Mystery Island

Game Master GM Bourgeoisx


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Merchants, thieves, master of war. All have heard the tails of fortune and fame that the great city of Hara bestows on its citizens. The last ship set to cross the Naga Sea before the winters freeze comes has set course to Hara. As a lost soul, you hope to find new meaning in Hara and climb abroad at the port of Eerie. Its 4 week by sea from Eerie to Hara and the journey is not a kind one. The ship holds 100 people and yet there seems to be well over that amount on board. Foods running low and sickness takes hold. 2 weeks into the journey there’s talk of turning around. Then comes a evening that seems to last forever. The air is thick and the night’s sky is black as death with no stars in site. Fog starts to settle about blocking out what little light the ship torches give out. The captain call out “ ALL HANDS ON DECK “ . With the ship’s crew feeling up the deck, you’re thrown to the ground as if the ship struck something. Crawling to the edge of the ship expecting to see the ship run up on something you see nothing. The fog is so thick you can’t tell were the ship ends and the water begins. Then another bump that knocks everyone on deck down followed by a loud crack. You turn to see what going on but the fog has consumed all. You can’t even see more that 5 ft in front of you. Scream start to cry out followed by the splash of something hitting water. Fear grabs hold of you and your frozen in place with one hand on the ships railing. Water come rushing over the side and your world go black.

The sounds of the ocean crashing ashore wakes you. Sun blinds your eyes as you open them. Your body, which is barely able to move is covered by pieces of wood and sand fills you mouth. As you get up you see dead body’s all around the beach, pieces of what look like your ship wasting ashore and a few other survivors moving about.As you start to look about more you see a tall cliff that border all side of the beach cutting it off from the rest of the island it seems. 3 huge looking cave are carved into the cliff sides at random places . As you look back to the ocean you see beautiful blue water that meets a wall of blackness. this wall seems to go one forever each way. After a short amount of time you notice that the few survivors are gathering were the main part of the ship wasted ashore.

Feel free to get up and search the area and introduce your self to the other survivors.

Map of the Beach.


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

After some time the young woman opened her eyes and brushed off the detritus covering her. She looked around to examine what in the blazes had happened. She recalled a ship. Right, she was making it across the sea. But she didn't think they would reach their destination for a few more days.

A crash.

That's right, Demya recalled the crash. She must have survived. But who else did? She struggled against sore muscles to get up and search. "Hello? Is anyone out there?" she called out to any possible survivors.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair rises slowly and looks at his surroundings. He takes an extra long look at the wall of blackness somewhat confused. Desna's wings! My first time venturing outside of Sandpoint and I end up here.
Alistair kneels down and begins prayer. Finishing his prayer time Alistair Stands and prepairs himself for the aftermath of that hellish evening.You are not alone. Are you ok? Alistair aproaches the lady. I am Alistair Eclesiatticus. Acolyte of Desna.


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

"Oh, I'm Demya. Pleased to meet you, Mr. Eclesiatticus." She looked around up and down the beach.

"Seems like we've run ashore. Maybe we should find some shelter or civilization? And check to see who's okay."


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

A little green kobold with a orange-tinged belly sits with a start, and spits out sand. "Blah! All my things! All my things scattered about...."
He scrambles around throwing disparate gear into a backpack - dusting off grit with a whiny grumble. "... and covered in sand and wet."
"I'm Plik. Not near Hara are we?" He scans the horizon, while lashing a bear trap to his backpack.
"Yes. See who still lives, then shelter." Other than the worry over his gear, the kobold sounds almost pleased with the current situation.

perception (looking for possible threats): 1d20 + 7 ⇒ (14) + 7 = 21


please don't read other ppls spoilers btw

Plik:
The sun is high above but slowly sinking. its sometime after noon and
after taking a more critical look around something's seems off. No threats, no wind, no birds in the sky or ground. there nothing , its as if the only alive and moving in the world is the few survivors. everything looks ok but your bot buying it.


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

Plik continues to squint peering along the horizon a moment longer.
"Dead quiet..."
He nudges a couple bodies with his foot as he walks back from the nearby vantage point.
"I see no other dangers, Alistair Eclesiatticus Acolyte of Desna, and Demya. No signs of local life at all."


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

"Looks like someone's an optimist!" It was good that the survivors still had hope. Better than people thinking they were done for. Demya started looking about for any other survivors or supplies from the ship wreckage.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Demya start flipping boards as she rummages through the wreckage. after about 2 minute she pulls out a wooden box that's locked shut. the lock looks to be a simple one made to keep honest people out. A skilled person could pick the lock easy or the box could be pride open with enough force.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Does anyone require assistance? Alsitair searches the beach looking for victims of the wreck that might need help or healing.

perception: 1d20 ⇒ 18 oops! forgot a +3


after searching body after body Alistair starts to realize that the only people alive are him and the 2 others. but this is a big beach and there still more body's about to search. with luck more survivors will be found.

the beach is just the gathering point for everyone. hopefully more ppl check in by tomorrow. if not we will just move on with 3 ppl.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

what have you found demya? Perhaps the fellow with all the tools could open that. Desna's Wings Have either of you ever seen so many dead?Forgive me. I have led a sheltered life.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

A hobgoblin coughs and retches as he suddenly comes too. As he regains his composure and covers his sick with sand, he looks around mutters to himself.
Oh yeah, this is definitely going to help my hatred of boats.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

Demya hands over the box to the priest. "Looks like some sort of cargo. Or maybe a shiphand owned this. Probably some petty cash or emergency supplies if it's that one."

As something moves in the wreckage, she bounds over filled with hope. "I think this guy's alive!"


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

By the time Demya hands the box over to Alistair, Plik realizes he was the one "with all the tools."
"Yes. The tools are mine now, but locks?... I don't know locks."

He looks over at the one just coming to, and nods.
"Chances better now. Four is good. Survival is work. Can do twice as much now, and no one alone."

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair eyes the box.Hmmmm.... well i suppose i could.... lets see.. He throws the box using both hands as high in the air as he can while running away from what he hopes is the landing zone. not sure if i need any rolls here. i want the box to crack open.


Daz
as you sit up and try to focuses a female human come bolting over. you recognize the rather muscular female from the boat. after standing, you look around and see 2 other from the boat. A small kobold that give you a node and a crazy human male running from what looks like a flying box.

Alistair
the box flys high in the air and comes crash down with a loud thump. the sounds of glass and wood braking is hear the moment the box hits the ground. among the broken wood and glass containers that was holding some type of liquid lay 4 sunrods, 50ft silk rope, 1 Alchemist's fire that's wrapped up in cloth so not to brake.

At this point in the day the sun starting to set


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

So is there a reason you had to break the whole box, not just the lock? Especially seeing as I have a key?
Daz looks at the kobold with a look that says humans

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

[/b]Hmmm... Well...Very nice. That's something anyway.[/b] He calls out the contents of the box, more concerned with the new comer than the contents themselves, as he puts it in his bag. Sorry, I broke some of it. Does anyone want some of This. Kobold? It's a really nice rope.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair gives Daz a Sheepish smile and looks away quickly, trying to find something to do.


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

"Sorry about him, sir!" The girl looks very upset about the broken box. "We'll be more careful next time. Not start tossing things around and all..."

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair walks around eyes to the beach one more time to try and escape the ire of his party. he wonders closer to Cave B. Stop looking at me hobgoblin.He mutters under his breath as he takes a closer look at the cave.What do we do now?

Perception:1d6 + 3 ⇒ (6) + 3 = 9


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

Plik catches the glance from Daz and replies with a nodding "what-can-you-do..." shrug. He then looks over Daz's backpack, and nods.
"Packed with experience. Good. I am Plik."

He looks over to the silk rope from the busted box.
"Is nice. I have rope, but more rope is good."

"We should wait until morning to explore inland, yes? So now... build shelter or try a cave?"


Alistair, use d20 rolls for perception

Alistair:

As you get closer you here voices coming from the cave. sounds human like but you cant make out that there saying fully. " Danger....ge........beach.....help...ru...NOW"
the voice sends chills down you back and freezes every muscle in your body. after the voices go silent your body is able to move again.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Daz looks towards the setting sun.
Not sure we're going to have enough time to build a shelter Plik. Let's go help the human with that cave, it's probably safer if we stick together.
Daz heads toward cave B to meet up with the human keeping an eye out for signs of movement.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

What!! uh.... Yes yes off the beach. No time to waste. alistair is getting agitated


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

Demya studies her new companion's face. "What's wrong, Mr. Eclesiasticus? Looks like you've seen a ghost or something."

She turns to the setting sun and the wall of darkness upon the horizon, letting off a small sigh. "Maybe we could use a night's sleep to come to terms with all this." she ponders as she heads toward Cave B.

Perception, just in case: 1d20 + 6 ⇒ (1) + 6 = 7


Daz and Demya:

As you get closer you here voices coming from the cave. sounds human like but you cant make out that there saying fully. " Danger....ge........beach.....help...ru...NOW"
The voice sends chills down you back and freezes every muscle in your body. after the voices go silent your body is able to move again.

Standing out side the cave its opening is huge but it does not look naturally made. its a perfect circle with smooth looking edges. almost like it was cut out. what little light that's left from the sun is only able to shine about 10 feet in and after that complete darkness.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

THAT CAVE TALKS!....Sorry. that cave just told me there was danger. And now that i think of it i dont know if it was telling me to run from the beach...... or too it. Here Kobold. come stand here he motions plik to the cave.


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

"Someone must be in there! We have to help them!" Demya whips her backpack off and searches for her flint, tinder, and a torch. When it's lit, she runs into the cave.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

did you hear it.It either said danger get off the beach or get on the beach. That is not just someone talking. i have a bad feeling. from it


Demya:

As your running into the cave all goes black. its the same feeling you had right before you passed out on the ship but your still awake this time. you cant see anything but black. you know your legs are moving still but you can tell if your actually moving. fear starts to grip hold and then a small light comes into view.
once everyone get here I will explain more

the party sees Demya through caution aside and run into the cave. once she reaches the point were the sun meet the shadow her hole body vanishes.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

This is not good Alistair looks to his 2 remaining companions for guidance.


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

Plik spits a few more grains of sand his tongue had mined from his gumline, then smiles. "Unless you have other light, better grab a sunrod, Acolyte... Looks like we're going in."


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Considering she went into that darkness with a lit torch, i don't think that is going to help. Ah what the hell, lets see what we can see.

And with that, Daz steps into the shadows.


Male Elf Magus(Spelldancer)1| HP10/10 | AC 16/13/13 | F +3 R +3 W +3 | Init +3 | Perc +1 | CMB +2 CMD 15 | Speed 30' | Low-light vision

hi guys - sorry I'm late! I'll read everything and post tonight

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair Takes a moment to pray And casts a light orison on one of the shoulder scales of his armor, sighs and follows Daz.


since most of the party is moving into the cave I going to move everyone to help things out.

As you all run into the cave, all goes black. its the same feeling you had right before you passed out on the ship but your still awake this time. you cant see anything but black. you know your legs are moving still but you can tell if your actually moving. fear starts to grip hold and then a small light comes into view. that light is followed by a voice that seem to come from all directions.


Male Elf Magus(Spelldancer)1| HP10/10 | AC 16/13/13 | F +3 R +3 W +3 | Init +3 | Perc +1 | CMB +2 CMD 15 | Speed 30' | Low-light vision

spellprepared:
0:Dancing Lights, Flare, Detect MAgic, Mage Hand; 1st:Hydraulic push, Obscuring Mist

Waking bruised and confused, the Elf slowly raises onto his hands and squatting,almost catlike, while taking in the carnage.

Not liking what he see's one bit, Murochi looks for clues of anyone still alive. While trying to not attract the wrong sort of attention.

perception: 1d20 + 1 ⇒ (5) + 1 = 6
survival: 1d20 + 1 ⇒ (11) + 1 = 12
stealth: 1d20 + 3 ⇒ (3) + 3 = 6

and he readies his longsword.

Uggh, I should have stayed home. damn the elders and their coming of age business.


Male Elf Magus(Spelldancer)1| HP10/10 | AC 16/13/13 | F +3 R +3 W +3 | Init +3 | Perc +1 | CMB +2 CMD 15 | Speed 30' | Low-light vision

may I assume somebody noticed Murochi's still breathing body,and dragged him into the cave?


"HAHAHAHAH, Welcome new comers to my island. I do hope the trip was not to painful. I would hate to have you suffer any pain ... unless it was caused by me. fear not though, your life will not be yours much longer. I, lord Akog, will take you from this mortal and give you life as one of my own. and with your power my chain will be broken and we will finally leave this prison. death is a small price to pay to free your soon to be master. NOW COME FORTH MY SLAVES AND CLAME THESE MORTALS!"


murochi, that's fine. I will get you caught up in a few


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Disembodied voices and magical darkness? This will make for an exelent base after the slaves are cleared!
Daz sounds like he is getting excited.
I wonder what else this island has hidden away...

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair takes a long concerned look at Daz while he does his best to ready himself for the upcoming battle, fumbling for his mace and holy symbol at the same time.Where is Demya? do you see her?


murochi, go ahead and join the group. will make things ezer.

After a few moments the darkness starts to dissipate and the outline of a large cave comes into view. a few more moments go by and all is back to normal. you find yourself in a large cave with the entrance you came in at is now sealed. light shines from glowing balls on the celling and the smell of rotting flesh feels the air. within seconds of come back to this world you hear the sounds of metal dragging against stone. a loud moan ecos off the walls about. somethings coming...and its not friendly

map of area

ok, 1st fight! your guys have 1st turn. post your full turn. you don't have to wait on others unless you action is depended on them. once you all go them I will take mine. if you have any trouble with the map or moving your char , please let me know.


Human Brawler 1 - AC 17 - HP 11/13 - Fort +4, Ref +4, Will +3 - Init +4 - Perception +6 -Martial Flexibility 2/4

Demya starts running towards the mysterious voice. "Nobody's claiming anybody if I've got anything to say about it!"

She should run thirty feet northeast. I can't move her for some reason.


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

Plik readies his bow, strafes a few steps into the room, and takes a shot.

shortbow: 1d20 + 4 ⇒ (5) + 4 = 9
1d4 ⇒ 4

move:5' step north+ready bow, std: fire at second from top


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Shien follows Demya into the room drawing a javelin as he moves tossing it at the one Plik shot at.
Throw: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

move 15' NE, draw weapon during move, attack 2nd from the top.
Know Stuff (Religion): 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Alistair casts a bless spell on the group

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