
Rupert Hentzau |

Take 10, if possible. If not, 1d20 + 1 ⇒ (18) + 1 = 19
Rupert climbs down, relying on the magical light of his companions to find his way down there. "Been seein' a lot o'caves since we picked up with you and your lot, Yakpik. Y'guys've got quite the lifestyle," he looks around with hesitant curiosity.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Yakpik isn't there; he stayed aboveground and refused to approach the sycamore.
The tunnel is cramped, barely offering enough room for all of you. The ceiling is rarely more than five feet high, with the top foot of that space full of thin roots and stalactites. In fact, you find you have to stoop to move around, something you're afraid will hamper your swordplay if it comes down to that. -2 to all attack rolls in the caverns.
The tunnel, sloping gradually down as it goes, branches about 20 feet to both the east and west, where it seems to open into larger caves.

Rupert Hentzau |

Ah, sorry. I was in a rush and just wanted to get something up earlier, since I'd disappeared again. Also, I want to apologize for my inactivity lately, I've just been incredibly busy with schoolwork this semester. I had a huge deadline this weekend, though, so I've got some more spare time for another week or two. I'll try to give more of a heads up next time I have to disappear for a day or two.
"Pretty cramped in here," Rupert complains, "Let's get to those deeper caves up there, might be a bit roomier."

Orin Ro |

Orin will wait for the others to join him in the passageway before heading down the west tunnel.

Treshiell |

Treshiell runs her right hand across the ceiling of the tunnel as she follows, causing a small but steady stream of dirt fall into her hair and consequently on Agnar following behind as well. Once in a while she blows softly into her hands conjuring three new spheres of light which she sends circling Orin.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

So sounds like the order is Edrukk, Orin, Rupert, Treshiell, Agnar when you need to be single file.
The wet-looking floor of this large cavern is crisscrossed by several shallow trenches, each containing trickles of putrid-looking fluid. Six foul mounds of compost and dung lie heaped about the room, each studded with small spherical eggs. Another tunnel leads out and farther down into the ground to the west.
In the middle of the room, a female mite sits on a small stool feeding five giant centipedes a paste of some sort from a large wooden bowl in front of her. The centipedes hiss as you enter the room.
Initiative and round 1 actions, please.

Treshiell |

Initiative roll: 1d20 + 1 ⇒ (11) + 1 = 12
Round 1, initiative 12
ac 15 (mage armor active)
hp 16/16
effects: mage armor
Throwing her hands forward Treshiell sends the glowing orbs into the room, swirling around the mite. She claws at the air infront of her and the air around one of the centepides starts to thinken, as reality shifts slightly.
Move action to send the dancing lights into the room
Standard action to cast Evil eye on the centepide Rupert engaged. DC15 will save to avoid a -2 to AC for 7 rounds, making the duration 1 round.

Orin Ro |

Initiative:1d20 + 4 ⇒ (7) + 4 = 11
Orin will approach the closest centipede and strike with his glowing axe.
Attack roll: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Centipedes: 18
Rupert: 17
Treshiell: 12
Orin, Agnar: 11
Mite, Edrukk: 4
Before any of you can react, the centipedes swarm toward you. Three seem to focus on Rupert, while the other two go after Orin and Edrukk. Despite his surprise, Rupert is able to fend off his three, but Edrukk and Orin aren't as lucky.
The dwarf feels the creature's mandibles latch onto his leg, ripping at his thigh. 4 points of damage, please make a fortitude save Orin's centipede rears up, giving the half-elf a scare as its mandibles close around his neck, but the potentially deadly blow scores just a glancing hit, barely scratching him. 1 hp, fort save
Rupert slashes back at one of the three on him, splitting it down the middle and spilling ichor over the cavern and drawing a scream from the mite.
Treshiell's action seems to have no effect on the centipede, and she realizes it probably doesn't have enough of a mind for her hex to affect it.
As Agnar and Edrukk begin rallying their companions through music and magic, Orin's swing goes wide.
The mite seems to stare for a moment at Treshiell -- its eyes bugging out -- and for a moment the young witch feels as if her doom is approaching before she's able to shake the feeling off. The mite turns and scurries as fast as its legs will carry it toward the tunnel to the east. Sorry, just noticed in my earlier description I said the other tunnel ran to the west instead of the east.
Centipede initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Mite initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Victim determination: 1d3 ⇒ 3
Victim determination: 1d3 ⇒ 1
Victim determination: 1d3 ⇒ 1
Victim determination: 1d3 ⇒ 1
Victim determination: 1d3 ⇒ 2
Centipede 1: 1d20 + 2 ⇒ (17) + 2 = 19
Centipede 2: 1d20 + 2 ⇒ (4) + 2 = 6
Centipede 3: 1d20 + 2 ⇒ (3) + 2 = 5
Centipede 4: 1d20 + 2 ⇒ (7) + 2 = 9
Centipede 5: 1d20 + 2 ⇒ (20) + 2 = 22
Centipede 5 crit confirm: 1d20 + 2 ⇒ (1) + 2 = 3
1d6 - 1 ⇒ (5) - 1 = 4
1d6 - 1 ⇒ (1) - 1 = 0
1d20 + 9 ⇒ (12) + 9 = 21
Treshiell save: 1d20 + 5 ⇒ (20) + 5 = 25
[dice]

Orin Ro |

Fortitude save: 1d20 + 5 ⇒ (9) + 5 = 14
Round 2
Orin will hack at the centipede that nearly decapitated him.
Attack roll: 1d20 + 7 ⇒ (2) + 7 = 9

Agnar Hrolfson |

Round 2
"Girl, move over here and let me get to Edrukk."
If Treshiell delays down to Agnar's initiative, he'll cast resistance again, then take a simultaneous five foot step with her to switch spots and touch Edrukk to deliver the spell. As a move action, he'll draw his short spear. Otherwise, he'll use the spell on Treshiell before drawing the weapon, since she's also threatened by a centipede.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Have a few minutes, so figure I'll do the top of Round 2
Centipedes: 18
Rupert: 17
Treshiell: 12
Orin, Agnar: 11
Mite, Edrukk: 4
The centipedes attack again, landing bites on Rupert and Orin, though Edrukk is able to fend off opponent and Rupert manages to avoid one of the creatures attacking him. Both men feel their joints start to stiffen as venom from the creatures flow through them. 5 hp, 2 dex damage to Rupert; 3 hp, 1 dex damage to Orin
Waiting now on Rupert and Treshiell. Also, in case I forget later, Edrukk, you made your Round 2 save, so will suffer no further dex damage.
Centipede 1: 1d20 + 2 ⇒ (7) + 2 = 9
Centipede 2: 1d20 + 2 ⇒ (8) + 2 = 10
Centipede 3: 1d20 + 2 ⇒ (17) + 2 = 19
Centipede 4: 1d20 + 2 ⇒ (19) + 2 = 21
1d6 - 1 ⇒ (6) - 1 = 5
1d6 - 1 ⇒ (4) - 1 = 3
Rupert fort save: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
1d3 ⇒ 2
1d3 ⇒ 1
Orin fort save: 1d20 + 5 ⇒ (3) + 5 = 8
Edrukk fort save: 1d20 + 3 ⇒ (10) + 3 = 13

Treshiell |

Round 2, initiative 12
ac 15
hp 16/16
effects: mage armor
Treshiell scuttles back on all fours like a cat as the centipede slithers up next to her. Hissing and snarling she focuses on the mite that tried to peer inside her head. A flash of light appears from nowhere next to the horrible creature as Treshiell strikes at the air with a clenched fist.
Move action to take a 5ft back into the tunnel we came from
Standard action to cast Daze on the mite. DC14 will save to avoid becoming dazed.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Rupert slashes one of the centipedes, but it continues to move, rising up to strike again.
As Treshiell gestures, the light seems to blind the mite, who freezes, blinking furiously as she tries to clear her head and resume her flight.
As Orin's swing goes wide, Agnar casts up and casts his protective magic on the dwarf, who immediately feels the tension on his joints from the poisoning stop, though the stiffness from before persists.
The poison doesn't seem to hamper his attack, though, a crushing blow that splatters one of the centipedes.
Mite save: 1d20 + 3 ⇒ (5) + 3 = 8
Round 3 actions, please

Treshiell |

Round 3, initiative 12
ac 15
hp 16/16
effects: mage armor
Solely focused on the escaping mite that dared to use magic against her, Treshiell produces her sling and flings a rock toward her newest enemy, not taking any notice that the cramped space makes the attack unlikely to succeed.
Move action to equip sling.
Standard action to attakc the mite: 1d20 + 2 - 2 - 2 ⇒ (11) + 2 - 2 - 2 = 9 (-2 for cramped space, -2 for cover), damage 1d4 ⇒ 3
Damn, i would have liked that to hit...

Orin Ro |

Round 3
Orin keeps pressing his attack against the vermin in front of him.
Attack roll: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Orin Ro |

I was assuming your Bless and Edrukk's chanting would negate the -2 for now.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Centipedes: 18
Rupert: 17
Treshiell: 12
Orin, Agnar: 11
Mite, Edrukk: 4
Orin's foe manages to bite him again, but again does little damage. Fighting off any further effects of the poison coursing through his system, Orin slashes back, splattering the many-legged bug across the cavern.
The poison continues to hinder Rupert another 1 dex damage, stiffening the former bandit and hindering his attack. Along with the cramped quarters, it throws off his aim just enough to keep him from hitting one of the two remaining centipedes, though he is able to fend off their attacks.
Treshiell's rock goes wide of its intended target, clattering against the cavern's dirt wall.
As Edrukk dispatches one of the remaining centipedes, and Agnar misses the final one, the mite turns and runs from the room through the eastern tunnel, her voice raised in -- you assume -- some sort of alarm.
Centipede 1: 1d20 + 2 ⇒ (15) + 2 = 17
Centipede 2: 1d20 + 2 ⇒ (7) + 2 = 9
Centipede 3: 1d20 + 2 ⇒ (12) + 2 = 14
1d6 - 1 ⇒ (1) - 1 = 0
Rupert save: 1d20 + 1 ⇒ (5) + 1 = 6
1d3 ⇒ 1
Orin save: 1d20 + 5 ⇒ (11) + 5 = 16
Centipede 2: 1d20 + 2 ⇒ (3) + 2 = 5
One centipede left.

Agnar Hrolfson |

Round 4:
"Erastil damn her blue hide! Looks like they'll be expecting company."
Agnar will attack the last centipede if no one else has killed it. Otherwise, he'll begin looking over his companions to ensure no is still suffering the effects of the centipede venom.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Treshiell |

Round 4, initiative 12
ac 15
hp 16/16
effects: mage armor
Treshiell glares into the darkness as it swallos the mite, but once the creature is out of sight her features turn from vengence back to normal. The transformation is eerily fast, going from one state into another like flipping a switch. "אנחנו יוצאים כדי להציל את הפסל, הפסל הקדוש ביותר לנו. אנחנו שומעים שן שארפ חד שיניים, אם שן שארפ פעם שיש.", she starts to sing and takes a step forward and lays her hand on Orin's shoulder. Ice shoots through the ranger as his wounds are pulled through his body and transformed into a crimson dust in Treshiell's palm.
Move action to move adjacent to Orin (out of reach from the centipede)
Cast Healing hex on Orin who recovers 1d8 + 2 ⇒ (3) + 2 = 5
I think Orin has taken the most damage, but if it is someone else who is clearly more wounded, then i'll target him instead

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Despite the poison, which continues to sweep through his body2 more pts. of dex, Rupert's finally able to bring down the last of the centipedes, leaving the room empty.
Treshiell can then heal Orin, and we'll leave initiative. Rupert's still being effected by poison for potentially three more rounds...
1d20 + 1 ⇒ (3) + 1 = 4
1d3 ⇒ 2

Orin Ro |

Orin places his hand over the young witch's and smiles down at her "Thank you" he says before moving into action "After her, we can't give them time to react" he shouts, following the fleeing mite into the tunnel, humming a strange, infectious tune he doesn't seem to know the words to.

Agnar Hrolfson |

Agnar frowns. "Edrukk, Treshiell, go with Orin. I'll try to get Rupert fixed up best I can and we'll be along. Hold still now, Rup. We need to stem the venom's advance before it overwhelms you. Drink this while I apply this poultice to the bite..."
Agnar will use a dose from his healer's kit and tend Rupert, hoping to overcome the venom. Healing check: 1d20 + 12 ⇒ (5) + 12 = 17

Agnar Hrolfson |

Rupert grimaces as the venom continues, "This is goin' to really dampen my overall... usefulness, if this keeps up."
Fortitude Save 1d20+2
I'm going out of town for the weekend, can't post until Sunday evening.
Assuming the Heal check beat the poison DC, the Fort save is given a +4 bonus.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

In the centipede cavern, Agnar thinks he's done what he can for Rupert, who doesn't seem to be suffering any new effects from the poison.
Those who ran ahead enter a damp room haphazardly cluttered with broken beds, chairs, wagon wheels, and an assortment of worn, tattered, dingy, and broken objects pilfered or salvaged from big folk.
A row of bookcases stands crookedly propped against the far wall, the shelves filled with bits of bone, feathers, and dried centipede legs. Old window frames, cracked and splintered, hang upon the wall like works of fine art.
Four mites have been alerted by the entry and screaming of the centipede keeper, who you see duck around an outcropping to the south, and they stand ready to attack as you enter.
You can't actually see the entire cavern based on where you are and the cavern's curve around a rock outcropping to the south.
Initiatives
Edrukk: 1d20 + 1 ⇒ (3) + 1 = 4
Agnar: 1d20 + 2 ⇒ (14) + 2 = 16
Orin: 1d20 + 3 ⇒ (12) + 3 = 15
Rupert: 1d20 + 4 ⇒ (14) + 4 = 18
Treshiell: 1d20 + 1 ⇒ (2) + 1 = 3
Mites: 1d20 + 1 ⇒ (10) + 1 = 11

Orin Ro |

Orin will swing at the mite directly in front of him.
Attack roll: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Treshiell |

Round 1, initiative 3
ac 15
hp 16/16
effects: mage armor
Treshiell focuses on the mite Orin attacked, glaring into the creatures eyes and ripping at its soul with her eyes and clawing at the air with her nails.
Standard action to cast Evil eye on the mite. -2 penalty to AC for 7 rounds. A DC15 will save reduces the duration to one round.

Agnar Hrolfson |

Seeing Rupert on the mend, Agnar gives the man a slap on the shoulder. "Best catch up with the rest, or they'll have all the fun without us," he grins. Then he proceeds through the tunnel. Seeing the mites rising to defend their lair, he touches his holy symbol and mutters a prayer for protection, a shimmering field of green dancing briefly about him before fading again. Agnar will move through, stopping behind Treshiell. At the end of his move he casts shield of faith.