Mothman's Jade Regent

Game Master Mothman

Jade Regent Adventure Path
Licktoad village map


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Jade Regent

Chapter 1: The Brinewall Legacy

While the region known today as Varisia has long been inhabited (all the way back to the Age of Legend, when powerful wizards known as Runelords ruled the region as the Empire of Thassilon), it wasn’t until relatively recently that it came to the attention of the nations of the Inner Sea. Cheliax made an aggressive attempt to colonize Varisia, but conflict with its native peoples and the remote location made such attempts difficult. By the time of Aroden’s death and the Chelish Civil War, Cheliax’s colonies in Varisia had already become independent.

While the inland highlands of Varisia remain wild and untamed, a fair amount of its coastal lowlands are now civilized. Three cities in particular — Korvosa, Magnimar, and Riddleport — represent civilization’s three greatest modern triumphs in the region. Each of these cities has a number of smaller villages in its outlying reaches, and of these smaller settlements, the town of Sandpoint north of Magnimar is among the largest and most successful.


Part 1: Fires Over Brinestump

Goblins have lived along the Lost Coast for as long as anyone can remember, but that certainly doesn’t mean they’re welcome. Viewed as pests by most and monsters by all, goblins’ reliance on the garbage of greater societies has ensured their simpering, cavorting proximity to better civilizations since the start. Goblins are naturally craven, gleefully foolish, and ever eager to visit atrocity and pain upon those they encounter, a combination that one might think would have led to their eradication by their betters long ago. But goblins are fecund and stubborn if nothing else. Much to the distress of the rest everyone else, goblins are here to stay.


Trouble has once again found the town of Sandpoint, with reports that the Licktoad goblins of Brinestump Marsh have grown unusually aggressive. The reason for this uncharacteristic bravery seems clear—the goblins have somehow managed to arm themselves with what appears to be a considerable supply of fireworks. The problem stems not so much from the additional “firepower” these fireworks provide as from the inflated sense of ego and power that the devices have given the goblins—the fireworks have made them dangerously brave. Several merchant caravans and travellers have been attacked so far, and according to the victims, the damage caused by horses panicking at the sight and sound of exploding pyrotechnics is almost as destructive as the goblin attacks themselves. With the last few attacks resulting in severe injuries to three unfortunate travellers, the problem has escalated from an annoyance to a threat. However, as none of the attacks have yet inconvenienced Magnimar (only Sandpointers and other Lost Coasters have been hit so far), the city has been slow to react. Unwilling to idly sit by and wait for the goblin problem to escalate to actual deaths on the Lost Coast Road in order to attract Magnimar’s attention, Sandpoint’s leaders have put out the call for goblin exterminators.

But after a time of upheaval a few years back involving goblins, giants, and even a dragon, Sandpoint has since returned to being a relatively sleepy town. It doesn’t take long for life to settle down once things return to normal, and there simply aren’t a lot of volunteers to fight goblins around. Always running at a lean enrolment, Sandpoint’s town watch can’t afford to send patrols into Brinestump to search for the Licktoads, although they have stepped up their presence along the Lost Coast Road itself, and Shalelu, the town’s unofficial protector, is currently away on one of her long trips. The task of wading into the notorious local wetland falls instead to adventurers — be they concerned locals honestly eager to aid the town or greedy mercenaries looking to make relatively easy coin.

To deal with the goblin threat, Sheriff Belor Hemlock has restored Sandpoint’s old “goblin bounty” after several years of inactivity — it was suspended when a group of eager but too-young adventurers were swept out to sea while in pursuit of goblin ears. The town of Sandpoint will pay 10 gold pieces for every relatively fresh goblin ear delivered to the town hall — with an additional reward of 300 gold pieces for the group who can bring in the head of the Licktoads’ leader, Chief Gutwad.

A group of adventurers from Magnimar have already made the attempt, but nothing has been heard of them in the three days since they entered Brinestump Marsh, and just last night, another round of colourful explosions burst over the wetlands south of Sandpoint. The general agreement in town is that the goblins must be readying a new attack!


Haelynn:

Spoiler:
It is an hour or so after dawn, and you are breakfasting with your sister at Koya's home; you both rent rooms from the aged Desnan cleric at her late mother's rambling, decrepit manor house. Koya Mvashti herself is not present, but that's not unusual - she typically wakes a couple of hours before dawn and walks Sandpoint's streets, watching the stars fade and sun rise.

All of a sudden, there is a loud banging at the door. It is Aran, a youth that you are familiar with as being an acolyte at the Sandpoint Cathedral, a multi-denominational temple dedicated to Desna, Shelyn, Abadar, Sarenrae, Gozreh and Erastil.

"Mistress Haelynn, Father Zantus and Mother Mvashti bid you come quickly to the Cathedral! There are wounded to be treated!" The lad waits impatiently, hopping from foot to foot, waiting for you to follow him.


Yumiko:

Spoiler:
It is an hour or so after dawn, and you are breakfasting with your sister at Koya's home; you both rent rooms from the aged Desnan cleric at her late mother's rambling decrepit manor house. Koya Mvashti herself is not present, but that's not unusual - she typically wakes a couple of hours before dawn and walks Sandpoint's streets, watching the stars fade and sun rise. One day maybe the sun won't rise ... won't that be interesting?

All of a sudden, there is a loud banging at the door. It's some pimply faced boy that you've seen your sister and Koya talking to at the Sandpoint Cathedral. He's usually seems pretty boring. Not today though - when Haelynn opens the door he bawls at her: "Mistress Haelynn, Father Zantus and Mother Mvashti bid you come quickly to the Cathedral! There are wounded to be treated!"


Marc:

Spoiler:
It's about an hour after dawn and you are on your way to the Rusty Dragon for some breakfast - eating at home is a frustrating experience at the moment, thanks to your annoying older brother throwing his weight around as the new family patriarch. Maybe Ameiko will be back from her business trip to Magnimar, making things a bit more lively at the Dragon than what it's been for the past few weeks.

As you walk, several members of the militia hurry past you towards the southern end of town, pulling on tabards and helmets as they go. Following not far behind them, hiking up her robes as she hurries, is a young acolyte from the Sandpoint Cathedral.


Grendel:

Spoiler:
Shalelu's been away for over a month now, visiting the Hook Mountain region - she's not due back for another few months. You've been aware of the growing goblin problem over the past few weeks, but there's not a lot you can do about it on your own.

You've been staying at the Rusty Dragon in town for a few days, wary of staying out in the wilderness or some farmer’s barn while goblins are on a rampage. You’re down in the common room a little over an hour or so after dawn, having breakfast. You notice that guy with the weird face – fairly new in town. You’ve heard that he’s Ameiko’s brother, though he doesn’t look that much like her. Xargin you think his name is.

Suddenly, a young human woman in a robe (you think she assists the priests at the Cathedral) bursts in through the doorway, looks about, spots Xargin, hurries over to him, and speaks to him in a low urgent voice.


Xargin:

Spoiler:
Your sister Ameiko has been away, down in Magnimar on family business, for the past few weeks. Now, with these goblins stirring up trouble along the Lost Coast Road, you’re mildly concerned for her … but only mildly. Ameiko had a brief stint as an adventurer several years back (much to your father’s horror you’re sure), and can look after herself. Besides, your father’s former bodyguard, that elf with the katana is along with her, and on top of it all, she’s not due back for another couple of weeks by which time you’re sure the goblin problem will be all cleared up.

You’re at the Rusty Dragon (the inn Ameiko owns) for an early breakfast, not much feeling in the mood for the kayu that the cook at the manor house is probably making – and besides, you spent the night in town, and don’t want to make the trek back over the bridges to the manor, just to be stared at and whispered about by the servants. There’s not many other people in here this time of morning, though you do spot that halfling fellow who you’ve previously seen in company of Ameiko’s friend Shalelu. Grendel, you think his name is.

Suddenly, a young human woman in a robe bursts in through the doorway and looks about. Her eyes widen when you she spots you and she hurries over, speaking in a low urgent voice. “I’m Beda, from the Sandpoint Cathedral. Please come quickly … it’s your sister, she’s been injured!”


Tannithil:

Spoiler:
You had been accompanying Ameiko on a trip down south to the city of Magnimar while she looked into some of her family’s holdings in the city. Ameiko had been expecting to stay in the city for a month, but wrapped up her business in only a couple of weeks.

Before heading back up to Sandpoint, you had heard rumours of goblins making trouble along the Lost Coast Road, but Ameiko had not been worried, sure that a few goblins could not pose much of a threat to the pair of you.

You had found yourself still several miles south of the town as night began to fall, approaching the crossing at Foxglove River, but rather than seek shelter for the night at one of the farms on the edge of the Whisperwood, Ameiko had insisted that you press on towards Sandpoint.

The goblins came out of nowhere. There was an explosion of bright colours, and your horse shied, throwing you to the ground and, to your shame, you were knocked unconscious.

When you came to, both of the horses were gone, and Ameiko, badly wounded, had her rapier in hand, fending off the goblins. When you sprang up and drew your katana, the goblins drew back momentarily, but there were a lot of them, and several held long tubes that fired sparks, pointed in your direction. You prepared to die honourably protecting your mistress. Suddenly, there was some commotion amongst the goblins, several of them running about and shouting, and then they all ran back into the darkness towards the west!

Ameiko was more badly wounded than you first thought, burned, stabbed and with a broken leg. She all but collapsed once the goblins ran. You managed to set up a camp in a secure location, unwilling to risk the night-time journey back to town without horses and with goblins about. Before first light, you carried your mistress back to town, staggering in to the Sandpoint Cathedral, shouting for the priests for healing.

Soon Ameiko (and yourself) were tended by Father Zantus and Koya Mvashti, and more help was being called.


Alright, all of you should have a situation to react to, and other PCs and/or NPCs to interact with, go ahead and react!

I have posted your intros in spoilers, but there’s no need to stick to spoilers in your replies and subsequent posts at this point, unless there is something you think is important to keep from the other characters – it could get a bit boring for everyone if confronted by a wall of spoiler tags.


Male Halfling Rogue (Scout)/1

Grendel looks on in curiosity as the young women bursts into the Rusty Dragon. His curiosity only grows as she hurries over to Xargin. Unable to resist the urge, Grendel stands with his tankard of morning ale, and wanders over to a window near to Xargin's table, seemingly intrigued by the happenings of the street outside, but straining to hear the conversation.

perception: 1d20 + 7 ⇒ (17) + 7 = 24
bluff: 1d20 + 5 ⇒ (4) + 5 = 9


Grendel wanders across the Rusty Dragon’s common room to non-too-subtly eavesdrop on the conversation. He hears:

Spoiler:
the girl say: “… your sister, she’s been injured!”


Slumped upon a wooden pew and breathing heavily, Tannithil watches on as the attendants rush to Ameiko's side. Sweat and blood cakes his skin and hair - evidence of his recent failure.
Unable to sit idle, he angrily pushes a man away attempting to dab a still-bleeding wound to his head with a sodden wrapping and makes his way over to Ameiko, barking curt orders to the men and women of the cathedral to bring further bandages and fresh water immediately.

Compelled by his sense of duty with a bandage in hand, Tannithil kneels beside Ameiko's injured form.
Despite his unfamiliarity with the art of medicine and through barely restrained tears he examines her wounds to determine their seriousness before taking in his surroundings.

heal: 1d20 + 1 => (5) + 1 = 6
perception: 1d20 + 1 => (7) + 1 = 8


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)

Yumiko doesn't even look up from her breakfast while kicking a bag of medical supplies over to where Haelynn is standing, slack-jawed at the caterwauling urchin.

After (presumably) Haelynn rushes out, Yumiko takes a moment to wander around the house collecting things she might need for a medical emergency (including a fresh apple and the remnants of the last sausage of her breakfast). With her hands full (and an apple in her mouth), she carefully locks the door behind her before leisurely sauntering off towards the cathedral.


Female Aasimar (musetouched/tian-min) Oracle (life) 1

"Peace, peace Aran," Haelynn says kindly, placing a hand on his shoulder, "Who is injured?"


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Sloosh!

Haelynn glaces down in surprise at the half-spilled contents of her healer's bag now lying about her feet. She looks up quickly and gives her sister one of those looks, as Yumi calls them, and sighs. She kneels, and with Aran's help, gathers up the supplies and places them hastily back in the bag. Without another word, she slings the bag over her shoulder, grabs her cloak and rushes out the door with Aran in tow.

"Aran, who is hurt?"


"It's Ameiko!" the boy blurts in response to Haelynn's question.


Female Aasimar (musetouched/tian-min) Oracle (life) 1

"It's Ameiko!"

Hearing Aran's words Haelynn begins to quicken her pace, mindful of allowing the young boy to keep up with her. She glances over her shoulder to see if Yumi is trailing along behind, and sees a couple of locals on the road instead.

She frowns.

"Ameiko will be fine," she says to Aran, though her words are more for her comfort rather than her companion, "She is strong, and the Lady looks favourably on her..."


Male Musetouched (Azata-blooded Aasimar) Bard 1

"… it’s your sister, she’s been injured!”

Xargin stares at Beda, his expression blank. His hands spasmimg, his goblet falls to the table with a clatter as he closes his eyes for a few seconds, his lips moving rapidly as though talking, though he makes no sound beyond his rapid breathing

Inside Xargin's head:
Don't panic... Do not panic... She'll be fine...
Are you sure? What if she's not? She's the last of your family after all. Should you not panic?
Be silent! She's fine. She will be fine. Always. She won't leave me alone.
We didn't say you'd be alone. You'll always have us... we won't leave you, we can't leave you.
I said be silent! If you have nothing useful to say, then say naught at all!
... As you wish...

Xargin's eyes open. He springs to his feet, throwing his black and white patchwork cloak over his shoulders and fastening it with a clasp shaped as an eye with a rainbow iris. He grabs his mask and places it over his face, hiding his burn scars. Sweeping towards the door, he ushers Beda ahead of him, ignoring all others in the tavern.

"Take us to her! You can tell us what happened on the way!" he says forcefully. "Have the healers been summoned?"

He slams the door open and strides off towards the cathedral, muttering quietly to himself, holding his hand to the clasp of his cloak.

"Lady Chucaro, Maiden of Haze and Whimsy, please let our little sister be alright... your children beg it of you, though we know it be not your concern..."

For future reference, if you see a spoiler tag in one of my posts that says "inside Xargin's head" or something similar, it's okay to read it. It's just an internal dialogue thing, and almost certainly won't contain anything secret. Really it's just for flavour.


Tannithil:

Spoiler:

You know little enough about the healing arts, but enough to tell that your mistress lives still. Several clerics, including a man that you vaguely recognise as Sandpoint’s high priest, and an old woman whom Ameiko visits from time to time, cluster about her. They appear to have used their healing prayers to alleviate the worst of her wounds – the skin on her face and bare arm looks shiny and new, the burns and cuts mostly faded – but worry over her leg, binding it with a splint.

You are in the eastern wing of Sandpoint Cathedral. The place is adorned with statuary and holy symbols dedicated to both Desna and Shelyn. Light streams in through an eastward facing window.


Haelynn hurries out the front door with Aran and begins heading north on Festival Street, up the hill towards the new Sandpoint Cathedral. There are several people about on the street, mostly heading in the opposite direction, towards the market square.

Yumiko follows at a more leisurely pace, and having set out a minute or two later than her sister.


“Ye – yes,” Beda stammers, as Xargin all but pushes the girl ahead of him out the door. “Father Zantus and Mother Mvashti are attending her.”

Xargin:

Spoiler:
Beda hesitates for a moment outside the door, as if trying to decide which is the quickest way back up to the other side of the town where the Cathedral is. Xargin may make both a Knowledge (local) check if he wishes to lead the way, and a Perception check if he is making any note at all of his surroundings.


Male Musetouched (Azata-blooded Aasimar) Bard 1

Impatient, Xargin starts walking, expecting Beda to follow him, taking what he thinks is the fastest way to the cathedral. He glances around the street, taking in the scene.

Mothman's Eyes Only:
Knowledge (Local): 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 3 ⇒ (17) + 3 = 20

If he sees anyone or anything that seems strange or suspicious, he'll make note of them, but will not stop heading towards the cathedral.


Marc pauses in his stroll to the Dragon to eye the militia members hurrying past. When he notices the acolyte hot on their heels, he calls out to her.

"Excuse me, lady. Is everything alright? Has something happened?"


Xargin:

Spoiler:
Normally the quickest way up to the Cathedral would be through the market square and up Festival Street, but you recall that the farmer's market would be on this morning, which may make it slow going through the square. Instead, you duck down the laneway beside the Rusty Dragon, intending to rejoin Festival Street further up the hill, past the market square.

As you step outside, you glance about and notice several militia members milling about near the bridge at the bottom of the street, that connects Sandpoint to the Lost Coast Road, but it is in the opposite direction from where you are headed, so you stay focused on getting to your sister.

Xargin heads out the front door of the Dragon, then ducks into a laneway, Beda hurrying along behind him.


Marc d'Laurac wrote:

Marc pauses in his stroll to the Dragon to eye the militia members hurrying past. When he notices the acolyte hot on their heels, he calls out to her.

"Excuse me, lady. Is everything alright? Has something happened?"

The acolyte glances in Marc's direction as she hurries past, but does not reply or stop. She overtakes the militia members and turns the corner ahead, out of Marc's sight.

The militia men are slower, struggling with their tabards and weapons. One of them glances about as Marc calls out.


Male Musetouched (Azata-blooded Aasimar) Bard 1

Xargin races up the laneway, leaping over and stepping around any obstacles in his path. He pays little mind to Beda beyond making sure she's following, and firing questions about what has happened to his sister at her, though it seems that he's distracted enough that he isn't entirely taking in whatever answers she gives.


DM Mothman wrote:

The acolyte glances in Marc's direction as she hurries past, but does not reply or stop. She overtakes the militia members and turns the corner ahead, out of Marc's sight.

The militia men are slower, struggling with their tabards and weapons. One of them glances about as Marc calls out.

"What's going on?" Marc asks of the militia-man who glanced his way. He starts to move again, hurrying in their direction becoming increasingly convinced that something is amiss.


The militia men pause to peak to Marc, seemingly glad to be given an excuse to catch their breath and untangle their gear.

"It's goblins again," says Callum, straightening his pot helmet. "They attacked some travellers on the road last night. Sheriff's assigned extra guards to the bridges, just in case they get brave enough to attack the town, like that time a few years back."

"It weren't travellers," interjects Deren, "It were locals, I heard. They're getting patched up - or ready for the boneyard p'rhaps - up at the Cathedral. Father Zantus got old mother Mvashti helpin' him with the patchin."

"I'm sure goblins won't attack during the day," adds Callum, "but Sheriff's orders, you know?"


"Better to be safe than sorry," Marc agreed. "If Koya has been called to help, the injuries must be some serious indeed."

While we wasn't sure there was a whole lot he could do, he was keen to offer a hand and find out more of what had happened. His intended breakfast forgotten he broke into a run, taking the quickest route to the Cathedral.

"Thanks," he called belatedly over his shoulder to the militia who had passed on the information


DM Mothman wrote:

Tannithil: ** spoiler omitted **

Despite his rudimentary understandings, Tannithil can see Ameiko's condition is stable and thanks to the skill of the attendant healers, far better then he had originally feared. Evidently these people were of considerable skill. Breathing a sigh of relief, he stands and backs away a couple of paces to allow others to more easily access Ameiko's form.

Wiping the bandage he still clutches across his brow, he suddenly realises his absence of etiquette caused by his concern and straightens to his full height before addressing the recognised high preist and elderly woman in a quiet, soft tone.
"My lord, I beg your forgiveness - my mistress was seriously injured and I..."
he pauses, struggling to gather the right words.
"... was concerned. Forgive my absence of manners. I am Tannithil Adachi, sworn by duty to serve the Lady Ameiko and I thank you for you and your people's efforts. How can I assist this situation?"

For Mothman's Eyes only:

Tannithil's Head Space:
Tannithil is struggling between his affection for Ameiko, care for her health and his own sworn duty. Tannithil, though of a Lawful Neutral disposition he palces great pressure on himself to uphold his duties - he knows he is a skilled warrior and the recent failure to protect Ameiko is causing him severe greif - evidently leading to his loss of manners normally so required for a Samurai. He's also a fish out of water in this situation - no healer and more used to inflicting wounds then repairing them. Torn between his care and his apparent failure, he is seeking a form of redemption, even if it is to just run and gather water or fetch new bandages. A sliver of shame settles into his hear for his failure and his lack of etiquette during this crisis.


Male Halfling Rogue (Scout)/1
DM Mothman wrote:
Grendel wanders across the Rusty Dragon’s common room to non-too-subtly eavesdrop on the conversation. He hears: ** spoiler omitted **

Grendel frowns as he hears that Ameiko has been hurt. He felt sorry for the women in a the general way one feels sorry when they hear bad news about someone they don't really know; the few times he had met her in Shalelu's presence had left him with no strong feelings for the women either way.

But he knew Shalelu would have rushed to her friends side. In her absence, maybe he could at least asses her condition to relay the news to Shalelu.

Sighing, looking back longingly at his half eaten breakfast, he grabs his pack and makes for the door. He looks around for Xargin, planning to follow discretely. He tries to follow discreetly, but has little success doing so given the rapid pace the man sets.

Not sure if this is the right check to try and tail someone discreetly.
bluff: 1d20 + 5 ⇒ (4) + 5 = 9


Male Musetouched (Azata-blooded Aasimar) Bard 1
Grendel Green wrote:

Not sure if this is the right check to try and tail someone discreetly.
[dice=bluff] d20 + 5

You probably want Stealth, though obviously Mothman has final say


Male Halfling Rogue (Scout)/1
Xargin Kaijitsu wrote:
Grendel Green wrote:

Not sure if this is the right check to try and tail someone discreetly.
[dice=bluff] d20 + 5

You probably want Stealth, though obviously Mothman has final say

Makes sense, plus a better result; 15 if its a stealth check (4+11)


Female Aasimar (musetouched/tian-min) Oracle (life) 1

I forgot my holy book, the Eternal Rose preserve me... Yumi, if you're coming, please bring it with you...

"What's going on?"

The deep voice startles Haelynn for a moment, blushing as she turns to see Marc d'Laurac. She had been expecting to see one of the militia captains demanding answers, not the dashing knight!

Is it possible this morning could get any worse?

"Wounded at the temple..." she begins to reply, until she sees he has turned to one of the milita to ask his questions.

Best to appear rude in one's duties rather than embarrass one's self by being flustered with concern...

Turning, she narrowly evaded Matthias, the baker's boy, and his small cart. He grumbled in his usual way, and none of it was flattering. Normally she would pinch his ear for such foul language, though she did almost run straight into him and his precariously balanced loaves of bread.

"Sorry..." she called back over her shoulder. "Watch yerself next time, these are for the barra..." he yells back, his voice trailing off as he almost loses two loaves to the dirt.

As the Sandpoint Cathedral loomed above the houses and shops of the town, her tension eased slightly with relief. "We are almost there Aran..."


Marc d'Laurac wrote:

"Better to be safe than sorry," Marc agreed. "If Koya has been called to help, the injuries must be some serious indeed."

While we wasn't sure there was a whole lot he could do, he was keen to offer a hand and find out more of what had happened. His intended breakfast forgotten he broke into a run, taking the quickest route to the Cathedral.

"Thanks," he called belatedly over his shoulder to the militia who had passed on the information

Marc turns back around the way he has come, jogging up Main Street, then cutting through the grounds of the town hall to reach the upper part of town and the Cathedral. As he reaches the Church Square he notices the beautiful Tian woman named Haelynn hurrying along ahead of him in the company of another acolyte.


Tannithil Adachi wrote:


Despite his rudimentary understandings, Tannithil can see Ameiko's condition is stable and thanks to the skill of the attendant healers, far better then he had originally feared. Evidently these people were of considerable skill. Breathing a sigh of relief, he stands and backs away a couple of paces to allow others to more easily access Ameiko's form.
Wiping the bandage he still clutches across his brow, he suddenly realises his absence of etiquette caused by his concern and straightens to his full height before addressing the recognised high preist and elderly woman in a quiet, soft tone.
"My lord, I beg your forgiveness - my mistress was seriously injured and I..."
he pauses, struggling to gather the right words.
"... was concerned. Forgive my absence of manners. I am Tannithil Adachi, sworn by duty to serve the Lady Ameiko and I thank you for you and your people's efforts. How can I assist this situation?"

Tannithil, the male cleric keeps working away at Ameiko’s injured leg, but the old Varisian lady turns to you. “No need to ask for forgiveness dear,” she says kindly enough, “but the best thing you can do right now is stay out of our way while we do what we do … or else find a way to stop these goblins from hurting anyone else, by the grace of the gods.”

Tannithil:

Spoiler:
It may occur to you that there are more … martial ways of seeking redemption than fetching bandages … Of course, taking on a whole tribe of goblins on your own would be needlessly foolhardy, but if you could find some like-minded companions it may be different.


Grendel Green wrote:
Xargin Kaijitsu wrote:
Grendel Green wrote:

Not sure if this is the right check to try and tail someone discreetly.
[dice=bluff] d20 + 5

You probably want Stealth, though obviously Mothman has final say
Makes sense, plus a better result; 15 if its a stealth check (4+11)

Stealth is the right skill for remaining unseen, Bluff might serve if you are just trying to look like you’re just following by chance rather than design, rather than remaining completely unseen. The problem with stealth is it typically requires moving slowly, and the person you are tailing is moving at quite a pace. Honestly, in this situation it probably doesn’t matter to much, as Xargin is likely too pre-occupied to pay you much notice anyway.


Xargin sets a rapid pace through the lower town’s back alleys, laneways and gardens, cutting briefly onto Festival Street before jogging up High Street towards the Cathedral, dragging flustered Beda in his wake. Soon enough, he sees the Cathedral just ahead.

Grendel tries to follow un-noticed, but soon has to give up subtly in favour of keeping up with the longer-legged man ahead of him.


Haelynn and Aran emerge from High Street onto Church Square and turn to face the Sandpoint Cathedral, a large, impressive looking building of stone, liberally pierced by windows of stained glass, depicting images of gods, saints and celestials. The Cathedral rises high above the surrounding houses and businesses, its three main wings topped by copper and glass domes. Gargoyles carved in the likeness of cherubs, couatls and trumpet archons adorn the façade.

The main entrance, in the centre of the western wing, faces the square. The doors are open, giving admittance to a long hall adorned with imagery, statues and alters dedicated to Shelyn and Gozreh. Haelynn is well familiar with this hall, but knows that any wounded people will usually be brought deeper into the Cathedral’s interior. Nodding her respect to a beautifully carved statue of the goddess of love as she passes, Haelynn continues on. Directly ahead, at the far end of the western hall, is an arched opening giving access to the Cathedral’s circular central courtyard which holds the seven ancient standing stones sacred to the faith of Desna. Before reaching this opening, Haelynn and Aran turn left, through a doorway into the Cathedral’s small northern wing, where a small hospice is watched over by statues of Shelyn and Desna.

Lying on a bed is the prone form of Ameiko, her eyes closed, the skin of her face and arms covered with patches of new-looking, recently healed flesh and faint scars where the healing magic has not totally closed her wounds. Her leg is propped up, and Father Abstalar Zantus, the Cathedral’s high-priest works to bandage and splint the leg, assisted by two acolytes. Koya Mvashti stands nearby, counselling a tall elf armed and armoured in the fashion of Minkai who stands stiffly, his face betraying the merest hint of distress.

Alright, you can all pretty much enter this scene as you like; Haelynn is the first to arrive, but most of the others could conceivably be right on her heels (though Grendel should arrive after Xargin).

As various characters meet / see each other, you may wish to take the opportunity to describe your character’s appearance and demeanour.


Female Aasimar (musetouched/tian-min) Oracle (life) 1

On entering the chamber Haelynn pauses to compose herself, smoothing out her white robes as she walks forward, all thoughts of dashing knights and dashing through the streets are forgotten out of her concern for Ameiko. "Please forgive my tardiness, Father," she says, showing her respect to Zantus and Koya, "How may I be of assistance?"


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)

Yumiko wanders down Festival Street, juggling a pile of books and ingredients. A young militiaman bumps into her as he runs past, and gives her a sneer as he barely notices the impact.

"Watch where tha's goingwise tha mingent twerp", Yumiko calls out in frustration. The militiaman returns a rude gesture while Yumiko retrieves her scattered items from the cobblestones (discarding her now spoiled sausage). She gives the departing soldier a sour look and he soonafter steps in a steaming horse turd decorating the cobbles. With a satisfied look, Yumiko continues on the cathedral (unknowingly also stepping in the same smeared manure).


Female Aasimar (musetouched/tian-min) Oracle (life) 1

Wrinkling her nose, Haelynn stifles a sneeze. What is that smell? Horse?


DM Mothman wrote:

Tannithil, the male cleric keeps working away at Ameiko’s injured leg, but the old Varisian lady turns to you. “No need to ask for forgiveness dear,” she says kindly enough, “but the best thing you can do right now is stay out of our way while we do what we do … or else find a way to stop these goblins from hurting anyone else, by the grace of the gods.”

Tannithil: ** spoiler omitted **

Tannithil nods curtly - compassion and concern giving way to the desire for vengeance and redemption in the face of the presently unanswered goblin threat.

"By my life I swear the Goblin scourge shall be brought to answer for their transgression - I..."

Tannithil trails off at the arrival of a woman in white robes who offers assistance to the gathered throng. He turns to regard the woman and with his urgency to act overcoming his lack of familiarity with this individual, he steps forward to greet the newcomer, bowing deeply before speaking;

"My lady, I am Tannithil Adachi, If you wish to offer assistance I would ask you to direct me to the commander of the city watch so that I may organise honourable vengeance upon the beasts that sought to bring my mistress to this present situation"

You see a lithe, Elven Samurai adorned in blood smeared lamellar armour. His normally fine blue attire is matted and damaged - evidence of some sort of recent conflict or incident. A pair of swords, one longer then the other are strapped to his waist. A shortbow and backpack are slung over his shoulders. Despite his seemingly ragged condition he appears free of any particular ailment and his narrow, unblinking eyes burn with the need to act.


Female Aasimar (musetouched/tian-min) Oracle (life) 1

"Good morning Tannithil," Haelynn replies, looking at Koya briefly, "My name is Haelynn, I am only a mere acolyte, a servant of Shelyn."

She pauses, looking at his battle-scarred armour and swords. After a moment, she frowns briefly, before replying, "You would do well to find respite here, and heal the wounds of the spirit or you risk making them deeper. I will tend to your mistress first, and then I promise to help you seek justice."

Haelynn places a hand on Tannithil's shoulder, "Please, rest and let the Eternal Rose soothe your wounds. There will be time enough to serve your mistress and your honour." She looks to Koya and Father Zantus, past Tannithil's shoulder, before trying to guide him to a seat near Ameiko.

You see a young human woman of Tian-Min and Varisian heritage, with dark brown eyes and light tan skin. Her slender build is attired in simple white robes of fine linen, with scarlet trim decorated with white roses, caught at the waist with a scarlet sash, on which she carries a plain dagger. A redwood holy symbol of Shelyn hangs about her neck. She also wears a white cloak, trimmed with scarlet and white roses, that is clasped at the throat with a rose-shaped brooch. Her fine black hair is worn long, though tied back neatly.


Father Zantus nods in greeting and acknowledgement to Haelynn, but does not otherwise divert his attention from the work he is doing on Ameiko’s leg. Koya on the other hand, finishes her conversation with the militant looking elf, and walks over to greet the younger woman, her gait steady despite her advanced years.

She waits until the elf has introduced himself and stated his intent, standing back and nodding slightly in what may be approval or agreement … or merely an old woman thinking to herself. Once Tannithil and Haelynn have finished speaking, Koya steps forward and takes the young woman’s hands in her own age-spotted hands.

“Haelynn my dear, thankyou for coming so quickly,” Koya says. “Father Zantus and I feared that our own healing magic may not have been sufficient to properly restore Ameiko and her protector here after their brush with those nasty Licktoad goblins last night.” Her words lead Haelynn to believe that the pair – or at least Ameiko – must have been grievously wounded indeed, as Koya and Zantus are the most powerful clerics in Sandpoint to her knowledge.

“I know that your own healing magic is quite potent, so I sent for you,” Koya continues. “And in any case, I thought that Ameiko may take comfort and counsel from a fellow worshipper of the Eternal Rose if she were to awaken … or otherwise. Fortunately, Desna smiled on us and her, and our own prayers were sufficient to ease most of her wounds … except the broken leg. You know it takes quite powerful healing magic to completely knit a badly broken bone. But have no fear, Ameiko will recover, and go on to become as old as me in time, Desna willing. Tannithil here has been healed too – in body. Perhaps you can help soothe his wounded spirit? Or guide him on his chosen path?”


Healynn:

Spoiler:
In regards to Tannithil’s question regarding the commander of the watch, you are aware that Sheriff Hemlock does not have sufficient manpower to head off into the swamps hunting for goblins (while still keeping the town and road free from other threats), and has instead restored the goblin bounty, hoping that mercenaries, adventurers or concerned citizens will be able to take care of the goblin menace.


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)

"Haelynn, tha sieve-head!" Yumiko exclaims as she barges into the inner cathedral, ignoring the commotion and the critically wounded. She gives her sister one of those looks as she hands over a pile of books (including the eternal rose), healing herbs and her pair of good scissors.

You see a young human woman of Tian-Min and Varisian heritage, obviously the sister of Haelynn from her aspect. She is dressed in tunic and trousers of faded blue cotton. About her neck is a wretched red scarf that must pre-date the Thassilonian empire. She has taken off her large, broad-brimmed hat, which is now being crumpled under her armpit while she juggles various ointments and paraphernalia. For some reason she is wearing only one boot.

Perception DC 10:

Spoiler:
In the entrance hall to the cathedral, a completely unrelated boot lies against one wall. Two appalled acolytes are fussing over the base of the statue of Shelyn where someone has absentmindedly scraped off a smear of horsecrap.

Perception DC 15:

Spoiler:
As Yumiko puts down her mostly-eaten apple, you see that at each of the spots where she was touching the fruit's skin there is a blackened, withered blemish. She has managed to deftly eat around each of the spots, leaving the apple core balanced on the head of a stern-looking statue of Gozreh.


Female Tiefling (oni/tian-min) Wizard (spellslinger) 1 (HP 7/7 AC:15 T:13 F:12 Sves F:+1 R:+3 W:+2 CMB:-1 CMD:12 Init:+3 Perc: +5) ; Itchy (-2 Dex, -2 Cha)
Haelynn Kita wrote:
Wrinkling her nose, Haelynn stifles a sneeze. What is that smell? Horse?

Yumiko looks flustered and guilty. Her mouth opens and shuts a few times, like a drowning fish, trying to come up with a clever retort. It is only at this point she recognises the other people in the room.

"Is that Ameiko?" she asks, trying to see past Father Zanthus and Koya to the woman receiving healing.


Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Marc continues to hurry to the cathedral, though fails to catch Haelynn and the accompanying acolyte before they enter the temple. He slows his place as he follows them under it's impressive archways where his senses are assaulted by contrasting information. His eyes confirm that he stands in a grand place of worship, but his nose suggests he it is in fact a stable, not a cathedral.

He quickly locates a discarded boot and desecrated statue as the source of the smell, and has to hide a slight smile behind his hand as some appalled acolyte's approach the spot in horror.

Remembering his true purpose, he continues on through the temple, nodding respectfully but not particularly reverently at the statues and icons he passes.

He is surprised when he sees that Ameiko is the injured party member. Circling the rapidly growing crowd before him, he makes his way over to where Koya stands with Haelynn and Tannithil, having caught the elf's name as he entered the room. Waiting for an appropriate break in the conversation he interjects in the conversation.

He nods in greeting to his friend Koya, and the beautiful Haelynn who he has met before, before holding out his hand in greeting to the elf. "Greetings Tannithil, I am Marc."

He directs his question to the three before him. "What happened here? Is it the work of the goblins as the militia are claiming?"

Standing slightly above average height (183cm / 6’1”), Marc is of modest height and build. He is relatively slim but is well toned and broad of shoulder. Wavy brown locks are swept back from his face and graze the tops of his shoulders. Having not expected trouble, his usual armour and array of weaponry has been left at home. A simple green tabard covers his darker leggings, and a longsword is belted easily at his side.

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