Mothman's Whispering Cairn

Game Master Mothman

Age of Worms, Greyhawk, Pathfinder rules


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Boland and Andolphas:

Allustan’s eyes light up. “Well, in fact I might be interested in buying some of what you have discovered,” he says. “Those model buildings for example ...”


Male Human (Suloise/Oeridian) Cleric 3

Boland and Moth:

Spoiler:

Andolphas darts Boland a hard look. "I don't know that I would want to sell everything we found. Magic should be respected, treasured and studied, regardless of what our other companions might think. I have no qualms about selling mundane gems and goods, but magic and historical relics, no..."

As Allustan expresses an interest in the models, the cleric nods his agreement to part with those particular treasures.


Andolphas and Boland:

Earlier, the name ‘Spawn of Kyuss’ meant nothing to Amariss. She had however heard tell of the Ebon Triad. In summary, this is what she told you:

The Ebon Triad is an evil cult dedicated to merging the gods Hextor, Vecna, and Erythnul into a mighty overgod. Adherents to the cult’s doctrine clutch close their secrets even from fellow worshippers of the gods’ they follow, who consider them heretics. In fact, word of the heresy has not spread far from these three churches, who keep the accounts of Ebon Triad activities brutally suppressed lest the cult gain more converts.

One of the things that troubles the orthodox churches so much is that clerics of Hextor, Vecna and Erythnul in thrall to the cult continue to receive spells from their godly patrons. This fact especially galls the church of Hextor, whose rigid faith cannot square the contradiction.

“If this cult has a foothold here in Diamond Lake,” said Amariss, “it could be disastrous. Andolphas, you should seek the truth in these rumours and do what you can to work against the Ebon Triad. Be careful though. Bide your time and marshal your strength, as the combined powers of followers of Erythnul, Hextor and Vecna will be great.”


Andolphas and Boland:

“Green worms, Spawn of Kyuss, of course!” exclaims Allustan at hearing Andolphas’ tale. “I do not know a great deal of them, but I have heard of them. They are said to be corporeal walking dead, similar in appearance to zombies or mummies, but always crawling with green worms – as opposed to ordinary earthworms or maggots as one might find infesting zombies. And look at the teeth on this thing,” Allustan again refers to the preserved worm in the jar. “It would no trouble boring through living flesh let alone dead. Though I question how a corpse infested with such vermin would hold together for long …”

“Anyway, the Spawn, or Sons, of Kyuss are, of course, associated with a semi-mythical being known as Kyuss. Exactly who or what Kyuss was is not known to me – as I said, cults, religion, necromancy and the undead are outside my areas of expertise. He or it may have been a necromancer, an undead creature or some powerful outsider, or something else entirely.”

“At any rate, the Spawn of Kyuss are rare in this day and age. I understand that they were once prolific in and around the southern jungles of Amedio. I have heard unsubstantiated rumours in recent weeks of attacks by zombies in the hills and swamps south of here. Of course, zombies are normally dealt with easily enough by local militias, priests or adventurers. If these zombies are in fact Spawn of Kyuss – perhaps introduced by the cult you mentioned – it could be a more serious matter, but I really know little of how dangerous these creatures are or what they are capable of.”

“As for the Ebon Triad, I know little of that organization or its goals. I have heard the name; I believe they were active around the distant southern city of Cauldron several years ago, and caused some trouble there before being routed by local adventurers. I have not heard that they were active locally.”

“It seems from what you have told me that Balabar Smenk and this Filge character are or were working against the cult, or at least trying to gather information on them. Although I hesitate to suggest it, given Smenk’s character and the outlook of the typical necromancer, you may consider going to one of them for further answers. It is interesting that you mention the Dourstone Mine in connection to this cult; Ragnolian Dourstone is one of the few mine managers in town that Smenk may not see as a direct rival, given that Dourstone’s dealings are almost exclusively with dwarven contacts from Greysmere who don’t treat with humans. I wonder if, either in working with Dourstone, or looking for a way to undermine him, Smenk stumbled across this cult? And I wonder if Ragnolian Dourstone is a member, or even aware of the cult you say operates from under his mine?”


Male Human Fighter / 3

Harrigan and Moth

Spoiler:

Having done all they can for his father, Brash bids him goodbye, shaking his hand awkwardly and assuring him again that all would be ok.
Back on the street Brash walks in silence for a while, hands clentched tightly, before addressing the dwarf.
'Thankyou... for your help, with the door... and our problem.' Brash speaks haltingly, and the words don't seem to come naturally to him, though they do seem genuine.
'I might go and make some enquiries, see if I can find out where Kullen or some of his henchmen might be holding up during the day. Maybe we could take one or two of them by themselves. It wont be easy taking them when there ready and together.'


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Male Human (Suloise/Oeridian) Cleric 3
DM Mothman wrote:
“It seems from what you have told me that Balabar Smenk and this Filge character are or were working against the cult, or at least trying to gather information on them. Although I hesitate to suggest it, given Smenk’s character and the outlook of the typical necromancer, you may consider going to one of them for further answers. It is interesting that you mention the Dourstone Mine in connection to this cult; Ragnolian Dourstone is one of the few mine managers in town that Smenk may not see as a direct rival, given that Dourstone’s dealings are almost exclusively with dwarven contacts from Greysmere who don’t treat with humans. I wonder if, either in working with Dourstone, or looking for a way to undermine him, Smenk stumbled across this cult? And I wonder if Ragnolian Dourstone is a member, or even aware of the cult you say operates from under his mine?”

Andolphas is evidently quite perturbed by all he has learned from Amariss and Allustan. "Hmmm... I thought that Smenk and Filge were experimenting with the worms for their own nefarious purposes, not necessarily to oppose the Ebon Triad. The necromancer unfortunately has met his end at the hands of one of our companions... who... uh... felt threatened by him. And I suspect that Smenk probably knows that we were involved in Filge's death... so going to him might be risky. It sounds like our best option is to take a closer look at Dourstone's operations..."

The cleric looks back at the assorted treasures they have laid out before Allustan. "The white gem does not have any magical properties, does it? Would you be interested in purchasing it, along with the models? Our other two companions would, of course, want us to get as much as we can for the models... what do you think is a fair price, Learned One?"


Harrigan and Brashen:

Spoiler:
If that is the plan, when and where are you going to make your enquiries? Particularly, will you be visiting or avoiding The Feral Dog?

Whatever approach you take, I will need either some Diplomacy checks for gathering information and / or a description of where you are asking and whom.


Boland and Andolphas:

Allustan strokes his thick black beard and gazes at Boland. “Indeed. Well, that is a pity. If you have made an enemy of Balabar Smenk, I would advise caution; he is, by all reports, a dangerous man.”

“As for these items; I can offer you two hundred gold coins apiece for the architectural models. I think you’ll find it a generous offer, I sincerely doubt that you will find anyone else who will appreciate their historical as well as aesthetic value this side of the Free City. Of the gemstone I can detect no magical properties, nor see any particular historic value in it, apart from the accident of its location. I would suggest that you visit the gem merchant Tidwoad for his opinion on its monetary value.”


Male Human - Karandic Druid/4
Andolphas Hecker wrote:
Andolphas darts Boland a hard look. "I don't know that I would want to sell everything we found. Magic should be respected, treasured and studied, regardless of what our other companions might think. I have no qualms about selling mundane gems and goods, but magic and historical relics, no..."

"I..I did not mean to imply we would sell all of them," Boland stutters slightly under Andolphas' hard look.

When Allustan offers a price for the models he nods hesitantly, looking to Andolphas for confirmation.


Male Human Fighter / 3

Harrigan and Moth

Spoiler:

As they walk Brash racks his brain for people who may know where the brute and his friends stay. He tries to think of trustworthy people, but also people who sought Kullens favor. local knowledge check 1d20 + 5 ⇒ (5) + 5 = 10

Finally turning to Harrigan he speaks. 'Maybe even if we can't find out where they sleep, we could lure them into a trap. Let it get out im looking for him, and let it slip as to where im 'staying'. Then set up an ambush.'


Male Human Fighter / 3

Moth, Brash should be pathfinderised. Let me know if I missed anything


Male Human (Suloise/Oeridian) Cleric 3
Laithe Greycoat wrote:

"I..I did not mean to imply we would sell all of them," Boland stutters slightly under Andolphas' hard look.

When Allustan offers a price for the models he nods hesitantly, looking to Andolphas for confirmation.

Andolphas nods his agreement. "That's a very generous offer, Learned One, which we will be happy to accept. I am especially pleased that such treasures will be kept by one who will have a true appreciation for their rarity and historical value."


Brashen Trell wrote:
Moth, Brash should be pathfinderised. Let me know if I missed anything

Looks pretty right. I can’t tell if you’ve included your favoured class bonus (assuming you choose fighter as your favoured class) - +1 bonus to hit points OR skill points per level. Also, check the stats for chainmail, it has changed: it is not +6 AC bonus (so +1 chain should give you +7).


Male Human Fighter / 3
DM Mothman wrote:
Brashen Trell wrote:
Moth, Brash should be pathfinderised. Let me know if I missed anything
Looks pretty right. I can’t tell if you’ve included your favoured class bonus (assuming you choose fighter as your favoured class) - +1 bonus to hit points OR skill points per level. Also, check the stats for chainmail, it has changed: it is not +6 AC bonus (so +1 chain should give you +7).

Cheers, changed those things, took the extra HP for favored class


Male Human (Suloise/Oeridian) Cleric 3

Once the transaction is complete, Andolphas will thank Allustan for his time, insights and generosity, and will suggest that they go in search of their other companions before visiting Tidwoad.


Brashen & Moth:

Spoiler:
"Sorry about your old man Brash. We'll set things right soon enough. I haven't got a clue what Kullen and his boys get up to when they aren't down at the Dog, but we'll work it out. It's too early right now. Let's go get some breakfast. I'll ask around while we're there. After that the shops ought to be opening up and we'll slip over and pick up a bit of gear. I got a pair of maul-axes in hock, but it's gonna be a while before I can afford to get em out again. Think maybe I oughta pick up a sturdy shield in the meantime. Anyway- first things first. Let's see if we can get some biscuits and gravy. Maybe some eggs and bacon if we're lucky."

Kn Local 1d20 + 8 ⇒ (1) + 8 = 9 Kullen and his gang, where they hang out, live, what they do other than drink at the Feral Dog, anything I might have heard. EDIT: Haha. Ok, not a damn thing.


Boland and Andolphas:

Spoiler:
Allustan can pay cash money for the three models now (total of 600gp). If you wish, you may take some or all of that payment in arcane scrolls instead. Assume that he has all zero, first and second level spells from the wizard list in the core rulebook available. He may also have select higher level spells on request.

You are welcome to stay at his house as long as you like (particularly Boland who currently lives here), but Allustan himself needs to hit the books if he is going to be able to give you further information on some of the relics you have found by the next morning.

What is the plan from here? Where are you looking for your companions?


Brashen and Harrigan:

Spoiler:
You don’t know anything more about Kullen other than what has previously been revealed – basically that he and his gang hang out at The Feral Dog most nights, and that they are rumoured to sometimes do work for Balabar Smenk.

Shops will be opening shortly, if not now. Meanwhile, The Spinning Giant, The Rusty Bucket and the Garfish should all be open for breakfast. Local Knowledge checks of 11 + and you know something of the reputation of these places.


Brashen and Moth-

Spoiler:
Kn Local 1d20 + 8 ⇒ (12) + 8 = 20


Male Human (Suloise/Oeridian) Cleric 3

Andolphas suggests to Boland that they decide whether to take payment in coin and/or arcane scrolls after discussing Allustan's offer with Brashen and Harrigan. He also would rather not stroll around with 600 gold coins in their pack with Kullen and his gang around, at least not without the protection of their more martially inclined companions.

The somber cleric thanks Allustan for his offer of accommodation, and may take him up on it. He proposes to Boland that they go looking for Brashen and Harrigan while Allustan conducts further research into the items they have retrieved from Zosiel's tomb.

"Any idea where Brashen might have taken Harrigan? The Feral Dog? Does Brashen have a home or family in the area?"


Male Human (Suloise/Oeridian) Cleric 3

"Or perhaps they're off visiting the brothel?" adds Andolphas in afterthought. "The dwarf in particular looked rather eager to get a... um... load off his mind... and I'm sure that it wouldn't take much to convince Brashen to go along with that idea."


I assume Boland probably knows that Brashen has family in Diamond Lake. He doesn’t necessarily know where they live (a knowledge, local or diplomacy (gather information) check might reveal that information).

There are certainly a few brothels about! The best known of them won’t require knowledge checks to locate.


Male Human Fighter / 3

Moth and Harrigan

Spoiler:

Anything revealed by Harrigans knowledge check?


Brash and Harrigan:

Spoiler:
The Spinning Giant has a reputation as a soldier’s bar, as its main clientele are militiamen from the garrison. As such, Diamond Lake’s dodgier elements tend to stay away, and bar brawls are few and far between. The tavern serves meals at all times of day, the food is run of the mill but good value.

The Garfish claims to serve Diamond Lake’s finest food. These claims are widely felt to be false. In fact, the food is alright but nothing special, and the prices are average. This place rarely gets very busy. Locals know to stay clear of the fish ... generally speaking you don’t want to eat anything that came out of the lake.

The Rusty Bucket, despite the name, is actually quite a nice restaurant. The food is good, but the prices tend to be on the high side for Diamond Lake. This is the closest the town has to fine dining (though it is a far cry from the posh restaurants of the Free City’s wealthier quarters), though that doesn’t mean that some of the town’s more rough and tumble folk are not welcome. The place is owned by Chaum Gansworth, one of the town’s wealthy mine managers.


Male Human Fighter / 3

Moth and Harrigan

Spoiler:

'Maybe we should head to The Spinning Giant. Its unlikely we'll run into trouble there, but I guess its possible someone in a position of authority might be keeping some type of tabs on Kullen and his boys. We might get lucky and pick up something useful.'


Male Human Wizard/3
Andolphas Hecker wrote:
"Or perhaps they're off visiting the brothel?" adds Andolphas in afterthought. "The dwarf in particular looked rather eager to get a... um... load off his mind... and I'm sure that it wouldn't take much to convince Brashen to go along with that idea."

Boland shrugs. "He said he'd meet us here, so I guess we wait for a while? The expression on Brash's face didn't make me think he was planning to visit a brothel or a pub. He does have family here - maybe he went to visit them?"

Local Knowledge, to see if Boland knows where Brashen lives, or any further details about his family: 1d20 + 4 ⇒ (11) + 4 = 15

"We could certainly use some scrolls..." Boland muses as Andolphas raises the point, "though I'm not sure if Brashen or Harrigan would be too impressed if se sold their share of the money on scrolls. Still, some healing scrolls would be useful, and would benefit them. Maybe we spend half of the money on healing scrolls and then divide up the rest? I might take some of my share in further scrolls."

Still to upgrade Boland but will get onto it now...sorry, been really busy at work and home. Will also check out some scrolls


Male Human (Suloise/Oeridian) Cleric 3
Boland "Bowls" Karendum wrote:
Andolphas Hecker wrote:
"Or perhaps they're off visiting the brothel?" adds Andolphas in afterthought. "The dwarf in particular looked rather eager to get a... um... load off his mind... and I'm sure that it wouldn't take much to convince Brashen to go along with that idea."
Boland shrugs. "He said he'd meet us here, so I guess we wait for a while? The expression on Brash's face didn't make me think he was planning to visit a brothel or a pub. He does have family here - maybe he went to visit them?"

"No, you're probably right about the brothel... he wouldn't have been in a hurry to bring me there. But his manner suggested urgency, as if he was concerned or worried about something..."

Boland "Bowls" Karendum wrote:

"We could certainly use some scrolls..." Boland muses as Andolphas raises the point, "though I'm not sure if Brashen or Harrigan would be too impressed if se sold their share of the money on scrolls. Still, some healing scrolls would be useful, and would benefit them. Maybe we spend half of the money on healing scrolls and then divide up the rest? I might take some of my share in further scrolls."

Andolphas shrugs. "I would not object to having a few more scrolls at hand..."

Not sure how to bring it up in-character, but following Pathfinderization, Andolphas can now channel positive energy 8 times a day, which damages undead or heals living creatures in a 30' radius centred around the cleric. So Andolphas's healing capacity has increased considerably...


I’d just treat it in the same way as any new ability gained through gaining a level (even though this is the result of a rules change rather than a level up); your god has granted you a new power, or you’ve found a new way, through training and experience to manifest an existing ability or whatever. I think you’ve already addressed it in some fashion, when you were speaking to Amariss.


Boland "Bowls" Karendum wrote:
Local Knowledge, to see if Boland knows where Brashen lives, or any further details about his family: 1d20 + 4

You know that Brashen's parents live in town, or at least they did a few years ago. You seem to remember that they lived in a rather poor neighbourhood on the south side of The Vein, but you don't know which street or an exact address.

Boland "Bowls" Karendum wrote:


"We could certainly use some scrolls..." Boland muses as Andolphas raises the point, "though I'm not sure if Brashen or Harrigan would be too impressed if se sold their share of the money on scrolls. Still, some healing scrolls would be useful, and would benefit them. Maybe we spend half of the money on healing scrolls and then divide up the rest? I might take some of my share in further scrolls."

You'll need to go to a temple or church to buy healing scrolls - Allustan doesn't sell them. The church of St Cuthbert is the place most people in town would go to buy such things. The cult of the Green Lady sell them less often (though they would certainly sell them to Andolphas). There is also a chapel to Heironeous at the garrison and the Bronzewood Lodge, dedicated to Obad-Hai and the Old Faith about a day's journey out of town.


Brash and Harrigan:

Spoiler:
The Spinning Giant is one of the few drinking holes or dens of vice in town that is not directly along The Vein or the central square, instead being located close enough to the centre of town but on the road leading out to the garrison. It is a two-storey building with a blue shingled roof and dirty white plaster walls. A faded fresco painted on the building’s face depicts a dancing female hill giant with a moronic expression and a wearing a yellow dress. Patrons enter and exit the tavern via a door positioned between the giant’s legs.

The place seems fairly quiet this time of morning, but the door is open and the aroma of fried bacon wafts out onto the street.


Male Human Fighter / 3

Moth and Harrigan

Spoiler:
Brash strides through the legs of the giant, and straight into the tavern. He surveys the room quickly, looking to see if there are any familiar faces as he sits down and signals for a waitress.
local knowledge 1d20 + 4 ⇒ (12) + 4 = 16


Male Human (Suloise/Oeridian) Cleric 3

Boland and Moth:

Spoiler:

"Let's start by trying to track down Brashen's relatives and see if they know where he might be... I am quite confident that he was not pulling me insistently in order to go to the Dog, to a brothel, or even a shop, for that matter... This somehow felt more... personal."


Brash and Harrigan:

Spoiler:
There’s a dozen or so patrons having breakfast in the tavern. Most of them Brash recognizes – either by face, by demeanor and in some cases by uniform as garrison soldiers. You don’t really know any of them, apart from any personal reasons you might have for steering clear, most of the rank and file soldiers are stationed in one place for relatively short stints – a year or so before they’re rotated to some other garrison or duty. You do know one by name and reputation (and some would say they are similar enough) – Trovost Skunt, one of the officers. A fairly unpleasant man by most accounts. He and some of the men he is eating with look up and give you rather dirty looks as you enter, then go back to their eggs and bacon.

The few people in here who aren’t militia include Tyrol Ebberly, also known as ‘The Captain’, proprietor of The Captain’s Blade. You’d both know him – Brash has purchased weapons from him before and Harrigan may have a couple in hock at his shop. There’s another man also, you don’t recognize him. Dressed quite smartly … he could be a merchant, although the ornate looking rapier at his hip might suggest otherwise.

Polishing glasses behind the bar is Nimiscent, a soldier’s widow and part owner of the tavern. The pretty and flirtatious girl coming to take your order is Primmith.


Male Human Fighter / 3

Moth and Harrigan

Spoiler:

Brash takes his seat and flashes Primmith a smile. 'You get prettier every time I see you! Can me and my friend here have some of your fine breakfast, and some ale to wash it down with.'

local knowledge check for Trovost Skunt, does he associate with Kullen, does he take bribes, anything else that may be handy! 1d20 + 4 ⇒ (11) + 4 = 15


Brashen and Harrigan:

Spoiler:
Skunt seems to hold Diamond Lake and virtually all of its citizens in complete contempt. As far as you know he’s not corrupt – quite the opposite actually, he is a stickler for the law, and enjoys locking up locals for the smallest infringements if he can. Unfortunately for him, petty crime in the town is outside his jurisdiction, the garrison only (officially) acts if it seems like the safety of the Free City or the flow of ore from Diamond Lake to Greyhawk may be threatened, or on offences against the garrison or its members.

Primmith giggles vapidly. “Ooh, you’re a flatterer,” she says, bending over to wipe down your table, and giving you a good (and likely deliberate, all the better for tips) view of either her cleavage or behind as you might prefer. “Your clothes are all torn and patched darling, seen some action?”

You can get a decent breakfast of eggs, bacon and bread and a mug of ale for 3 silver pieces each, not including tips.


Male Human Wizard/3

Sorry, posted on Sunday but it seems to have disappeared. Moth and Andolphas:

Spoiler:

Boland looks out the window uncertainly. "Brashen did say they'd meet us back here...but then again, something did seem to be up with him. Yep, let's head out and see if we can find his family. The Dog might be a good place to start - he hangs out there and someone there might know where he lives. Allustan needs time to study anyway..."


Male Human Wizard/3

Moth, I've upgraded Boland to Pathfinder:

Spoiler:

Few things have changed (assuming it's ok with you - let me know if any are not):

- +2 onto Intelligence

- Was hoping to change my familiar for a bonded item (staff). I've always struggled to use familiars effectively, and then when you don't refer to them it seems dumb when suddenly they appear.

- Skills: Pretty much the same, but I've added Linguistics in place of Decipher script. This means his got a few more languages. I've added Abyssal and Auran. Figured Auran made sense given that he's studying a fair bit of it.

- Feats:
-Open Minded doesn't exist in pathfinder, so changed it to Skill focus -Knowledge Arcana
-Will Precocious Apprentice still stand? Makes sense to keep it given I've used the spell quite a bit, but happy to change if you need?

- Spells:
-Was going to change Kelgore's Firebolt for Magic Missile; haven't used Kelgores in the game anyway, and magic missile is similar and easier.
-Had Wracking touch which isn't under pathfinder rules, so was considering changing to Summon Monster I

Again, let me know if you don't want me to do any of these ones.


Brash and Moth-

Spoiler:
Before they take their seats, Harrigan gives Ebberly a nod. "Think I'm about ready to buy those axes back Tyrol. Not today, but it's coming along We'll talk soon."

Harrigan's eyes go wide when Primmith swings her sizable rump around at him in the process of taking orders. After Brashen has ordered and she turns to him he offers her his best creepy uncle grin and says, "I'll have the same, double bacon." Remarkably, he keeps it to that. While they wait for food the dwarf seems tense and keeps an eye on the militiamen. Eventually he offers, "You know- if we can't find a buyer for the things from the crypt, we might see about that crew from Greyhawk. Chances are we could get a decent price outta them, then they turn around and flip it for double back in the Free City. We'll have to see what yer boys turn up first though."

Kn Local 1d20 + 8 ⇒ (17) + 8 = 25


Boland:

Spoiler:
Keep Precocious Apprentice, everything else sounds fine. You do seem to have one too many feats though; you should have one standard feat at first level, one bonus feat for being human, one bonus feat for the campaign (ie, Precocious Apprentice), Scribe Scroll bonus wizard feat, Turn Undead bonus necromancer feat, one feat gained at third level; that makes six, I can’t think where the seventh would be from?

Also, I think you should know a total of 7 languages including Common. You only have 5 written on your sheet (Draconic is listed twice).


Harrigan:

Spoiler:
When you came to Diamond Lake you made a point to study up on the local situation – particularly the garrison of the Free City Militia and things associated with it, for obvious reasons. You don’t have much reason to think anyone stationed here would recognize you … and you’ve changed your look and your name since the old days in Greyhawk anyway … but it always pays to be careful.

You’ve heard of Militia Lieutenant Trovost Skunt. He’s not on the take, but he’s a right bastard. He’s been stuck stationed in this backwater for years because, so you hear, he pissed off one too many people back in Greyhawk. You don’t think he’d have any love whatsoever for Kullen, but he’d probably love an excuse to lock a pair like yourself and Brashen up almost as much. He’s just like that.

Primmith might come across as a brainless bimbo, but there is a rumour about that she’s not nearly as dumb as she looks. You’ve heard that you need to be careful what you say around the woman, that someone – perhaps Governor-Mayor Neff, perhaps Balabar Smenk – pays her to keep an ear out for what the garrison soldiers talk about in here.


Brashen/Mothman:

Spoiler:
After Primmith leaves Harrigan sighs, "Oh the things I'd do to a lass like that. Shameful. I'm nearly embarrassed myself." He chuckles and takes a quick looks around before leaning in to whisper to Brashen, "Seriously though- I heard a rumor she's on Smenk or Neff's payroll. Keeping an ear on the garrison and whoever else. Careful what you say around her."


Male Human Fighter / 3
DM Mothman wrote:

Brashen and Harrigan: ** spoiler omitted **

Harrigan and Moth

Spoiler:

Brash winks at the girl, flashing here another smile. 'Oh, nothing to worry yourself about, i'll live. If its action your after though, I do know a thing or 2 about that. I'll even promise not to tear your clothes to badly...'

As Harrigan imparts his warning, Brash nods thoughtfully. 'Thanks for the heads up. I wonder if we could use that to our advantage... let slip something about where were staying, knowing that it could get back to Kullen (he works for smenk as well doesn't he?) and lure them into a trap.'


Male Human Wizard/3

Moth:

Spoiler:
Cool, I've kept precocious Apprentice and knock off skill focus. I had 6 on my old character cheet, which is why I moved to seven on the new (with the addition of Turn Undead). Can't think why I would have added an extra, so sorry about that?

Also, should be six languages; I had accidently put 3 ranks on linguistics and only 2 on Spellcraft - was meant to be the other way round. One of the Draconics should have been Elven. I have amended these now.

Andolphas & Moth

Spoiler:
"Before we head out, can I have a minute to study some of these items? In the excitement and exhaustion of the past few days I have not had the chance..." Boland requests. "If there are any items the Lady has not yet identified for us that you carry, I could also take a closer look?" he offers Andolphas.

Boland pulls out the handful of magical items he carries that have not yet been identified; a wooden wand, the 4 stoppered tubes from Filge, a gold ring (from the bugs nest). Laying them out on the table before him, he murmurs the words to a spell and then takes each of them up in turn, studying it intently. As he sets each down, he discusses it briefly with his companion, hoping to utilise the priest's knoweldge of magic to verify his suspicions.

Casts Detect Magic, below are Knowledge Arcana and Spellcraft checks for each item. If Andolphas is able and willing to aid another, Boland will use his assistance (so add +2 to the below results)

Knoweldge Arcana: Wand 1d20 + 9 ⇒ (9) + 9 = 18
Knoweldge Arcana: Ring 1d20 + 9 ⇒ (18) + 9 = 27
Knoweldge Arcana: stoppered tube 1 1d20 + 9 ⇒ (9) + 9 = 18
Knoweldge Arcana: stoppered tube 2 1d20 + 9 ⇒ (11) + 9 = 20
Knoweldge Arcana: stoppered tube 3 1d20 + 9 ⇒ (2) + 9 = 11
Knoweldge Arcana: stoppered tube 4 1d20 + 9 ⇒ (11) + 9 = 20

Spellcraft: Wand 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft: Ring 1d20 + 9 ⇒ (8) + 9 = 17
Spellcraft: stoppered tube 1 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft: stoppered tube 2 1d20 + 9 ⇒ (19) + 9 = 28
Spellcraft: stoppered tube 3 1d20 + 9 ⇒ (9) + 9 = 18
Spellcraft: stoppered tube 4 1d20 + 9 ⇒ (4) + 9 = 13


Boland and Andolphas:

Spoiler:
[ooc]Boland, keep in mind a successful Arcana check will only indicate the type of magical aura and whether the material is magical. Spellcraft is the skill (in conjunction with detect magic) that will actually reveal the magical item?s properties (making the Arcana check mostly irrelevant if Spellcraft succeeds). Good to know for future reference.
Anyway, I will await Andolphas? Aid Another checks if he wishes to make them.


Harrigan and Brashen:

Spoiler:
?Right you are Master Drange,? answers The Captain in response to Harrigan?s greeting. ?No one else has bought them as yet, so they?re waiting for you right now. I?d hurry though ... I hear there is a contingent of dwarves from Greysmere in town, perhaps one of them will be interested??

Soon afterwards, Primmith returns with your food and drinks, laying them on the table with a flirtatious smile and wink.


Male Human (Suloise/Oeridian) Cleric 3

Boland and Moth:

Spoiler:

Boland wrote:

"Before we head out, can I have a minute to study some of these items? In the excitement and exhaustion of the past few days I have not had the chance..." Boland requests. "If there are any items the Lady has not yet identified for us that you carry, I could also take a closer look?" he offers Andolphas.

Boland pulls out the handful of magical items he carries that have not yet been identified; a wooden wand, the 4 stoppered tubes from Filge, a gold ring (from the bugs nest). Laying them out on the table before him, he murmurs the words to a spell and then takes each of them up in turn, studying it intently. As he sets each down, he discusses it briefly with his companion, hoping to utilise the priest's knoweldge of magic to verify his suspicions.

Casts Detect Magic, below are Knowledge Arcana and Spellcraft checks for each item. If Andolphas is able and willing to aid another, Boland will use his assistance (so add +2 to the below results)

Knoweldge Arcana: Wand 1d20 + 9 &#8658; (9) + 9 = 18
Knoweldge Arcana: Ring 1d20 + 9 &#8658; (18) + 9 = 27
Knoweldge Arcana: stoppered tube 1 1d20 + 9 &#8658; (9) + 9 = 18
Knoweldge Arcana: stoppered tube 2 1d20 + 9 &#8658; (11) + 9 = 20
Knoweldge Arcana: stoppered tube 3 1d20 + 9 &#8658; (2) + 9 = 11
Knoweldge Arcana: stoppered tube 4 1d20 + 9 &#8658; (11) + 9 = 20

Spellcraft: Wand 1d20 + 9 &#8658; (7) + 9 = 16
Spellcraft: Ring 1d20 + 9 &#8658; (8) + 9 = 17
Spellcraft: stoppered tube 1 1d20 + 9 &#8658; (15) + 9 = 24
Spellcraft: stoppered tube 2 1d20 + 9 &#8658; (19) + 9 = 28
Spellcraft: stoppered tube 3 1d20 + 9 &#8658; (9) + 9 = 18
Spellcraft: stoppered tube 4 1d20 + 9 &#8658; (4) + 9 = 13

Knowledge arcana rolls:

Wand: 13 + 6 = 19 = (+2 aid another)
Ring: 13 + 6 = 19 (+2 aid another)
Tube 1: 7 + 6 = 13 (+2 aid another)
Tube 2 : 18 + 6 = 24 (+2 aid another)
Tube 3: 2 + 6 = 8 (failed aid another)
Tube 4: 9 + 6 = 15 (+2 aid another)

Spellcraft checks... though I don't think I can make use of them, since I didn't cast detect magic:

Wand: 12 + 5 =17
Ring: 8 + 5 = 13
Tube 1: 2 + 5 = 7
Tube 2: 3 + 5 = 8
Tube 3: 2 + 5 = 7
Tube 4: 19 + 5 = 24.

I think Andolphas knows the properties of all other magic items he is presently carrying (save for those liked to the diadem intended to be revealed later by the DM).


Andolphas (and Boland):

Spoiler:
[ooc]You have detect magic prepared, so no reason you can?t cast it (as Orisons and Cantrips are now essentially at will) to assist in spellcraft too.


Male Human Wizard/3

Andolphas and Moth:

Spoiler:
No problems Moth - thanks for the heads up. Andolphas, if you cast detect magic as well, presumably we can use the best score for each item, with the other offering aid? A collaborative effort...


Boland and Andolphas:

Spoiler:
You identify the wooden wand as a wand of unseen servant with 16 charges remaining.

The gold ring does not radiate magic the only magic ring you discovered was the ring of feather fall. When Allustan notices this ring, adorned with an insignia of an eight pointed star, he says, "The eight-pointed star is the symbol of The Seekers. If you found this ring in the Cairn, it appears that Khellek was correct; a Seeker expedition truly did make it there sixty years ago."

The stoppered tubes each contain a substance called a necroturgon. They function in most respects as a potion, except they must be injected or otherwise delivered directly into the bloodstream or internal organs to take effect a standard action that requires a syringe or something similar and a DC 10 Heal check to do properly - failing the Heal check means the necroturgon still works but the user suffers 1 point of damage in the process.

They are a necroturgon of gentle repose, a necroturgon of false life, a necroturgon of ghoul touch, and a necroturgon of chill touch.

In the process of casting detect magic one of you also notices that the leather thong adorned with silver beads and a bird's skull that Andolphas carries also radiates magic. You are able to identify it using the rolls you made for the non-magical ring as an amulet of natural armour +1.


Male Human (Suloise/Oeridian) Cleric 3

Moth, thanks for the reminder about the new rules for orisons...

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