1 = 3
will(Nethan): 1d20 + 7 ⇒ (5) + 7 = 12
will(spook): 1d20 + 5 ⇒ (1) + 5 = 6
will(Alþórel): 1d20 + 4 ⇒ (1) + 4 = 5
Everyone is suddenly teleported to different parts of the tunnel, the battlefield becomes rearranged from the large teleport burst set upon by the skeletal warrior.
This gives the elf a clear firing line that she now With her readied action fires another arrow full of nercomantic energy.
Reflex(Spook): 1d20 + 5 ⇒ (1) + 5 = 6
Reflex(Elise): 1d20 + 3 ⇒ (16) + 3 = 19
Reflex(Dreyyn): 1d20 + 6 ⇒ (6) + 6 = 12
Elise despite her new footing manages to dodge out of the way though gets the residual energy scathing her. Spook and Dreyyn aren't so lucky.
damage: 4d6 ⇒ (1, 3, 4, 2) = 10 Half for Elise.
The Warrior now with some more juicy targets near it attempts to tear into Nethan.
attack: 1d20 + 10 ⇒ (7) + 10 = 17
attack: 1d20 + 10 ⇒ (10) + 10 = 20
Nethan parries the first claw though the second comes into his side as his sword is held up.
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Spook is a little confused by what just happened though he takes a pot shot at the Elf.
attack: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Though also doesn't do much to her, he then darts behind Elise giving her a clear charge area.
I realise this changes Elise's and Dreyyn's actions but just move to who you'd like to attack and I'll take the first rolls as the initial attack you were able to make. Then I'll do the mage's go.

Elise of the Red Hill |

Elise expended a point for Fleet Charge, so she should just be fine with switching around the order to use that one to charge north, then make her other two attacks
Aka- attack the creepy crawly thing just north of her :)

Dreyyn |

Dreyyn revised round two action:
Move action: Study the mage
Move Action: Leap behind her to his previous position
Swift Action: Sudden Attack (Mythic)
Better of:
attack: 1d20 + 12 ⇒ (19) + 12 = 31
attack: 1d20 + 12 ⇒ (16) + 12 = 28
dmg: 1d8 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13 bypass DR
confirm?: 1d20 + 12 ⇒ (6) + 12 = 18
more dmg if confirmed: 1d8 + 3 + 3 + 1 ⇒ (4) + 3 + 3 + 1 = 11 bypass DR
if necessary:
acrobatics to avoid AoO: 1d20 + 23 ⇒ (2) + 23 = 25 vs CMD enemy Elise is fighting
acrobatics to avoid AoO: 1d20 + 23 ⇒ (5) + 23 = 28 vs CMD Enemy Mage
acrobatics to avoid AoO: 1d20 + 23 ⇒ (8) + 23 = 31 vs CMD that one to the right ringed in red (is that an enemy? not sure and figure they might have reach.)

GM_Radiance |

The Eldred in Red to the left is Spook. I changed the colour to red a while back when we had several different Eldred wandering about.
Dreyyn leaps over the mage and witch to continue to engage her despite the teleportation. Landing a strike cutting through the magic defenses she has. Though does not manage to get that critical strike.
Elise charges forward and engages the mage instead of the warrior, the first strike sending the skeletal mage reeling. The second misses as it brings up its staff to parry though the third comes through and shatters its ribcage and it lies broken on the floor.
Elise feels the wand in her pocket begin to resonant, then it lies dormant once more.
Round 2 over
Round 3
Mage is dead so Al and Nethan.

Nethan Ryon Akerman |

ROUND 3
Manor Fight, Initiative 24
Conditions: Inertial Armor, Shield Spell, Str Spell, Two-Handed Crystal Sword, +10 ATK, 2d6+8+d6 acid (magic), 6 hps of damage recorded.
Free Action: Speaking
Standard Action: Attack with Crystal Two-handed Sword
After the flash, disorientation, he quickly regains is composure enough to parry one of two attacks by Nethan's new assailant and target, "Whoa ... Ouch! ... GRRRR" Nethan attacks and comes from an overhead diagonal strike ...
ATK: 1d20 + 10 ⇒ (1) + 10 = 11 Total MISS!
Magical SL DAM: 2d6 + 8 ⇒ (1, 4) + 8 = 13
Acid Damage: 1d6 ⇒ 5
But still suffering from his forced teleportation, he totally misses the skeletal warrior without it having to dodge or parry the blow. Nethan could swear the skeletal warrior was laughing at him, "UGH!!!

Alþórel |

foresight: 1d20 ⇒ 10
attack+flanking: 10 + 4 + 2 = 16damage+2handed+arcane strike (magical damage): 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Alþórel shrugged, and stabbed the monster that had so carefully manoeuvred him into position.
knowledge: arcana to identify effect, and how to stop it?: 1d20 + 8 ⇒ (1) + 8 = 9
I've never seen anything like that! I wish we had time to study it.

GM_Radiance |

Round 3
The two mages attack the warrior though Nethan's attack falls short whereas it parries Alþórel. It smiles a toothy grin. "I'm glad the Ozem dogs haven't changed in years, still predictable as ever"
The witch has another scheme in mind and delays her movements till her ally is ready. Delaying till after the Warrior, Amelia to go.

Amelia Lightfoot |
Sorry - was at a wedding this weekend, and somehow thought I had posted this.
Amelia takes a 5-foot step back and launches her starknives at point blank range! And if there isn't enough space to do that, she risks eats the AOOs.
Attack: 1d20 + 11 ⇒ (8) + 11 = 19; Damage: 1d4 + 11 ⇒ (4) + 11 = 15
Attack: 1d20 + 11 ⇒ (17) + 11 = 28; Damage: 1d4 + 11 ⇒ (3) + 11 = 14
Attack: 1d20 + 11 ⇒ (5) + 11 = 16; Damage: 1d4 + 11 ⇒ (4) + 11 = 15
"Remind me to purchase some blunt weapons to throw!" she says, clearly frustrated.

Dreyyn |

I havent posted because you asked for Al and Nethan, so i figured there was another enemy turn between now and when i get to go. Please let me know if that was in error.

GM_Radiance |

@Dreyyn: it was just Amelia's go, didn't want to wait too long before resolving my two guys.
@Amelia: Okidoki, hope the wedding was fun. Onwards.
Round 3
Amelia throws several more knives at the warrior, only one of them embedding itself into its skull. It seems annoyed though equally uncaring.
The warrior then vanishes and Elise quickly sees where he vanished to as he appears in front of her, shoulder crouched for a tackle.
attack: 1d20 + 11 ⇒ (14) + 11 = 25
The warrior slams into Elise attempting to push her away.
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Bull rush: 1d20 + 11 ⇒ (12) + 11 = 23
Elise receives a full force blow knocking her back, her boots scrapping on the stone surface.
acrobatics: 1d20 + 22 ⇒ (9) + 22 = 31
The witch having banked on this rescue, leaps onto the wall kick flipping over Dreyyn. She then dashes down the corridor as fast as her legs can take her into the shadow of whatever else is in this place.
The warrior having done his duty now straightens up. "Let's see how many more dogs can be put down before I too leave this world once more.
Everyone can now go as the warrior is the last one here unless someone wants to run after the witch.

Elise of the Red Hill |

I assume the distance between Elise and the warrior is ~5'? Since the result of 23 is only 1 above her CMD (which I shall put in her quickbar shortly!). Should the distance be greater, disregard the second attack : )
Round 3
"'More'? I think you need to learn both how biology and how to count! Here, let me give you some pieces to practice on ..!"
Elise calls back in a taunt and surges forward again. Her claws fly at the creature in a bearhug, but seem to fall a bit short. Blast!
To Hit: 1d20 + 11 - 1 - 2 ⇒ (10) + 11 - 1 - 2 = 18
To Hit: 1d20 + 11 - 1 - 2 ⇒ (1) + 11 - 1 - 2 = 9
Damage?: 1d8 + 10 - 1 ⇒ (5) + 10 - 1 = 14
5-foot step/Charge to get to Warrior. Then either Full or Standard action to attack!

Dreyyn |

should i attack the warrior or chase the mage?

Elise of the Red Hill |

If anyone is going to chase her, Dreyyn is probably the one with the best shot. I think we can handle the warrior, but he might still teleport after you ...
Just be careful if you decide to chase : )

Dreyyn |

ok GM, id like to chase the mage. I have a high speed (60ft move) so id move myself but the map was blacked off where she went. Can i even see her?

Amelia Lightfoot |
Amelia does what she can to continue whittling down the skeleton before her, moving swiftly into an attack position.
Fleet Charge: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27; Damage: 1d4 + 11 ⇒ (4) + 11 = 15 Ignores DR!
Attack: 1d20 + 11 ⇒ (4) + 11 = 15; Damage: 1d4 + 11 ⇒ (3) + 11 = 14
Attack: 1d20 + 11 ⇒ (6) + 11 = 17; Damage: 1d4 + 11 ⇒ (2) + 11 = 13
Attack: 1d20 + 11 ⇒ (9) + 11 = 20; Damage: 1d4 + 11 ⇒ (4) + 11 = 15
1/5 Mythic points remaining

Nethan Ryon Akerman |

Dreyyn, you may want to pause until after Al, he wants to check a fireball down the hallway at her/it/whatever. I'll go tonight when I can open the map.

Dreyyn |

alright, I will delay until after him then

Alþórel |

Al ran towards the junction, then flung his hound out and screamed a word that fairly burned with arcane power.
A tiny glowing bead shot from his hand down the corridor towards the witch.
"'Ware!" he called as it shot past his companions.
Down into the darkness the tiny bead flew, finally impacting against a wall.
hopefully at the right spot
damage: 5d6 ⇒ (3, 3, 6, 5, 1) = 18 DC 18
An enormous ball of fire, fully forty feet across, bloomed in the darkness. Stone itself burned in the heart of the incendiary, as if momentarily hell had come to earth.

GM_Radiance |

@Dreyyn: Removing fog of war now as you run up there. Be warned though there is no light that way, so your target will be concealed. She moved a full 80 feet down the corridor (double move of 40 ft), feel free to chase as you wish.
Round 3
Elise returns to her feet and clashes with the skeletal warrior, it braces deflecting her blows away. It snickers and replies "You think you are the only party that has come this way? You are definitely the one that made it the furthest. What of the ones who died in the well, who do you think killed them?" The warrior pushes her away and they stand glaring at each other.
Spook contemplates using his magic but decides better of it right now as it'll drain him without an outsider to draw from. He instead will delay until he is needed.
Round 3 over
Round 4
Alþórel sends a fireball down the corridor hoping to set the witch alight. It hits a wall near her lighting up the vicinity for a brief moment.
reflex: 1d20 + 9 ⇒ (7) + 9 = 16
Having thought herself safe as she ran down the long hallway she doesn't notice the giant ball of fire chasing her until it's too late. She looks very much worse for ware and likely on her last legs.
Amelia throws a few stars, the first one going straight through anything the skeleton warrior might have had due to her mythic aim. The other two fly on past while the 4th also causes a dent. The magic that sustains it is starting to buckle with not much pull left in it.
Nethan and Dreyyn before I resolve the warrior and elf if they are still alive.

Dreyyn |

Dreyyn round 3:
Dreyyn charges after the mage, sailing in with blade drawn as the blast of fire dies off.
atk: 1d20 + 12 ⇒ (8) + 12 = 20
dmg: 1d8 + 3 + 3 + 1 ⇒ (3) + 3 + 3 + 1 = 10
concealment: 1d100 ⇒ 29 20% miss chance

GM_Radiance |

Dreyyn charges forth getting in a hit, unfortunately the witch's magical armour absorbs it. The witch swears under her breath realizing that she might have to deal with Dreyyn if he's faster than her. Her escape doesn't seem to be going as well as she'd hoped.
Just Nethan, waiting to resolve as both the remaining enemies are on really low health.

Nethan Ryon Akerman |

Nethan remains on guard since Elise is in front of the Skeletal warrior and the skeletal warrior is blocking the hallway.

GM_Radiance |

Round 4
The warrior slowing down to a crawl. It continues to try to bring down Elise.
attack: 1d20 + 10 ⇒ (1) + 10 = 11
attack: 1d20 + 10 ⇒ (9) + 10 = 19
One attack falling short but he steps up closing the gap and landing the second hit in.
damage: 1d8 + 4 ⇒ (6) + 4 = 10
The witch drops her bow and draws a dagger on her belt.
perception: 1d20 + 8 ⇒ (20) + 8 = 28
Dreyyn in the blink of the eye can tell that the blade is coated in poison, and inside of the sheathe is too. It's likely she has this prepared like that for emergencies. She lunges forward.
attack: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d4 + 5 ⇒ (3) + 5 = 8
She is just quick enough to catch Dreyyn's side, though that is enough to apply the poison on her blade.
fortitude: 1d20 + 6 ⇒ (2) + 6 = 8
Con damage: 1d4 ⇒ 4
Something's not right Dreyyn is immediately feeling the effects of the poison, most have onsets. Whatever this is, is very potent indeed.
She smiles hoping this might be enough to slow him down.
Everyone can act again.

Elise of the Red Hill |

Round 4
"So you managed to kill a barred gate and a few janitors? Should I tremble?"
Elise laughs back. Not that she didn't respect him as a foe - but she knew at the back of her mind that haughty knights could be prone to taunts.
To Hit: 1d20 + 11 - 1 - 2 ⇒ (5) + 11 - 1 - 2 = 13
To Hit: 1d20 + 11 - 1 - 2 ⇒ (11) + 11 - 1 - 2 = 19
Damage: 1d8 + 10 - 1 ⇒ (3) + 10 - 1 = 12
Full Attack, then 5-foot step to the right to let others have some fun too - should our foe persist : )

Amelia Lightfoot |
Round 4
If the creature is still standing, Amelia launches yet another frustratingly futile volley!
Attack: 1d20 + 11 ⇒ (14) + 11 = 25; Damage: 1d4 + 11 ⇒ (3) + 11 = 14
Attack: 1d20 + 11 ⇒ (5) + 11 = 16; Damage: 1d4 + 11 ⇒ (4) + 11 = 15
Attack: 1d20 + 11 ⇒ (8) + 11 = 19; Damage: 1d4 + 11 ⇒ (4) + 11 = 15

Nethan Ryon Akerman |

Nethan puts the point of his sword down into the masonry, leans on his sword, and calls out to Elise, "If you get bored, I'll step in!" Then he talks to those closer to him. "I thought we were trying to infiltrate the mansion and not kill anyone so I was only really prepared to put Eldred to sleep. But then of course, plans rarely go as planned and they are more for boosting morale than set in stone."

GM_Radiance |

Elise doesn't manage to hit the creature due to the sluggish movements that the mage gave her earlier. However the one star that made it through from Amelia manages to finally bring the warrior down. He drops down to one knee and it chuckles one last time before the magic holding its bones together collapses and leaves him a heap of bones on the floor.
All that is left is the witch.

Dreyyn |

Round 4
Dreyyn tries to maneuver around the witch to get to the other side.
atk: 1d20 + 8 ⇒ (2) + 8 = 10
dmg: 1d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7
acrobatics: 1d20 + 23 ⇒ (1) + 23 = 24

Alþórel |

Sorry, not sure how far 60 feet is on the map, but if she moved 80 he can't catch that. Foresight is foresight: 1d20 ⇒ 1... Woah!
Al starts to chase up the corridor, but lacks the speed to catch up with the witch or Dreyyn. He calls upon his connection with prophecy... and drops to the ground as he foresees nothing but his own death ahead.
Move 30ft, drop prone

GM_Radiance |

Round 5
The poison from the blade expended, the witch doesn't seem to have much left unless she exposes herself which might lead to her demise. She opts to slash at Dreyyn instead.
attack: 1d20 + 10 ⇒ (6) + 10 = 16
attack: 1d20 + 10 ⇒ (3) + 10 = 13
Though the fatigue of battle is beginning to slow her.
Everyone up again. Unlucky rolls, if it gets to a point with a strong tipping point again I'll end the battle early instead of playing it out all the way like this. Since the battle started 2 weeks ago I think
Also for Elise when the warrior went down.
From within your pack there is a welling of power once again, then an eery silence.

Elise of the Red Hill |

Hmm. We should totally check that soul-eating wand out later, as soon as we can take a breather : )
Elise dashes down the tunnel, following Dreyyn and the Witch as quickly as she could.