Grendel Green's page

126 posts. Alias of Brashen Trell.

Full Name

Grendel Green




Rogue (Scout)/1





Strength 11
Dexterity 17
Constitution 10
Intelligence 12
Wisdom 12
Charisma 13

About Grendel Green


HP: 9 (+1 Favoured Class)
Current HP: 3
Init: +3
AC: 16 (Leather Armour +2, Dex +3, Size +1)
Flat footed: 13 Touch: 14
Fort: +1(+1 Cloak))
Ref: +5 (+1 base, +3 dex, +1 Cloak)
Will: +2 (+1 Wis, +1 Cloak)
+2vs fear effects


BAB: +0
CMB: -1 (-1size) CMD: 12 (10 -1size, +3dex)


Rapier +3, 1d4, 18-20 x2, P
Dagger (x2); +3, 1d3, 19-20 x2, P
Sling (18); +3, 1d3, x2, B, 50ft


Acrobatics +7 (+1r +3cs +3D)
Bluff +5 (+1r +3cs +1Cha)
Climb +4 (+1r +3cs)
Disable Device +9 (+1r +3cs +3D +2Master Work,)
Knowledge (local) +5 (+1r +3cs +1I)
Perception +7 (+1r +3cs +2 +1W)
Survival +7 (+1r +3cs +2 +1W)
Stealth +11 (+1r +3cs +4Size +3D)
Sense Motive +5 (+1r +3cs +1W)

Background Skills

Appraise +5 (1r +3cs +1I)
Slight of hand +7 (1r +3cs +3D)

Weapon Finess

Student Survivalist (+2 survival, Survival as a class skill; Shalelu Andosana)
Dirty Fighter (+1 dmg when flanking)

Class Abilities
Sneak Attack (1d6)
Trapfinding (+1/2 level on perception and disable device for traps)

Racial abilities
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Adaptable Luck: +2 on ability check, attack roll, saving throw or skill check 3 times per day, or +1 after the roll.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Fleet of Foot: Base speed 30ft

Masterwork Thieves Tools
Travellers Outfit
Trail rations x3
Cloak of Resistance +1

GP: 2
SP: 6
CP: 0

Carrying: 35.5/38 lb

XP 414



Grendel has been a visible fixture of Sandpoint for some years now. There is much mystery around his arrival in the small town, and his parentage. He simply turned up one day, a little thing, 6, 7, maybe 8 years old? He was seen wandering the streets, playing and playful, begging a scrap of food here, or making off with something more substantial there. Residents looked on with various levels of disapproval at the boy whose parents clearly had little regard for his safety or wellbeing while they visited Sandpoint. As time went on, and the boy became more ragged and wild (and more importantly, didn't leave), people began to wonder; who were the boy’s parents?

After some unfruitful discussions with the boy himself, followed by some greater investigation into the matter, it was decided that he didn’t have any, at least not in Sandpoint. Speculation ragged for a few weeks as to how the little Halfling boy had arrived. Some said his wild temperament and wandering hands had been too much for his parents to take and they had dumped him on the town. Others claimed that a Halfling merchant must be the parent, and that the child must have left the ship unannounced before they set sail. Maybe they thought he had gone overboard and drowned, and that is why they had not returned to claim him? Still more asserted that he was the sole survivor of a ship that had fallen victim to the fierce storms that wracked the coast around the time he showed up. A final theory was that the boy was the spawn of Norgorber himself. The supporters of this idea generally shouted it angrily at Grendel when they believed (usually correctly) that he had taken something of theirs.

Like the boys origin, it is not sure exactly how he came by the name Grendel. Clearly someone sick of the boy must have used the name initially, and it stuck. Varisian for ‘monster’ or ‘wicked spirit,’ the name seemed to sum up the Halfling well for many of the towns folk. Though a few of his supporters tried to dissuade him from doing so, Grendel began using the name himself from an early age, and has stuck with it ever since. He says he doesn’t remember his original name, if indeed he was ever named, and that this name has a ring of infamy to it, apparently a desirable trait.

Grendel has been a nuisance around Sandpoint since that time; the authorities and do-gooders of the town attempted to place him with adoptive parents several times over the early years, but after a week or 2, Grendel would be sleeping on the streets again, and using his wits and tricks to keep himself fed. These years were a struggle, and honed the boys guile and street smarts. Being smaller and weaker than almost everyone else, Grendel learned that you did whatever you needed to do to survive – fight dirty if you could win that way, run or hide if you couldn't. During this time he even stayed with Koya Mvashti, one of the few adults in the town who he respected enough to heed. He stayed with the old women for almost 6 months (a record!) but even she eventually lost his interest, and he was soon back to his old ways.

As he grew Grendel began to spend more time in the wilds surrounding Sandpoint, first as a hiding place when disgruntled townsfolk accused him of theft, but soon simply for the joy of it, or for an adventure. It was in this setting that he started to interact with Shalelu. Unlike other adults, even Koya, Shalelu didn’t seem to expect anything from Grendel. She offered to teach him things, without ‘strings attached’ as was his previous experiences. He took to her quickly, and she found him a capable student in many areas, such as sword play, hunting and survival. Their meetings were chance and intermittent to begin with, but soon he was seeking her out, and even travelling with her when she left the town. Ironically, in the wilderness he learned how to be a better citizen of the town. The skills he learned in survival kept him well fed, and even allowed him to earn some money, meaning he no longer relied on theft. While perhaps not a model citizen, his time with Shalelu levelled Grendel out, and gave him some guidelines in which to live his life. Indeed Sheriff Hemlock has been heard to remark on more than one occasion that Shalelu’s greatest boon to the town was ridding them of Grendel, rather than goblins as some claimed.

From this time, Grendel split his time between travel with Shalelu and life in town. He tried to settle into a more regular job, though stuck with few for long. He worked for Sandru’s caravan (work only offered on Koya’s instance, he was sure), tried his hand at performing tricks and acrobatics in some of the taverns, and worked for the towns lock smith (who coincidently lost a prized set of his tools a short time later) but sooner or later would simply not show up for work, and head out to the wild. Shalelu always accepted his unexpected company without question or criticism, and this cemented his loyalty to the ranger.

Grendel yearns for something that will hold his attention, for some sort of adventure, and most of all, for a sense of belonging. Though Sandpoint has been the only home he has known, he has always felt on the outer with many of its residents due to his early antics. He is starting to think that he will not find what he is looking for in the small town.