Mothman's Jade Regent

Game Master Mothman

Jade Regent Adventure Path
Licktoad village map


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"Perhaps I should have left you home for this one, hey boy?" Marc whispers quietly to Taletheus as they struggle on through the swamp. At the river he hacks of a long stick from one of the trees nearby and tests the depth of the water.

Moth, checking whether Taletheus will be able to wade across, potentially with Marc on his back? If so, Taletheus will take 10 on the swim check if possible, but roles below if note:

Swim (Taletheus): 1d20 + 4 ⇒ (5) + 4 = 9
Ride: 1d20 + 4 ⇒ (1) + 4 = 5


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Haelynn pauses to look upstream and then down, wondering at how this log bridge could present itself as an ideal place to ambush anyone crossing it. "This log bridge would make a good place to ambush travellers," Haelynn says to Yumi, before intoning sagely "Yet who can see into the future?" She follows her sister, uneasily at first, though she manages to gain her balance and walk on the improvised bridge with more confidence.

Acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11
Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)
Haelynn Kita wrote:
"Yet who can see into the future?"

Yumiko mutters, "Whatever will be, will be. (Until us can cast augury). Que sera puede ser visto."


Earlier Perception check:

Perception DC 15:
As you are preparing to cross the log bridge, you notice some prints in the soft mud by the river. They appear generally humanoid (and a similar size to human footprints), but have three clawed toes at the front of the foot and what appears to be a fourth clawed toe protruding from the heel. The prints head from west to east along the river bank and are slowly filling with water … Whatever made the tracks does not appear to be in sight.


Marc d'Laurac wrote:

"Perhaps I should have left you home for this one, hey boy?" Marc whispers quietly to Taletheus as they struggle on through the swamp. At the river he hacks of a long stick from one of the trees nearby and tests the depth of the water.

Moth, checking whether Taletheus will be able to wade across, potentially with Marc on his back? If so, Taletheus will take 10 on the swim check if possible, but roles below if note:

[dice=Swim (Taletheus)]1d20 + 4
[dice=Ride]1d20 + 4

Yes, you can Take 10 to swim Taletheus across, you don’t need to make a ride check.


Grendel looks about, taking note of something he sees on the river bank, looks about again, shrugs, then skips across the log. Xargin and Yumiko follow, easily traversing the log, while Haelynn has an unsteady moment where she almost falls, before recovering and reaching the other side. Marc meanwhile finds a fallen branch to test the depth of the river. Mounting Taletheus, he guides the horse out onto the muddy bank. There is a moment when it looks like the warhorse might get stuck in the thick mud, but he pulls through and wades out into the water, Marc on his back.

Only Tannithil and Jasminder are left on the northern bank. Jasminder steps out onto the log, makes it about halfway across, before a rotten piece of trunk gives way beneath her feet and she tumbles, splashes into the river.

Jasminder falls about halfway across the 25 feet wide stretch of river. It is deep enough in the middle that she can’t stand. She will need to make a DC 10 Swim check to reach one bank or the other, or someone can try to assist her in some way.


Tannithil kneels at the river edge. He notes the tracks in the mud, confident their quarry couldn't be far.
He calls to the group as he studies the sodden ground "I see tracks - humanoid..."

The sound of sodden wood splintering causes him to trail off as he snap his head up to see Jasminder plunge into the water.

Checking briefly to see his gear is secure to his body, Tannithil quickly stands and enters the water before beginning to swim freestyle stroke with haste to where Jasminder entered the water and lend what help he can.

Swim: 1d20 + 4 ⇒ (7) + 4 = 11

NB: This roll does include the Penalty for Armor as well.


Jasminder Swim check: 1d20 - 3 ⇒ (20) - 3 = 17

Tannithil Aid Another on Swim check: 1d20 + 1 ⇒ (18) + 1 = 19


Jasminder and Tannithil are able to swim safely across the river.

Everyone is now across on the southern bank, somewhat wet and muddy in the case of Jasminder and Tannithil.

The trail continues, winding between trees and pools, up hillocks and through mud, now heading generally south west.

DC 10 Perception or Survival check to keep to the trail, or you can strike off in another direction if you prefer.


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Yumiko begins a biting remark about Jasminder's balance, "Ha, tha giantsome maladroit..." before stumbling over an exposed tree branch.


GM eyes only:
1d100 ⇒ 81d8 ⇒ 6 1d100 ⇒ 421d8 ⇒ 5


Male Musetouched (Azata-blooded Aasimar) Bard 1

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Xargin politely offers to assist Jasminder and Tannithil with cleaning up.

"If you should wish, we can assist with the removal of mud and grime as we continue. Our magic may be small, but it has its uses."

If either of them accept: Xargin casts prestidigitation, and devotes a small measure of his concentration to cleaning and drying their clothes and gear as the party continues walking

EDIT: Woo! Yumiko and Xargin, terrible perception buddies for life!


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Haelynn turns at the sound of the splash, and she moves to the edge of the murky water. She waits to see how the situation unfolds.


Male Halfling Rogue (Scout)/1

Seeing his two companions stagger out of the water, Grendel turns back to the trail, trying to pick up where it continues.

survival: 1d20 + 7 ⇒ (1) + 7 = 8
perception: 1d20 + 7 ⇒ (14) + 7 = 21

Edit: Wow, Grendels survival instincts are telling him to walk into the river.


DM Mothman wrote:
Yes, you can Take 10 to swim Taletheus across, you don’t need to make a ride check.

Lucky, considering those roles!

Marc dismounts and offers a hand to aid Jasminder and Tannithil from the water. Once they are out he turns to Tannithil, lowering his voice so as not to be heard beyond the group. "You said something about tracks? Are they recent? Are they moving in the same direction as us, or heading the opposite way?"


Covered head to toe in grime and mud, Tannithil attempts futily to clean his attire.

Though familiar with magic, Tannithil is less then comfortable with its practice. His upper lip raised in a sneer and body tense, he nods to Xargin indicate he is ready.

Despite his misgivings, Tannithil looks down to see the improved condition of his attire, one eyebrow raised in surprise. He nods to Xargin, the hint of a smile across his lips before resuming his stride.


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)
Xargin Kaijitsu wrote:
EDIT: Woo! Yumiko and Xargin, terrible perception buddies for life!

"What are tha lookin' at tha gapy-gob? Ain't tha ever fall over a branch afore?". No? Well, how about a root? Perilous lackawit. Probably have a goodwise laugh at us later on.

Yumiko stalks around the footprints muttering to herself trying to work what type of creature could have made them.

Knowledge (arcana): 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge (local): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (planes): 1d20 + 8 ⇒ (9) + 8 = 17


The continuation of the path beyond the log bridge is not entirely clear, but Grendel soon spots an arrow carved into a tree trunk, then a piece of noted string with a broken shell tied to it hanging from a nearby branch and is able to discern the proper path.

Meanwhile, Yumiko examines the prints discovered near the river bank. They are quite outside her experience. She certainly hasn’t seen anything that looks like it would leave such prints on her previous brief forays into the marsh, near read about such a creature in the old books of esoteric lore in Koya’s study.


Male Musetouched (Azata-blooded Aasimar) Bard 1

Xargin wanders over and takes a look at the prints with Yumiko.

Knowledge (Local): 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (Nature): 1d20 + 3 ⇒ (3) + 3 = 6


As with Yumiko, Xargin doesn't recognise the prints; though vaguely humanoid, they do not appear like any humanoid local to the region.


Male Halfling Rogue (Scout)/1

"We should move on - the prints don't seem to travel in the same direction as our path. But be ready. On the bright side Jasminder and Tannithil's mud bath may make them blend in to the surrounds a little better." Grendel winks in the pairs direction.

He stands ready to move when the others are.


Female Aasimar (musetouched/tian-min) Oracle (life) 1

"We should move on - the prints don't seem to travel in the same direction as our path. But be ready."

"So we may well be walking directly into the path of these creatures," Haelynn whispers to Yumi, anxiously, "if there are any of them left who did not travel this way."

"Even the angry badger thinks twice before charging the bear!"


Marc d'Laurac wrote:
"You said something about tracks? Are they recent? Are they moving in the same direction as us, or heading the opposite way?"

"I was unable to conclusively deduce the direction the tracks were heading - the rising water and distraction of our ally falling into the water interrupted my chance to study them effectively."

Tannithil ponders for a moment, recalling what he had seen before adding;

"I would conclude them to be heading in the same direction as we, but this is purely my hope..." he trails off, a glazed look upon his eyes.

Grendel Green wrote:
"We should move on - the prints don't seem to travel in the same direction as our path. But be ready. On the bright side Jasminder and Tannithil's mud bath may make them blend in to the surrounds a little better."

Tannithil snaps from his reveries, wrinkling his face in response to the halfing's comments, unsure of wether this were an insult or not.

Grendel Green wrote:
Grendel winks in the pairs direction.

Rapidly concluding the Halfing's comments were an attempt at humour, he relaxes and states;

"I support whatever course of actions leads us to these beasts, the sooner the better."


Just to clarify; the strange footprints appear to run from west to east. You have been travelling generally south and south-west, so the prints neither originate from nor lead towards your apparent destination.

To further clarify, although no-one so far has been able to identify the prints, Xargin was able to tell that they are not goblin prints.


Moving on from the log bridge and the mysterious prints, the group continues following the trail as it winds its way further into Brinestump Marsh. The landscape is much as before – wet, muddy and vegetation clogged – although the smell of brine grows stronger and the distant surge of water grows louder as the path leads you – through many twists and turns – in a generally south-westerly direction.

After another ten minutes or so, you arrive at what must be another branch of the Soggy River – at any rate, another sluggishly flowing but reasonably deep and wide waterway bisects the trail. Two large boulders – they look like they must have been deliberately rolled into place at some point in the past – provide stepping stones of a sort across the river.

Perception checks please.


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Musetouched (Azata-blooded Aasimar) Bard 1

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Male Halfling Rogue (Scout)/1

perception: 1d20 + 7 ⇒ (15) + 7 = 22


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


GM only:
1d20 + 9 ⇒ (7) + 9 = 16


Anyone who beats 19 on the perception check notices the following:

Perception check result 19 or better:
You notice a black, worm like shape, about 6 feet long, writhing slowly just under the surface of the murky water near the stepping stones.


Male Halfling Rogue (Scout)/1

Grendel pulls up suddenly just short of the river. Speaking softly he warns the others;"Beware the water - something lurks beneath. There, by the rocks." He points to a spot in the water near the stepping stones where a long, worm like creature can just be seen.

"Does anyone know what that is?

He replaces his rapier and takes out a sling and stone.


Here is a map.

The blue is water (swimming required), the green is vegetation (difficult terrain - half movement - that provides cover), the brown is deep mud (difficult terrain - half movement), the grey are rocks (it takes a DC 5 acrobatics check to jump between rocks, or rock to shore, DC 10 if you can't get a running start, -4 to checks if you have your movement reduced below 30), the white squares are relatively free of obstruction.

The thing that Grendel (and others) sees in the water is at L12. Please note your position on the map (you are on the north bank of the river) - note that the horse takes up 4 squares as a large creature.

If anyone plans to start attacking the thing or doing anything acrobatic here, everyone should roll for initiative.


Male Musetouched (Azata-blooded Aasimar) Bard 1

Xargin stops at Grendel's caution and peers at the creature he has pointed out, wracking his brain to see if he can identify it.

Knowledge (Nature): 1d20 + 3 ⇒ (15) + 3 = 18

For when it's needed:
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Now that Grendel has pointed it out, Xargin can make out the thing moving lazily in the murky water. Although it appears to be the size of a big snake or eel, Xargin thinks it may in fact be an oversized leech.


Male Halfling Rogue (Scout)/1

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Grendel will start in M7


Male Musetouched (Azata-blooded Aasimar) Bard 1

mothman I can't see the map on my phone. Just put me somewhere appropriate to shoot the sucker with my bow, preferably within a square or two of Yumiko since I said I'd stick close

"Tis a giant leech! Do not get too close!"

If combat begins Xargin will draw his bow and, when possible, take a shot at the leech

Attack: 1d20 + 3 ⇒ (6) + 3 = 91d6 ⇒ 2


Marc only notices the creature when Grendel points it out. He drops his sword and shield and readies his Lucerne Hammer. When hearing Xargin's description of what it is, he cautiously moves forward to attack.

Moth, Marc is likely in K6, having been following Grendel. Taletheus would be following behind him at K4:L5 (sorry everyone!). He'll move to K9 on his turn and ready an attack.

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)

Yumiko screws up her nose in disgust at the creature's appearance. She crouches in the underbrush somewhere where she can get a clear shot of the critter and waits to see if the rest of the party attacks.

Probably square J6

"Errgh! Keep thy distancewise. That thing be lookinglike 'tis a nasty kisser."

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

For when things get heated:
Musket: 1d20 + 3 ⇒ (5) + 3 = 81d10 ⇒ 9 (ranged touch)


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Haelynn is clearly shocked, and repulsed, by the creature. She stands in front of her sister and slightly to the side to avoid her gunshots. Her longspear readied to skewer giant leech.

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


Grendel Green wrote:

Grendel pulls up suddenly just short of the river. Speaking softly he warns the others;"Beware the water - something lurks beneath. There, by the rocks." He points to a spot in the water near the stepping stones where a long, worm like creature can just be seen.

"Does anyone know what that is?

Tannithil stops his walk abruptly at the halfling's words. His body tenses and his eyes narrow as he attempts to spot the object of Grendel's attentions;

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Unable to clearly identify the target for himself, Tannithil's top lip peels back in a sneer at hearing his companions reveal they believe the creature to be a giant leech.

He knocks an arrow into his bow and stands poised, aimed upon the leech as it makes it's way across the water surface. He nods to Grendel to indicate he's ready to fire.

Tannithil is standing at N7 on the map, poised and ready to fire.

For when combat occurs;

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


As Flash may still be away, and tends not to post much on weekends anyway:
Jasminder Initiative: 1d20 + 5 ⇒ (7) + 5 = 12

Leech Init: 1d20 + 1 ⇒ (7) + 1 = 8


Initiative:
Yumiko: 22 (musket shot 8 to hit ranged touch, 9 damage)
Haelynn: 18
Xargin: 16+ (will take a shot when possible, 9 to hit)
Marc: 16 (will move to K9 and ready an attack)
Grendel: 13
Jasminder: 12
Tannithil: 11
Leech: 8


Note: the murky water both partly conceals and distorts the position of the leech, giving it concealment while it is completely under water but still in view. The rocks can also provide cover depending on positioning.

Yumiko is up first – Dementrius, I realise you’ve posted an attack roll, but I understand Yumiko is waiting to see if anyone else is attacking first – will she delay, attack anyway, or move then attack?


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)
DM Mothman wrote:

Note: the murky water both partly conceals and distorts the position of the leech, giving it concealment while it is completely under water but still in view. The rocks can also provide cover depending on positioning.

Yumiko is up first – Dementrius, I realise you’ve posted an attack roll, but I understand Yumiko is waiting to see if anyone else is attacking first – will she delay, attack anyway, or move then attack?

She will delay until someone else makes an attack.


Male Halfling Rogue (Scout)/1

Grendel lets fly with a sling stone at the leach

Not sure if I get sneak attack damage - wondering if it counts as flat footed until its initiative

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d3 + 1d6 ⇒ (1) + (5) = 6
Miss Chance: 1d100 ⇒ 39


It will be flat footed until its first turn comes up, so yes, sneak attack damage could apply.

...

What is Haelynn doing?


Female Aasimar (musetouched/tian-min) Oracle (life) 1

She is protecting Yumi, so readying her action and waiting to attack with her longspear.


DM Mothman wrote:

Note: the murky water both partly conceals and distorts the position of the leech, giving it concealment while it is completely under water but still in view. The rocks can also provide cover depending on positioning.

I suppose I should also clarify that at this shallow depth of water the leech has improved cover; if it goes deeper under it will have total cover.

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