Mothman's Whispering Cairn

Game Master Mothman

Age of Worms, Greyhawk, Pathfinder rules


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Male Human Fighter / 3

Brash will pair up with Boland to conduct an indepth search take 20+5= 25


The group begins a thorough search of the chamber and the passages leading off it.

It’s a big area to search, and you are meticulous; it takes quite some time.

You do discover a couple of things. In the alcove at the end of the short north east passage (where a blue lantern hangs), you find an old, mouldering skeleton lying in a broken heap on the floor. It has nothing of value with or on it.

At the end of each short passage is a cylindrical alcove, with a higher ceiling than the passage leading up to it, about forty feet up, just within the light radius of a torch. Hanging down from the ceiling of each of these alcoves is a thick iron chain, with a hook on the end to hold a lantern. Five of these hooks bear brass lanterns with different coloured glass panes, whilst two are empty. All this you know. What your search uncovers, that you didn’t notice before, is that the north east alcove (with the skeleton and the blue lantern) appears to have a higher ceiling than the rest. The ceiling is not visible within the light radius of a torch, the chain, and the smooth walls of the shaft continue up into darkness.

Da’gret can see in the dark, and he can see the alcove’s ceiling, it is some fifty or sixty feet up. He can also see what appears to be another passage leading away from the shaft, up near the ceiling level.


Male Human (Suloise/Oeridian) Cleric 3
DM Mothman wrote:


Da’gret can see in the dark, and he can see the alcove’s ceiling, it is some fifty or sixty feet up. He can also see what appears to be another passage leading away from the shaft, up near the ceiling level.

"The Wind Dukes of Aaqa," whispers Andolphas in awe. "This tomb is far more ancient than most probably realize. And if anything remains undiscovered, it likely is of great value and power."

He joins the rest of the party, and stares up the chain, into the darkness. "There's something up there???" groans the cleric. "I don't trust myself to climb up such a long chain... I much prefer the lifts..."


Da’gret, Strevlik and Brashen are all halfway decent climbers…

And yes, if this place was really made by the Wind Dukes of Aaqa, it is indeed ancient. It would have been made before recorded human history. Seems to have held up pretty well…


"I think I could climb the chain," says Strevlik, looking up. "If someone gives me a boost."

The chain hangs down to about eight above the floor (where the blue lantern hangs). It looks strong and sturdy, and in surprisingly good condition for something that is possibly tens of thousands of years old.


Male Human Fighter / 3

Brash offers the ranger a hand up. 'Do you have a rope to lower back down to us if it appears the passage leads somewhere?'


Male Human Wizard/3
Andolphas Hecker wrote:

"The Wind Dukes of Aaqa," whispers Andolphas in awe. "This tomb is far more ancient than most probably realize. And if anything remains undiscovered, it likely is of great value and power."

He joins the rest of the party, and stares up the chain, into the darkness. "There's something up there???" groans the cleric. "I don't trust myself to climb up such a long chain... I much prefer the lifts..."

Boland nods excitedly at Andolphas' comment and the discovery in general. "It would suggest that what we have found so far is just a mere scratch of the surface of what could be contained within the tomb. Let alone the knoweldge we might uncover..."

Boland follows Andolphas over and watches while those more atheletically inclined make an attempt to reach the chain, and the tunnel above.


I would suppose that Strevlik still has the two fifty foot length of ropes that he took into the flooded area earlier, so;

“Yes,” answers Strevlik, as he climbs up onto Brashen’s shoulders, then begins climbing up the chain, bracing his feet against the smooth walls of the alcove…


Strevlik slowly climbs up the chain. There are a few moments when he almost loses his grip, but he manages not to fall, and eventually pulls himself across the stone lip of the hidden passage at the top and into the tunnel.

You see a glow of flickering light from the opening as the ranger lights a torch. After a moment he calls down softly; “It seems safe. There’s a passage leading away to the north-east, I can’t see its end. There are some sort of marks or scratches on the floor up here, nothing else unusual. I’ll lower a rope.”

He uncoils the length of rope down the shaft, bracing it at the top.


Male Human Wizard/3
DM Mothman wrote:

Strevlik slowly climbs up the chain. There are a few moments when he almost loses his grip, but he manages not to fall, and eventually pulls himself across the stone lip of the hidden passage at the top and into the tunnel.

You see a glow of flickering light from the opening as the ranger lights a torch. After a moment he calls down softly; “It seems safe. There’s a passage leading away to the north-east, I can’t see its end. There are some sort of marks or scratches on the floor up here, nothing else unusual. I’ll lower a rope.”

He uncoils the length of rope down the shaft, bracing it at the top.

Boland looks around at the others, and says "I guess I'll go next." To Brashen he says "Be ready at the bottom in case I fall", in only a half-joking manner. He then grabs hold of the rope and awkwardly, feet slipping on the wall, starts pulling himself up.

[ooc]Take 10 on climb check, 10 + 0 = 10 (hopefully enough!)


Male Human (Suloise/Oeridian) Cleric 3

Is Strevlik's rope knotted? Andolphas has a -2 armour check penalty to climb checks, so if he took 10, he would still get only an 8...


The rope's not knotted, but you can brace against the wall, so the DC is only 5.

Boland makes his way carefully up the rope, bracing his feet against the shaft wall as he goes, Strevlik reaching down to haul him up the last few feet.

The pair stand in a stone lined corridor that stretches away into darkness beyond the light radius of the guttering torch that Strevlik has propped up against the wall.

Swirled carvings, possibly representing clouds or wind adorn the walls in a strip about five feet above the floor. The passage is ten feet wide and twenty feet high. Strevlik points out the long, straight scratch marks he noticed on the floor of the passage.


Male Human Fighter / 3

Brash will grab the rope and start to climb. climb check 12+0=12


Male Human (Suloise/Oeridian) Cleric 3

And Andolphas will follow afterwards, struggling a bit with his awkward load... Climb check: Take 10 - 2 = 8...


Everyone who wishes to climb (so far everyone but Da’gret) safely climbs the rope, and makes it to the passage above.


Male Human Wizard/3
DM Mothman wrote:

Boland makes his way carefully up the rope, bracing his feet against the shaft wall as he goes, Strevlik reaching down to haul him up the last few feet.

The pair stand in a stone lined corridor that stretches away into darkness beyond the light radius of the guttering torch that Strevlik has propped up against the wall.

Swirled carvings, possibly representing clouds or wind adorn the walls in a strip about five feet above the floor. The passage is ten feet wide and twenty feet high. Strevlik points out the long, straight scratch marks he noticed on the floor of the passage.

While the others climb the rope, Boland take the everburning torch and holds it close to the walls, studying the carvings with interest. He then squats down to take a similar look at the scratch marks on the floor. "Could a creature have made these markings Strevlik? What do you think Andolphas?" he asks as the Priest pulls himself up over the edge.

knowledge the planes 16 + 5 = 21, knowledge history 11 + 4 = 15, knowledge arcana 6 + 7 = 13, knowledge dungeoneering 17 + 6 = 23.


Strevlik is still holding the rope (probably with Brashen) waiting for Da’gret to climb, but he glances down and shakes his head. “Not spaced like claw marks, unless its something really strange that I’ve never before seen. More like something made with tools or weapons.”

Boland tends to agree with the assessment – the thin scratch marks look like they may have been made with a blade. They run from the lip of the tunnel (where it drops down into the alcove shaft) away into the darkness.


Male Human (Suloise/Oeridian) Cleric 3

Andolphas pulls himself into the corridor, then peers through the shaft via which he just climbed. "I've never been fond of heights," he mutters. "Thank you, my Lady, for smiling on me yet again..."

He then takes a quick look at the painted walls, and the scratch marks that Boland and Strevlik have been examining. "Now why would anyone have made these marks in the first place? What purpose do they serve?"

Aid Another to Boland's checks - Knowledge (arcana): 8 + 4 = 12; Knowledge (the planes): 10 + 2 = 12; Knowledge (history): 17 + 2 = 19.


Male Human Wizard/3
Andolphas Hecker wrote:

Andolphas pulls himself into the corridor, then peers through the shaft via which he just climbed. "I've never been fond of heights," he mutters. "Thank you, my Lady, for smiling on me yet again..."

He then takes a quick look at the painted walls, and the scratch marks that Boland and Strevlik have been examining. "Now why would anyone have made these marks in the first place? What purpose do they serve?"

"Indeed" Boland nods. "I worry they might be attached to some trap or defensive device designed to mash or send people back over the edge they just scaled." He glances back over the gap with a gulp and then peers ahead into the darkness of the tunnel. "Of course, this is just speculation, but I suggest we proceed with caution just in case."

Probably worth giving the corridor a thorough search? Boland will search or aid another as appropriate 14 + 2 = 16


Male Human (Suloise/Oeridian) Cleric 3

Andolphas probably doesn't have the best Search modifier, so he'll Aid Another as well: 3 + 1 = 4... to no avail...


Male Human Fighter / 3

Brash will aid the search once the half orc is up. 3+5+8... or maybe not aid the search


The scratches don’t appear to bear any arcane, mystical or religious significance. They look like random scratches that run somewhat parallel to each other, but there is no particular pattern to them.

Alright, haven’t heard from Da’gret, but I’m going to assume he will climb up too.

As Strevlik and Da’gret look for a way to tie off the rope to make it easier for everyone to get back down, Boland starts searching the corridor. Brashen and Andolphas ‘help’ which means in this case holding the torch and pointing out things the wizard has already seen.

The corridor stretches about seventy feet. About halfway down, the search party’s torch illuminates what appears to be the end of the corridor – a wall bearing a stone bas-relief carving of an enourmous angry looking human face, its mouth open in a silent scream. Although it appears to be a dead end, there may yet be a concealed way forward, perhaps through the face’s mouth.

Continuing the search towards the end of the corridor, Boland fails to detect a hidden pressure plate in the floor … until he treads on it. It depresses with a slight click.

Suddenly, a howling wail, accompanied by a terrible wind that blows with force down the corridor erupts from the stone face’s mouth, causing the flame of the everburning torch to flicker wildly, and Strevlik’s conventional torch to go out. The eyes of the face begin flashing with spinning lights in a strangely hypnotic pattern, cycling through the colours of the rainbow, red, orange, yellow, green, blue, indigo, violet, red, orange, yellow … Everyone please make a Will save. With the flashing lights, even Da’gret and Strevlik at the end of the corridor can easily see the face and must make the save.

Roll initiative also.


Male Human Wizard/3
DM Mothman wrote:

Continuing the search towards the end of the corridor, Boland fails to detect a hidden pressure plate in the floor … until he treads on it. It depresses with a slight click.

Suddenly, a howling wail, accompanied by a terrible wind that blows with force down the corridor erupts from the stone face’s mouth, causing the flame of the everburning torch to flicker wildly, and Strevlik’s conventional torch to go out. The eyes of the face begin flashing with spinning lights in a strangely hypnotic pattern, cycling through the colours of the rainbow, red, orange, yellow, green, blue, indigo, violet, red, orange, yellow …

As he feels the click of a pressure plate under his foot, Boland freezes and throws a half guilty half worried expression to Andolphas and Brashen. He throws up his hands to shield his face as the howling winds rip through the corridor, perhaps shielding him from the full effect of the multi-coloured lights as they spin into life.

Will Save 14 + 4 = 18, Initiative 11 + 2 = 13


Male Human Fighter / 3

will save 9, intiative 12


Boland tears his gaze away from the hypnotic lights, but Brashen is not so lucky. He stands transfixed, his body rigid, completely paralysed.


Will 15+5 = 20
Init 8+1 = 9


Male Human (Suloise/Oeridian) Cleric 3

Initiative: 1 (ugh); Will save: 3 + 4 = 7 (double ugh)...


Strevlik: Will save: 6+ 3 = 9. Init: 4+4 = 8


Da’gret looks at the lights, sets his jaw, shakes his head, shaking off the hypnotising effect, but Strevlik and Andolphas are both transfixed and paralysed like Brashen.

Init:
The Stone Face: 20
Boland: 13
Brashen: 12
Da’gret: 9
Strevlik: 8
Andolphas: 1

Boland, what are you doing? (You guys can post your actions in any order really).
Those who are paralysed can, on their turn make another Will save as a full round action to try to shake off the effects of the hypnotism.

Boland, Brashen and Andolphas are all within ten to fifteen feet of the face. Da’gret and Strevlik are fifty feet or more away, within five to ten feet of the shaft.


Male Human (Suloise/Oeridian) Cleric 3

On Andolphas's next turn... Will save: 2 + 4 = 6... wow, that's the worst rolling I've done in a long time!


Male Human Fighter / 3

Will save =10


Da'gret looks around confused for a moment, "Whu-? When he notices Strevlik standing there blank faced staring at the lights and the wind building, the boy grabs Strevlik around the waist and begins running down the hall with him towards the face. "Wake up stupid! You want to get killed by a magic rock!?"

Step by step he drags Strevlik away from the open shaft.

Maybe grabbing him up counts as a move or standard action, so put us both 40' further up the tunnel.


As Da’gret drags him forward, fighting against the howling wind streaming from the face, Stevlik begins to stir, fighting off the effects of the paralysation. Will: 11+3 = 14

Just waiting on Boland’s action if any.

[ooc]Andolphas and Brashen do not fight off the effects this round.[ooc]


Male Human Wizard/3
DM Mothman wrote:
As Da’gret drags him forward, fighting against the howling wind streaming from the face, Stevlik begins to stir, fighting off the effects of the paralysation. Will: 11+3 = 14

Attempting to keep his eyes averted from the colourful flashing lights, Boland looks at the two remaining frozen figures, Brashen and Andolphas and tries to decide which he should attempt to aid. In the end he goes with Andolphas, purely on the basis that he would have much more trouble trying to shift the burly form of Brashen.

He grabs the priest and does his best to drag him away in the direction Da'gret and Strevlik have headed, all the while trying to work out what might be driving the magic of the trap, and what might switch it off.

Knowledge Dungeoneering 3 + 6 = 9, Knowledge Arcana 20 + 7 = 27


Da’gret (and Strevlik) has moved up the passage towards you, so that he’s now about fifteen feet away from you. Do you mean you move down the passage to him, or move closer to the face, in the same direction he was heading?


Male Human Wizard/3
DM Mothman wrote:
Da’gret (and Strevlik) has moved up the passage towards you, so that he’s now about fifteen feet away from you. Do you mean you move down the passage to him, or move closer to the face, in the same direction he was heading?

Whoops, misread and thought he was heading away from the face. Yes Boland follows Da'gret's lead and starts dragging Andolphas closer to the face, if he can.


It is hard work, dragging Andolphas; the man, along with his equipment and armour is almost more than Boland can manage, particularly fighting against the wind. To take his mind of the physical strain, the wizard tries to understand the nature of the trap. His mind races …

Spoiler:
There’s powerful magic at work here. The people who built this tomb have gone to some trouble to confound or kill grave-robbers … the power of this trap suggests that you must be getting close to whatever is being protected here. But the best way to protect a tomb is to provide no access to it … this tomb is trapped but accessible, meaning it was meant to be accessed at some point, by someone … which means there must be a way to disarm the trap. Logically, the means to disarm it must be located somewhere before the trigger … of course, a magical trap like this might need a particular spell to disarm it, or may simply not work when the right people come through here. But that’s unlikely – needing a particular spell would imply that anyone coming here would need to be a spellcaster, which is possible but unlikely. And if the trap only worked on certain people, there would be no need for a physical trigger mechanism, but there was one.

No, there must be a physical means to disable the trap, but with a magical trap like this, it is not likely to be something so mundane or simple as pulling a lever or hitting a switch. Probably there would be some element of ceremony or mysticism to it, possible something that needed to be done at a certain place or a certain time … but what?

Is there perhaps a clue in the trap itself? Something to do with wind? Or something about the colours in the eyes – the colours of the rainbow? Where have you seen something like that before?

After what seems like an age, you manage to cover the twenty feet or so to the face. The wind is stronger than ever.

Just bodily moving Andolphas forward the twenty feet is your turn. Everyone has acted this round, so next round:

The wind seems to be getting stronger. No, it is getting stronger. The stone mouth opens wider than ever, almost as wide as the face itself, the howl of anger louder, the wind stronger. The eyes continue to flash through the colours of the rainbow.

The wind is severely strong now. Boland and Da’gret are finding it almost impossible to move any further forward. Robes, shirt sleeves, hair all stream backwards behind their owners, flapping wildly. The everburning torch is ripped from Andolphas’ unmoving hand. It flies down the tunnel, still magically alight, barely missing Brashen and Da’gret, before being hurled against the wall of the shaft and dropping down out of sight. Strevlik’s quiver is upended by the force of the wind, and his arrows likewise fly down the shaft, some breaking due to the force as they are smashed against the walls.

Round 2. Andolphas and Brashen may attempt new Will saves to break the paralysis. Anyone who can move, you can move sidewise or back down the shaft (away from the face), but due to the force of the wind you may no longer move forward. Boland and Andolphas are immediately in front of the face, the other three are about twenty, twenty five feet back.


If I were a stronger quadruped and lower to the ground would that make any difference? Probably not. I can see hooves sliding over the stone pretty easily. Originally I wanted to get tot he side of the mouth and start smashing the hypno-eyes. Space wise, would that have been possible? To stand so close as to avoid the wind pushing me away?


Da'gret wrote:
If I were a stronger quadruped and lower to the ground would that make any difference? Probably not. I can see hooves sliding over the stone pretty easily. Originally I wanted to get tot he side of the mouth and start smashing the hypno-eyes. Space wise, would that have been possible? To stand so close as to avoid the wind pushing me away?

The four legs would give you greater stability, but that would probably be offset by, as you say, having hoofs that aren't great for gripping, and not having hands. If you were to crawl, pulling yourself bodily along, or adopted a low quadruped form with claws, you might be able to move forward ... with a sufficiently high strength check.

From what Boland can tell, there appears to be a very small area close to the face not effected (or less effected) by the wind. Someone pressing themselves tightly into the corner of the passage and the face to either side of the mouth might be safe, but you wouldn't have much room to move. The passage is ten feet wide, the mouth has opened almost impossibly big to be about eight feet in diameter. If someone could get close to the face at ceiling level (the passage is twenty feet high) they might have a little more room to move in.


Male Human Fighter / 3

Will check, 13


Male Human (Suloise/Oeridian) Cleric 3

Will save: 11 +4 = 15.


Both of you made the save. You spend this round shaking off the paralysis and can act next round.


So Boland and Da’gret, let me know what you are intending to do this round. Also, if someone would like to suggest an action for Strevlik I’ll go with it.


Male Human Wizard/3
DM Mothman wrote:
So Boland and Da’gret, let me know what you are intending to do this round. Also, if someone would like to suggest an action for Strevlik I’ll go with it.

Boland yells at the others, struggling to make himself heard over the howl of the wind. "The wind is too strong and getting worse. We need to get ourselves to safety and regroup or we will be dashed against the wall and fall to our doom. Quickly, back down the tunnel and down the rope to the chamber below!"

He starts to follow his own advise, allowing the wind to help push him back down the corridor, though trying to stay in control of his movement. He pulls the still stunned Andolphas with him as best he can. As he approaches the shaft, he braces himself to grab the chain, hoping he can keep hold of it...

[ooc]Brash, remember you have the ring of feather fall, so you can probably wait till last to descend


Da'gret, what's your plan this round?


Gritting his teeth, Da'gret turns and begins working his way back down the passage.

Well, it looks like I can either try to move back down the tunnel on my own or wait for the wind to do it for me. I'll try to move in a controlled fashion.
Double Move should get me back to where we entered and perhaps on the rope.
Climb: 17+4 = 21


Moving with the wind, rather than against it, will give you a bit of a speed boost too.

Even with the wind at his back, and Andolphas beginning to come out of his paralysis, Boland continues to struggle to drag the cleric, until he passes his companions, at which point Strevlik grabs Andolphas’ other arm and helps.

The trio make it to the shaft at the end of the passage. The chain hangs down, the heavy metal links only swaying slightly in the wind. There is no rope, as Strevlik did not find anywhere to tie it off, instead holding it as the others climbed up.

Da’gret too turns and dashes back down the corridor, moving swiftly. Reaching the end, he passes his companions, leaping out into the shaft to grab the chain, then quickly beginning to climb down so as to leave room for those behind him.

So, at the end of the round, Da’gret is climbing down the chain, Boland, Andolphas and Strevlik are standing adjacent to the shaft at the end of the corridor, Brashen is by himself, about twenty five feet from the face. No one is paralysed.

Round 3:

The wind continues to howl and scream down the tunnel, growing in intensity with every second.

Everyone but Da’gret please make a Fortitude Save.


Male Human (Suloise/Oeridian) Cleric 3

Fortitude save: 9 + 3 = 12.


Male Human Wizard/3

Fortitude save 11 + 2 = 13. Assuming that passes...

...Boland struggles against the wind, teetering unnervingly on the edge of the shaft. Seeing Da'gret lead the way down the chain, he waits a moment to give the half-orc some time and then nerviously reaches out and grabs a hold himself. Given the urgency and those waiting to follow he hurries more than he'd like, hoping he doesn't slip in his haste...

climb check 8 + 0 = 8


Male Human Fighter / 3

fortitude save 14+6=20
Seeing his companions leaving the passage Brash also moves to the end, waiting for the others to get to the chain. He gets as low as he can, almost flat on the ground to try to reduce the affects of the wind.

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