Swan Maiden

Haelynn Kita's page

118 posts. Alias of Chubbs McGee.


Full Name

Haelynn Kita

Race

Aasimar (musetouched/tian-min)

Classes/Levels

Oracle (life) 1

Gender

Female

Size

Medium

Age

21

Alignment

Neutral Good

Deity

Shelyn

Location

Sandpoint

Languages

Celestial, Common, Tien, Varisian

Occupation

Priestess of Shelyn

About Haelynn Kita

Haelynn Kita
Female azata-blooded aasimar (musetouched) oracle (life) 1
NG Medium humanoid (human)
Initiative +1
Languages Celestial, Common, Tien, Varisian
Senses Perception +5
Speed 30 feet (20 feet in armour)

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Ability Scores
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Strength 14 (+2)
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 18 (+4)

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Defence
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Armour Class 16, touch 11, flat-footed 15 (+5 armour, +1 Dex)
Combat Manoeuvre Defence 13, flat-footed 12 (+0 BAB, +2 Str, +1 Dex)
Hit Points 9 (1 HD: 1d8+1)
Fortitude Save +2 (+2 Con, +0 base, +1 misc.)
Reflex Save +2 (+1 Dex, +0 base, +1 misc.)
Willpower Save +3 (+0 Wis, +2 base, +1 misc.); +2 bonus versus blinded and dazzled conditions, death, energy drain, evil, necromancy spells, and negative energy
Resist negative energy 5; Spell Resistance 10
Weakness oracle's curse (tongues)

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Offence
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Base Attack Bonus +0 (melee touch +1, ranged touch +1)
Combat Manoeuvre Bonus +2 [+0 BAB, +2 Str]
Melee dagger +2 (1d4+2; 19-20/2; 10 feet) or gauntlet +2 (1d3+2; 20/x2) or longspear +2 (1d8+2; 20/×3; 10 feet reach) or unarmed strike +2 (1d3+2 nonlethal)
Ranged light crossbow +1 (1d8; 19-20/x2; 80 feet)
Special Attacks channel positive energy 7/day (DC 14, 1d6)
Spell-Like Abilities (caster level 1st; concentration +6)
At will—halo
Oracle Spells Known (caster level 1st; concentration +6)
1st (4/day)—bless, charm person (DC 15), cure light wounds
0 (at will)—detect magic, mending, read magic, stabilise
Mystery Life

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Feats, Skills and Special Qualities
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Feats Extra Channel
Traits dangerously curious, friend of the family, intense artist
Skills Acrobatics -3 (-7 to jump), Intimidate +4 (+6 versus evil creatures), Knowledge (planes) +4, Knowledge (religion) +4, Perception +5, Sense Motive +2, Spellcraft +4, Use Magic Device +9
Background Skills Artistry (musical composition) +4, Linguistics +3, Perform (sing) +5, Perform (string instruments) +5
Special Qualities deathless spirit, family ties, halo (su), hero points, oracle's curse: tongues (Celestial), revelation: channel (su), scion of humanity, truespeaker (ex), variant channeling (beauty/love/lust)
Gear backpack, bedroll, belt pouch, blanket, candle (10), crossbow bolts (50), dagger, flint and steel, hemp rope (50 feet), holy text, light crossbow, longspear, mess kit, musical instrument (mandolin), pot, quiver, scale mail, soap, torch (10), trail rations (5), traveller's outfit (2), waterskin, wooden holy symbol, 1 gp, 5 sp

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Tracked Resources
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Candle - 0/10
Crossbow bolts - 0/50
Dagger - 0/1
Oracle Channel Positive Energy 1d6 (5/day, DC 14) (Su) - 0/5
Torch - 0/10
Trail rations - 0/5

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Special Abilities
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Angelic Blood You gain a +2 bonus to saves versus evil effects, to stabilise while dying, and inflict 1 damage to evil or undead if bleeding.
Darkvision 60 feet You can see in the dark (black and white only).
Deathless Spirit You gain a +2 bonus to saves versus death, negative energy effects, necromancy and do not lose hit points from negative levels.
Energy Resistance, Negative Energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Halo You gain a +2 bonus to Intimidate skill checks versus evil creatures and to saves against becoming blinded or dazzled.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Oracle Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Spell Resistance (10) You have Spell Resistance equal to 10 + 1/2 your hit dice.
Tongues (Celestial) You can only understand and speak one language in combat.
Truespeaker Learn two languages for each rank you have in Linguistics.
Variant Channeling Grants a bonus or penalty versus charm & fascinate effects.