Seltyiel

Xargin Kaijitsu's page

58 posts. Alias of Tinkergoth.


Full Name

Xargin Kaijitsu

Race

Musetouched (Azata-blooded Aasimar)

Classes/Levels

Bard 1

Gender

Male

Size

Medium

Age

29

Alignment

Chaotic Neutral

Deity

Chucaro, Maiden of Haze and Whimsy

Location

Sandpoint

Languages

Common, Celestial, Sylvan, Elven, Tien

Occupation

Entertainer

Strength 10
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 10
Charisma 16

About Xargin Kaijitsu

Xargin Kaijitsu
Male azata-blooded aasimar (musetouched) bard 1 (Pathfinder RPG Advanced Race Guide 84)
CN Medium outsider (native)
Deity: Chucaro, Maiden of Haze and Whimsy
Init +3; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +5, Will +2; -1 vs. fire effects, -1 when adjacent to open flames or on fire
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier +3 (1d6/18-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—glitterdust (DC 15)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, silent image (DC 14)
. . 0 (at will)—ghost sound (DC 13), mending, prestidigitation, summon instrument
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits friend in every town, resilient, younger sibling
Skills Acrobatics +3 (+2 when adjacent to open flames or on fire), Appraise +2 (+1 when adjacent to open flames or on fire), Bluff +7 (+6 when adjacent to open flames or on fire), Climb +0 (-1 when adjacent to open flames or on fire), Diplomacy +6 (+5 when adjacent to open flames or on fire), Disguise +3 (+2 when adjacent to open flames or on fire), Escape Artist +3 (+2 when adjacent to open flames or on fire), Fly +3 (+2 when adjacent to open flames or on fire), Heal -1 (-2 when adjacent to open flames or on fire), Intimidate +7 (+6 when adjacent to open flames or on fire), Knowledge (arcana) +3 (+2 when adjacent to open flames or on fire), Knowledge (dungeoneering) +3 (+2 when adjacent to open flames or on fire), Knowledge (engineering) +3 (+2 when adjacent to open flames or on fire), Knowledge (geography) +7 (+6 when adjacent to open flames or on fire), Knowledge (history) +3 (+2 when adjacent to open flames or on fire), Knowledge (local) +4 (+3 when adjacent to open flames or on fire), Knowledge (nature) +3 (+2 when adjacent to open flames or on fire), Knowledge (nobility) +7 (+6 when adjacent to open flames or on fire), Knowledge (planes) +3 (+2 when adjacent to open flames or on fire), Knowledge (religion) +3 (+2 when adjacent to open flames or on fire), Linguistics +6 (+5 when adjacent to open flames or on fire), Perception +3 (+2 when adjacent to open flames or on fire), Perform (act) +5 (+4 when adjacent to open flames or on fire), Perform (comedy) +5 (+4 when adjacent to open flames or on fire), Perform (dance) +5 (+4 when adjacent to open flames or on fire), Perform (keyboard instruments) +5 (+4 when adjacent to open flames or on fire), Perform (oratory) +9 (+8 when adjacent to open flames or on fire), Perform (percussion instruments) +5 (+4 when adjacent to open flames or on fire), Perform (sing) +5 (+4 when adjacent to open flames or on fire), Perform (string instruments) +9 (+8 when adjacent to open flames or on fire), Perform (wind instruments) +5 (+4 when adjacent to open flames or on fire), Ride +3 (+2 when adjacent to open flames or on fire), Sense Motive -1 (-2 when adjacent to open flames or on fire), Spellcraft +6 (+5 when adjacent to open flames or on fire), Stealth +7 (+6 when adjacent to open flames or on fire), Survival -1 (-2 when adjacent to open flames or on fire), Swim +0 (-1 when adjacent to open flames or on fire), Use Magic Device +7 (+6 when adjacent to open flames or on fire); Racial Modifiers +2 Diplomacy, +2 Perform (act), +2 Perform (comedy), +2 Perform (dance), +2 Perform (keyboard instruments), +2 Perform (oratory), +2 Perform (percussion instruments), +2 Perform (sing), +2 Perform (string instruments), +2 Perform (wind instruments)
Languages Celestial, Common, Elven, Sylvan, Tien
SQ bardic knowledge +1, burned
Other Gear leather armor, arrows (19), rapier, shortbow, backpack, belt pouch, 40 gp, 18 sp, 1 cp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Burned -1 to save vs. fire, -1 attacks, saves, skill checks if you are adjacent to or on fire.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Sibling (Ameiko) (Ex) +1 vs foes threatening sibling.

87 xp

1/2 1st Level Spells cast