Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


2,951 to 3,000 of 5,004 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>
Scarab Sages

2 people marked this as a favorite.
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra looked at his companions and shook his head sadly.
"You my friends are way, waaaaaay overthinking this." He stated flatly.
He gestured to the bodies scattered about the ambush site.
"Actions speak louder than words. She led off." He said, shouldering his flail with a clink.
"It is OUR turn to reply."


2 people marked this as a favorite.
Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel rubs his forehead in thought. "I think we also forget the will of the priests of Pharasma. Remember the divinations showing they wanted US to explore the Sanctum. Why? Why us?" He flexes his hands in nervous frustration. "The only explanation I have is the Priests and their goddess Pharasma trusts us and does not trust the Scorched Hand...to follow The Three Rules of the Necropolis. As Kito says, they seek to plunder, not preserve." He finishes quietly.

On hearing Ra-Khefer threatening words, he sighs heavily knowing that violence was coming but hating that fact. "You know I will defend you all with my life...but I shall grant quarter to those who ask it." He says resolutely.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Looking back and forth as the others talk before adding her option. So are we going to try and talk to them first, even though they did not offer us that consideration? And if they refuse to be reasonable violence will happen, right? They are refusing the will of the Gods with their actions.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Just a not to add the most meaningful interaction Polux had with Velriana and the Scorched hand - HERE - he did manage to 'read' quite some stuff on the group.

Int roll?: 1d20 + 4 ⇒ (20) + 4 = 24

Harmose Al-Nefer wrote:

Harmose watches as they dump all their gear in front of him. Maybe we can sell some of it. Then a thought occurs to him. You never know when you might need some backup muscle or a distraction.

"That'll do," he says, coolly. "Under two conditions. One... You owe us a favor to be cashed in on some future date. Two... if I ever hear of you lot assaulting innocents or mugging people again, we will come after you. This crime wave stops. NOW."

"What are your street handles? Where can we send word?" After he gets their contact information, Harmose turns to Polux and grins. "Polux , අපි ඔබේ පෙම්වතිය පට්ට සුපිරි කමක් ද?"

** spoiler omitted **

"এখন সেখানে একটি চিন্তার যে একবারের বেশি আমাকে ঘটেছে যেহেতু আমি তার সাথে দেখা হয়" - Polux chuckles.

Auran:

"Now there is a thought that has occurred to me more than once since I met her"

"My first instinct would be to beat them up first, and ask questions later" - Polux shrugs - "But so far you guys have proved things do not always have to go that way" - he ponders - "And I am curious to hear her side to be honest. Though I don't feel like letting them out of there with anything they might have found inside - that is for us to claim"


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

"I'm not sure talking is going to do any good. Especially with her! If one of you want to try to talk to the others in her group, that's fine. She's not going to listen to anything we can say though," Qari notes.

Liberty's Edge

Female Human Commoner 1

Polux reminisces about Velriana. The critical success, together with the fact that he has a pre-existing relationship with the woman, gives out all the remaining data that there is about Velriana. Much has been already quoted in previous spoilers, but following is the stuff that has not been previously cited:

Spoiler:
After her graduation from the Arcanamirium, Velriana became intrigued with the history of Ancient Osirion and its early meteoric rise to power, and was disappointed that she’d already missed joining the first wave of explorers, who plumbed the country’s ancient tombs when they were opened by the Ruby Prince 7 years ago. Recently, through her family’s wealth and political connections, she caught wind of a rumor: another set of Osirian tombs was soon to be opened to foreign explorers.

Velriana’s least favorite is Azaz, though there is nothing particularly personal about her feelings toward him. To Velriana, Azaz is simply “Khelru’s boyfriend.” Rather than fight against Azaz’s participation, Velriana has turned it to her advantage. Azaz is an inferior wizard, but competent enough to unleash a few potent spells. Since he keeps Khelru happy and manageable, Velriana has no qualms about Azaz sharing in the risks. However, Velriana does consider the evoker the most expendable member of the team.

Despite their difference in station and vocation, Velriana feels the most loyalty to Idorii. She protects Idorii first and foremost and expects the same in return from the warrior. From Velriana’s perspective, their relationship is transactional. She has bought and paid for Idorii’s loyalty, so it only makes sense for her to protect that investment.

Velriana eschews court gowns in favor of a Taldan dandy’s idea of an adventurer’s outfit. Of average height, Velriana is the fairest member of the Scorched Hand, but even her skin is burnished a light bronze by the Osirian sun. She tucks her long, light brown hair under a flamboyant floppy hat, complete with a long feather. Velriana favors the dagger and light crossbow, but her true weapon of choice is her bonded wand of scorching ray, carved and painted to resemble the head of a cobra.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

"Yeah" - Polux nods - "She's a hard one that's for sure"

Then goes on to share some of his thoughts on Velriana, pointing out that IF a fight breaks out, that wand of hers should be one of their main concerns.

I's day the peeps can read my spoiler :D

Liberty's Edge

Female Human Commoner 1

You get whatever information you want out of the surviving thugs and resume your journey toward the Sanctum of the Erudite Eye. You share thoughts on the Scorched Hand as the ancient temple draws closer, and finally you find yourselves before a vast building that seems, like much of the Necropolis, to have been forgotten by time.

This is one of those movie climax moments when the eight of you walk side by side toward the camera in slow motion with dramatic music playing and the Necropolis sand blowing around you.

Then, you're there.

I have uploaded a map of the Sanctum to Google Drive. A large dome over the apse tops the roof at the north end of the temple. The Sanctum is windowless, and the temple’s exterior walls are carved with likenesses of celestial figures. Unless otherwise noted, ceilings within the Sanctum are 15 feet high and all of its rooms are dark.

The Half-Dead City, p.37 wrote:

D1. Hall of Illumination

No doors block the grand entrance to this building—a wide flight of steps leads directly up into the temple’s interior. Two humanoid statues flank the stairs, wearing black-and-white masks and holding quarterstaves. Just inside the entry, two rows of columns lead toward an archway in the north wall. Two smaller passages open to the east and west.

The ceiling in this entryway is 15 feet high. There is ambient light from outside in this room, but it is otherwise dark.

Perception or Engineering DC 15:
The building appears to be in remarkably good condition for its age, especially compared to the other structures in the necropolis.

Religion DC 10:
The statues flanking the stairs are images of Nethys himself.

The wind has deposited a layer of dust and sand on the floor in this room.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge, Religion: 1d20 + 4 ⇒ (8) + 4 = 12

Turel stares in awe at the building. "This structure is in a well-kept state, for its age. Perhaps those images of Nethys have something to do with that?"

Any recent tracks in the sand?"

Liberty's Edge

Female Human Commoner 1

Survival DC 14 for tracks:
PCs with the presence of mind to check for tracks can find humanoid footprints in the dust with a successful DC 14 Survival check. The tracks are fresh, less than 24 hours old, and it appears that at least four creatures passed this way.

DC 19:
You also see tracks of several doglike creatures.

DC 24:
You can pick out five distinct humanoid footprints that have been here in the last 24 hours.

DC 29:
Of the five humanoid footprints, one goes both ways -- has both entered and exited.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Knowledge (Religion: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (1) = 17
Survival: 1d20 + 2 ⇒ (8) + 2 = 10

Polux looks around for any clues of those that may have arrived them before they did, but finds nothing of relevance.

Survival is basically one of the 1% skills which are not class skills for me :P


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

No one is trained in it.

Perception: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Untrained Kn: Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Seeing Polux search around for tracks, Kito will do her best to help.

Survival: 1d20 ⇒ 15

"Looks like there were four people who passed this way!" she says, pointing to where she sees some tracks.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Knowledge:Engineering: 1d20 + 8 ⇒ (8) + 8 = 16
Ra looked over the structure with a critical eye, then sharply looked at the other buildings around the area.
"That is a very well preserved building. Especially when the other structures around it are falling down. I think someone, or some thing, has been paying attention to it." He ruminated aloud.
He looked around at his companions.
"Um, could I be healed please? We really should be in peak condition before we meet this woman again." He said, embarrassed.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

"Oh, sorry!" Kito replies, embarrassed by her oversight.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6 "Boo Boo Be Gone!"
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 "Boo Boo Be Gone!"
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 "Boo Boo Be Gone!" 30 charges left


1 person marked this as a favorite.
Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Standing still and taking in the view of this dead place. It really is quite beautiful, in a I'm filled with bugs that want to eat faces kind of way. Not bothering to take her eyes off the building when the others start talking, I really hope I can manage to be a little more help this time.

Grinning when she hears the embarrassed tone in Ra-Khefer's voice, You should have said something. You have an unbreakable title to keep after all.


Inactive

"Impressive how you can just walk right inside," Aleris points out. "I'm not sure if that makes me feel better or nervous though. No outer defenses might mean they were very confident about other defenses further in..."

Survival (Untrained): 1d20 + 3 ⇒ (8) + 3 = 11

She attempts to help look around for other tracks but finds herself too distracted by other things to be much help.

Liberty's Edge

Female Human Commoner 1

Other defenses indeed manifest themselves soon enough. You might call them "natural" defenses...or even "unnatural". In each of the three exits from the entrance chamber, you see glowing beads of red light emerge from the darkness. As they step into the light, it becomes obvious that these are jackals...dead jackals, mortally wounded and reanimated by some fell magic. Two at each entrance, surrounding you from all three directions.

No surprise round. Roll initiative.

Jackal Init: 1d20 + 7 ⇒ (7) + 7 = 14

Those who beat jackal initiative may post actions.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Init: 1d20 + 2 ⇒ (7) + 2 = 9 I never get to go! Samy my spirit sheild is spent in one hour increments and I activated at the last fight. How long do I have left?

Liberty's Edge

Female Human Commoner 1

Certainly as long as this fight. An hour hasn't passed since the previous fight yet.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Initiative: 1d20 ⇒ 9


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

:P

[b]EDIT:/b] Just a note to say Polux has a reach weapon (cold iron longspear), and Combat Reflexes, in case someone gets in his threatened area ;)


Inactive

Initiative: 1d20 + 7 ⇒ (20) + 7 = 27

Aleris' Round 1

"Jackals! Here they come!" Aleris cries out in warning as she levels her bow at one emerging from the left-hand corridor and fires a shot.

Attack (MW Longbow): 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 ⇒ 6


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Init. 1d20 + 2 ⇒ (11) + 2 = 13


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Initiative: 1d20 + 11 ⇒ (16) + 11 = 27

Knowledge Religion, Undead Jackals: 1d20 + 6 ⇒ (1) + 6 = 7

Harmose has never seen these undead Jackals before. He readies an action for when a cluster of them approach within 15 feet.

Harmose's Readied Action:
Five foot step to the side and color spray as soon as a cluster of jackals rush up to us.

Will Save, DC 17. Subtract 5 from their hit dice to determine effects.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Scarab Sages

3 people marked this as a favorite.
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Initiative: 1d20 - 1 ⇒ (19) - 1 = 18
"I KNEW IT!" Shouted Ra as he prepared to charge.
He checked himself, misliking how exposed his softer party members would be to the pack of dead jackals.
Instead he planted his feet and started swinging his ball and chain around in an ominous manner. He waived at the Jackals to come to him.
Readys attack for when they came to him.
adamantine heavy flail attack: 1d20 + 8 ⇒ (4) + 8 = 12 for a possible 1d10 + 6 ⇒ (9) + 6 = 15 adamantine bludgeoning damage.

Liberty's Edge

Female Human Commoner 1

27 Harmose - ready color spray
27 Aleris - longbow hit orange
18 Ra-Khefer - ready hit
14 Jackals
13 Qari
11 Turel
09 Deseri
09 Kito
05 Polux

I have color coded the jackals on the map for ease of reference. All downed jackals will be marked in red. Red is dead.

Aleris' arrow hits orange, but it turns out that the arrow mostly just swishes through its undead body that has very little flesh left dripping off a mostly skeletal frame.

Religion DC 10 (may be attempted untrained):
They have DR 5/bludgeoning

DC 15:
They have immunity to cold.

Harmose casts color spray against purple and black.

Will DC 17: 1d20 + 2 ⇒ (1) + 2 = 3
Will DC 17: 1d20 + 2 ⇒ (7) + 2 = 9

Purple and black jackals are stunned for 2d4 ⇒ (2, 1) = 3 rounds. Ra-Khefer strikes black (stunned AC is lower than normal) and it clatters to a pile of bones and flesh on the ground. (Black is now marked red. Red is dead.)

Orange and blue move in from the left. Orange takes a charge action, blue just moves in and bites. Polux may take an AoO versus orange in addition to his normal action.

Orange Charge vs Polux: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Blue Bite vs Turel: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Finally, green and yellow charge from straight ahead.

Green Charge vs Turel: 1d20 + 4 ⇒ (7) + 4 = 11
Yellow Charge vs Ra-Khefer: 1d20 + 4 ⇒ (8) + 4 = 12

Everyone's turn.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kito casts Misfortune on Blue and steps back.

DC 16 Will save or roll twice, take lower.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Knowledge Religion: 1d20 + 4 ⇒ (5) + 4 = 9

In the heat of the battle Turel thinks he recalls something about these jackals but the recollection eludes him. Electing to hold the line here he ignore the one who takes a savage bite from his flesh and concentrates on the one whose defenses have been left open, lashing out with a series of hard punches to it.

Round 1:
Attack: Flurry of Blows on the Orange Jackal. Should Polux kill the Orange jackal then Turel will attack the Blue one.
FOB (unarmed strike) #1: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 + 2 ⇒ (2) + 2 = 4 bludgeoning.
FOB (unarmed strike) #2: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 2 ⇒ (3) + 2 = 5 bludgeoning.
.
STATUS: Current hp 15/25.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Religion: 1d20 + 7 ⇒ (15) + 7 = 22

Forgoing her crossbow that she seems to be horrible with and grabbing her rarely used morning-star. Arrows wont work!

Not really sure how to say bludgeoning only without using the word bludgoning. And I have had two hours of sleep so my creativity is in a corner growling at me.

Morning Star: 1d20 + 3 ⇒ (13) + 3 = 16 Oh my I might actually hit something and have a use in melee combat!
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Female Human Commoner 1

Turel's first blow misses. Second hits and destroys Orange (or Blue if Polux's AoO destroys Orange first.)

Deseri moves and draws weapon, hits and destroys one jackal. Since red is dead, Deseri can pick either Purple or Yellow to destroy.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Knowledge (Religion): 1d20 + 8 + 1d6 ⇒ (18) + 8 + (5) = 31

AoO on Orange: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if it hits: 1d8 + 9 ⇒ (1) + 9 = 10

"Use maces, clubs or fists" - Polux adds - "Puncturing or slashing them will not be as effective, nor cold based attacks" - he adds to Deseri's advice, dropping the longspear, moving forward and swinging his silver plated morningstar instead.

Attacking (in order) Orange, Blue or Green, depending on which are alive.

Silver Plated Morning Star: 1d20 + 5 ⇒ (1) + 5 = 6
Damage if it hits: 1d8 + 9 ⇒ (6) + 9 = 15

Pfffffffffffffft...

---Status---
HP: 28/33
AC: 16
Effects: None

Liberty's Edge

Female Human Commoner 1

Polux's AoO hits and destroys Orange, which means Turel's blow destroyed Blue.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

I dislike the color yellow so that one dies!

Liberty's Edge

Female Human Commoner 1

Done. Only green and purple are left then. And still half the team left to go. Qari, Harmose, Aleris, Ra-Khefer, you still have actions.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra lashed out at the green one.
adamantine heavy flail attack: 1d20 + 8 ⇒ (11) + 8 = 19 for a possible 1d10 + 6 ⇒ (3) + 6 = 9 adamantine bludgeoning damage.


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Qari uses her Slick Wild Talent to act as a Grease spell catching the square behind green and green as well, making it very difficult for the skeleton to balance. The floor takes a glassy sheen as the ice spreads quickly over all of it.

DC 15 Reflex to avoid Grease spell.


Inactive

Aleris' Round 2

"Oh, that's right!" Aleris exclaims as she drops her bow and draws her morningstar. She circles around the pillar to the right and attempts to quickly put an end to the remaining jackal.

Attack vs. Purple (Morningstar): 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Female Human Commoner 1

Green Reflex DC 15: 1d20 + 3 ⇒ (13) + 3 = 16 The green jackal avoids Grease.

Ra-Khefer drops the green one, Aleris misses purple.

Only purple left. Harmose may post retroactively.

Purple Bite vs Ra-Khefer: 1d20 + 2 ⇒ (4) + 2 = 6 Miss

Everyone may act.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

I took the liberty of moving Aleris on the map here.

Turel steps over the body of the jackal and across from Aleris, seeking to finish off the last of the temple guardians.

Round 1:
5' step on map.
Attack: Flurry of Blows on the Purple Jackal.
FOB (unarmed strike) #1: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
damage: 1d6 + 2 ⇒ (6) + 2 = 8 bludgeoning.
FOB (unarmed strike) #2: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
damage: 1d6 + 2 ⇒ (1) + 2 = 3 bludgeoning.
.
STATUS: Current hp 15/25.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kito moves up and uses her small blessing on Ra-Khefer, granting him a small amount of luck.

Cast Guidance on Ra-Khefer.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Keeping up the momentum of the swinging adamantine ball, Ra then lashed out at the purple one. (Using Guidance).
adamantine heavy flail attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 for a possible 1d10 + 6 ⇒ (3) + 6 = 9 adamantine bludgeoning damage.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Want to confirm that potential crit, Ra-Khefer? Heavy Flail is 19-20/x2


I am the tool of the GM

Click. Whirr.

BOTTING Ra's Crit Confirmation

Crit?!: 1d20 + 8 ⇒ (14) + 8 = 22
Crit Damage: 1d10 + 3 ⇒ (9) + 3 = 12


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Harmose knows the last poor jackal is doomed, and stays alert and watchful for new threats.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Female Human Commoner 1

The jackal is down. No further threats incoming immediately. Combat is over. You have time to catch your breath. This room has light coming in from the outside, but if you want to venture to the other rooms, you have to discuss who holds a light source, singular, or light sources, plural.


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Seeing the dark hallways, Kito casts a spell that creates four glowing balls of light.

Peering around, she asks "Any idea which way they went?"

Dancing Lights cantrip.


Inactive

"Well, I'm glad those things were fairly weak!" Aleris comments as she walks over to retrieve her bow. "I wonder how the Scorched Hand got past them?"

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra caught his Flail and slung it over his shoulder again.
"Well, which way now? I doubt we were all that quiet enough to surprise the Hand. Straight up the middle then?" Ra inquired.


2 people marked this as a favorite.
Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel hoists his spear over his shoulder as he peers around him. "I think it likely they were placed here by the Scorched Hand to delay us further." He responds to Aleris. "As for where to proceed, I know not. Since they have had time to prepare for our arrival perhaps taking one of the side passages will allow us to catch them off guard."

BTW, Turel is hurt (HP 15/25).

EDIT: 3K posts. A great milestone :D

2,951 to 3,000 of 5,004 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Samy's Mummy's Mask Gameplay All Messageboards

Want to post a reply? Sign in.