Mystery Island

Game Master GM Bourgeoisx


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Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

do i need to right that description out?Alistair and allies get a +1 bonus on attack rolls also +1 on saving throws to ressist fear attacksjust in case


sorry for the delay. I belive I put everyone were that wanted to be. if not try moving your icon to were you wanted it. also, I put colored boxes around each so you can specify

Battle Map


Alistair take a Knee and calls out for the gods help. A Light flashes before the hole party and you all are filled with the courage.

Plik takes this opportunity to loss a arrow towards the new threat but his arrow miss

seeing his comrade miss his mark, Das throws his javelin at the same target. as it sores through the air it has just enough momentum to make and it strike the skeleton in the chest. with no flesh to pierce or organs to hit the javelin just sticks out, caught between 2 rib and it does not seem to cause its target any trouble as the skeleton moves forward.

plik
Alistair
Das
demys
murochi
medraut


Male Human Magic User Level 1

Not sure how we're gonna play out my sudden showing up but... :D

As the door behind them closes, they spot a robed figure dashing alongside them, and taking a position slightly behind Daz - with arcane gesture, the man conjures a ray of pure cold, sending it towards one of the ambling undead - "Yes, I know I shouldn't be here - I was approaching when you entered the cave. As the entrance closed, I decided to run in after you, and here we are" - he offers an hurried explanation.

Move: Taking up position
Standard: Casting Ray of Frost

Ray of Frost Touch attack on topmost undead: 1d20 + 2 ⇒ (14) + 2 = 16
Damage if it hits: 1d3 ⇒ 2


Medruat ray of frost strikes the skeleton(blue) directly in the chest but seems to have no effect other than attracting the attention of the soulless beast. its empty eyes fixate on medraut


I going to skip Murochi since its taking a while to post. also don't forget to add the +1 to hit from Alistair's bless spell

After the 1st few hits to lord Akogs slaves the skeletons start to advance forward.

Das
As one of the skeletons reaches Das it lets out a loud scream and swings both its bones hands at him
skeletons(blue)
Hit 1: 1d20 + 2 ⇒ (3) + 2 = 5
Hit 2: 1d20 + 2 ⇒ (3) + 2 = 5
Dam 1: 1d4 + 2 ⇒ (1) + 2 = 3
Dam 2: 1d4 + 2 ⇒ (1) + 2 = 3
With ease Das is able to duck out the way

Demya
Seconds later 2 More reach demya and a furry of claws come with deadly intent

skeleton(yellow)
Hit 1: 1d20 + 2 ⇒ (13) + 2 = 15
Hit 2: 1d20 + 2 ⇒ (10) + 2 = 12
Dam 1: 1d4 + 2 ⇒ (1) + 2 = 3
Dam 2: 1d4 + 2 ⇒ (1) + 2 = 3

skeleton(green)
Hit 1: 1d20 + 2 ⇒ (19) + 2 = 21
Hit 2: 1d20 + 2 ⇒ (11) + 2 = 13
Dam 1: 1d4 + 2 ⇒ (4) + 2 = 6
Dam 2: 1d4 + 2 ⇒ (4) + 2 = 6

Demya is just able to dodge the 1st skeleton attack and quickly ducks out the way of the 2nd attack . while she is focused on the 1st skeleton a 2nd one come and caches her off guard with a direct hit to the back. its carves out a huge gash in her back as she swings around just in time to see its 2nd attack and blocks it.

players Turn


Male Human Magic User Level 1

I know I shouldn't but I'm gonna ask - they move and attack twice? :D


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

Demya lets out a yelp in pain as the skeleton attacks. She takes a five foot step southward and gives the undead a piece of her mind with a headbutt.

Unarmed strike attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Using Power Attack. Also expending one use of Martial Flexibility to gain use of Dodge for one minute.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair moves in behind The others hurriedly looks around. Oh Please Desna.... Pleasepleaseplease. Alistair prepares to Channel Energy.
Channel Energy 1d6 ⇒ 4 to undead w/i 30 foot radius of caster


hmmm, sorry. been playing with different house rules. forgot you cant use full attack and a move action. but the good news is the 2nd attacks missed anyways. thanks for the catch!


Demya, let me know if you still can move your icon. nice rolls btw!

Demya head-butt slams into the skeletons forehead and his skull shatters into small bits of bone. the headless skeletons goes to take a step but falls down.

A white wave of light explodes from Alistair. as it extends outwards pass demya her wounds heal up some. the light engulfs 3 of the skeletons and in a flash they catch on fire and burn to ash.
got to love a cleric vs UD

plik
Alistair - Done
Das
demys - Done
murochi
medraut


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

so red and purple are the only ones left?


yep


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Daz rushes towards the Skellie with the festive red hat drawing his sword along the way.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

EDIT: Fair point! i'm defaulting to the scimitar, I'll mention if i use something else. Will that work for you?


Daz, it look like you have 2 swords? if so please let me know what one your using.

Daz sword come crashing down on the skeletons shoulder and continues down till it cuts the skeleton in halve. with one might swing the skeleton fall into a lump of bones.

plik
Alistair - Done
Daz -done
demys - Done
murochi
medraut


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

"Pointless to waste arrows when you handle with finger wiggles and flashing blades... "
Plik scrambles to the north wall, and takes cover behind a protrusion in the cave wall.

(double move)
perception - looking further down cave: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Magic User Level 1

On my phone, can't move the icon.

Medraut moves closer to Plik, holding his quarterstaff in front of him.

Moving South and West of Plik. GM, was my ray of frost totally ineffective, as far as I can ascertain?

Knowledge (Religion) Skeletons: 1d20 + 8 ⇒ (15) + 8 = 23

May cast depending on knowledge results.


Extended view of Cave

Plik as you move up you see a shadowy figure farther down the cave but you cant make out much.

Medraut:

you are correct. skeletons are immune to cold but that's all I can say with that roll.

once Medraut goes it will be my turn. thinking murochi dropped.


Male Human Magic User Level 1

Gonna delay until after the skeleton ;)


the last of the skeletons comes running at Daz. its eyes fixed on him throat the skeleton reaches out to rip it open

Hit: 1d20 + 2 ⇒ (9) + 2 = 11
Dam: 1d4 + 2 ⇒ (3) + 2 = 5

unable to crush its pray it scream out. 2 secs letter a voice echo's out from deeper in the cave.


" USELESS CREATURE! DIE" the voice echo's louder but this time there no darkness, no light, no eye and the last skeleton fall to the ground and burns away"I guess you mortals are more resilient than I 1st thought. I will have to give you a small taste of my power and kill you my self"


Plik
roll a perception check and read only the spoilers for your check. this is a free action.

10+:

the shadowy figure starts to move

15+:

you can see its a bigger skeleton holding a bow with both hands and its coming your way

20+:

you also notice that's not all its has. its covered in breastplate with a sword strapped to its side and a large shield on its back

you all can take your normal actions


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Really?! i hear the talking but where's the walking?
Daz hides behind the rock drawing another javelin as he does so.
Stealth: 1d20 + 9 ⇒ (6) + 9 = 15


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

"Big skeleton archer incoming! Don't get caught in the open!"

perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair runs up behind Daz.I still have the Alchemists fire. it could be useful

using an extra move for my standard


Male Human Magic User Level 1

I'm gonna assume everyone's position is up to date, and move my icon on the map accordingly. Also, there are no further skeletons close to us, correct? Because I still see one that has not been crossed off?

Medraut takes position behind the rock, peering into the cave.


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

"We are facing an archer without support. One thing I've learned under my master... is how to be bait."
"I will draw its fire... we advance before it can nock another arrow."
Plik takes a deep breath then steps from cover. "Hey you!"
He tries his best to cover his vitals and stand firm.

Move:30ft toward enemy. Std: adopt Total Defense AC21


Medraut, I think your using the wrong map. I posted a different one above your last post. sorry if it does not stand out

demya, I going to skip you and say your holding your action. when you get a chance take your held action and then your full turn.


Male Human Magic User Level 1

You are right GM Bourgeoisx, I was looking at the wrong one - thanks for updating my icon position in the correct map. I got it now :D


"AHH ! The oversized lizard wish to be the 1st to DIE! I shall grant your wish then move on to your friends.... wherever they might be."

with the bow aimed at Plik, Lord Akog rapidly lets loss 2 arrows with speed that's uncommon for skeletons.

Rapid Shot
arrow 1: 1d20 + 5 ⇒ (11) + 5 = 16
Dam 1: 1d8 ⇒ 8
arrow 2: 1d20 + 5 ⇒ (14) + 5 = 19
Dam 2: 1d8 ⇒ 1

both arrows fly wide and miss


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

Sorry for the delay. Last night was a bit nuts.

Demya turns the corner and books it to the last skeleton.

Cestus punch: 1d20 + 4 ⇒ (1) + 4 = 5
crit miss confirm(if necessary): 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 6 ⇒ (1) + 6 = 7


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

With out saying anything Daz leans out from behind the rock and tosses the javelin.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crital!: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Before moving off to the side of the cave
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28


demya, think you might need to read some. your on the wrong map. retake your turn


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

Oops, sorry! Just going to double move.


Male Human Magic User Level 1

Medraut presses on after his companions, trying to find range to make his spells count.

Double move. Map position updated.


the javelin come hurling through the air and nearly take the skeleton off its feet as it spears it straight through the chest. a few bones break and fall off and the skeleton screams and try's to find the one whos responsible

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

But is unable to.....

moves left
plik
Alistair
Daz -done
demys - Done
medraut - Done


"STOP HIDING!!!!"


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

"Meep! He fires fast!" Plik takes a shot, then dives back for cover. "Done being bait!"

shortbow 45': 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 ⇒ 2

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair gathers his courage once again and makes for the far wall
double move


"Do you really think you can hurt me with that toy of yours lizard!"

Akog pull the arrow out his eye socked that Plik shot him with and let it fly back at the pary

"don't RUN, I wanna show you how its done.."

Akog fires 2 arrows at Alistair and demya

Demya : 1d20 + 5 ⇒ (4) + 5 = 9
Dam: 1d8 ⇒ 3

Alistair: 1d20 + 5 ⇒ (7) + 5 = 12
Dam: 1d8 ⇒ 2

Both missing akog get irritated and drops his bow and draws his long sword and shield

" Damn skeleton cant hit anything.. Fine, I prefer up close and personal anyways."

players turn


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Why would i stop hiding?
Daz calls out to the skellie before trying to sneak back to the rock. Drawing another javelin as he goes.
Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
uh oh, he might see me this time.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair looks back towards the arrow that just missed him and again to the skeleton. He pulls a starknife from his side and a bottle of holy water from his pouch.


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

Demya charges the monster with a flying kick. "Take THIS, you bag of bones!"

Using Power Attack
Unarmed Strike charge: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 6 ⇒ (6) + 6 = 12


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

"Yes yes good! Yes!"
Plik scrambles up next to Demya. He waves the iron ball on his tail - ready to strike.

double move


Demyas flying kick connects with the skeletons head and sends it flying off its shoulders. the skeletons starts to crumble as you here Lord Akogs voice again.


This is not over! I will claim your souls one way or another. you have no place to run, no place to hide. this is my island and when I am released from my chains I will show you my true power!

the voice fades out ..


hmm, next time I might have to make it harder..lol
your free to move about and do what ever.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

There was mention of a bow, i want it
Daz picks up the discarded bow and the remaining arrows, looking around for anything else of value.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
so what do you guys think? good place to rest for the night, or do we wanna see what else we can find?
does the cave go deeper?


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

"Seems like we should kick the bones out first. But otherwise, could be worse places to bed down." Demya starts carrying some bodies towards the mouth of the cave, checking out any decent gear on them.


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

"Resting here is fine...."
Plik gets a pensive look with a shade of worry... "So this Lord Akog can somehow directly control his undead minions from a distance... see through their eyes maybe? Yet he is prisoner. Any familiar with the profane power of the living dead? Seems we may run into many."

He then begins searching the area for anything useful.
perception: 1d20 + 7 ⇒ (8) + 7 = 15

I'm small so no quibble from me on the bow.

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