Celestial Gnome

Kakao Mit Schlag's page

168 posts. Alias of BretI.

Full Name

Kakao Mit Schlag




Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5




3' 8" 43 lbs








Common, Dwarven, Gnome, Sylvan



Strength 8
Dexterity 10
Constitution 15
Intelligence 12
Wisdom 16
Charisma 16

About Kakao Mit Schlag

“I see no reason we shouldn’t declare today a holiday!”


The large bustling port of Endhome is the best place on the continent for those who want to trade in unusual goods. The Schlag clan has grown quite prosperous by trading in some of the more exotic items exchanged there, and Kakao's father is the current head of the clan. One such item is the rare plant seed that Kakao was named for.

Growing up, Kakao always enjoyed the smell of a kitchen and was fascinated by all the herbs and spices that went into a good meal. Like many children, he thought that dessert was the best part of a holiday meal. He would help plan and prepare all sorts of special desserts for various occasions, often asking his mother “Why can’t today be a holiday?”

On holidays, his parents would make all sorts of delightful gnomish treats: folded butter cookies (always with a tiny toy or ring inside), small iced “fairy cakes” and more hearty desserts like fried dough dusted in cardamom. However, none of that compared to chocolate... Chocolate was the best. He liked the challenge of tempering it, and then molding it into exquisite little shapes, like chocolate mice and chocolate clock gears.

Being the third son and having plenty of cousins also competing for positions within the business, Kakao knew that his best opportunities would be found elsewhere. He wanted a profession where his skills in the kitchen would have value, but also wanted to have reason to travel and meet new people. He convinced his father to buy him a position in the local church of Bacchus, knowing that they would value his confectionary concoctions as part of creating truly spectacular celebrations.

Serving Bacchus has been a pleasure, and Kakao is glad he chose that temple. It has allowed him to meet a number of fun people and helped them plan exquisite parties, joyous festivals, and raucous parties of different types. Yes, some of the work has been hard, but there is always a celebration at the end!

After his first few hangovers made it extremely difficult to do anything, Kakao decided that exercising some moderation allows him to not only indulge himself more frequently but also remember it much better. Not all in the church agree with this position. However, it makes it easier to overindulge if someone else is clear-headed enough to answer the church door the next morning.

Kakao has his place, and he's mostly satisfied with it. He doesn't admit it to others, but he considers one of his indulgences to be observing others as they party.

When Kakao heard of shortages interfering with the wine festival, he decided this would be an excellent opportunity to travel and see some of the countryside. The residing high priest saw it as an easy assignment for a junior priest that might broaden his horizons and bring new followers to Bacchus.

He has finished negotiations with the local vineyard to make sure there would be enough wine for the festival in Endhome this year. While leaving, a snake caught his attention and caused him to wander south along a path into Tombell Woods.

Teaching others the value of celebrating each day.
Finding new ingredients and flavors for his confections.
Advance his clan's prosperity.
Advance his career by advancing his church's objectives and showing his value as a traveling clergy.
Learn more about where his ingredients come from.

Short term objectives
Bring cheer to those needing it.
Try to clear away some of the bandits.
Test some of his creations with a wider audience.

Endlessly curious along the lines of, ”What does that do?” Poke, poke...
Talks to himself, often. Sometimes answers himself.

Stat Block:
Kakao Mit Schlag
Male gnome cleric of Bacchus 2
CN Small humanoid (gnome)
Init +0; Senses low-light vision; Perception +5
AC 14, touch 11, flat-footed 14 (+3 armor, +1 size)
hp 18 (2d8+4)
Fort +5, Ref +0, Will +6; +2 vs. illusions, +2 bonus vs. fear and despair
Speed 20 ft.
Melee dagger +1 (1d3-1/19-20) or
greatclub +1 (1d8-1)
Ranged sling +2 (1d3-1)
Special Attacks channel positive energy 6/day (DC 14, 1d6), wooden fists (+1, 6 rounds/day)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—touch of chaos
Cleric Spells Prepared (CL 2nd; concentration +5)
See below in Daily Resources section.
D Domain spell; Domains Chaos, Plant
Str 8, Dex 10, Con 15, Int 12, Wis 16, Cha 16
Base Atk +1; CMB -1; CMD 9
Feats Selective Channeling, Versatile Channeler[UM]
Skills Acrobatics -1 (-5 to jump), Appraise +5, Diplomacy +7, Handle Animal +4, Knowledge (history) +5, Knowledge (religion) +6, Perception +5, Profession (Confectioner) +9, Spellcraft +5; Racial Modifiers +2 Perception, +2 Profession (Confectioner)
Untrained skills: Bluff +3, Climb -2, Heal +3, Sense Motive +3, Stealth +3, Survival +3, Swim -2
Languages Common, Dwarven, Gnome, Sylvan
SQ eternal hope, gnome magic, variant channeling (ale/wine variant channeling)
Other Gear studded leather, dagger, greatclub, sling, sling bullets (10), belt pouch, candle (10), flint and steel, spell component pouch, wooden holy symbol of Bacchus, mule (Plyto), ale (per gallon), bedroll, blanket, winter, flagon used for service to bacchus (worth 1 gp, 1 lb), grappling hook, masterwork tool: confectioner, mug/tankard, pack saddle, pony keg (worth 0.2 gp, 2 lb), silk rope (50 ft.), soap, torch, trail rations, waterskin, wine, fine (per bottle), 28 gp, 4 sp
Special Abilities
Ale/Wine Variant Channeling Ignore nauseated & sickened, or become nauseated.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.

Daily Resources:

1/6 Special Attacks channel positive energy 6/day (DC 14, 1d6)
0/6 wooden fists (+1, 6 rounds/day)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 2nd; concentration +5)
0/6 6/day—touch of chaos
Cleric Spells Prepared (CL 2nd; concentration +5)
1st—[D] entangle (DC 14), shield of faith, shield of faith, CLW, CLW.
0 (at will)—create water, guidance, stabilize, read magic
D Domain spell; Domains Chaos, Plant
0/1 Eternal Hope (1/day)