
GM Bourgeoisx |

GM Bourgeoisx |

Alistair take a Knee and calls out for the gods help. A Light flashes before the hole party and you all are filled with the courage.
Plik takes this opportunity to loss a arrow towards the new threat but his arrow miss
seeing his comrade miss his mark, Das throws his javelin at the same target. as it sores through the air it has just enough momentum to make and it strike the skeleton in the chest. with no flesh to pierce or organs to hit the javelin just sticks out, caught between 2 rib and it does not seem to cause its target any trouble as the skeleton moves forward.
plik
Alistair
Das
demys
murochi
medraut

Medraut |

Not sure how we're gonna play out my sudden showing up but... :D
As the door behind them closes, they spot a robed figure dashing alongside them, and taking a position slightly behind Daz - with arcane gesture, the man conjures a ray of pure cold, sending it towards one of the ambling undead - "Yes, I know I shouldn't be here - I was approaching when you entered the cave. As the entrance closed, I decided to run in after you, and here we are" - he offers an hurried explanation.
Move: Taking up position
Standard: Casting Ray of Frost
Ray of Frost Touch attack on topmost undead: 1d20 + 2 ⇒ (14) + 2 = 16
Damage if it hits: 1d3 ⇒ 2

GM Bourgeoisx |

I going to skip Murochi since its taking a while to post. also don't forget to add the +1 to hit from Alistair's bless spell
After the 1st few hits to lord Akogs slaves the skeletons start to advance forward.
Das
As one of the skeletons reaches Das it lets out a loud scream and swings both its bones hands at him
skeletons(blue)
Hit 1: 1d20 + 2 ⇒ (3) + 2 = 5
Hit 2: 1d20 + 2 ⇒ (3) + 2 = 5
Dam 1: 1d4 + 2 ⇒ (1) + 2 = 3
Dam 2: 1d4 + 2 ⇒ (1) + 2 = 3
With ease Das is able to duck out the way
Demya
Seconds later 2 More reach demya and a furry of claws come with deadly intent
skeleton(yellow)
Hit 1: 1d20 + 2 ⇒ (13) + 2 = 15
Hit 2: 1d20 + 2 ⇒ (10) + 2 = 12
Dam 1: 1d4 + 2 ⇒ (1) + 2 = 3
Dam 2: 1d4 + 2 ⇒ (1) + 2 = 3
skeleton(green)
Hit 1: 1d20 + 2 ⇒ (19) + 2 = 21
Hit 2: 1d20 + 2 ⇒ (11) + 2 = 13
Dam 1: 1d4 + 2 ⇒ (4) + 2 = 6
Dam 2: 1d4 + 2 ⇒ (4) + 2 = 6
Demya is just able to dodge the 1st skeleton attack and quickly ducks out the way of the 2nd attack . while she is focused on the 1st skeleton a 2nd one come and caches her off guard with a direct hit to the back. its carves out a huge gash in her back as she swings around just in time to see its 2nd attack and blocks it.
players Turn

Demya Dalliante |
Demya lets out a yelp in pain as the skeleton attacks. She takes a five foot step southward and gives the undead a piece of her mind with a headbutt.
Unarmed strike attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Using Power Attack. Also expending one use of Martial Flexibility to gain use of Dodge for one minute.

GM Bourgeoisx |

Demya, let me know if you still can move your icon. nice rolls btw!
Demya head-butt slams into the skeletons forehead and his skull shatters into small bits of bone. the headless skeletons goes to take a step but falls down.
A white wave of light explodes from Alistair. as it extends outwards pass demya her wounds heal up some. the light engulfs 3 of the skeletons and in a flash they catch on fire and burn to ash.
got to love a cleric vs UD
plik
Alistair - Done
Das
demys - Done
murochi
medraut

{Daz} |

Daz rushes towards the Skellie with the festive red hat drawing his sword along the way.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
EDIT: Fair point! i'm defaulting to the scimitar, I'll mention if i use something else. Will that work for you?

GM Bourgeoisx |

Daz, it look like you have 2 swords? if so please let me know what one your using.
Daz sword come crashing down on the skeletons shoulder and continues down till it cuts the skeleton in halve. with one might swing the skeleton fall into a lump of bones.
plik
Alistair - Done
Daz -done
demys - Done
murochi
medraut

Plik Brish'tok |

"Pointless to waste arrows when you handle with finger wiggles and flashing blades... "
Plik scrambles to the north wall, and takes cover behind a protrusion in the cave wall.
(double move)
perception - looking further down cave: 1d20 + 7 ⇒ (1) + 7 = 8

Medraut |

On my phone, can't move the icon.
Medraut moves closer to Plik, holding his quarterstaff in front of him.
Moving South and West of Plik. GM, was my ray of frost totally ineffective, as far as I can ascertain?
Knowledge (Religion) Skeletons: 1d20 + 8 ⇒ (15) + 8 = 23
May cast depending on knowledge results.

GM Bourgeoisx |

GM Bourgeoisx |

Plik
roll a perception check and read only the spoilers for your check. this is a free action.
the shadowy figure starts to move
you can see its a bigger skeleton holding a bow with both hands and its coming your way
you also notice that's not all its has. its covered in breastplate with a sword strapped to its side and a large shield on its back
you all can take your normal actions

Plik Brish'tok |

"We are facing an archer without support. One thing I've learned under my master... is how to be bait."
"I will draw its fire... we advance before it can nock another arrow."
Plik takes a deep breath then steps from cover. "Hey you!"
He tries his best to cover his vitals and stand firm.
Move:30ft toward enemy. Std: adopt Total Defense AC21

Lord Akog |

"AHH ! The oversized lizard wish to be the 1st to DIE! I shall grant your wish then move on to your friends.... wherever they might be."
with the bow aimed at Plik, Lord Akog rapidly lets loss 2 arrows with speed that's uncommon for skeletons.
Rapid Shot
arrow 1: 1d20 + 5 ⇒ (11) + 5 = 16
Dam 1: 1d8 ⇒ 8
arrow 2: 1d20 + 5 ⇒ (14) + 5 = 19
Dam 2: 1d8 ⇒ 1
both arrows fly wide and miss

Demya Dalliante |
Sorry for the delay. Last night was a bit nuts.
Demya turns the corner and books it to the last skeleton.
Cestus punch: 1d20 + 4 ⇒ (1) + 4 = 5
crit miss confirm(if necessary): 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

{Daz} |

With out saying anything Daz leans out from behind the rock and tosses the javelin.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crital!: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Before moving off to the side of the cave
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28

GM Bourgeoisx |

the javelin come hurling through the air and nearly take the skeleton off its feet as it spears it straight through the chest. a few bones break and fall off and the skeleton screams and try's to find the one whos responsible
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
But is unable to.....
moves left
plik
Alistair
Daz -done
demys - Done
medraut - Done

Lord Akog |

"Do you really think you can hurt me with that toy of yours lizard!"
Akog pull the arrow out his eye socked that Plik shot him with and let it fly back at the pary
"don't RUN, I wanna show you how its done.."
Akog fires 2 arrows at Alistair and demya
Demya : 1d20 + 5 ⇒ (4) + 5 = 9
Dam: 1d8 ⇒ 3
Alistair: 1d20 + 5 ⇒ (7) + 5 = 12
Dam: 1d8 ⇒ 2
Both missing akog get irritated and drops his bow and draws his long sword and shield
" Damn skeleton cant hit anything.. Fine, I prefer up close and personal anyways."
players turn

{Daz} |

Why would i stop hiding?
Daz calls out to the skellie before trying to sneak back to the rock. Drawing another javelin as he goes.
Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
uh oh, he might see me this time.

{Daz} |

There was mention of a bow, i want it
Daz picks up the discarded bow and the remaining arrows, looking around for anything else of value.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
so what do you guys think? good place to rest for the night, or do we wanna see what else we can find?
does the cave go deeper?

Demya Dalliante |
"Seems like we should kick the bones out first. But otherwise, could be worse places to bed down." Demya starts carrying some bodies towards the mouth of the cave, checking out any decent gear on them.

Plik Brish'tok |

"Resting here is fine...."
Plik gets a pensive look with a shade of worry... "So this Lord Akog can somehow directly control his undead minions from a distance... see through their eyes maybe? Yet he is prisoner. Any familiar with the profane power of the living dead? Seems we may run into many."
He then begins searching the area for anything useful.
perception: 1d20 + 7 ⇒ (8) + 7 = 15
I'm small so no quibble from me on the bow.