| Aleris Somciel |
"The other rooms are just right there, how about a few of us have a quick look while Polux and the rest focus on getting that door open? That way we're less likely to waste good magic," Aleris suggests. "Just scanning for anything that might be a threat should work; we can come back and have a more thorough look once we take care of our other business."
And to put thought into action she switches from her bow to her glaive and makes her way down to the southern rooms, peering around cautiously.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
| Kito the Scholar |
Kito walks over to the doors Polux was looking at. Gesturing towards the writing, she says "No mystery here. The door is marked for high priests only."
Kito waits for Polux to indicate the door is free from traps and then offers to help him pick the lock.
Aid another, Disable Device to pick lock: 1d20 + 9 ⇒ (12) + 9 = 21 Success, provided GM allows it. May not be room to get in there given Polux's current size.
| Deseri |
Perception: 1d20 + 1 ⇒ (2) + 1 = 3 Yep, the dice roller does not like me. Also there is clearly nothing of note here.
Twisting her head and looking around but not really seeing the room. Every turn of her head seems to catch Harmose and then she cannot focus again.
| Polux |
Posting this to be done AFTER Aleris has quickly scouted the southern portion, and if nothing is forthcoming.
"Very well then - Master Khefer and Turel, be ready. Once the door is unlocked you can push through"
Disable Device to unlock the door: 1d20 + 13 ⇒ (17) + 13 = 30
Will unlock the door, but not open it.
| Qari Falexia |
Qari is ready toward the back of the group. When the door is opened, she will follow them in, looking around for anything out of the ordinary.
Perception 1d20 + 6 ⇒ (15) + 6 = 21
Samy
|
A series of cubicles encircle an open central space here, each separated from the common area by a curtain hanging from a rod over the doorway. Within each cubicle, a bed frame and footlocker are bolted to the floor. The curtains, bed frames, and footlockers are all dusty but in good repair. The bedding, however, has rotted away and served as nests for mice and insects over the years. The cubicle in the center of the chamber is a privy.
Two corpses have been dragged into the northeastern cubicle here. One is a pile of bare bones kicked unceremoniously out of the way, and the other is a rotting, but still intact, cadaver. An old, broken scimitar lies nearby.
When you are examining the two corpses, three more emerge from some of the other cubicles, undead humans of bone and parched flesh shambling towards you in an unstealthy attack (no surprise round).
I have color coded them as blue, green and yellow on the map.
Initiative Aleris: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative Deseri: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Harmose: 1d20 + 11 ⇒ (7) + 11 = 18
Initiative Kito: 1d20 + 0 ⇒ (14) + 0 = 14
Initiative Polux: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative Qari: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Ra-Khefer: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Turel: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Enemy: 1d20 + 0 ⇒ (4) + 0 = 4
All but Turel may act. You may move yourselves before battle begins to where you would have been when you examine the corpses.
| Deseri |
Religion on the room: 1d20 + 7 ⇒ (18) + 7 = 25
Heal: 1d20 + 2 ⇒ (9) + 2 = 11
Religion vs corpse: 1d20 + 7 ⇒ (20) + 7 = 27
I cannot fail to identify so I assume I pass?
| Deseri |
Modbid curiosity pulls her out of her place at the end of line. Crouching down to touch the bones and quickly pulling her fingers back. "These two were the undead and what ever killed them is near."
Looking back over her shoulder at the overgrown Polux before calling out to the others "These undead were recently destroyed." A grin forms, "We are getting close."
Her grin shifts to a frown and Deseri steps back out of the room, "More undead, same as before."
With her slow speed she cannot even reach them and I have her holding back to let the others get into the room.
| Qari Falexia |
Qari moves to just in from of Deseri. She calls upon her Slick Wild Talent to act as a Grease spell catching the squares at the far end of the hallway, slowing the pursuit of the undead. The floor at the other end of the hall takes a glassy sheen as the ice spreads quickly over all of it.
DC 15 Reflex to avoid Slick (Grease) spell.
| Aleris Somciel |
Kn. Religion (Room): 1d20 + 8 ⇒ (5) + 8 = 13
Heal: 1d20 + 9 ⇒ (3) + 9 = 12
Kn. Religion (Corpses): 1d20 + 8 ⇒ (15) + 8 = 23
Aleris nods in agreement with Deseri as she too peers at the bodies. "That's right! And now we know for sure that the Scorched Hand are h-uh oh, more zombies!"
Round 1
Glaive in hand, Aleris swings at one of the zombies as it approaches...
Attack (Glaive): 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d10 + 1 ⇒ (9) + 1 = 10
Can't move myself right now but I suppose Aleris would be somewhere towards the middle of the room so she'd swing at one of those two zombies.
| Kito the Scholar |
Kito moves to where she can see Aleris and curses the creature she is fighting with Misfortune.
Move, Curse Green Zombie
Knowledge: Religion untrained vs. Room: 1d20 + 5 ⇒ (6) + 5 = 11
Heal: 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge: Religion untrained vs. Corpses: 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge: Religion untrained to identify: 1d20 + 5 ⇒ (3) + 5 = 8
Ra-Khefer
|
Ra moved up and swung on Mr. Blue with his ball and chain.
Flail attack: 1d20 + 8 ⇒ (5) + 8 = 13 for a possible 1d10 + 6 ⇒ (10) + 6 = 16 adamantine and bludgeoning damage.
| Polux |
I'd rather we had waited for them, since I don't think Polux can get to the zombies without squeezing :P
Doing his best to get to his companions in the now closed quarters due to his large size, Polux moves forward drawing his gladius, and swinging at the one closest to him.
Attacking Blue. If Ra-Khefer already killed it, I'll attack Green at -4 due to cover from Aleris.
Gladius attack: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage if it hits: 1d8 + 7 ⇒ (3) + 7 = 10
Samy
|
Aleris' glaive attack misses. Ra-Khefer's flail comes just short of downing the blue zombie, which means Polux is called upon to finish it. The blue zombie is down after Ra-Khefer and Polux's successful attacks.
Green Reflex vs Grease: 1d20 + 0 ⇒ (4) + 0 = 4
Yellow Reflex vs Grease: 1d20 + 0 ⇒ (3) + 0 = 3
Green Will vs Misfortune: 1d20 + 3 ⇒ (6) + 3 = 9
Deseri - holds back
Qari - grease
Aleris - glaive miss
Kito - misfortune green
Ra-Khefer - flail hit blue
Polux - gladius hit, kill blue
Harmose may act retroactively.
Red zombie is dead. Green and yellow zombies both fell down due to Qari's ice slick, so they spend the round standing up. If they are within your threatened range, you may make AoOs against them while they are standing up. They do not have action economy to do anything else this round.
Everyone's turn.
| Turel Garaldo |
Turel watches the combat unfold behind him but does not join the fray, instead electing to stay close to the vulnerable casters.
"'Ware yourselves. The Hand may decide to use this opportunity to strike."
Delay.
| Kito the Scholar |
Kito giggles, causing the dark cloud over the Green Zombie to bounce in time with her manic sound.
| Harmose Al-Nefer |
Retroactive Round
Acrobatics vs Grease if needed: 1d20 + 2 ⇒ (19) + 2 = 21
Harmose dances along Qari's grease if he winds up having to cross it to get to the zombies threatening his love. Backing up Aleris, he throws out acid splashes.
Acid Splash RTA vs Green: 1d20 + 5 - 4 + 1 ⇒ (14) + 5 - 4 + 1 = 16
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Now
Acid Splash RTA vs Green: 1d20 + 5 - 4 + 1 ⇒ (16) + 5 - 4 + 1 = 18
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
| Deseri |
Crossing her arms and glaring at the cramped hallway. Stepping back towards the doorway and looking around.
1d20 + 1 ⇒ (7) + 1 = 8 Bah I suppose I think all is well then.
| Polux |
Sorry Polux, didn't think of that! Just give the word and Aleris will happily back off and try to lead them to more open fighting accomodations :)
No worries Aleris, we can handle them just fine - was just a reminder that Polux has reach, and even more so when he is enlarged ;)
AoO on green as it tries to stand up: 1d20 + 5 - 4 - 4 ⇒ (13) + 5 - 4 - 4 = 10
Damage if it hits: 1d8 + 7 ⇒ (1) + 7 = 8
| Aleris Somciel |
Aleris' glaive is also a reach weapon which I think didn't translate well when I asked for someone to move me the other day. Going to adjust Aleris one square over so that her positioning still makes sense.
Aleris' AoO!
As Polux strikes at one rising zombie Aleris attempts to strike at the other, hoping to put it back down for good.
Attack vs. Yellow (Glaive): 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d10 + 1 ⇒ (5) + 1 = 6
Aleris' Round 2
"Stay down! This isn't your home anymore!" the sylph cries as she continues to swing away at the risen dead.
Attack (Glaive): 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d10 + 1 ⇒ (2) + 1 = 3
Aleris will continue swinging at Yellow if her AoO didn't kill it. If it did, she will take a 5 foot step to the south and swing at Green instead.
| Qari Falexia |
Qari can't get a clear shot with the hall so full, so she waits until any of the zombies push into a better position for her blast.
Delay, but I don't see any easy way to get a blast through the crowd.
Ra-Khefer
|
Ra took another step up and grunted as he swung his ball and chain again on the same guy. He put a little more power into it this time.
Flail attack: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21 for a possible 1d10 + 6 + 2 ⇒ (6) + 6 + 2 = 14 adamantine and bludgeoning damage.
Samy
|
Ra-Khefer's powerful flail smash blows one of the remaining zombies to bits. Only one (green) now remains. It continues to attack Aleris, but has to roll twice due to Kito's misfortune.
Slam vs Aleris: 1d20 + 4 ⇒ (18) + 4 = 22 Rolling second time...
Slam vs Aleris: 1d20 + 4 ⇒ (1) + 4 = 5 Miss!
You'd think that at this time, after the zombie's attack, you'd all get to act. But alas, there's a surprise in store. Just when you are focusing on mopping up the last zombie, something bizarre happens to the stone wall near the double doors Polux was tinkering with earlier. It seems to warp and shift, until a vaguely humanoid form seems to halfway emerge from it, swinging a pair of thick, heavy arms at Turel.
Slam vs Turel: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Slam vs Turel: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
A face emerges in the wall, bellowing something short in Ancient Osiriani.
Description: The materials of the building stretch and pull as if made of elastic, taking on the form of an earthen figure with thick stony arms, a roughly hewn torso, and a chiseled, vaguely humanoid head.
When an ahkhat manifests, most often it emerges from a wall as a humanoid-like head, arms, and a torso that jut out. While ahkhats can manifest full bodies as well, since they cannot move away from their attuned structures, they rarely have cause to.
Structural Mobility (Su) An ahkhat can move through solid walls, floors, and ceilings of any material except metal. Its movement leaves behind no tunnel or hole, nor does it create any ripples or other signs of its passage.
Ahkhats are a product of Ancient Osirian magic long lost to time. Since the means of creating an ahkhat seem to have been closely guarded secrets and the cost was likely extravagant, these creatures were rare even during the height of Ancient Osirion. Archeologists have discovered ahkhats in desert temples and lavish crypts, but most agree that common homes and other mundane structures likely did not house such beings.
Immune: elemental traits
Every ahkhat is tied to its own keystone, which is usually a stone block that weighs hundreds of pounds. The keystone must be included as part of a structure’s foundation or cornerstone, or must be exchanged for a mundane keystone as part of a permanent alteration effected by a skilled artisan. Ahkhat keystones are usually difficult to locate, and are sometimes protected by a locked or secret door, devious traps, or magical protections. The outward appearance is typically a carved icon of a humanoid figure, beneath which is written the ahkhat’s name in Ancient Osiriani. Anyone who speaks the ahkhat’s name while touching its keystone can attempt to charm the elemental, and may even do so while the ahkhat is elsewhere in the structure.
Repair Structure (Sp) This functions like make whole, except this ability is strictly limited to the structure the ahkhat inhabits and permanent fixtures attached to the structure.
The new enemy is in the square left of Turel.
| Kito the Scholar |
Kn: Planes: 1d20 + 10 ⇒ (8) + 10 = 18 It's not from around here!
"It is telling us to leave!" Kito shouts. She then repeats herself in Auran.
| Deseri |
Planes: 1d20 + 7 ⇒ (10) + 7 = 17 Of course
I doubt we are going to listen.
| Qari Falexia |
Qari takes a 5' step south and fires her blast at the strange creature emerging from the wall. She wasn't sure if her cold blast would have any effect or not.
RTA with PBS and Precise Shot1d20 + 6 ⇒ (8) + 6 = 14
Damage 2d6 + 3 ⇒ (5, 4) + 3 = 12
| Harmose Al-Nefer |
Knowledge Planes: 1d20 + 6 ⇒ (1) + 6 = 7
"වොව්. එය කුමක් ද?"
Well, whatever it is, let's hope it's susceptible to rainbows.
ColorSpray. DC 14 now, and subtract two from the hitdice to determine effects.
| Aleris Somciel |
Kn. Planes: 1d20 + 7 ⇒ (12) + 7 = 19
"It's...an ahkhat," Aleris gasps, looking more amazed than fearful. "Like an elemental except it's not melded into the building - it is the building! They're made to be part of a structure, to protect and maintain it!" She quickly repeats her words again in Auran for Harmose's benefit.
With several people, including the oversized Polux, between her and the creature Aleris hangs back to allow the better fighters to advance. "Shelyn help us, I'm not sure what to do about this one," she whispers.
Aleris will use Guidance on herself, but hold her position for the moment.
| Kito the Scholar |
"Good to know!" Kito says. I wonder though, wouldn't such a creature get bored after so many centuries?
She then calls out "Ձեր օրիգինալ շինարարներ են մեռած. Մենք այստեղ ենք, որպեսզի ամրագրել բաներ!"
Samy
|
Qari's blast hits and seems effective against the "building elemental".
Will DC 14 vs color spray: 1d20 + 2 ⇒ (14) + 2 = 16
It, however, resists Harmose's color spray.
Qari - hit for 12hp
Harmose - color spray
Aleris - guidance
Ra-Khefer - double move
Turel, Deseri, Kito and Polux may act before next enemy turn. One zombie (green) also remains.
| Deseri |
Deseri takes a few slow steps over and touches Turel on the shoulder.
Casting guidance on Turel. Also from my place there is not much I can do, which is the normal.
| Turel Garaldo |
Turel grunts in pain as the strange guardian makes its presence felt.
How were the members of the Hand able to bypass it?
He barks out to Kito, "Ask it if anyone else has passed this way recently!" He then slips into a defensive style and takes a half-hearted swing into the ahkhat.
Fight Defensively w/Crane Style. Current AC is now 18.
Unarmed Strike, Guidance: 1d20 + 4 - 2 + 1 ⇒ (4) + 4 - 2 + 1 = 7; damage: 1d6 + 2 ⇒ (5) + 2 = 7
| Qari Falexia |
Qari was pleased with her hitting the creature last round and tries to keep it up again. She fires l, making sure she doesn't hit Polux while she did so.
RTA with PBS and Precise Shot 1d20 + 6 ⇒ (6) + 6 = 12
Damage 2d6 + 3 ⇒ (4, 5) + 3 = 12
| Kito the Scholar |
Kito continues to giggle hysterically as the dark cloud bounces over the remaining zombie's head.
Move action: Giggle. Ready action, move out of Polux's way if he goes towards the ahkhat or the zombie is destroyed.
Samy
|
Qari - hit for 12hp
Harmose - color spray
Aleris - guidance
Ra-Khefer - double move
Deseri - guidance
Turel - miss
Kito - giggle
Polux - may act retroactively
Enemy - coming up
NEXT ROUND
Qari - hit for 12hp
--------
After you have all acted (Polux may act retroactively), the zombie takes a five foot step towards Aleris and tries to attack her again (still under Kito's misfortune). The ahkhat has been the most injured by Qari, so it takes action against her. It melds back into the building, and then re-emerges right behind Qari (see map), a massive earthen fist rising out of the floor behind her to slam at her.
Zombie Slam vs Aleris: 1d20 + 4 ⇒ (7) + 4 = 11
Zombie Slam vs Aleris: 1d20 + 4 ⇒ (5) + 4 = 9
Ahkhat Slam vs Qari: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
You can hear the ahkhat's voice bellow out of the structure of the surrounding room:
Everyone's turn except Qari who already posted proactively.
| Turel Garaldo |
Turel cannot understand its words but its actions speak volumes.
Very well then, you must be destroyed.
He slides around Deseri and takes a position at the other side of Qari, his foot lashing out at it.
Move: Move to position on map.
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (1) + 8 = 9
Unarmed Strike, Crane style, Flank: 1d20 + 4 - 2 + 2 ⇒ (12) + 4 - 2 + 2 = 16; damage: 1d6 + 2 ⇒ (4) + 2 = 6
Fighting Defensively w/Crane Style. Current AC is now 18.
| Aleris Somciel |
"Eee!" Aleris yelps, having forgotten about the remaining zombie until it tried swiping at her. She quickly takes a step back and strikes at it with her glaive.
Attack vs. Zombie (Glaive; Guidance): 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d10 + 1 ⇒ (1) + 1 = 2
Can't move myself right now but Aleris takes a 5 foot step to the northeast before attacking.
| Deseri |
Pulling her morning star from her side and swinging.
morning star: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 + 1 ⇒ (3) + 1 = 4
Ra-Khefer
|
Ra squeezed past Deseri and grunted as he swung his ball and chain against this new threat. He put a little power into it.
Flail attack: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19 for a possible 1d10 + 6 + 2 ⇒ (6) + 6 + 2 = 14 adamantine and bludgeoning damage.
| Harmose Al-Nefer |
Harmose realizes that he had never cast Bless in this battle. He shakes his head at his scatterbrainedness then casts the spell to help the team hit the monsters.
Bless, +1 to attack
Samy
|
Qari - hit for 12hp
Turel - miss, provoke AoO
Aleris - hit zombie for 2hp
Deseri - hit ahkhat for 4hp
Ra-Khefer - hit ahkhat for 14hp
Harmose - bless
Kito - may act retroactively
Polux - may act retroactively
Ahkhat AoO vs Turel: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
The ahkhat manages to swing its powerful stone limb at Turel as the monk shifts position. Soon after, however, under the onslaught of Qari's cold blasts freezing the ahkhat, and then Deseri and Ra-Khefer's pounding weapons smashing onto it, the animated stony limbs of the ahkhat shatter to pieces, and fall to the ground as inanimate rubble. Only a slight activity remains from the ahkhat, you can feel a faint, decaying voice grow fainter and fainter...
The ahkhat is dead.
Despite Aleris' hit with the glaive, the zombie still remains, and it moves towards Aleris, trying to attack her once more, groaring with a mouth that would be slobbering were it not dry from the parching of a thousand years.
Slam vs Aleris: 1d20 + 4 ⇒ (11) + 4 = 15 Miss
Everyone's turn.
| Kito the Scholar |
Sorry, thought I had acted
Kito continues to giggle. Between bouts of giggling, she manages to say "Does anyone...<giggle>...know if the...<giggle>...Scorched Hand speaks...<giggle>...the ancient tongue?"
I hope Aleris kills that thing soon! It is hard breathing while doing this!